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FAQs

Missions and the Spaceline | Dilemmas | Artifacts | Outposts | Ships | Personnel | Equipment | Events | Interrupts | Doorways


ARTIFACTS
Q: ARTIFACTS
Q: BETAZOID GIFT BOX
Q: CRYOSATELLITE
Q: DATA'S HEAD
Q: HORGA'HN
Q: KURLAN NAISKOS
Q: RECEPTACLE STONES
Q: RESSIKAN FLUTE
Q: SAMUEL CLEMENS' POCKETWATCH
Q: TOX UTHAT



Q: ARTIFACTS:
1) "If an Away Team successfully overcomes all dilemmas and successfully completes the mission, the player earns ownership of any artifacts seeded at that mission location." Does the player need to return it back to the opponent at the end of the game or keep it for real?
2) When an Away Team finds an Artifact that is used like Equipment, does that Artifact go immediately into that Away Team's possession or does it go into the player's hand?

A:

  1. He returns it to the owner. All cards are returned to their owner, with the exception of any affected by the Raise the Stakes card.
  2. It is possessed by the Away Team, since they just "found" it there. You don't have to bring it into the game like normal Equipment cards, since it is already in the game so to speak.



Q: BETAZOID GIFT BOX: Can the opponent use Amanda Rogers or Kevin Uxbridge to nullify my Gift Box before I can use it, or is it an immediate effect?

A: No. Kevin can only nullify Events or "Artifacts played as an Event," such as a Kurlan Naiskos. The same for "Artifacts" played as an Interrupt" with Amanda Rogers. Although the B.G. Box is played like an Interrupt in the sense that it is immediate, it doesn't specifically say so. So, neither Kevin nor Amanda can touch it.



Q: CRYOSATELLITE:
1) Do the personnel cards under this satellite count as Seed cards to your Half-A-Deck maximum?
2) What if I discover my opponent's Cryosatellite, with his personnel on it? Are they captured or discarded?
3) What if I discover (for example) my own Klingon personnel with my Federation ship (and I have no Treaty)?
A:
  1. Yes. They are seed cards, after all!
  2. For now, if you discover your opponent's personnel, they are discarded. Later cards may allow them to be captured.
  3. If you discover your own personnel, but they are of the wrong affiliation, they are placed under "house arrest," as on page 30 of the rulebook.



Q: DATA'S HEAD: Because it has an AU icon and personnel-like characteristics, can Data's Head be used to meet staffing requirements on AU ships.

A: No. Only personnel can meet staffing requirements. I can't imagine the Future Enterprise being commanded by Data's Head (though the thought of that head in the big chair does make me snicker).



Q: HORGA'HN:
1) The Horga'hn allows double turns "from now on." Does this allow a turn immediately following the playing of this card, or does it take effect on the next turn?"
2) It says that it "allows" you to take two turns, is this optional?
3) What if both of us have a Horga'hn out and I play Temporal Narcosis? Do I get four turns?
A:
  1. Immediately.
  2. Yes. It says you are allowed to, not that you "must". You could only take the normal one turn if you want
  3. No. The Horga'hn is not cumulative. Playing Temporal Narcosis while you already have a Horga'hn out is pointless.



Q: KURLAN NAISKOS:
1) This artifact triples a ship's stats if all 7 personnel types are on board. Would an Officer who also has Medical skills, for example, count as both for this purpose?
2) Is an Animal (ie, Targ) required to use the Kurlan Naiskos?
A:
  1. Yes.
  2. No. You only need the original seven classifications. You can't use an Animal to substitute for one.



Q: RECEPTACLE STONES: It says, "Any space dilemmas you encounter..."
1) Does this include dilemmas which are BOTH space/planet but placed at a space location?
2) Does "any" here mean "every" space dilemma, even the Borg Ship?
3) Can I trigger a dilemma I know I won't succeed at so I can wipe out his crew?
A:
  1. Yes, we intended to count space/planet dilemmas found at a space location in this as well.
  2. Yes, "any" does mean all of the space dilemmas you encounter on a turn, and the Borg Ship is one!
  3. No. When you have Receptacle Stones in play and you trigger a dilemma, apply the dilemma to the other ship, *as if it had just encountered it*! The effect the dilemma has on you will be totally independent of what it does to the other ship.



Q: RESSIKAN FLUTE:
1) How does this work?
2) Does the Ressikan Flute give 5 pts. per music or person? i.e.,. If someone had Musicx2, would they get 10 points or just 5?
A:
  1. The Flute is worth a variable amount of points, dependent on how many Music personnel you have in play. If you had 4 in play, it would be worth 20. These points are not cumulative (ie, you don't get 20 points each turn) and they can change (so, if you had 4 Music personnel when you discovered the Flute, you would have 25 if you put another out). The best way to think of the Flute is to consider it a completed mission with a variable point value. Normally, if you complete a 30-point mission, it is worth 30 points, now and forever. If you have a Flute out, it may be worth 20 points one turn, and 25 the next. If at any time, your total points are 100 or more, you win.
  2. It says, ".... for each of your music personnel in play...." It is only for each personnel with the music skill (5 in your example).



Q: SAMUEL CLEMENS' POCKETWATCH: When the pocket watch says "One action that must happen on your next turn (such as your card draw) happens now instead." Is that just the card draw, or can it be something else?

A: It means anything which is "scheduled" to happen next turn as a result of the instruction from a card, or from the rules (such as the card draw). The key word on the card is MUST. MUST is not equal to MAY. There are many things you MAY do next turn, but only a few things you MUST do. If you're trying to take an action with the Pocketwatch, ask yourself, "Must this happen next turn?" If the answer is yes, you can do it. If the answer is no, you can't.

Here are some examples of uses (and non-uses) of the Pocketwatch (SCP):
Showing a Devidian Door -- Since you MUST show the Door next turn, you can use SCP to show the Door immediately, so your opponent has no chance to get it out of your hand until your next turn. Note that you could not use SCP on your opponent to make him show a Devidian Door, because you can only use SCP on yourself.
Playing an Event -- Are you required to play an Event on your next turn? No. This is something you MAY do, so you cannot use SCP.
Time Effects (Temporal Rifts, diseases, Anti-Time Anomaly) -- If this is the next-to-last turn until these effects resolve, then at the end of your next turn, they MUST resolve. Therefore, you can use SCP to "speed up" the process.
Cytherians -- If your ship is under the influence of the Cytherians, you MUST move it next turn, so you could, in this case, use SCP to speed it along (keep in mind that this replaces the actual act of moving it next turn, so you could not move it next turn -- it used that turn's move when you used SCP).
Borg Ship -- The Borg Ship MUST move one space down the spaceline on your next turn, so you could move it an extra space this turn with SCP. As above, it would not move its normal space at the end of your next turn, as it already used that movement when you used SCP.



Q: TOX UTHAT:
1) If I have the Tox Uthat out on the table, can my opponent play a Supernova?
2) Tox Uthat reads: "Place in hand until played on table as an event (supernova can be played on later turn) OR as an interrupt (prevents supernova). Discard after use." I'm certain that if you play it as an interrupt, it's discarded. But what if you use a Supernova? Is the Tox Uthat still discarded?
A:
  1. No. The Supernova card says, "You must have Tox Uthat already on table..." That means "you" and not "your opponent" or "anyone."
  2. Yes.



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