Classic Tricorder
by Kathy McCracken, (MajorRakal@decipher.com)
From the 23rd century, we find equipment that is at once both more
and less versatile than the 24th-century models. While the
24th-century Tricorder adds only SCIENCE skill to
ENGINEER-classification personnel, the "classic" version works with
both ENGINEER and SCIENCE classifications, and you can choose
ENGINEER, SCIENCE, Geology, or Physics for your added skill,
re-selecting once each turn as a game action.
So what's the "less versatile" part? As with the Tricorder, all the
affected personnel gain the same skill; you can't give one Geology,
another Physics, and so on. And most important, only your [OS] icon
personnel can benefit from it. The modern crew will have to continue
to depend on their larger selection of personnel for needed skills.
Combos:
Classic Tricorder + any dilemma requiring multiple ENGINEERs: Curing
Theta-Radiation Poisoning or nullifying Duonetic Field Generator is a
snap with this handy tricorder.
Classic Tricorder + Geological Survey: Three Geology for the extra 10
points? No problem.
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