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This Code of Conduct will be in effect for the 1998 Star Trek (TM) Customizable Card Game (TM) World Finals. Any rule addressed in this code can be extended to regular sanctioned tournament play outside of the Finals, but it is not mandatory to do so.

1. We insist that everyone count their opponent's cards before and after each game. It may seem discourteous to your opponent, but there have been instances where people have accidentally left cards out of their decks. It is also easy in this game to misplace a card in your opponent's territory and forget to retrieve it after a game. It is of benefit to everybody to have his or her decks double-checked. If it is discovered that a player's deck has more than 30 seed cards (not counting those that seed for free) or fewer than 30 draw deck cards, a penalty may be levied.

2. Shortcuts such as speed seeding (batch seeding of dilemmas) will not be allowed.

3. When a player takes an action it can only be taken back if the action has not resolved yet and has not been responded to by the opposing player. You must allow your opponent time to respond to your actions with their own actions.

4. When players place cards in their discard piles or take a card from their discard pile to their hand or play, the opponent must have the opportunity to see the cards (except for cards taken to seed under Q's Planet or re-seeded with Hide and Seek).

5. No writing is allowed during play, except to record information that is readily available to both players, such as the scores or the skill selected for the Borg Queen. The only exception to this rule will be in the case of a hearing-impaired player.

6. Distracting your opponent during play, stalling or other disruptive behavior will not be tolerated. An example of this would be constantly asking your opponent questions during their turn.

7. If any form of misplay (accidental or intentional) is suspected, it is up to the player to call over a judge right away. The only opportunity to correct an error is to catch it during play. Complaints raised after a game or several turns after the incident are too late. Once a game is finished, the result stands.

8. After a game, players must remain at their seats with their hands raised. This will inform the judges that the game is completed. All score sheets must be filled out by the tournament score keeper and the results signed by each player. You are responsible for verifying the accuracy of your recorded score.

9. After completion of a game, players are not allowed to "view" other games in progress. Players must leave the designated playing area immediately after each game is scored.

10. Only clear card protector sleeves will be allowed in Championship play. All sleeves must be of the same type, and any logos on the sleeves must be on the face-side of the cards.

11. In addition to your play and side decks, you should have with you at the start of each day's rounds any cards that may be required by your strategy to come from "outside the game." This includes any universal missions you may need to replace duplicated unique missions, a Phoenix to seed under Montana Missile Complex or [univ.] Space missions for a Black Hole reversed by Persistence of Memory. Any such cards added to your deck must be removed at the end of each game and your deck restored to its original condition.

12. Once Saturday's rounds begin, players will not be allowed to adjust their decks for that entire day. After each game, all decks (including your "outside the game" cards) must be left at the scoring table. After the first day of preliminary rounds, the top 12 players will be allowed to make any changes they like to their decks before they begin the semi-final rounds on Sunday. No further changes to any decks will be allowed throughout the semi-final rounds and final duel.

13. Forfeiting is not an option. You will be expected to play out all your games. The only time players may be excused from a game will be in the case of an unavoidable situation (medical, etc.).

14. Regarding warnings from a judge: A judge has the right to issue a warning to any player for violating any of the above conduct rules. If a judge deems it necessary, they may disqualify a player from their current game, issuing a victory to that playerÕs opponent with a differential determined at the judgeÕs discretion. If a judge deems it necessary, they may disqualify a player from the tournament if they continue to violate any of the above conduct rules after having received previous warnings. A judge may also disqualify a player from the tournament if that player is deemed to have violated any of the above conduct rules deliberately and to the detriment of the tournament environment.


     


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