Playing The Borg No. 9:
Choosing Missions
by Evan Lorentz (evanl@earthlink.net)
Choosing Missions
One of the differences of the Borg affiliation that is most apparent
is their treatment of missions. A Borg player's perspective needs
to be very different indeed when it comes to selecting them.
Missions are irrelevant. As Borg, you will not be attempting them.
To the Borg, missions are merely (in Q's words) "something they can
consume." You must select them with your objectives in mind. By now,
you've probably got a very clear idea what the strategy of your deck
is going to be. Your mission selection will come directly from that.
Planets The main thing the Borg need to look for in a planet
is a point box showing 35 points or more. (Undefined values such as
the "X" on Reunion do not count.) Choose nothing you cannot target
for assimilation. Be wary; your opponent may try to complete the mission
before you arrive to assimilate it. While this will make your scouting
efforts easier, it will also give your opponent at least 35 points.
Try to pick missions with difficult requirements. (Diplomatic Conference
would be a good example, though beware the Romulan Sisters/Major deck
ready to take this away from you!) The harder a mission is to complete,
the less likely your opponent can gather those skills in time. Once
you have assimilated that planet, of course, the mission cannot be
attempted.
Space Establish Gateway requires only a point box with a number
(any number). Generally, you will want to choose the lowest numbers
possible. Don't give your opponents more points that you have to.
(Samaritan Snare is a good one.) Remember, though, after you have
completed an objective at a space location, a non-Borg opponent may
still complete the mission there, so don't make it easy for them.
Difficult mission requirements should again be your rule of thumb.
(Compromised Mission is a good example of this -- a Federation player
isn't all that likely to have Treachery x2.)
Secret Salvage This specific mission may be targeted by the
Salvage Starship objective, so you'll see it in a lot of Borg decks.
You can also use Salvage Starship at any space location where a battle
has taken place, so many Borg players not doing a homeworld-based
strategies will favor space missions over planets (and use Hails or
some such trick to force opponents to stop at space locations). You
could also use copies of the universal Space mission. You get two
locations for the price of one. They cannot be targeted by Establish
Gateway, but work just fine for Salvage Starship.
Homeworlds The three homeworlds currently in the game are
Earth (Espionage Mission), Qo'noS (Expose Covert Supply), and Romulus
(Cloaked Mission). None of these planets may be targets of Assimilate
Planet (as per the text on that card), so don't use them unless you
are using a Homeworld strategy. With Locutus of Borg in your deck,
it is possible to use only Espionage Mission and leave the other two
homeworlds out. Most homeworld decks will feature all three though,
since you don't know for sure what affiliation your opponent will
play, and assimilating their homeworld is the best way to shut them
down. (Enjoy homeworld decks while you can! With Balancing Act around,
homeworld assimilation is gonna become a guessing game once new affiliations
arrive on the scene.)
In general, you'll want to vary the affiliations on your missions,
choosing a mix of Federation, Romulan, and Klingon missions. If your
opponent begins stealing missions from you, there will be a limit
to the number of places they can do this. (Although one reason you
might choose not to do this is if you want to try to fool your opponent
into believing you are not playing Borg throughout the dilemma segment
of the seed phase.) It may also be wise to select missions that can
normally be attempted by one affiliation only, avoiding missions that
can be attempted by all three.
Also keep an eye on the span of your missions when selecting them.
If you are using Scout Vessels and Spheres extensively in your deck,
you will want to select missions with low spans, to make it easier
for you to get around. Even when playing the Cubes, this may be a
wise consideration. Only if you know you will have the Queen's Borg
Cube or several Astrogation Drones might you consider opting for the
higher span missions (in an effort to slow down your opponent's movement).
One very special mission will find its way into almost every Borg
deck:
Tarchannen Study has everything I've talked about. Low span
(2), rather difficult requirements (ENGINEER
x 2 + IP Scanner + Holodeck), is Federation only, and has a 40-point
box for the Assimilate Planet objective. Even better, it qualifies
as a planet and a space location. Notice the wording on the objectives
Establish Gateway and Assimilate Planet. While Establish Gateway specifies
it must target a "location not yet scouted", Assimilate Planet is
under no such restriction. In other words, you can target Tarchannen
III first as a space location, then as a planet location, turning
into a 50-point Borg mission. Note that it has been ruled that planet-only
dilemmas (or artifacts that cannot play in space) that are encountered
when scouting Tarchannen Study in space are placed back under the
mission (not discarded as mis-seeds). You may probe for your space
objective once all other seed cards have been cleared. If you later
Assimilate Planet there, you will have to face those cards you ignored
previously. Borg players should hope for more dual-icon missions in
future expansion sets to help them along.
That wraps it up for missions. The seed part of your deck is not
quite finished yet, though...
NEXT TIME: Borg Dilemma Strategy
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