Tournament FAQ
It's that time of year again -- the Road to the
World Championships
is upon us. This year's Championship Circuit includes the
State/Provincial/National, Continental, and World
Championship
tournaments. While our full Code
of Conduct covers all sanctioned tournament play, this
FAQ contains excerpts of new or revised rules of particular
importance to Championship Circuit play, as well
as full information
concerning the use of deck lists in Championship
Circuit events.
Questions about this FAQ should be addressed to
the Tournament
Coordinator (tournaments@decipher.com).
1. Deck lists are required for all championship circuit
events for all games. (Tournament directors may apply these
rules to their own events if they wish; however, deck lists
are not normally required for non-championship
circuit events.)
It is strongly recommended that you use the official deck
list forms (or provide a printed list in the same format),
which may be downloaded from our tournament
resource section
or from these links:
Star
Trek CCG Deck List
Star
Wars CCG Deck List
Young
Jedi CCG Deck List
Adobe Acrobat, which may obtained free from Adobe,
is required to view and print the forms.
Deck lists must be completed and submitted,
with your deck(s),
to the tournament director prior to the start of the event
for preliminary checking. The tournament director
should indicate
in event announcements how far in advance of the starting
time the deck lists and decks must be submitted; a minimum
of 30 minutes in advance is recommended.
Tournament directors should, whenever possible, check all
deck lists for obvious illegalities before the
start of play
so that they may be corrected without penalty. Decks should
be collected at random between matches for
comparison to the
deck lists. Tournament directors should inform players when
collecting deck lists and again before play begins of the
consequences of deck list discrepancies.
Your deck list(s) must describe a legal deck and conform
exactly to the contents of your deck(s).
If any discrepancies
are found, penalties will be applied according to
the following
guidelines:
Deck LIST is illegal (e.g., Star Trek CCG deck list with more than 30 seed
cards or fewer than 30 draw deck cards, Star Wars CCG deck list size not equal
to 60, Young Jedi CCG deck list with cards for a color not equal to 10, cards
listed that are illegal in a specific deck or side deck): If prior to that
deck being played in the event, the player must correct the deck LIST to make
it legal, and if necessary, correct the deck to make it match the revised
list. If the deck has already been played this event, the player is disqualified
(regardless of the legality of the deck itself).
The following assume that the deck list itself is legal.
Unlisted cards found in, and/or listed cards missing from, any deck or portion
of a deck: If prior to that deck being played in the event, the player must
alter the deck permanently to make it match the deck list and is given a warning.
Unlisted cards found in any deck or portion of a deck that has a fixed maximum
size (e.g., SWCCG or YJCCG deck with more than 60 cards, STCCG seed deck with
more than 30 cards or Q's Tent with more than 13 cards): If the deck has already
been played this event, the player is disqualified.
Unlisted cards found in any deck or portion of a deck with no fixed maximum
size (e.g., STCCG draw decks and side decks other than Q's Tent): If the deck
has already been played this event, the player must remove the extra cards
permanently from the deck to make it match the list, and forfeits the previous
game played with that deck (or the current game, if in progress).
Listed cards missing from any portion of the deck: If the deck has already
been played this event, the player must add cards to the deck to make it match
the list and forfeits the previous game played with that deck (or the current
game, if in progress). If unable to provide the listed cards, the player is
disqualified.
In all cases, the tournament director should make every
effort to determine if extra cards were mistakenly picked
up from an opponent or missing cards have been misplaced in
an opponent's deck. If so, the cards should be restored to
their owners and no penalty applied other than a warning.
(If a player discovers during play that he is missing cards
or has a former opponent's cards in his deck, he
should notify
the tournament director immediately, and must continue the
game without the missing cards, or remove the
extraneous cards
from the deck.)
The tournament director should use his discretion in the
application of penalties if there is evidence
that the player
is not responsible the discrepancy (such as verification of
a correct deck count from a prior match).
Recurring discrepancies (either the same or
different ones)
are grounds for disqualification.
2. Either clear or opaque card protective sleeves may be
used for Jedi Knights TCG, Star Trek CCG, Star
Wars CCG, and
Young Jedi CCG sanctioned tournaments. If sleeves are used,
all cards must be sleeved, and sleeves must all be of the
same type and color; the only exception is that
all double-sided
cards must be in clear sleeves regardless of the
sleeve type
used for the rest of the deck. Any logos on the
sleeves must
be on the face-side of the cards. If your deck contains one
or more foil versions of any card, all of your cards must
be sleeved.
Sleeves suspected of being illegally marked
should be brought
to the attention of the tournament director or judge. (You
may examine the sleeve backs when you count your opponent's
deck.) If they determine that a sleeve is illegally marked,
the player must either replace the suspect sleeve
or desleeve
the entire deck. (If the marking is judged to be
deliberate,
the player will be disqualified.) It is
highly recommended
that each player bring extra sleeves for
replacements in case
of damage or markings.
Star Wars CCG: You are required to bring extra
sleeves for
use if you "steal" an opponent's card or your
opponent places
an insert card into your reserve deck. These sleeves must
be marked in a manner that will not interfere
with shuffling,
but will still be easily identifiable when the insert card
reaches the top of the reserve deck.
3. If your constructed deck contains any card
with non-English
game text (if not the native language for your area), you
must have official documentation of the latest
Engish version.
Acceptable documentation is a copy of the English version
of the card, or the Glossary or Current Rulings Document if
it includes the latest game text for that card
(such as Blast
The Door Kid or Beru Lars). A printout of the card is not
acceptable. If you do not have acceptable
documentation, your
opponent may choose to allow you to play the card
or to place
it out of play.
4. The marking of card backs is forbidden.
Markings on the
face of cards or sleeves, such as autographs,
ownership identification,
variable card features, etc., are allowed if they are not
visible from the back, do not interfere with shuffling, and
do not obscure gameplay or identifying features of the card
(such as game text, card title, or image). These
restrictions
apply to both sides of a double-sided card.
Revised 04/10/01
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