E-CardsParty ZoneStar Trek CCGStar Wars CCGAustin PowersDECIPHER.comThe Eccentric OrderYoung Jedihome
Star Trek CCG what is it. card lists rules strategy where to buy star trek fun message boards tournaments deck designs






Star Trek CCG Contests

The Swiss Army Knife Away Team

These days, Star Trek CCG dilemmas require you to have a wide variety of skills on hand, but on the other hand, some dilemmas will penalize you for throwing too many personnel at a mission at once. For this week's contest, you'll assemble the most compact, versatile, all-purpose Away Team possible, with minimum redundancy. Here's how it works:

  • All personnel must be compatible without any additional cards – you're limited to Non-Aligned plus one other affiliation. (Select an affiliation for dual-affiliation personnel.) A "does not work with" restriction means incompatible.
  • Ignore [AU] icons, quadrants, and [Holo] icons.
  • You may have only one version of each persona in your Away Team.
  • The Away Team must have at least one of each of the seven personnel types listed below, as either a classification or a skill. Multiples are acceptable.
  • The Away Team must have exactly one personnel with each of the 24 skills listed below. It's OK for one personnel to have a double or triple of the skill, but only one personnel can have each skill. Example: you could use Pardek (Diplomacy x2 + Treachery), but not Alidar Jarok (Navigation + Leadership) with Tomalak (Diplomacy + Leadership),
  • Assume no other personnel in play. If you want Ves Alkar to have Diplomacy x2, you'll need a female Empath in the Away Team.
  • No skills may be added, subtracted, or altered by non-personnel cards. Any "selectable" skills must be self-contained. For example, your Soong-type Android could select CIVILIAN (or any other) classification, but your Lal cannot have skills selected from outside the Away Team.

The Away Team with the smallest number of personnel (not cards) will be the winner. In the event of a tie for number of personnel, the most unusual or original Away Team among the tied entries will be the winner. (For example, a non-Federation Away Team, or one that also included additional unlisted skills, such as Guramba, would get the edge.) In the event of a lack of originality, one winner will be selected randomly from the tied entries. Contest judge's decision is final.

Skill checklist (all the skills that are possessed by only one affiliation, or by a single personnel, have been excluded):

At least one of each personnel type:

Exactly one personnel must have each of these skills:

CIVILIAN

Anthropology

Empathy

Music

ENGINEER

Acquisition

Exobiology

Navigation

MEDICAL

Archaeology

Geology

Physics

OFFICER

Astrophysics

Greed

Smuggling

SCIENCE

Biology

Honor

Stellar Cartography

SECURITY

Computer Skill

Law

Transporter Skill

V.I.P.

Cybernetics

Leadership

Treachery

 

Diplomacy

Mindmeld

Youth

 

 

1. First, type in your list of personnel, their classification and skills, the Away Team affiliation, and the total number of personnel. List one personnel in each box. If there is more than one personnel card with the same name, list the expansion set in parentheses following the card name [e.g., Data (FC)]. After each card name, list the classification, followed by all of that personnel's regular skills. (For a dual-personnel card, list each of the two personnel separately, as on the card, e.g., Ah-Kel and Ro-Kel: Ah-Kel: OFFICER, Archaeology, Smuggling, Treachery.) Do not list special skills unless they affect the regular skills present.

Finally, list the affiliation(s) in the Away Team, abbreviating Non-Aligned as NA, and the total number of personnel in the boxes provided. Remember, a dual-personnel card is one card but two personnel.

Card List

Example. Sela: V.I.P., Diplomacy, Leadership, Treachery, Youth

1.

2.

3.

4.

5.

6.

7.

8.

9.

10.

11.

12.

Affiliation(s) (e.g., Romulan/NA)

Total Number of Personnel

 2. Next, complete your prize delivery information. All fields are required. Entries lacking email addresses or other prize delivery information will be disqualified.

First Name

Last Name

Street Address

City

State/Province

ZIP/Postal Code

Country

(leave blank if U.S.A.)

Telephone

(include area code)

Email Address

   

3. Finally, click the Submit Entry button to send in your contest entry. Click only once and wait for the Thank You screen to confirm that your entry was sent. Multiple entries from the same person or email address will be disqualified.

To be valid, your entry must be received by Friday, February 8, 2002 at 5:00 PM Eastern time. The winner will receive five assorted STCCG booster packs.

February 6, 2002

 

BASIC RULES FOR ALL DECIPHER ONLINE CONTESTS
• You must be at least 13 years of age at time of entry.
• No purchase necessary.
• Sorry, Decipher employees are ineligible.
• Card prizes are delivered after the product release date unless stated otherwise.
• One entry per person or email address unless stated otherwise.
• Entries must include correct, complete prize delivery information.
• Failure to follow contest directions will invalidate an entry.
• Entries become property of Decipher; entry in a contest is your agreement and consent.
• Contest administrator's award decision is final.

 

 

TOP

MAP

TM & © 1996-2001 Decipher Inc. All Rights Reserved. TERMS AND USAGE