Memory Wipe
By: Joeri Hoste
Star Trek CCG Ambassador
Contributing Writer
Memory Wipe's second function removes the affiliation of a ship, it's crew and Away teams. This will seriously hurt any deck with a relatively small number of ships since affiliated personnel is required to attempt most missions. Stocking multiple copies of Memory Wipe could spell a world of hurt for your opponent.Memory Wipe also substantially boosts Non-Aligned decks. The Deep Space Nine Expansion set largely enhanced this possibility in deck-building; now you get to explore it even further. You're missing a couple of crucial skills in your NA-deck. No problem. Just take the personnel with the needed skills and make it Non-Aligned!
The same goes for affiliation-decks. You'd really want to use Dukat, Elim Garak and Korinas in your Romulan deck, but don't want to lose the seed slots to seed a treaty. Memory Wipe them on a separate ship!
Memory Wipe
By: Bruce Umene
Star Trek CCG Ambassador
Contributing WriterFirst off, in SD2 sealed deck play, this alleviates the need for a treaty. Especially since this is a required seed card.
Secondly, in constructed deck format this allows you to slow down your opponent or potentially 'stop' him/her. How many people use missions which include NA or "Any Away Team may attempt" missions? Currently there are 6 NA and 9 "Any Away Team may attempt" missions, out of 122 total missions that is not many.
Another aspect of this card is, non-aligned decks just got a whole lot better. Really need somebody with MEDICAL, Biology and Exobiology? Just place Julian Bashir on a ship and you've got one non-aligned super-MEDICAL.
Combos:
Memory Wipe+The Line Must Be Drawn Here+OOF!: Even if your opponent is able to get rid of the Memory Wipe and complete a mission, they will lose some of the points they've just earned.