Playing The Borg No. 14:
Unconventional Strategies
by Evan Lorentz (evanl@earthlink.net)
BORG/ROGUE BORG ALLIANCE
I mentioned this briefly in the last article. Essentially, the idea is to
use a large amount of Rogue Borg Mercenaries as your offense, slowing your
opponent as you move through your objectives. Undetected Beam-Ins helps
with
this deck -- download the Rogues, not your own personnel. Crosis is great,
and if your opponent is playing Lore, that's icing on the cake.
ADVANTAGES: You will really be able to stall your opponent with this. You
can also combine with Lore Returns to take control of ships which you can
use to attack without (or in spite of) a current objective.
DISADVANTAGES: Your probe ratio drops dramatically. You may find yourself
probing for turns on end with Rogue Borg interrupts. Finding the balance
between too many and not enough Rogue Borg is difficult, and requires some
playtesting.
QUEEN-LESS BORG DECKS
While I've talked of the value of playing the Borg Queen a great deal, it
is
also more than possible to play without one. This will require more
Awakens
and Activate Subcommands to compensate for her missing downloading
ability,
and may take more Adapt: Negate Obstructions to deal with dilemmas (things
like Maglock, Shaka When the Walls Fell, and others).
ADVANTAGES: The big advantage, you have nothing to fear from Alas, Poor
Queen. Many players see red when they see you play a Borg Queen. They come
after you relentlessly, bent on destroying your entire Collective by
killing
your Queen. Also, if you don't play with Queens, you don't play as though
you are *dependent* on Queens. The drones are perfectly capable of
scouting,
adapting, and moving quickly without the Queen, but often players who use
the Borg Queen will feel as though they have to get her into play before
they can begin scouting and scoring. They'll wait around several turns
until
they do before proceeding. Delays like that can finish off a Borg deck.
DISADVANTAGES: There's no question, the Borg Queen is useful, and puts
speed
in your deck. You can also play smaller decks if you're sure to get a
Queen
out early.
BORG "SWARM" DECKS
Great Borg decks don't necessarily have to be based around staffing Cubes.
Some decks don't even use them. The Scout Vessels, which have the ability
to
report with crew right to the Alpha Quadrant, are much faster to get out
--
and in great numbers -- than the larger ships in the Borg fleet. You don't
even need to use an outpost in such a strategy if you don't want to.
ADVANTAGES: This is very quick indeed. By deliberately seeding dilemmas
your
Borg can pass at a nearby mission of your opponent's, you can score points
on the second turn of the game with a good draw. On turn one, report with
crew and complete the scouting off a seeded objective. On turn two, a
successful probe will score you points -- even earlier in the game than
the
average Assign Mission Specialists deck will manage to get on the board.
Also, dilemmas like Cytherians will not set you far back. There are waves
of
expendable ships at your disposal.
DISADVANTAGES: With SHIELDS and WEAPONS of only 4, the Borg Scout Vessels
ought to come with bullseyes painted on the hull. Any opponent with the
means is liable to come after you looking to pick up 5-point bonuses.
You'll
need to plan ahead ways to discourage this. Intermix Ratio will help. You
can also use one Cube, which you staff in the Delta Quadrant as you swarm
the Alpha Quadrant -- if the big guns are called for later, then you can
move in. Or you can simply alternate ends of the spaceline as you report
and
scout, to keep your opponent tied up. If all they're doing is chasing your
ships and not attempting missions, they won't beat you.
There you have it, almost everything you wanted to know about the Borg but
were afraid to ask. Almost. There seems to be one other bit of Borg
strategy
people want to know about, and they haven't been at all shy about asking
me
over the last month:
"Mot, could you show us one of your decks?"
NEXT TIME: Mot's Tournament Winning Borg Deck
- Mot the Barber
|