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SLIK VIC TRIX
(a.k.a. Jumpstarting with Vic Fontaine)
Please note that this article assumes that you are
relatively familiar with Star Trek CCG gameplay, terminology, and abbreviations/symbols
such as those used in the Glossary and Current Rulings. While beginners
can benefit from this article, it is really more of a toolbox
for intermediate and advanced players.
Vic Fontaine is one smooth singer, daddy-o. What a fantastic
special skill: May download a card if a dilemma just stopped your
personnel here (once per game per dilemma). The challenge in using
Vic's download is to maximize his effectiveness, and the best way to maximize
his effectiveness is to accurately predict exactly when your personnel
are going to be stopped. This jumpstart article describes several methods
of jumpstarting with Vic Fontaine. Please note that all of these jumpstarts
assume that you have a Holodeck Door in your opening hand, are rather
seed-intensive, and depend on Q's Planet.
Husnock Module
This non-aligned module will work with any Alpha Quadrant
deck as long as it contains one space mission with a [NA] icon. Seed a
Husnock Outpost there with both a Husnock Ship and a Spacedoor. You'll
also need Assign Mission Specialists, Assign Support Personnel, Defend
Homeworld, and Temporal Micro-Wormhole. Your mission specialists need
[Cmd] or [Stf] icons. Self-seed a guaranteed stopper dilemma (perhaps
Altonian Brain Teaser) at your outpost mission, to be encountered first.
On your first turn, use your regular card play to download a ship with
the Spacedoor. It doesn't really matter what ship, as long as one of your
mission specialists can staff it alone and attempt the outpost
mission from it. Play a Holodeck Door from hand to download Vic Fontaine.
Discard Assign Support Personnel to download Ty Kajada. Discard Defend
Homeworld to download Anya, then special-download Salia. Download Dr.
Telek R'Mor with Temporal Micro-Wormhole, discarding it if necessary to
let Dr. R'Mor mix with your other affiliations later in the game. Staff
the Husnock Ship with Ty Kajada, Dr. Telek R'Mor, and one of your mission
specialists, with Anya, Salia, and Vic Fontaine aboard as passengers (note
that the Husnock Ship has a Holodeck). Staff the little ship with your
other mission specialist. Attempt your outpost mission from the little
ship; your self-seeded dilemma will stop your mission specialist. Use
Vic Fontaine to download Q's Planet. Your seeds there are (in encounter
order) Armus--Sticky Situation, Punishment Box, and Dead End. Move the
Husnock Ship to Q's Planet. Beam down Anya, Salia, and Ty Kajada. Anya
is targeted by Armus--Sticky Situation due to her superior STRENGTH, but
she is only stopped (not killed) because of Salia's Diplomacy and CUNNING;
Vic downloads a card (choose based on what maximizes the effectiveness
of the remainder of your deck strategy). Put Ty Kajada in the Punishment
Box, stopping her; Vic downloads a card. Dead End stops Salia, and Vic
downloads a card. Thus you get three Vic downloads on your first turn.
Just make sure you use them efficiently. Of course, if your opponent seeds
three cards at Q's Planet, you might not get all three guaranteed. There
are always risks.
Federation Module
Although this is a Federation module, you'll need a space
mission with a [NA] icon to pull it off. Samaritan Snare isn't a good
choice because of the compulsory attempting, so that pretty much leaves
Study Cometary Cloud. Seed a Husnock Outpost at that mission, with both
a Husnock Ship and a Spacedoor. You'll also need Assign Mission Specialists,
Assign Support Personnel, Defend Homeworld, and a doorway allowing [AU]
personnel to report. One of your mission specialists should be Dr. La
Forge; the other needs to be a [NA] personnel (perhaps one of the dual-affiliation
[Fed][NA] [DQ] personnel). Self-seed a guaranteed stopper dilemma (perhaps
Altonian Brain Teaser) at your outpost mission, to be encountered first.
On your first turn, use your regular card play to flip Spacedoor and download
a [NA] ship that your [NA] mission specialist can staff. Play a Holodeck
Door from hand to download Vic Fontaine. Discard Assign Support Personnel
to download Ty Kajada. Discard Defend Homeworld to download Ruk. Staff
the Husnock Ship with Ty Kajada, Ruk, and Dr. La Forge. Staff the little
ship with your other mission specialist. Attempt the outpost mission from
the little ship; your self-seeded dilemma will stop your mission specialist.
Use Vic Fontaine to download Q's Planet. Your seeds there are (in encountered
order) Odo's Cousin, Punishment Box, and Dead End. Move the
Husnock Ship to Q's Planet. Beam down Ty Kajada, Dr. La Forge, and Ruk.
Ruk and Dr. La Forge meet the requirements for Odo's Cousin,
but Dr. La Forge stays behind, stopped, to investigate (and score 5 points);
Vic downloads a card. Put Ty Kajada in the Punishment Box, stopped; Vic
downloads a card. Dead End stops Ruk; Vic downloads a card. As with the
Husnock module above, if your opponent seeds two or three cards at Q's
Planet, you might not get all three Vic downloads guaranteed. You should
at least get two, though, one being Odo's Cousin for 5 points
on top of the download.
Ferengi Module
Seed a Ferengi Trading Post with both a D'Kora Marauder
and a Spacedoor. You'll also need Assign Mission Specialists (download
Qol and either Dr. Borts or Mordoc), Assign Support Personnel, and Defend
Homeworld. Self-seed a guaranteed stopper dilemma (perhaps Altonian Brain
Teaser) at your outpost mission, to be encountered first. On your first
turn, use your regular card play to download a B'rel. Play a Holodeck
Door from hand to download Vic Fontaine. Discard Assign Support Personnel
to download Prak. Discard Defend Homeworld to download Ruk (be sure you
seeded an appropriate doorway to let [AU] cards report). Staff the D'Kora
Marauder with Prak, Qol, and Ruk, and transfer Vic's program aboard; staff
the B'rel with your other mission specialist. Attempt the outpost mission
from the B'rel; your self-seeded dilemma will stop your mission specialist.
Use Vic Fontaine to download Q's Planet. Your seeds there are (in encountered
order) Odo's Cousin, Punishment Box, and Dead End. Move the
D'Kora Marauder to Q's Planet. Beam down Prak, Qol, and Ruk. Ruk and Qol
meet the requirements for Odo's Cousin, but Qol stays behind,
stopped, to investigate (and score 5 points); Vic downloads a card. Put
Prak in the Punishment Box, stopped; Vic downloads a card. Dead End stops
Ruk; Vic downloads a card. As with the Husnock module above, if your opponent
seeds two or three cards at Q's Planet, you might not get all three Vic
downloads guaranteed. You should at least get two, though, one being Odo's Cousin for 5 points on top of the download.
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