Space-Time Portal
By: Bill Martinson (billm@decipher.com)
This doorway, like the Alternate
Universe Door, meets your basic need
for a way to play AU-icon cards. In
sealed-deck play, this helps you make
the best use of your Alternate Universe
booster pack and ensures that all of
your AU dilemmas are seedable. (And
if you pull a heavy hitter like Major
Rakal or Jack Crusher, so much the
better!) Although the Space-Time
Portal allows you to play only one
AU-icon card per turn, in a typical
sealed-deck environment this doesn't
usually hinder you at all.
In regular play, the ability to move an
entire ship with crew from your hand to
the spaceline, and vice versa, can be
very powerful -- especially since you
can do it during your opponent's turn
and at any spaceline (or timeline)
location. Save up enough crew in hand
to staff a scary AU ship like the Decius,
then wait for your opponent to stray
from his outpost and pay him an
unexpected visit.
Which doorway to choose? Well, if you
plan on playing more than one AU
card per turn (perhaps you have lots of
AU interrupts, or AU personnel with
Red Alert!), go with the Alternate
Universe Door. But if you don't mind
the one-per-turn limitation, choose the
Space-Time Portal and enjoy the extra
benefits and protections it gives you.
Or better still, seed *both* doorways at
the beginning of the game; your
Space-Time Portal will be ready for
immediate discarding whenever you
need it, and your AU Door will still be
there to let your AU-icon cards enter
play.
Combos:
Space-Time Portal + downloaded Alternate Universe Door -
Ah, I see you have a PNZ deck. How about if I nullify your
Temporal Rift on *your* turn?
Space-Time Portal + Devidian Foragers - Get a hefty boost to
the STRENGTH of one of your AU personnel just before you
initiate a personnel battle.
Space-Time Portal + ship in trouble - Cytherians about to run
you into the black hole? Or stuck behind a Q-Net? Just return
that ship to hand and report it again!
Space-Time Portal + Future Enterprise + all-AU crew - Report
your future dream crew for duty anywhere -- at interrupt
speed!
TM & © 1998 Decipher Inc. All Rights Reserved.