A Change of Plans
By W. Marc Crusher
This is a multiple use card. The most standard application of this beauty
is to actually change your plans, that is, get rid of your current
objective, presumably one you don't want to pursue any further, and get a
new one, quite often one you already have in hand. However, you can make
much more of this one common Interrupt.
First, you can use it as a Joker when it coems to drawing Objectives. Due
to the fact that it can download the Objective from your deck, it is
essentially free - you used up a card draw on it, but saved one card draw
on the Objective itself. As a bonus, you even get the card play for free,
due to the Interrupt nature of the card. Thus no more troublesome
decisions between playing your much-needed Queen and your equally vital
Objective, just play both.
Then, you can use A Change Of Plans for a different variant of changing
plans, namely changing the target of your current Objective. Just
targeted Alidar for a counterpart and now your opponent played Lore ?
Just play A Change Of Plans and return the Assimilate Counterpart to your
hand (you need a Queen for this maneuver, though) and then immediately
re-download it. Or, of course, there is no rule that forces you to
exploit the full potential of the card. Just discard a rather troublesome
Objective and flip over another one you played earlier. Or, if you have
enough copies of the card, grab an advance copy of an Objective you will
want to use later and plop it down on the table.
A word of caution though - there is an easy chance of a mistake when
using this with Establish Gateway to make an emergency switch of current
objectives, e.g. to eliminate a starship or some personnel. If you have
overcome all Dilemmas at a space location and just wait for a successful
probe draw, don't change your plans unless there is a *real* emergency.
As the location has already been scouted successfully you cannot return
there later to get the 25 points. So make sure you leave at least one
Dilemma if you intend to return. This is particulary vital for a Retask
strategy. Some players will seed the Borg Ship last, putting some card
that hurt non-Borg but are just irrelevant to most Borg in front of it.
Make sure you grab the 25 after the Retask before changing your plans in
this scenario!
A Change of Plans
By Travis Hoffman
This has to be one of the most useul cards a Borg player can have in their
deck. Sure, there are the usual ways of using it, but half the fun is in
its flexibility.
For example, You have targeted your opponents U.S.S. Yamato for
Elimination. As you fly by her fully staffed U.S.S. Enterprise, you stop,
play A Change of Plans. Discard (or place in hand if you've got your
Queen) your current Objective and downlaod...Eliminate Starship! Target
the Enterprise and avoid your opponents punches.
A Change of Plans is also useful in stopping First Contact. Use it to
download Stop First Contact, then use SFC to grab the Missile Complex.
It's that easy.
A Change of Plans has so many uses, it's impossible to explain them all
here. So, grab your Borg deck and experiment. Then again, you probably do
already. If not, it's time for A Change of Heart.
Combos:
A Change of Plans + Borg Queen = Goes without saying (Oops...)
A Change of Plans + Assimilate Counterpart = No thanks, I want HIM instead.
A Change of Plans + A Change of Plans + A Change of Plans = Keep your
opponent off guard.
A Change of Plans + Your current Objective + Your opponents newly
solved-mission = Great points, Less scouting.
TM & © 1998 Decipher Inc. All Rights Reserved.