Playing The Borg #11: Scouting
by Evan Lorentz (evanl@earthlink.net)
My look at dilemmas continues as I examine the other side of the equation
-- how the Borg encounter them. First, a quick glance at the rules basics.
There are three different scouting techniques for the Borg: planet,
space, and ship.
To scout a planet, you beam down one (and only one) Borg to begin
encountering dilemmas. That Borg continues until it is stopped, killed,
or successful. If the Borg is stopped or killed, another may be sent
down (on the same turn, if desired) to pick up the job. Scouting is
complete when all dilemmas are gone.
To scout a space location, designate a ship present to do the scouting. All Borg on that ship encounter the dilemmas together (this is essentially how any other affiliation encounters dilemmas at a space location). Scouting is complete when all dilemmas are gone.
To scout a ship, you need the Transport Drone to beam through that ship's
SHIELDS (unless it is another Borg ship). Send
over one (and one only) Borg. If that Borg is somehow killed, you may
send another over to replace it. Scouting is complete at the end of
your turn if you have Borg aboard the target ship.
Now onto the more strategic aspects of scouting. There's not a lot to talk about with scouting ships, so I'll focus on scouting related to mission locations. There are two distinct approaches you can take to encountering dilemmas. You can try a red-shirt strategy. Since Lack of Preparation inflicts no point loss on the Borg, and Dixon Hill's Business Card can only target a "mug what ain't Swedish", Borg players have little to fear from sending drones out to the slaughter. You could also try to encounter dilemmas with the intent of overcoming them, not merely eliminating them.
The basic "food groups" needed to face dilemmas have not changed.
If you are intent on overcoming dilemmas without suffering casualties,
you should at least have MEDICAL, SCIENCE,
and SECURITY present. Having ENGINEER
along (especially at space locations) is also a good idea. Typically,
these slots will be filled by the Bio-Med Drone, the Cyber (or Quantum)
Drone, the Assault Drone, and a Countermeasure Drone. (Other Borg can
provide these skills, but these are the most common and valuable ones.)
Armed with just these four Drones, the Borg player can overcome most
dilemmas. Add in the Interlink Drone, and you can overcome many more
(and scout more effectively at planets). Essentially, a fully staffed
Cube that includes the Drones listed above will be able to handle almost
anything at a space location either by overcoming it, or downloading
an Adapt: Negate Obstruction with the Countermeasure Drone.
When scouting planets, an Interlink is a necessity if you plan on overcoming many dilemmas. All your scouts will need to be Communications icon, to receive the skills shared by the Interlink Drone in your hive. This means stocking extra, expendable Communications Borg in your deck if you plan on scouting mostly planets. While you can scout planets with Navigation or Defense Borg, they will not advance very far without skills shared from the hive. If you have advance knowledge of the dilemmas (by Full Planet Scan, for example), you may be able to send down non-Communications Borg at the right time if you are running low.
There a lot of confusion about how the Borg deal with various dilemmas. Here are some examples to help explain.
A Borg player is scouting a space location with a fully staffed
Borg Cube and encounters Theta-Radiation Poisoning. The dilemma
is placed on the ship. A Countermeasure Drone and an Interlink Drone
are present among the seven Drones on the ship. The Countermeasure's
ENGINEER skill is thus shared to all Borg on the
ship. With 7 ENGINEER present, the dilemma is
cured.
A Borg player sends down a single scout to a planet location, and
encounters Armus -- Skin of Evil. The drone is killed. On a later
turn, if any Communications Borg encounters another copy of Armus, the
Borg player may play an Adapt: Negate Obstruction to nullify that second
Armus.
A Borg player sends down a Transwarp (Navigation) Drone to a planet
location and encounters Barclay's Protomorphosis Disease. The Transwarp
Drone doesn't have MEDICAL, SCIENCE,
or SECURITY, and is killed. Had the Borg player
sent down a Unity (Communications) Drone instead, that drone could have
shared skills. If an Interlink Drone, MEDICAL,
SCIENCE and SECURITY were
in the hive, the Unity drone would have had those skills too, and survived.
A Borg player encounters a Maglock at a space location. Locutus
of Borg is not present. The Borg player may overcome this dilemma
one of two ways. At the beginning of next turn, the Queen's skill may
be changed to OFFICER. With an Interlink Drone
and two other Borg of STRENGTH greater than 5
present, Maglock would be overcome. Or the Borg player may wait until
next turn, and encounter the Maglock again. They still do not have the
required skills, but since they encountered Maglock on a previous turn,
they may play an Adapt: Negate Obstruction to nullify it.
Finally, a Borg player sends down a single Communications drone
to a planet mission and encounters a Lack of Preparation. The drone
has only one subcommand icon, so cannot continue. The Borg player has
three options for overcoming the dilemma. He can send down the Borg
Queen or Locutus of Borg as a scout. They have all three icons, and
can overcome the dilemma. He can wait until next turn, and play an Adapt:
Negate Obstruction to nullify the Lack of Preparation. Or he can (after
the Communications scout is stopped), send down a Navigation drone to
scout. When the Navigation scout is stopped by the same dilemma, he
can send down a Defense scout (to also be stopped). Next turn, the three
Borg on the planet can join together to form one Away Team and scout
together. All three icons are now present, so they overcome the dilemma.
Generally, it is better to try to overcome a dilemma than to use Adapt:
Negate Obstruction to nullify it. You will have only a limited number
of the Adapt cards in your deck, if you use them when you don't necessarily
have to, you won't have them later for dilemmas you might need them
for. Alien Parasites, for example, can be overcome almost no way other
than Adapting to it. If you have to Adapt, remember the Countermeasure's
ability to download that card for you. You can stock fewer copies of
Adapt than you might expect, since you don't have to rely on drawing
one normally when you need it. You can stock fewer still if you are
certain of getting a Borg Queen into play, since her skill changing
ability will help you out of most dilemmas that would normally require
an Adapt.
There are a few good ways for Borg to "cheat" around the single-scouting technique required at planet locations. With Emergency Transporter Armbands, you can beam down multiple Borg as one Away Team to begin scouting together. Or you can deliberately seed wall dilemmas like Lack of Preparation to be encountered first in your scouting efforts. Use the wall to accumulate a number of Borg on the planet on one turn, then join them together to scout as a group on the next turn.
When red-shirting dilemmas as a primary strategy, you should designate one
or two specific Drones as your expendable personnel, and stock multiple
copies of them. For example, you might choose the Countermeasure Drone
for red-shirting (since he can download Adapts, and he is a Communications
icon drone). Stock lots of copies of him -- eight or more would not
be unreasonable. Send these extras to the slaughter, not risking drones
you deem more valuable -- drone you stocked fewer copies of. Another
benefit to loading up on multiples of a particular "red-shirt" is that
you can choose that red-shirt for its icon, to match your objectives.
The Countermeasure Drone's Communications icon, for example, will succeed
on any Borg objective. A Quantum Drone's Navigation icon would make
him good red-shirt material for an Establish Gateway deck, and so on.
Now you know how to deal with the dilemmas your opponent will throw your way. But there are other ways to mess with a Borg strategy... and ways to deal with them.
NEXT TIME: Anti-Borg Tactics and How to Counter Them
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