Star Trek CCG - First Contact Card Strategies
Sense The Borg
By:Sean O'Reilly (gpdf59c@prodigy.com)
Since downloading cards or playing a doorway (on your
own turn) does not count as a normal card play you can
get even more personnel in play with Sense the Borg. A
popular strategy is to play a Rogue Borg Mercenary on
your opponent's ship to stop them from executing orders.
When you play a RBM, then play Sense the Borg in
response to download Ready Room Door which when played
allows you to download Assign Mission Specialists which
allows you to download two mission specialists. Stopping
your opponent AND getting two personnel in play, not
that bad!
Combos:
Rogue Borg Mercenary + Sense the Borg + Ready Room
Door + Assign Mission Specialists + two mission
specialist personnel.
Sense The Borg
By: Alidar Jarok
This card, in effect, lets you download dozens of cards.
In addition to the first three cards listed, Ready Room
Door will let you download ships' captains or Captain's
Order cards. One Captain's Order card is Assign Mission
Specialists, which lets you download any two mission
specialists, and there are quite a few of them in the
game. All those cards to download, and it doesn't even
count as your card play! And remember, the new Jean-Luc
Picard can download this card.
The catch is that something Borg-related has to enter
play. However, it doesn't have to be your opponent's
Borg. So if you're playing Borg, you can use this card
to report the Queen to her Cube as soon as you play the
Queen's Borg Cube. Or, you can play a Rogue Borg to stop
your opponent's ship, and play Sense The Borg to
download one of many cards - use one stone to kill two
birds!
Combos:
Sense The Borg + Queen's Borg Cube (or Sphere):
As soon as you play the ship, use Sense The Borg to
download Ready Room Door, hence downloading the Borg
Queen. Now it's time to take over the Alpha Quadrant!
Opponent's Lore + Opponent's Rogue Borg Mercenaries +
FC Jean-Luc Picard: So, your opponent played about 6
Rogue Borg on your Enterprise-E. Use Picard to download
Sense The Borg, and use that to download Hugh.
Intruders? What intruders?
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Theta-Radiation Poisoning
by Evan Lorentz
Theta-Radiation Poisoning takes care of two problems at
the same time. If your opponent runs into it at their
outpost mission early in the game, they'll be forced to
ferry their personnel away as they report them to keep
them alive. It'll also hurt players using only one ship.
6 ENGINEER is pretty hard to come by, so players without
multiple ships may have a serious problem. You might
stock Disruptor Overload when using this dilemma, to get
rid of any Medical Kits, or Engineering Kits or PADDs
your opponent might be using.
Combos:
Theta-Radiation Poisoning +
Disruptor Overload: Good luck finding all those
ENGINEERs.
Theta-Radiation Poisoning + Cytherians: Go ahead
and let the survivors have their 15 points.
Theta-Radiation Poisoning + Coalescent Organism:
More deadly than an assault team.
Your opponent's six missions + Theta-Radiation
Poisoning + Outpost Raid + Sheliak/Q + Dead End +
Coalescent Organism + Undetected Beam-In: That
should pretty well cover it.
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Vulcan Lander
By Wesley Crusher
An interesting small ship for any affiliation. It is in
the same league as the Runabout, the Scouts and the
K'Vorts concerning ease of staffing and RANGE, with the
interesting additional ability to land and quickly score
20 off a Planet for a very small cost.
Especially with the new seed rules, Planets will be a
common sight, so a Vulcan lander is an interesting small
ship, especially for the Federation who have a whole
handful of Vulcans (including Taurik, the only Vulcan
Mission Specialist) and get better SHIELDS than with the
Runabout.
The other affiliations have to rely on non- aligned
Vulcans (don't forget Tallera!), but they can also enjoy
the quick download of a Vulcan through Ready Room Door
and Solkar. Just watch out for those Montana Missile
Complexes that could fiddle with the ability to use this
ship the way you want to.
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