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A Change of Plans
By W. Marc Crusher

This is a multiple use card. The most standard application of this beauty is to actually change your plans, that is, get rid of your current objective, presumably one you don't want to pursue any further, and get a new one, quite often one you already have in hand. However, you can make much more of this one common Interrupt.

First, you can use it as a Joker when it coems to drawing Objectives. Due to the fact that it can download the Objective from your deck, it is essentially free - you used up a card draw on it, but saved one card draw on the Objective itself. As a bonus, you even get the card play for free, due to the Interrupt nature of the card. Thus no more troublesome decisions between playing your much-needed Queen and your equally vital Objective, just play both.

Then, you can use A Change Of Plans for a different variant of changing plans, namely changing the target of your current Objective. Just targeted Alidar for a counterpart and now your opponent played Lore ? Just play A Change Of Plans and return the Assimilate Counterpart to your hand (you need a Queen for this maneuver, though) and then immediately re-download it. Or, of course, there is no rule that forces you to exploit the full potential of the card. Just discard a rather troublesome Objective and flip over another one you played earlier. Or, if you have enough copies of the card, grab an advance copy of an Objective you will want to use later and plop it down on the table.

A word of caution though - there is an easy chance of a mistake when using this with Establish Gateway to make an emergency switch of current objectives, e.g. to eliminate a starship or some personnel. If you have overcome all Dilemmas at a space location and just wait for a successful probe draw, don't change your plans unless there is a *real* emergency. As the location has already been scouted successfully you cannot return there later to get the 25 points. So make sure you leave at least one Dilemma if you intend to return. This is particulary vital for a Retask strategy. Some players will seed the Borg Ship last, putting some card that hurt non-Borg but are just irrelevant to most Borg in front of it. Make sure you grab the 25 after the Retask before changing your plans in this scenario!



A Change of Plans
By Travis Hoffman

This has to be one of the most useul cards a Borg player can have in their deck. Sure, there are the usual ways of using it, but half the fun is in its flexibility. For example, You have targeted your opponents U.S.S. Yamato for Elimination. As you fly by her fully staffed U.S.S. Enterprise, you stop, play A Change of Plans. Discard (or place in hand if you've got your Queen) your current Objective and downlaod...Eliminate Starship! Target the Enterprise and avoid your opponents punches. A Change of Plans is also useful in stopping First Contact. Use it to download Stop First Contact, then use SFC to grab the Missile Complex. It's that easy. A Change of Plans has so many uses, it's impossible to explain them all here. So, grab your Borg deck and experiment. Then again, you probably do already. If not, it's time for A Change of Heart.

Combos:

A Change of Plans + Borg Queen = Goes without saying (Oops...)

A Change of Plans + Assimilate Counterpart = No thanks, I want HIM instead.

A Change of Plans + A Change of Plans + A Change of Plans = Keep your opponent off guard.

A Change of Plans + Your current Objective + Your opponents newly solved-mission = Great points, Less scouting.




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