Neral's Decks on a Budget: Non-Aligned
 

   Non-aligned decks have recently been increasing in popularity. They do have several
   advantages over decks that feature affiliated cards, mainly the fact that anything that requires or
   mentions affiliation in any way do not affect them. They do no good to the borg as
   counterparts, they can't be targeted by Incoming Messages, etc.

   So what does a non-aligned deck look like? Using Joskefet's online deck designer
   (stccg.bas.ml.org), I created one that uses no rares. Note that whatever a deck designer tells
   you, you MUST take with a grain of salt. Make sure you don't play a deck straight off of one,
   as they usually only suggest personnel for the missions you select. I will be working with the
   raw deck suggested by the deck designer, and fill it out to be a regular deck.

   Seed Deck (36)

   Missions (6)
   Qualor II Rendezvous
   Deliver Supplies
   Establish Relations
   Investigate Incursion
   Test Propulsion Systems
   Test Propulsion Systems

   Seeds (30)
   Space Time Portal (x2)
   Husnock Outpost
   Husnock Ship

   26 cards of your choice

   With 3 Non-Aligned missions, the Husnock Outpost seems a logical choice. I've chosen to
   replace the standard space-door with a Husnock ship, as that way it doesn't take a card play
   at all to get a ship. The Test Propulsion Systems missions fit in great with the Husnock Ship, as
   it increases it's range from 6-8 with the first one, and from 8-10 if you do them both.

   With a Non-Aligned deck, I've chosen not to include a Q's Tent standard. That does not mean
   that you can't add one, though... but remember that using the tent gives up speed for a card,
   and I often leave the tent off when i don't feel like sacrificing speed.

   Of course you'll need to fill out the seed deck yourself, using your favorite dilemmas and
   seedable Hidden Agendas.

   Draw Deck (30)

   Amaros
   Baran
   Bok
   Coutu
   E'Tyshra
   Evek
   Jo'Bril
   Rionoj (x3)
   Thomas Paris
   Ty Kajada (x3)
   Vekor (x3)

   Xepolite Freighter (x2)

   This gives us 17 personnel with the skills needed to round out our dilemma and mission solving
   crew. Noticeably missing is Dathon, a rare. Rares were taken out of the card pool from which
   this deck was created, so if you've got Dathon or other rares, you may want to consider
   adding them in in place of some of the cards that are currently in in multiples.

   Now we get to the part that the deck designer doesn't do, we need to choose about 11 more
   cards to round out the deck.

   Kivas Fajo -- Collector (x3)
   Red Alert!

   A little speed never hurt anyone ;)

   Kevin Uxbridge (x2)
   Amanda Rogers

   Nor do counters... well the counters hurt your opponent :)

   Scan (x2)
   Full Planet Scan

   You've got 4 Space Missions and 3 Planets (one of which can be scanned with a scan), which
   explains the Scan to FPS ratio. This leaves 1 spot left for a 30 card deck, and since
   non-aligned missions tend to be a bit low on the point scale, I'd suggest a

   Colony

   for use just to get the last 10-15 needed points. You've got only 4 CIVILIANS in the deck,
   which is lower than most colony decks, but keep in mind that your not depending on the
   colony, its just in there to give you the small boost you may need.

   Keep in mind that any deck that I discuss here will have to be tuned to your own collection
   and playing style, as well as whatever the locals play where you are.

   Happy Gaming!
   Neral
   http://mbr-scifi.neotown.com/neral/stccg/