Initiate:First Contact

Playing The Borg:
Choosing Personnel

by Evan Lorentz, aka "Mot the Barber"

So far, I've talked a lot about personnel. How they are important to probing, how you can use fewer duplicates of personnel in a deck with downloading, and how to get personnel out quickly. But I haven't given you ideas on which personnel to use.

Choosing Personnel (Communications)

The Borg currently have 20 different personnel: 6 of each subcommand, plus Locutus and the Queen. Some drones are more valuable than others. Some work great in certain strategies, and do very little in others. Above all, you should stock the drones that best match your choice of objectives (or vice versa). I've decided to go through them all blow by blow, Borg by Borg. It would have made for an extremely long installment in this series, so I've broken it up into three parts, by subcommands. This time out, focus on Communications.

Bio-Med Drone (Eleven of Nineteen): Great drone. Great, great drone. Has both Biology and MEDICAL, and an incredible special ability -- he can reabsorb Borg just killed back into your draw deck. (Beware, this ability works best in space or battle-based strategies. It won't help you much in saving lone scouts off on planets.) Most importantly, the Bio-Med has MEDICAL as its last listed skill. Tsiolkovsky Infection can be a powerful anti-Borg dilemma. Your only way out is to abandon ship or to have three Bio-Med Drones. Skill sharing, the Queen, and the Guard Drone won't help you here.

Countermeasure Drone (Fifteen of Seventeen): Another must have Drone. How many you use depends on whether or not you have the Queen and/or Locutus to get you past some Borg stoppers like Maglock, Cardassian Trap, and Shaka When the Walls Fell. If you don't have the big two, or aren't sure of getting them into play, you'll definitely be needing the Countermeasure Drone for the ability to download Adapt cards. (Don't forget about Adapt: Modulate Shields, either -- very important if your opponent wises up and battles you when you're weak.) The Countermeasure is also the only drone with Exobiology, a must to get out of the dreaded Coalescent Organism (which would wreak havoc on the Borg). And of course, ENGINEER as well, which gets you through a number of other wall dilemmas.

Cyber Drone (Five of Eleven): You'll probably need one, and only one, of this drone. His SCIENCE is valuable, though it can be found elsewhere. Cybernetics, for the moment, will only keep your Borg from being assimilated by another Borg player through the Borg Servo. Most importantly, the ability to prevent your Borg from being placed in stasis will get you out of DNA Metamorphosis and the Scout Encounter/Quantum Singularity Lifeforms double-whammy.

Interlink Drone (Nine of Eleven): You don't need me to tell you this is the most valuable of the drones. Skill sharing is how your Borg will overcome dilemmas like Ancient Computer, Birth of "Junior", and Frame of Mind when scouting space locations. It's how your scouts at planet locations will live to face more than one dilemma, overcoming Barclay's Protomorphosis Disease, Crystalline Entity, Phased Matter, and more. Always stock copies of the Interlink Drone.

Procurement Drone (One of Eleven): ENGINEER. Always good, but also available on other drones. Stealing equipment isn't bad, but the opportunity to do this is truly rare. Which leaves the ability to download Borg equipment. There's currently only one such card, the Assimilation Table. So, in a nutshell, if you are Assimilating Counterparts, you need at least one Procurement Drone in your deck. If you aren't, you probably don't need any at all.

Unity Drone (Two of Seventeen): The skill of Anthropology only helps out with two dilemmas: Primitive Culture and Worshiper. You won't have a CIVILIAN unless you assimilate one, so count on getting out of Primitive Culture some other way. As for Worshiper, it will only stop the scout that encounters it. You can immediately send down another and continue. Which leaves the Unity Drone's special skill, to share the entire Hive's CUNNING with a Communications Drone. This will help you in scouting planets. In space-based decks, or Counterpart strategies, the Unity Drone won't help you a bit.

One more word about Communications Drones in general. Remember that they are required for Adaptation, skill sharing (being the only lone scouts that can receive shared skills), and other special abilities on a number of Borg cards. They are extremely important. And if your deck is based around Assimilating Planets, you'll need extra, "expendable" Communications Drones to sacrifice in your scouting efforts.

NEXT TIME: Choosing Personnel (Navigation)