Access Granted
by Chris Heard (uzo@unicomplex.org)
For a long time, access to cards in the Star Trek CCG wasn't easy.
You could reshuffle using The Juggler, or draw extra cards using Kivas Fajo
Collector or The Traveler: Transcendence, but that was about it.
Q's Tent made a limited number of cards readily accessible, and continues
to find a place in the majority of decks. Then came downloading, adding
a new dimension to deck design and Q's Tent usage. Over the last few expansion
sets most notable Voyager and beyond Decipher has steadily
introduced additional card access mechanisms. Now, The Motion Pictures expansion
includes three cards that, alone or in combination with card access tools
from earlier sets, offer new possibilities for getting at the cards you
need when you need them.
"This is the gulag Rura Penthe! ... Work well, and you will be treated
well."
The Voyager expansion introduced an intriguing new effect in Beyond the
Subatomic, one of the Star Trek CCG's most innovative deck manipulation
cards to date. Its effect is powerful, allowing you to "dig" through your
draw deck, "mining" it, as it were, for any card type you name. All other
cards revealed in the process go into your discard pile. The Holodeck Adventures
set followed suit with All Threes. That once-per-turn interrupt provides
a three-card drawing engine that does not use up your regular card play,
but at the cost of discarding three cards from your draw deck. Many players
have found the combination of "any Data" and a generous helping of All Threes
to be a powerful card access tool.
Two
cards from The Motion Pictures expansion join the ranks of "diggers" like
Beyond the Subatomic and All Threes, but with their own special features.
Besides squeezing out Revenge Is a Dish Best Served Cold for the lengthiest
Star Trek CCG card title, I
Just Love Scanning for Life-forms helps you find the personnel you need
when you need them. If any personnel are in the top six cards of your draw
deck, you can arrange them in any order you want, at the mere cost of playing
the event and discarding any non-personnel cards among those six. I Just
Love Scanning for Life-forms makes a superb addition to several different
types of decks. Decks using Crell Moset or Delta Quadrant Spatial Scission
can particularly benefit by setting up the exact sequence of draws desired.
The same is true of decks using multiple free cards plays and powerful end-of-turn
and/or start-of-turn draw engines.
The
interrupt Smooth
As an Android's Bottom? can almost be described as the inverse of I
Just Love Scanning for Life-forms. Instead of working from the top of your
draw deck, you work from the bottom. Personnel among the bottom three cards
of your draw deck go to your discard pile; non-personnel cards in that group
go to your hand. Using any draw engine you prefer whether a straightforward
mechanic like Kivas Fajo Collector or War Council, or a more complex
effect like I Just Love Scanning for Life-forms in conjunction with
Smooth As an Android's Bottom?, you can burn your draw deck at both ends
and get at your cards with unprecedented speed. Indeed, Smooth As an Android's
Bottom? can be used very effectively in conjunction with Q the Referee:
place a [Ref] card beneath your draw deck, draw a card, then use Smooth
As an Android's Bottom? to retrieve that [Ref] card (plus any other eligible
cards) from the bottom of your draw deck to do it all again next turn.
"With all due respect, sir, I'd prefer to assist with the refit of
Enterprise."
Cards like Beyond the Subatomic, All Threes, I Just Love Scanning for
Life-forms, and Smooth As an Android's Bottom? can give you quick access
to cards throughout your draw deck, but there's a price to pay. All of these
great card access mechanisms have at least the potential, if not the certainty,
of sending cards to your discard pile. To maximize the effectiveness of
the "digger" cards, then, you'll need an effective "recycler" mechanism
so that the cards placed in your discard pile are not permanently lost.
Ever since the First Contact expansion, the classic recycler card has
been Regenerate. Regenerate is absolutely straightforward; you just pull
your discard pile right back into your draw deck. Simple and effective,
Regenerate retrieves your cards en masse. If your card access strategy
involves a fast, linear trip through your draw deck, Regenerate should complement
the deck nicely. Once you've exhausted (or nearly so) your draw deck, Regenerate
your discard pile and start through your refreshed draw deck again.
Sometimes, however, a mass reintegration of your draw deck and discard
pile is not the optimal solution. Enter two new recycler cards in Holodeck
Adventures and The Motion Pictures: Data, Keep Dealing and Isomagnetic Disintegrator.
Data, Keep Dealing essentially allows you to exchange the top three cards
of your draw deck for any three cards in your discard pile. With Data, Keep
Dealing which, unlike All Threes, is not a once-per-turn effect and
loses nothing if you have no Data in play your discard pile becomes
a readily accessible source of cards for your use.
But
what if that card you want is in the middle of your draw deck instead of
your discard pile? If that elusive card is, say, fifteen cards down in the
deck and ten from the bottom, you'll have to have a rather robust combination
of All Threes, Data, Keep Dealing, I Just Love Scanning for Life-forms,
Beyond the Subatomic, and/or Smooth As an Android's Bottom? to find it.
That's where Isomagnetic
Disintegrator comes in. Like Regenerate, Isomagnetic Disintegrator moves
cards from your discard pile to your draw deck. Unlike Regenerate, however,
Isomagnetic Disintegrator also turns your existing draw deck into a new
discard pile. (Isomagnetic Disintegrator is also an uncommon card from a
brand-new set, and thus easier to find in multiples, especially for new
players, than a rare card from First Contact.) In order to prevent use of
Data, Keep Dealing + Isomagnetic Disintegrator as cheap access to any card
in your draw deck, Isomagnetic Disintegrator requires you to shuffle your
hand into your discard pile before it becomes your new draw deck. Isomagnetic
Disintegrator does, however, allow you to draw four cards from that new
draw deck, thus replenishing your hand (not to mention that judicious use
of a Containment Field or, better, Zalkonian Storage Capsule can keep that
Data, Keep Dealing readily accessible).
For maximum effectiveness especially in combination with the other
cards discussed in this article use Isomagnetic Disintegrator when
your draw deck and discard pile are roughly the same size. If you use Isomagnetic
Disintegrator too early, when your discard pile is much smaller than your
remaining draw deck, you will hamper your ability to use cards like All
Threes, Data, Keep Dealing, I Just Love Scanning for Life-forms, and Smooth
as an Android's Bottom effectively, because you run the risk of running
out of draw deck cards. If you use Isomagnetic Disintegrator too late, when
your discard pile is much larger than your remaining draw deck, you cut
down on your access to both discard pile cards (using Res-Q, Palor Toff,
Reclamation, or Data, Keep Dealing) and your draw deck cards (using Beyond
the Subatomic, All Threes, I Just Love Scanning for Life-forms, Smooth As
an Android's Bottom?, and other such cards). Although this would have been
a strange thought just a year ago in the Star Trek CCG, the fact now is
that if you can get about half of your draw deck into your discard pile
and gain relatively quick access to Isomagnetic Disintegrators, you
can pull specific cards from your draw deck with startling efficiency.
"There will be no refit."
Easy card access is great ... except when your opponent's the one doing
the accessing. Fortunately, several cards offer you the ability to gum up
the works.
Notably, I Just Love Scanning for Life-forms works as well to stymie your
opponent's draw deck as to streamline your own. When you play it to affect
your opponent's draw deck, it only affects the top three cards. Nevertheless,
the ability to move your opponent's non-personnel cards (including ships)
to their discard pile, and arrange the remaining personnel cards according
to your choice, should not be underestimated. Note that I Just Love Scanning
for Life-forms has no per-turn limitations, so a late-turn Delta Quadrant
Spatial Scission to play two copies could prove a significant detriment
to your opponent's strategy.
Ever since the introduction of Q the Referee and the Obelisk of Masaka,
Masaka Transformations has enjoyed a renaissance. With card access mechanisms
multiplying by the expansion, consider the value that a few copies of Masaka
Transformations can offer. A well-timed Masaka Transformations can undo
the considerable trouble and expense (in terms of cards played) to which
your opponent has gone to access specific cards. You might even think about
a Parallax Arguers + Masaka Transformations combo so that you can play the
event on your opponent's turn, or at least get five points for trying.
Goddess of Empathy is another (often underrated) premiere card worth a
second look. Several key card access tools including the new Smooth
As an Android's Bottom? and older favorites are interrupt cards.
A turn on which your opponent cannot use card access interrupts could more
than repay the cost of a card play.
If you find yourself frequently playing opponents who favor I Just Love
Scanning for Life-forms, Data, Keep Dealing, or other cards that "stack"
the top of their draw decks, there's a premiere card just for you, too.
The Juggler will force your opponent to shuffle that draw deck they've so
carefully rigged. (Don't overlook the added value this has for impeding
probes rigged with these card access tools.) The Juggler has never been
one of the most popular Star Trek CCG cards, but these new card access mechanisms
make it more attractive. And remember that with a face-up Q the Referee
in play, you enjoy ready access to The Juggler at "suspends play" speed.
Of course, if you prefer not to use any of these defensive measures, you
can always opt for good, old-fashioned counter cards like Amanda Rogers,
Kevin Uxbridge, and Quinn. They, too, can interfere quite nicely with your
opponent's card access plans.
April 4, 2002
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