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FAQs

Missions and the Spaceline | Dilemmas | Artifacts | Outposts | Ships | Personnel | Equipment | Events | Interrupts | Doorways


MISSIONS AND THE SPACELINE
General Planet Space


General

Q: DUPLICATE MISSIONS
Q: ABORTING MISSIONS
Q: INSUFFICIENT PERSONNEL



Q: DUPLICATE MISSIONS:
1) Can each player lay down the same mission card when creating the spaceline (i.e., each player lays down a Pegasus Search)?
2) Can one player lay down more than one of the same mission (i.e., one player lays down three Pegasus Searches)?
A:
  1. Yes, each player can lay down the same mission unless you play with a house rule that prepares the players so they can agree on a substitute Mission for the duplicate.
  2. No. This is stated in the rules on page 6: each mission card a player lays down must be unique.



Q: ABORTING MISSIONS: Can an Away Team "abort" a Mission before going through every dilemma at a certain location?

A: No. A mission is an action (see above), that must be done from beginning to end. Aborting a mission would be like stopping in the middle of a battle. If your Away Team gets "stopped," it can't continue further this turn and next turn you can choose to either continue or beam up and try again later.



Q: INSUFFICIENT PERSONNEL:
1) Does the Away Team have to theoretically be able to complete the mission in order to be allowed to attempt the mission?
2) Can you send down a single personnel to attempt a mission, sacrificing him to see what the first dilemma is?
A:
  1. No. You can attempt the mission even if the away team theoretically can't complete it. If they make it through the dilemmas, they won't be able to go any further (and they are not "stopped"), but you might later bring there the cards that can actually complete the mission.
  2. Yes, the "red shirt" strategy is a major tactic and certainly is allowed. There is a risk to it, however, because some dilemmas have powerfully negative effects that are relatively easy to overcome. Yet, if you "red shirt" such a dilemma, you will release very undesirable consequences!



Planet

Q: AWAY TEAMS
Q: BRUTE FORCE
Q: CLOAKED MISSION
Q: DIPLOMATIC CONFERENCE MISSION
Q: INVESTIGATE TIME CONTINUUM
Q: KHITOMER RESEARCH
Q: QUALOR II RENDEZVOUS
Q: REUNION



Q: AWAY TEAMS: Can an Away Team beam down to a planet if their Affiliation cannot complete the mission there (to attack another Away Team, for example)?

A: Yes. See "Away Teams," above.



Q: BRUTE FORCE:
1) This mission states its requirements as "Strength > 10 x the number of away team members present (minimum of 3)" What does this mean?
2) Can the Echo Papa 607 equipment card be used to help meet the requirements of this mission?
A:
  1. It means that, in your entire away team (which must have at least 3 personnel in it, not just 1 or 2), the total strength of the away team must be greater than 10 times the number of personnel in the away team. Cards that modify "Strength" numbers do count when determining this total. For example, if the away team consisted of 5 personnel, then the total Strength they have must exceed 50. Klingons are quite strong and this is quite possible for them, but it will usually require either characters like Fek'lhr (Strength = 15) or Roga Danar (Strength = 12), or some Strength modifying cards (like disruptors) to exceed this number, since most characters have Strength less than 10.
  2. No. The Echo Papa is only "used during away team or rogue Borg battles..."



Q: CLOAKED MISSION: Why, oh, why doesn't the Cloaked Mission require a cloaking device?

A: An interesting question, but remember that the title of a mission is just descriptive and doesn't necessarily relate to equipment needed. There would be several practical problems in this particular case for using a cloaking device here. The ship would have to "decloak" to send down the away team (seemingly making the requirement problematic). Since Klingon ships have cloaking devices anyway, the point is moot and thus we didn't think it would make a good requirement.



Q: DIPLOMATIC CONFERENCE MISSION: Exactly how does this work? How do I create an Away Team if I don't have treaties?

A: This mission allows you to temporarily "create" an all-way Treaty, but only during the attempt of that mission. Think of it as if it were the real diplomatic conference to create the treaty. You simply form your Away Team (with anyone you like) and attempt the mission as normal. Now, if you don't have Treaties, it could definitely be difficult to *get* them there, but that's your problem ;)



Q: INVESTIGATE TIME CONTINUUM: This mission lists the Time Travel Pod as one of its requirement alternatives. But the Time Travel Pod is an Artifact that says it is "played once as an Interrupt card on any ship." How then do I use it to do this planet mission?

A: When you bring an Away Team to the planet to do the Investigate Time Continuum mission (and have gone through all the Dilemmas there), you can play it directly onto the planet and the Time Travel Pod "gives" you the resources to solve the Mission. The Time Travel Pod is thus "used" for this purpose and discarded.



Q: KHITOMER RESEARCH: Is this mission a misprint? Shouldn't it be Klingon only, rather than Romulan?

A: Yes, it is a misprint. The beta version of this card indicates that it is both a Klingon and Romulan mission, and it should be treated as such.



Q: QUALOR II RENDEZVOUS:
1) What does the non aligned icon mean (does it mean anyone can attempt this mission)?
2) What happens to my aligned personnel in stasis when the mission is solved?
A:
  1. Only non-aligned personnel can attempt the mission. Anyone can beam down to the planet, but aligned personnel (Romulans, Klingons, Federation, oh my) are immediately placed in stasis (see "Stasis," under "Definitions," above). They cannot help overcome dilemmas or lend their skills towards completing the mission. Only non aligned personnel can proceed with and complete the mission.
  2. When the mission is solved your aligned personnel are now out of stasis and free to act normally. They are subject to attack and are capable of initiating attack (as they would be normally).



Q: REUNION:
1) What does Cantankerousness refer to?
2) Is there a Spock card?
3) Is that the Enterprise in the image?
A:
  1. You'll see soon enough. ;-) It is a skill which currently is not on any existing personnel (as of this writing)
  2. Spock is coming out in our two player game scheduled (at the time of this writing) to ship in mid-late '96.
  3. No, but it does look that way. That's the Utopia Planetia shipyards drydock, where the Enterprise was built. A similar structure can be seen on the card "Spacedock".



Space

Q: SPACE MISSIONS
Q: COMPROMISED MISSION
Q: FGC-47 RESEARCH
Q: QUASH CONSPIRACY
Q: WARPED SPACE



Q: SPACE MISSIONS:
1) Do you have to uncloak to attempt a space mission?
2) What constitutes an "Away Team" for a space mission?
3) Can crew members located on different ships be designated as on the same Away Team for a space mission?
4) If there is more than one ship present at a location when a space mission is being attempted and the Dilemma card says, "Play on ship," to which ship does this apply?
A:
  1. Yes, a ship must be uncloaked to try the mission. A ship under cloak expends a lot of energy which is assumed to interfere with the ability to achieve the mission requirements at a space location.
  2. See page 22 of the rules, "...space missions can be attempted by an entire ship's crew...." The Away Team for a space mission is the entire crew of the ship (or the crew of the outpost). Yes, this does mean you might be exposing valuable Personnel that you would rather not. You'll have to figure out tactics to get around that problem!
  3. Crews from two different ships cannot normally be combined to constitute a single "Away Team" crew for space missions. Beam the people you want to be involved in the mission to one ship, and beam the ones you don't want involved to the other. Note that the two crews can be used separately as two separate crews; you can try the mission with one crew, and if they get stopped, you can try it with the other crew.
  4. Dilemma cards in such situations apply to the ship that was the one attempting the mission, unless otherwise stated.



Q: COMPROMISED MISSION: Is there a misprint on this mission, it has a blue stripe, meaning only the Federation can attempt it?

A: This is not a misprint. The icons on this card indicate that if you seed the mission, you can attempt it only with a Klingon and/or Romulan crew, but if your opponent seeds it, you can attempt it only with a Federation crew. This makes sense relative to the storyline of the card, and has some interesting play effects.



Q: FGC-47 RESEARCH:
1) What is the span on this mission?
2) What if I have 6 or more Navigation at this mission?
A:
  1. The span can be different for every ship. The idea of this card, is that going through this area of space is hazardous, and must be done tediously, except that the more Nav skill aboard the faster you can go. You calculate the span by adding up the number of Navigation skills you have on board each ship moving to this location, and subtracting the total from 6. The result is the span number. For example if a Runabout is crossing the mission with Sito Jaxa and McKnight (that's 2 Navigation) the span is 4 (6 - 2 = 4).
  2. The minimum span is one (any Navigation skills after the fifth don't help you here). We can't have you gaining range! ;-)



Q: QUASH CONSPIRACY:
1) What does "No ship to ship beaming at this location" mean?
2) What if one of my ships is stopped there and can't move (via the Menthar Booby trap for example)?
3) Does it really mean "less than" or was the "<" supposed to be a ">"?
A:
  1. It means that you're not allowed to beam personnel from one ship to another at this particular location. This makes it difficult to have the Integrity <21 and still be able to overcome what dilemmas might be under there.
  2. This is a tricky situation. One way of getting people on or off that ship is to build an outpost there, because transferring people to and from outposts doesn't require beaming (see Outposts, below).
  3. Yes, it does mean less than. This means that you can have only a handful of personnel there to complete the mission.



Q: WARPED SPACE:
1) Are the span numbers on Warped Space a misprint?
2) Can I choose which numbers to use?
A:
  1. The span numbers are not a misprint. They are meant to be a 5 and a 1. This is a balancing element for the mission because it isn't that difficult for the Klingons to solve, but it allows their opponent greater flexibility in movement.
  2. No, the person who seeds the mission must use the 5 span number, and the opponent must use the 1.




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