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Five best ways to hurt the Borg (txt) ... Jono ... [12/30/99 05:04] |
#1) Blow up their ships because you get points for doing so and the ship goes to your point box - meaning they can never get it back (via Palor Toff, Regenerate, etc...)
#2) Use all different dilemmas and ones which they must Adapt to: In the Pale Moonlight, Bezerk Changeling, Alien Parasites, etc... This works even better if you've got multiple Amanda Rogers to prevent them from Adapting to dilemmas. #3) Make them solve more points then necessary. Most Borg decks are built around a few things and if you can pull out a Big Picture or a Q's Planet it can be really hard for the Borg player to score 140 points unless they're prepared for it - but they'll be slowed down alot. #4) Go on board their ship and attack them in hand-to-hand combat. Obviously, Klingons and Jem'Hadar are the best because they have weapons which can be Adapted to and can mortally wound stunned personnel. Most Borg Cube will have drone with STRENGTH no higher than 9 or 11 so two or three hand weapons of your own and you've got Borg-ka-bobs. Androids are great here too! #5) Use capturing card and capture their counterpart in any manner possible. Many great Borg decks at DecipherCon centered around Dukat of Borg so if you can capture him - your opponent can't play another counterpart and will be unable to get the advantage of the Service the Collective incident. And if you run into a Borg deck that looks like its going to do Stop First Contact... the two ways to shut down that deck: (1) Play Rogue Borgs once they move to MMC to prevent them from probing - then move there yourself and attack! and (2) seed almost every planet dilemma underneath Earth - sure your opponent may use Assimilate Planet with other missions then, but at least you'll really slow them down by forcing them to Adapt OR they'll have to use those other Objectives which are worth just 25 or 30 points - which, once again, slows them down. Hope that helps! Jono. |
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