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FAQs

Missions and the Spaceline | Dilemmas | Artifacts | Outposts | Ships | Personnel | Equipment | Events | Interrupts | Doorways


SHIPS
General Federation Klingon Romulan Non-Aligned

General

Q: TRACTOR BEAMS
Q: SHIP DESTRUCTION
Q: SHIP DAMAGE UPON A "HALF-REPAIRED" SHIP
Q: WARP SPEED
Q: STOPPED CREW ON A SHIP
Q: REPORTING



Q: TRACTOR BEAMS: What can I do with these?

A: Nothing, unless a card specifically permits it.



Q: SHIP DESTRUCTION: When an Auto-Destruct card used to destroy a ship, other ships in the same location are damaged. Is this true for a ship that is destroyed for other reasons (for example, by a Plasma Fire)?

A: No. Currently the only kind of ship destruction that damages nearby ships is from the Auto Destruct. Intentionally using this as a tactic to damage enemy ships is one way for the Federation to (essentially) attack.



Q: SHIP DAMAGE UPON A "HALF-REPAIRED" SHIP: If a half- repaired ship gets damaged again, what happens? For example: My ship is damaged and turned upside down. It has an exocomp aboard that repairs half the damage, turning it sideways. Now would a second hit destroy it even though it is only a quarterly damaged?

A: The rules say, "If a ship is damaged twice before it is repaired, the ship and everything aboard is destroyed..." (page 28) The strictest interpretation here is what the rules committee prefers -- that is, the ship is not "repaired" until it is completely repaired. (The rules say that turning the ship sideways shows only that it is "under repair", which is not the same as "repaired"). Thus, if a ship becomes damaged twice before it is completely repaired, it is destroyed. Being half-repaired doesn't help.



Q: WARP SPEED: Is a ship's "Range" the same as its "Warp Speed"?

A: You can think of it that way, but technically range is just distance. Remember that the spaceline is a one-dimensional representation of a 3-dimensional universe, and the "time" of a turn is unclear, so calculation of "speed" here has little meaning. It is better to define range therefore as just how far you can go in a turn, not how fast.



Q: STOPPED CREW ON A SHIP: If a ship's crew becomes stopped somehow, yet the ship still has range left, can it still move?

A: No, because the crew is stopped. The ship gets stopped by running out of its range or being in a battle. It cannot move if it has no active personnel who meet its staffing requirements. If the crew is stopped, it can't move for that reason. If new unstopped personnel can be brought aboard that meet the staffing requirements, the ship can move.



Q: REPORTING: When a new ship comes into play at the Outpost, can it move that same turn?

A: Yes it can, as long as you move the necessary people aboard to staff the ship properly, etc. (See page 17-18 in the Rulebook).



Federation

Q: FUTURE ENTERPRISE



Q: FUTURE ENTERPRISE: What are the stats of the Future Enterprise? Please?

A: So many people have asked about this card that we'll print its lore and game abilities here:

GALAXY CLASS
"Commanded by Admiral Riker in an alternate future. U.S.S. Enterprise-D was fitted with a third warp engine nacelle, greatly enhancing its speed and power."
AU Icon
Staffing Requirements: Command + 3 AU personnel.
Cloaking Device, Holodeck, Tractor Beam
Range: 13 Weapons: 10 Shields: 9



Klingon



Romulan



Non-Aligned

Q: EDO VESSEL
Q: GOMTUU
Q: MERCENARY SHIP
Q: REPAIR
Q: REPORTING



Q: EDO VESSEL: The Edo Vessel says, "...there is always a 50/50 chance any attack is nullified." How do you determine this? Flip a coin?

A: Any method will work. Some people like to "flip" the card itself, with the result that if it lands face up it is "in the universe" and thus attackable, while if it lands face down it is not attackable.



Q: GOMTUU: 1) Gomtuu has a special weapon which says, "If target has shields ⁢ 9, hurl it up to 9 span." What does this mean?
2) Do Q-Nets halt the "hurl"? Even if enough Diplomacy is aboard?
3) What if you have Bynars in play? Does it hurl ships with Shields ⁢11? Or does it hurl them 11 Span?
4) Is the Empathy x2 on Gomtuu a staffing requirement (you need Empathy x2 to fly it) or does the ship have Empathy x2 (like its own skill)
A:
  1. It means: If the target ship has shields 9 or higher, Gomtuu can't affect it. If the target has shields less than 9, then Gomtuu can use its unusual weapon. Instead of "shooting" the target ship, he "hurls" (moves) the target ship the equivalent distance down the spaceline of 9 span (in either direction, Gomtuu's choice). The targeted ship might end up 3 locations away. This unusual effect symbolically imitates what happened in the episode. The target ship, after it is moved, is undamaged. However, if it was hurled to the location of a Borg Ship, or some other hazard, it must suffer the consequences that would befall a ship that was moved there in the normal way. Thus, indirectly, Gomtuu can cause damage that way. Note that it says, "... UP TO 9 span." This means if you wanted to hurl it less than the maximum distance away possible, you could. In any case, when the target ship is "hurled" away during a battle like this, it still does get its chance to shoot a retaliation shot, as it would in any battle, and can hit Gomtuu with the strength of its weapons.
  2. The Q-Net "catches" the "hurl" of Gomtuu. When the ship is hurled away, it is out of control, and thus having the 2 diplomacy aboard wouldn't be effective since they would have no opportunity to do anything before the ship bounces on the net!
  3. It hurls them 11 Span. Other Weapon enhancers (such as Captain's Log, Data's Head, etc) would work in the same way.
  4. It's a staffing requirement.



Q: MERCENARY SHIP: The Mercenary Ship says it has "long-range scan shielding". What is this?

A: It means the ship is shielded from the use of the Long-Range Scan Interrupt card (which normally allows you to look at the cards on an opponent's ship).



Q: REPAIR: How do non-aligned ships repair when damaged?

A: The rules say, "A damaged ship can be repaired by returning to its outpost." You may NOT repair them at an affiliated outpost. However, Non-Aligned ships CAN repair at a Spacedock, as is stated on the Spacedock card.



Q: REPORTING: Where do non- aligned ships come into the game? Any outpost? Any planet mission? Any mission at all?

A: Non-Aligned ships and personnel can get into the game via any of your outposts.



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