The Star Trek CCG Monthly Players Companion (The letter for the serious Star Trek CCG gamer) April 1997 From Wolf356@aol.com, Evil11995@aol.com, Huzonfirst@aol.com, CptSTASIS@aol.com, and Heckles96@aol.com :::Incoming Transmission... attempting to pull the plug::: Greetings my fellow players and welcome to this issue's installment of... UNPLUGGED --'Contact the fleet, we have encountered the Borg.' This month I'd like to focus on a subject which many are aware of. With all the upcoming expansions, new affiliations are imminent. In the 'First Contact' expansions, we will be able to control the Borg. In the Deep Space Nine expansion(s), we can look forward to even more affiliations. As everyone knows in depth, the object of the game is to more or less solve missions to score points and win. And this concept is extremely logical, given the three affiliations we have. But what about the Borg? The Borg don't 'Investigate Rogue Comets', or any other missions that make up the space line. They assimilate people and technology into their collective. That's it. They do not explore, study, investigate, etc. So obviously the Borg's drive in the Star Trek CCG must be to 'Assimilate' your opponent. Sort of a huge twist on the game, don't you think? I also want to address a mitigating fact with the Borg. They have superior technology. How can the Borg be balanced against the other Affiliations? Now don't lecture me on what transpired in First Contact. The battered Starfleet armada did destroy a Borg vessel near Earth. But! This feet was only accomplished with Picard aboard his mighty new Sovereign-Class Enterprise-E. The mighty anti-Borg vessel, USS Defiant, was defeated and nearly destroyed. Numerous new classes of Starfleet vessels could be seen in the battle, but without the intervention of the Big-E, it would have been Wolf 359 all over again. Not to mention that the Borg Queen did escape and infiltrate Earth's past. Also, let's not forget that it was but one (1) Borg vessel. What about two? Or three? Nevertheless, it will be interesting to see how the Borg affiliation will work out. --My Picard is better than yours! One super cool aspect of the Star Trek CCG are the many faces of the same person. Alternate universe, transporter duplicate, future and past versions of Personnel have graced the game and made it a heck of a lot more interesting. Just for fun, I thought I would just note some of the many different versions of the same person there are, and how many more we could expect: Jean-Luc Picard, Lt. Picard, Galen, Admiral Picard. Data, Data's Body+ Data's Head, Commander Data. Worf, Governor Worf. William T. Riker. These are just but a few takes on the same people. I don't even want to get started on the DS9 personnel ;) Well, until we pull the plug again... EPISODE CARD UPDATES AND TWO PLAYER GAME Well, everyone, now that the 2 Player Game is out, it's time to add the new cards to the Episode List for identification. Here they are:
Updates for QC Katherine Pulaski- The Child
In honor of the new Dominion alliance with the Cardassians here are a few cards that were from that episode!!! TYPE: Personnel, Neutral
TYPE: Personnel, Cardassian
TYPE: Personnel, Klingon
NAME: Martok
OFFICER EVALUATIONS Due to medical reasons, Huz will be unable once again to rate for us. Hope you get better soon, bud. And now, the cards... Terraforming Station . . . Cap: While this is not something for a tournament, if you play the same people over and over, this could be the one for you. Letting you change the requirements for a mission that's tough to something easier, while sounding cool, may be difficult to pull off... Rating- 6.5 Heisenberg Compensators . . . Cap: This is one card that could become broken really quick (if it's not there already). Who wouldn't like to see what card their opponent is about to draw? Even if you don't play with one yourself, you better keep one in your Tent to defend against it... Rating- 7.5 Scottish Setter . . . Cap: Every time I've seen this card strike it was hilarious. The last time, in fact, Riker got hit, so I took him to another mission to redshirt with him, and he got hit again. It was just outrageous. Rating- 8.0 Blade Of Tkon . . . Cap: Using this against your opponent's outpost can be brutal. The best combo, with a batch of Space missions, can be foreseen, however, so your opponent might just be wary... Rating- 7.5 Yuta . . . Cap: This has got to be one of the most vicious dilemmas out there. As long as you can do a little math, you can take out whichever member of your opponent's away team you want. If you're lucky, you might even get more than one with her. Rating- 9.5 The opinions and views expressed here are those of the writers, and not necessarily those of Decipher Inc. Any and all questions, comments, and concerns about the preceding should be directed to the writers only. The Star Trek:CCG Monthly Players Companion; Additional corresponding from: Wolf356@aol.com and HuzonFirst@aol.com |