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Running A Star Trek CCG Warp Speed Tournament

The new Warp Speed format is the most exciting thing to hit the tournament scene since the Solok card, but possibly not quite as good looking.

Enhanced Premiere offers new cards for the existing Star Trek Customizable Card Game player to ponder, a new game (yes, it really is a new game) for both expert and novice alike, and a great tool for volunteers and retailers to promote Star Trek CCG - all in a little box. The only question is, how to use this new format to your advantage?

Since I have previously droned on interminably about how to run a Star Trek CCG tournament, Decipher offered me the chance to pontificate some more about how to run Warp Speed tournaments - these guys just never learn, eh?? :) Well, let's get down to it.






• 21 premium cards - each "two cards in one"
• 6 combo dilemmas
• 6 dual personnel
• 9 mission IIs


First off, you need to have somewhere to hold your event. A good place to start is your local retailer - you'll get a place to play (you did check to see if there were tables, didn't you?), free word-of-mouth advertising, and someone to provide you with the Enhanced Premiere product that you'll need. See if you can get a discount for the event as cost is always an issue for Sealed Deck tournaments. If your local retailer hasn't got playing space, see if a local library, school, or college has a room that you can use to run your event.

Now you need to set a date and time. To me, one of the coolest things about Warp Speed is that you only need about 2-3 hours to run an event (including prep time) and this opens up a lot of options. Try a Friday evening so that people can unwind after a tedious week in the treacle mines. Work with your local Star Wars CCG or Young Jedi comrades in arms and schedule your event in conjunction with them - that way you'll get a great chance for cross-promotion. Perhaps this format's greatest boon is its possible use as an adjunct to a demo in a new location - show people the rudiments of Star Trek CCG and then run your Warp Speed tournament. It's as good a way to kick-start the game as I can think of.

As for the date, the usual advice about not clashing with major holidays, Homecoming, and the like still applies. Oh yes, and do not run a tournament on your wedding anniversary or other half's birthday! Trust me on this one.

Advertise your event widely: post flyers in your local store, email your local players and other volunteers in the surrounding area. Watch the online Star Trek CCG boards (and related sites) - sometimes you'll find a new player who has moved into the region and is looking for a new place to play.

On the day of the event..., arrive early and make sure that everything is ready for the tournament.
Some of the things to take to the event (many found here on site) include:

• PADDs (and pens) if you're using them, and a computer and Decipher's tournament management software.
• A timer - one of these is wonderful, or use a watch with a second hand.
A copy of the rules....
• The latest Glossary and Current Rulings, including Major Rakal's Dilemma Resolution Guide. One of the great things about Warp Speed is that the pool of cards (and associated questions!) is limited, but you never know when these reference documents are going to come in handy.
• A camera to capture the happy winner in print or electrons for Decipher and Scrye.
• Your good humor - let's have fun, eh?

You have your players and you have your EPs (face down, no peeking!) and you're ready to roll. Right? Not quite.

Take a few minutes and run through the Warp Speed format - new players will need a quick overview to get themselves sorted and it'll pay dividends to point out the critical differences between Warp Speed and the "usual" Star Trek CCG rules for the initiate. Explain how many 30-minute rounds you'll run, whether you'll break for food, and how the scoring will work. Make sure everyone knows to ask you rules questions and not to play on or take their opponents' word for it. You can't go back and correct mistakes afterwards. Other matters to cover could be counting seed cards and draw decks before and after rounds and moving away from the playing area between rounds to avoid inadvertent "scoping." This sounds like a grim list, but it'll only take a few minutes and can avoid possible issues later.

Now pair your players with the cards and let the real fun begin! Be on hand to answer any questions through this 30 minutes - move around and make sure that your new players are comfortable. Give people ten and five minute warnings and use this time to sort out the first pairings. Then pair everyone off, hit the timer, and LET'S DOOOOOOOOOOOOOOOOOOOOO IT!!!

While the tournament is underway, make yourself available to answer any questions that spring up, but remember that you can't interfere with a game unless called upon. If you're stumped with a question, look carefully in the Rules or Glossary for enlightenment, but be sure to keep the game moving - 30 minutes pass really quickly!

When the event's over, thank everyone for turning up and making for a good time. Hand out the prizes (it's always a nice touch if you can reward new players) and photograph the deserving winner. Touch base with the store owner and make sure that they are happy and would be glad to see you back. Then go home, indulge yourself in the refreshing beverage of your choice (ahem), and then email the tournament results to Decipher while the event is still fresh in your mind. Then go back to the top of the page and start all over again!

Neil Kirby
Veridian III Ambassador


 

 

   
 
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