Playing The Borg:
Choosing Personnel
by Evan Lorentz (evanl@earthlink.net)
Choosing Personnel (Defense)
Here's the final installment of my anlysis of Borg personnel:
Assault Drone (Eight of Nineteen): Standard decks need MEDICAL,
SCIENCE and SECURITY. So
do The Borg, and the Assault Drone helps. Note the STRENGTH
bonus. This is important to a strategy built around stunning and assimilating
personnel (if you can't beat their STRENGTH, you
can't stun). The Assault Drone is also one of the best to download with
Undetected Beam-In. There should be at least one, if not two, in every
Borg deck; you never know when an opponent will beam over to your ship
to interfere with your plans.
Guard Drone (Four of Eleven): Having MEDICAL
as a first-listed skill makes this Drone less desirable than the Bio-Med
Drone. The SHIELDS bonus looks nice, but you could
play a Nutational or Metaphasic Shields instead and have ENGINEERs
and SCIENCE all throughout your hive providing
+2 SHIELDS each. The Guard Drone's saving grace
is Computer Skill. If Assimilating Starships is a part of your strategy,
you may want him around.
MOT'S ADVICE: The Astrogation Drone is better
still for assimilation. Its RANGE bonus insures
you can catch the ship you want to assimilate. Sadly, the Guard Drone's
abilities are duplicated too well on other cards.
Multiplexor Drone (Nine of Seventeen): A purely defensive card. When
using the Eliminate Starship objective, you are only allowed to attack
the one ship you've selected. Only if your opponent initiates a battle
against you can you retaliate by attacking multiple ships. Being able
to do that is a great thing, especially if you're gonna lose the ship
-- take as many of them with you as you can. MOT'S ADVICE:
Think of this card as you would think of Metaphasic Shields in a normal
deck. I'm not implying it's "useless." (You know I would never do that!)
But not every deck has a Metaphasic Shields. Not every Borg deck needs
a Multiplexor. If you have room for it, use it. If not, you'll probably
be okay, too.
Sabotage Drone (Six of Seventeen): This drone is perhaps the most highly
specific of all Borg drones. The special ability to sabotage the RANGE
or WEAPONS of a ship by 2 is a nuisance. It's
no coincidence this drone also has Computer Skill. He makes the ideal
scout to send over for the Assimilate Starship objective. His presence
there is not only a threat of impending doom for that ship, but a pain
in the neck until he succeeds. It's a big incentive for your opponent
to attack the Drone, which lets you counterattack by beaming over a
Borgish horde, or by destroying the ship. MOT'S ADVICE:
Most players are too smart to fall for Sabotage alone, no matter how
much of a pain it is. They know what's coming if they attack you. To
really induce an opponent to attack you, you need the Assimilate Starship
objective as well. If this is a focus of your deck, then the Sabotage
drone is nice to have around. Otherwise, don't bother.
Tactical Drone (Thirteen of Nineteen): One of three Borg SECURITY
drones. This one's special ability is to enhance the WEAPONS
of your ship by 2. This is an ability you're only likely to ever need
against another Borg opponent. MOT'S ADVICE: Anyone
else who has SHIELDS so high they can withstand
the assault of even an unenhanced Borg ship should be dealt with other
ways. Shipwreck comes to mind. Your unenhanced ship will be more than
a match for your non-Borg opponent's. And as for Borg opponents, Assimilate
Starship is a much more devious approach. The Borg opponent has no way
to attack your drone aboard their ship, scouting for the objective.
They can only play Eliminate Starship to attack the ship itself. While
you could benefit from Tactical Drones here, I find the attack from
within more effective than the one from outside.
Talon Drone (Three of Nineteen): The final SECURITY
drone, the Talon Drone can both assimilate any personnel you've stunned,
and download an Assimilation Tubules once per game. You'll need STRENGTH
enhancements for your Drones (in the form of Assault Drones or Lower
Decks) to be sure you're stunning your opponent's personnel to do this.
And remember, you can only have a personnel battle one of two ways:
by your opponent picking the fight against you first, or by an Assimilate
Counterpart objective.
MOT'S ADVICE: Remember that the Assimilate Counterpart
objective does not give you leave to initiate personnel battles at will
-- only against the Away Team containing your target, and only until
you succeed in abducting that target. You could prolong this process
if you are trying to assimilate your opponent's personnel, but usually
you'll want to send a large enough group to succeed in this on the first
try. That leaves Talon Drones as a means of retribution if your opponent
beamed over to your ship to battle you, delaying your probing. Measure
the value of that retribution according to your strategy. If your intended
Objectives don't probe successfully off Defense icons, consider leaving
out Talon Drones.
That takes care of the Defense subcommand drones. Of course, I've left
out the two main Borg, the two with all three icons. So, a few words
about the Borg Queen and Locutus of Borg.
Borg Queen: Like the card says, she is the Collective. Have
one in your Tent, and at least another in your deck. For that matter,
it would not be unreasonable to stock every copy of the Queen you own
in your deck, as you'll make it more likely to get one by a natural
card draw. Even though you can only play one at a time, she makes for
easy probing later on. (Again, I'll say I believe a Borg deck can work
without a Queen, but this is a topic for later.)
Locutus of Borg: Obviously a good card. OFFICER
for Maglock, Leadership for Q, Diplomacy for Shaka, and a ready-made
counterpart for assimilating the Federation homeworld. MOT'S
ADVICE: Don't let the flash and glitz draw you in. Most Borg
decks can get by without Locutus. I played Borg for weeks before my
Fajo Collection arrived, and managed just fine. The Queen's skill changing
ability will cover you in the cases I mentioned. There's no question
that the matching Federation counterpart is Locutus of Borg's best feature.
If you are doing a Homeworld-centered strategy, stock this card. If
you have a copy of Locutus, go ahead and throw him in the deck or the
Tent. But if Homeworlds aren't the big thrust of your deck, you don't
need Locutus to win. Don't use a Tent thoughtlessly -- make sure he'll
really help you more than some other card in your Tent at that moment.
And there you have it, an in depth look at all 20 Borg personnel. By
now, you should have a good idea about who to choose for which strategy
-- and there are definite, distinct Borg strategies. So which one should
you try?
NEXT TIME: Choosing Objectives.
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