Tournament Code of Conduct
In order to ensure fair play and an enjoyable
playing experience
for all, Decipher sets high standards for sportsmanship and
integrity in sanctioned tournament play, expressed in our
Code of Conduct. Questions about this Code of
Conduct should
be addressed to the Decipher Tournament
Coordinator (tournaments@decipher.com).
1. Each player must count their opponent's
cards (seed deck,
draw deck, and all side decks) before each game and should
count their own cards immediately after each
game. This helps
ensure that you detect misplaced cards before
gameplay begins
and also serves to check the legality of the deck.
2. When required, deck lists must be completed and submitted, with your deck(s),
to the tournament director, at a designated interval prior to the start of the
event for preliminary checking. It is strongly recommended that you use the
official deck list forms (or provide a printed list in the same format). Your
deck list(s) must conform exactly to the contents of your deck(s). Decks
will be checked against deck lists at random. Penalties for discrepancies may
include adjusting the deck to match the list, forfeiting a match, and/or disqualification
from the tournament, as outlined in the Tournament FAQ.
3. No changes to a tournament deck may be made
at any time
during a tournament (except as required by a
judge). "Changes"
include addition or removal of cards, and moving
cards between
seed, draw, and/or side decks. (Sealed deck tournaments are
an exception. Players may alter their decks between games
with their remaining unused cards.)
4. Star Trek CCG: Each player is responsible
for providing
his own copies of any cards needed from "outside the game"
(for example, a Phoenix to seed under Montana
Missile Complex).
Any such cards added to your deck must be removed
at the end
of each game and your deck restored to its
original condition.
5. Proxy cards are not allowed in tournament decks.
6. The marking of card backs is forbidden.
Markings on the
face of cards or sleeves, such as autographs,
ownership identification,
variable card features, etc., are allowed if they are not
visible from the back, do not interfere with shuffling, and
do not obscure gameplay or identifying features of the card
(such as game text, card title, or image). These
restrictions
apply to both sides of a double-sided card.
7. Either clear or opaque card protective sleeves may be
used for Jedi Knights TCG, Star Trek CCG, Star
Wars CCG, and
Young Jedi CCG sanctioned tournaments. If sleeves are used,
all cards must be sleeved, and sleeves must all be of the
same type and color; the only exception is that
all double-sided
cards must be in clear sleeves regardless of the
sleeve type
used for the rest of the deck. Any logos on the
sleeves must
be on the face-side of the cards. If your deck contains one
or more foil versions of any card, all of your cards must
be sleeved.
Sleeves suspected of being illegally marked
should be brought
to the attention of the tournament director or judge. (You
may examine the sleeve backs when you count your opponent's
deck.) If they determine that a sleeve is illegally marked,
the player must either replace the suspect sleeve
or desleeve
the entire deck. (If the marking is judged to be
deliberate,
the player will be disqualified.) It is
highly recommended
that each player bring extra sleeves for
replacements in case
of damage or markings.
Star Wars CCG: You are required to bring extra
sleeves for
use if you "steal" an opponent's card or your
opponent places
an insert card into your reserve deck. These sleeves must
be marked in a manner that will not interfere
with shuffling,
but will still be easily identifiable when the insert card
reaches the top of the reserve deck.
8. Draw decks and side decks must be completely
randomized
(at the start of the game and whenever required by a card
or rule) by shuffling, face down, in view of your opponent.
Each time you shuffle your deck, present it to
your opponent
to cut. By presenting your deck you are stating that it is
sufficiently randomized.
9. All cards in draw decks and side decks
should be oriented
in the same direction. You may ask your opponent
to re-orient
their cards if necessary.
10. All official gameplay rules must be
followed. Shortcuts
such as speed seeding (batch seeding of dilemmas) are not
allowed in standard play.
11. Star Trek CCG: When a player initiates a game action,
it cannot be reversed once the initiation is complete. Once
you begin to choose targets for an action, you
must complete
the initiation of that action (if legal). For example, if
you start looking through your draw deck for a target card
to download, you may not decide to abort the
download by not
selecting a target.
12. If a player has a question regarding play, or if any
form of misplay (accidental or intentional) is suspected,
they should halt play and call a judge
immediately. The judge
cannot correct an error or make a retroactive decision on
an issue once the players have continued to play.
Tournament
directors and judges (other than Decipher
employees) are not
permitted to point out misplays; it is each
player's responsibility
to do so.
13. No writing is allowed during play, except
for scorekeeping
and to record information that is readily available to both
players, such as gender and classification of a Soong-type
Android or the skill possessed by K'chiQ. You may not, for
example, record the dilemmas underneath a mission
during the
seed phase or after playing a scan card. You may
ask to know
your opponent's points in a game at any time.
14. Deck lists or other reference materials may
not be consulted
during play, except to locate rulings in the official rules
documents, under the tournament director's
supervision.
15. If your constructed deck contains any card
with non-English
game text (if not the native language for your area), you
must have official documentation of the latest
Engish version.
Acceptable documentation is a copy of the English version
of the card, or the Glossary or Current Rulings Document if
it includes the latest game text for that card
(such as Blast
The Door Kid or Beru Lars). A printout of the card is not
acceptable. If you do not have acceptable
documentation, your
opponent may choose to allow you to play the card
or to place
it out of play.
16. After a game, all score sheets must be filled out by
the tournament score keeper in the presence of
both opponents.
Each player must initial his own score sheet to verify the
accuracy of his recorded score. Players may be required by
the tournament director to leave their decks at the command
table between matches.
17. Scouting (viewing other games in progress)
is not allowed.
Players must leave the designated playing area immediately
after each game is scored, if possible. Giving
out or obtaining
information about another player's deck while a tournament
is in progress, either through observation, or general or
direct comments, is considered unsportsmanlike.
18. If a player quits after pairings have been
made or during
a game, he will receive a full loss for that game and will
not be allowed to play in the rest of the
tournament. Quitting
is not a strategic option.
19. Distracting your opponent (or other players) during
play, stalling, heckling, or other disruptive behavior will
not be tolerated. Be considerate of your opponent and those
around you by concentrating on the game.
20. The tournament director or appointed judge has final
authority in judgments on cheating, misplays,
disruptive behavior,
rules, timing, stalling, scouting, and deck
construction during
tournaments they run. (Tournament directors may
play in tournaments
run by other directors. However, they have no
rule jurisdiction
during these events.) Rules decisions must be
based on official
rules documents. If the issue is not fully covered by these
sources, the tournament director or judge will
make a judgment
call. (Tournament directors should report to Decipher any
issues not covered in the rules documents.) Under
normal circumstances,
judge's rulings will not be overturned by Decipher.
21. Penalties for misconduct may range from warnings or
forfeiture of a match, to disqualification from
the tournament,
at the discretion of the tournament director or
judge. A player
who believes he has been unjustly penalized should contact
the Decipher Tournament Coordinator (tournaments@decipher.com)
within 3 days of the tournament with full
details, after notifying
the tournament director of his intent.
Revised 04/10/01
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