Beyond Kolinahr
by Chris Heard (uzo@unicomplex.org)
"Why You Pointy-Eared, Green-Blooded ..."
Among all the varied races of the Federation that are glimpsed in the
Star Trek motion pictures, Vulcans play the most significant roles other
than humans in the first six Star Trek films. Naturally, the character-rich
Motion Pictures expansion set includes personnel representing these individuals.
The
ever-popular Spock and his family feature prominently in the set. Spock's
father, Ambassador
Sarek so important to the plot of Star Trek III appears
in a younger, more robust 23rd-century persona. Eighty-seven years of extra
experience nets an extra level of Diplomacy for the 24th-century Sarek,
but his younger counterpart has the useful Law skill and the ability to
download a Federation treaty. (Note that Ambassador Sarek is not a version
of the Sarek persona, so you can have both in play at once.) Spock's mother,
Amanda
Grayson, joins her husband in this set. In addition to sporting the
increasingly useful skills of Anthropology and Diplomacy, Amanda allows
any Spock or any Sarek regardless of that character's native timeline
or quadrant to report where she is present, for free.
Then,
of course, there's their illustrious son: Captain
Spock, a new version of the Mr. Spock persona. As you would expect,
Captain Spock's skill set overlaps considerably with Mr. Spock's, but with
a few distinctive features. Spock's OFFICER skill has moved to his classification
box, befitting his promotion to captaincy of the Starship Enterprise. Repairing
the Enterprise warp core qualifies him for Physics, and his role in advancing
Gorkon's peace initiatives is reflected in his new Diplomacy skill. Most
interesting of all, though, is Captain Spock's special skill; his "rebirth"
on the Genesis planet is simulated in game terms by his once-per-game self-regenerating
ability.
Spock's
two protégés from the films make their Star Trek CCG debuts
in this expansion. Saavik,
command trainee in The Wrath of Khan, strengthens the Federation's roster
of Stellar Cartography personnel. Her strict regard for rules and regulations
prompts her special download of any [Ref] card; sadly, Kobayashi Maru Scenario
doesn't actually appear in The Motion Pictures set. The Undiscovered Country
contributes the treacherous Valeris.
While Federation scientists and navigators are hardly in short supply, other
aspects of Valeris' character are completely unprecedented. Valeris is the
first personnel to bear an infiltration icon for her own affiliation
a Federation-on-Federation spy. As such, Valeris is able to actually subtract
3 Diplomacy from the crew or Away Team she is infiltrating. With the current
popularity of Diplomacy-related dilemmas like Implication and The Clown:
Guillotine, your Valeris can sharply impede your Federation opponent's progress.
T'Lar
and Ensign Tuvok round out the Vulcan contingent in The Motion Pictures
expansion. Ensign Tuvok, from the Voyager episode "Flashback," is already
familiar to Star Trek CCG players from his preview card in the First Anthology.
T'Lar, high priestess of Mount Seleya, is featured at the end of Star Trek
III performing the Fal-tor-pan ritual on Spock and McCoy. She tops the charts
in Mindmeld and INTEGRITY levels, and downloads the Fal-tor-pan event. Moreover,
her other skills are excellent for dilemma-busting, not to mention that
she meets two-thirds of the requirements for Observe Ritual all by herself.
"Climb the Steps of Mount Seleya"
New Vulcan personnel are not the only Vulcan-related cards in The Motion
Pictures. The Observe
Ritual mission represents the planet Vulcan itself, and as with other
recent "non-homeworld homeworlds," Vulcans (and Amanda Grayson) can report
directly to the planet. The mission requirements are strikingly easy; Lojal
provides a one-Vulcan ticket to 35 points, but beware your Borg opponents'
Assimilate Planet objective.
Saavik's
special download of Kobayashi Maru Scenario represents a "broken link" in
The Motion Pictures expansion, but fortunately T'Lar's special
download of Fal-tor-pan does not. The ancient ceremony that retrieved Spock's
katra from Dr. McCoy translates into the game as an event card that
allows you to retrieve Vulcans from your discard pile and re-play them as
opportunities become available. Fal-tor-pan
makes an excellent companion to Live Long and Prosper.
Finally, despite Saavik's assessment that humor is a difficult concept,
The Motion Pictures does inject a slight note of levity into the stoic Vulcan
milieu. The dilemma I
Hate You confronts an Away Team with a punk playing his "boom box" too
loud on public transportation ... and is nullified by Vulcan Nerve Pinch.
"Kirk ... I Must Have Your Thoughts"
The following deck is not a world-class tournament deck, but merely a
sample deck demonstrating some special features of the Vulcans now available
in the game (including their need for security backup!). Ideally, you should
retrieve T'Lar from your Q's Tent as soon as possible and download Fal-tor-pan,
then retrieve Kal-toh as soon after that as you can. Run Kal-toh by discarding
personnel from your hand, then cycle that personnel to Fal-tor-pan for reporting
later as needed. This gives you a flexible dial-a-skill engine while hampering
your opponent's access to their personnel.
The biggest weakness in this deck is its slow reporting; Vulcans don't
enjoy a particularly wide range of free reporting mechanisms, except for
Spock's family. On the other hand, once you get the Fal-tor-pan mechanic
going, you can pretty much choose which Vulcans you need when you need them
(especially with Data, Keep Dealing and Smooth As an Android's Bottom? allowing
you to move Vulcans under Fal-tor-pan so efficiently). Note that you're
going to need your Space-Time Portal to play the I.S.S. Enterprise, so you
might want to hold off on dropping that ship until after your opponent has
used up their once-per-game function of Temporal Micro-Wormhole.
(By the way, there are two "Easter eggs" in this deck design related to
Vulcan lore from the original series and classic films. Can you find them?)
SEED CARDS (30)
Doorways (4)
Alternate Universe Door
Q's Tent
Space-Time Portal
Temporal Micro-Wormhole
Missions (6, free)
Agricultural Assessment
Avert Danger
Investigate Anomaly II
Observe Ritual
Reignite Dead Star
Test Mission II
Dilemmas (18)
Your choice, but include killers to get card draws from Live Long and Prosper
Other Seed Cards (8)
Assign Mission Specialists
Assign Support Personnel
Defend Homeworld
Fair Play
Make It So
Q the Referee x2
Spacedoor
Q'S TENT SIDE DECK (13)
Captain's Log
Classic Type II Phaser
Defiant Dedication Plaque
Fal-tor-pan
It's Only a Game
Kal-toh
Live Long and Prosper
Oof!
T'Lar
Vulcan Mindmeld
Vulcan Nerve Pinch
2 dilemmas for opponent's Q's Planet
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DRAW DECK (57)
Vulcans (17)
Ambassador Sarek
Captain Spock
Dr. Selar
Ensign Tuvok
First Officer Spock
Mr. Spock
Mr. Tuvok
Saavik
Sakonna
Satelk
Sevek
Spock
Taurik (AMS)
T'Shonra
Tuvok
Valeris
Vorik
Friends (9)
Amanda Grayson
Ayala (AMS)
Dr. Telek R'Mor
George Primmin
Julian Bashir
Lightner
Lt. Kyle
Miles O'Brien (Fajo)
Sherlock Holmes
Ships (4)
I.S.S. Enterprise
Starship Enterprise (TMP)
U.S.S. Jupiter
U.S.S. Intrepid
Doorways (11)
Alternate Universe Door
Q's Tent x7
Ready Room Door x2
Temporal Vortex
Events (4)
Intermix Ratio
Isomagnetic Disintegrator x2
The Big Picture
Incidents (1)
In the Zone
Interrupts (10)
Data, Keep Dealing x3
Live Long and Prosper x4
Smooth As an Android's Bottom? x3
Objectives (1)
Operate Wormhole Relays
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April 2, 2002
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