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FAQs

Movement | Battle | Beaming/Away Teams | Cloaking | Miscellaneous Questions


BATTLE

Q: LEADERS
Q: FEDERATION ATTACKS
Q: NON-ALIGNED ATTACKS
Q: RETALIATION SHOT
Q: BATTLE "FORCES"
Q: SELF-ATTACKS


Q: LEADERS --
  1. In order to win a battle, you must have "an officer or crew member with leadership skill". Is this parsed as: "(officer) or (crew member with leadership)" or "(officer or crew member) with leadership"?
  2. If you have more than 1 ship in a location, do you only need 1 leader to qualify or does each ship need its own?
  3. Do you *need* Leadership or an Officer to battle? The rulebook only says you need those to fight effectively.

A:

  1. It should be the first choice. I find it easier to simply say "Officer or Leadership." The concept of a "leader" in battle is different from the skill of Leadership. All Officers are trained in military school to be able to lead their troops into battle. However, not all those officers have the special charisma of a Jean-Luc Picard to actually have the skill of Leadership.
  2. Each ship needs its own leader.
  3. Good question! We really couldn't think of a reason why you absolutely needed a leader in battle. You can initiate a battle without an Officer or Leadership, you will just lose that battle (if in an Away Team) or your ship will be only be able to defend with its shields.



Q: FEDERATION ATTACKS --
  1. Not counting special cards (Conundrum, Attack Authorization, Wartime Conditions), when can the Federation intiate an attack?
  2. Federation cannot initiate attacks but are allowed to retaliate. Does this include a second Federation ship that I'd like to bring to the aid of another that is under attack?
  3. Can a Federation ship attack an Outpost?
  4. If you have a mixed group of Personnel (with a treaty) of, for example, Feds and Klingons, how do you determine which rules you follow (ie - being allowed to attack)?
  5. If you are playing, for example, Federation and Klingons without a treaty, can your Federation ships/personnel get "dragged into" a battle if your Klingons are attacked, or does the Federation only get to counterattack when they are *directly* attacked? What is the situation if a treaty IS in effect?

A:

  1. The previous ruling allowed the Feds to attack when certain conditions were met (such as a Klingon with Leadership aboard). This was just a stopgap ruling until we could come up with an easier explanation. The new, revised ruling is that the Federation *cannot* initiate an attack, *ever*, regardless of who is on board (except for the cards named above and any future cards), either ship-to-ship or in an Away Team. They may still retaliate, though, and may continue a battle that was initiated last turn.
  2. This is how we interpret it: Once a battle gets started (Away Team or Ship battles), the battle lasts for as long as the players choose to continue it on successive turns, until the ship(s) are destroyed or until one player breaks off the battle in some fashion (i.e., by running away). If your ship attacks the opponent and both ships are damaged, on his turn he can either break off the battle or continue it by attacking you. We consider this counter-attack to be a continuation of the same "battle" that you started, rather than a separate battle. Thus, in this case it is possible to bring in new ships to join the battle. In the case where a Federation ship is attacked in this way, not only can it counter-attack, but you can "call in" nearby Federation ships to come to your aid in the battle, as one would logically expect.
  3. The Federation is under the same restrictions for attacking outposts that they are for attacking ships.
  4. Go by the affiliation rules for the affiliation which is under the most affiliation restrictions. The affiliation restrictions are very few and simple, explained on page 28. Federation can't normally initiate an attack and Romulans can't normally attack other Romulans.
  5. With no treaty in effect, the Federation could not attack, With a treaty they could, because they are "defending thier allies."



Q: NON-ALIGNED ATTACKS -- There are no rules stated for any restrictions on how Non-Aligneds can attack. Are there any?

A: No. Non-Aligned ships and personnel should (in this case) be treated as another "affiliation" with no attack restrictions.


Q: RETALIATION SHOT -- The rules say, "If the attacker's weapon power is greater than the defender's shield power the defender's ship is damaged. Otherwise, the defender's ship is safe and the player now gets a retaliation shot with the roles reversed." This seems to imply that the defender gets a retaliation shot only if the defender wasn't damaged. Is that true?

A: No. The wording here is a bit ambiguous. There is no such thing as "surprise." There is no such thing as "first strike." The intent is the defender normally gets his retaliation shot whether or not he is damaged. All battle is simultaneous, regardless of who initiated it, and all ships get an attack (assuming they are properly manned).

The paragraph should read: "If the attacker's weapon power is greater than the defender's shield power, the defender's ship will be damaged at the end of combat. The defender then gets to launch an attack, just as the attacker did. Once all combat has been resolved, ships are rotated to indicate that they are damaged (or removed altogether if destroyed)."


Q: BATTLE "FORCES" -- The rules don't define what constitutes a "force" when they say, "Battles can only occur when the opposing forces are at the same location."

A: "Forces" here simply means the units each PLAYER has at that location. Either my Away Team versus your Away Team, or my ships versus your ships plus any other cards which might come into play such as modifiers (shield enhances, etc.) or Interrupt cards that affect battles.


Q: SELF-ATTACKS -- Can you battle your own ships?

A: No, not without special cards. Incoming Message: Attack Authorization would allow this, for instance.


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