main navigation
star trek main navigation
STCCG On-Topic Discussion Message Board
  Please read for valuable information: tips and faqs, code of conduct and rules of usage.

DOWN
The Top Ten Misconceptions About ST:CCG 1-5 (txt) ... Taibak ... [4/28/99 23:20]
Aefvadh!

While answering rules questions, I've noticed a series of recurring misconceptions about various cards and mechanicsm in both the questions and the answers. This article aims to help clear up those misconceptions and to hopefully help answer the questions that arise because of them. So, without further babbling...


1: "If I'm Playing Borg Can I Use Red Alert!?"

I'm not quite sure where this one came from, but I see it asked a lot. The simple answer is yes, the Borg can use Red Alert!. In fact, the Borg can use almost any card. This is the misconception, that somehow the Borg are forbidden to use many of the cards in the game. The only cards the Borg may not use are those forbidden by the card's text or by the rules on playing Borg. At present, no card has text preventing the Borg from using it. As for the rules, the only cards that the Borg can't use are affiliated, non-aligned, and Neutral cards; and cards that target things the Borg just don't have, like species or gender. Non-Borg personnel, ships, and facilities are directly prohibited by the Cooperation Is Irrelevant Rule. Species and gender cards are usable by a Borg player, provided they target an opponent's non-Borg personnel. For instance, a Borg player couldn't use Arbiter Of Succession on his own personnel (not that he'd want to since [most] Bonus Points Are Irrelevant), but he could use it on his opponent's Klingon leaders present with each other to off one of them. That means the Borg can use everything else: Red Alert!, The Traveler: Transcendence, and even equipment are usable by the Borg.


2: Does Space/Time Portal Allow Me To Download Any Number Of Personnel, Or Just Enough To Staff The Ship?

A simple misunderstanding of the reporting with crew led to this misconception. I think most players assume that if they play more than one card a turn then they are downloading. However, reporting with crew is no more downloading than using Red Alert!. In fact, the definition of 'report with crew' is fairly explicit on this point: when reporting with crew, all cards come from your hand. The definition never uses the word download.


3: If One Of Them Has An AU Icon, They Can Both Be In Play At The Same Time.

This is actually a perfectly logical extension of Trek Sense. Personnel with AU icons come from an alternate reality and are therefore not the same as someone from this universe. However, the rules for personae have nothing to do with AU icons. Two personnel are personas if either they have the exact same name (such as the Premiere and First Contact versions of Geordi LaForge) or one card has the exact title of the other in bold in its lore (such as Vedek Winn and Kai Winn). For example, Premiere Deanna Troi, Major Rakal, and First Contact Deanna Troi are all personas of each other. The two cards titled Deanna Troi have the exact same name Major Rakal has 'Deanna Troi' in bold in her lore through errata. Despite her AU icon, she is a persona of both Deanna Trois. However, Commander Troi meets neither of those conditions, and is not a persona of Deanna Troi.


4: Do The Sheliak Destroy Headquarters?

This is another case of a specific question and a more general problem. The specific question is to what The Sheliak destroy and what they leave alone. The more general question is one of card interpretation. Basically, a card does *exactly* what it says it does. If any errata or clarifications have been issued, they will be in the Glossary. Fortunately, only a handful of cards fall into this category. In the case of The Sheliak, they do exatly what the card says they do. They make the mission worth 0 points and destroy all outposts, stations, and away teams on the planet. That's it. They let all other cards alone - including headquarters (although the personnel within are an away team and are destroyed), objectives (Earth may be obliterated, but you can still Visit the Cochrane Memorial), events (that is one resiliant Drought Tree...), and ships (Yup. They'll destroy your armored space station, but ignore that dinky little shuttle on the surface) - and do not prevent the mission from being solved or scouted.


5: Doesn't The Barash Icon Do *Anything*?"

Again, shrot answer then more general answer. No, the Barash Icon doesn't do anything at present. The more general answer is that skills and icons only have special abilities if a rule or card takes advantage of them. Currently, the list of skills and icons which have special rules around them are:

AU Icon
Nemesis Icons
Command Stars
Special Download Icon
Cybernetics
Guramba
Miracle Worker

Everything else requires a card to take advantage of it. For instance, the Enterprise-E icon does nothing on its own, but it interracts with the Enterprise-E, Abandon Mission, Crew Reassignment, and Don't Call Me Ahab. Similarly, Computer Skill on its own is just another skill. However, the text on Ops lets it commandeer Nors where present while it is needed to cure Pup and to pass a few dilemmas.

Enjoy. Hopefully part 2, containing numbers 6 to 10 will follow soon.

Taibak
RESPOND TO THE ABOVE

NAVIGATOR




Back to the TopDecipher Inc.Go to the Lobby Decipher Copyrights

text map