Major Rakal's Romulan Reviews: Hidden Agendas, Parts 1 & 2  ... 04.29.2001

Major Rakal's Romulan Review #117
04/10/01

Aefvadh! The First Contact expansion introduced a new icon, found on some events and objectives (and later, incidents), for cards representing "clandestine strategies." This "hidden agenda" icon shows the back of a STCCG card, symbolic of the way you play this kind of card -- face down and without announcing the card title or showing it (as is normally required). When can you reveal a hidden agenda? Which part of its text must you carry out immediately and what can be saved for later? These questions and others will be answered in...

HIDDEN AGENDAS REVEALED, Part 1

Most hidden agenda cards have a lot of text on them, often allowing a variety of multiple functions. It can be hard to know just when you can use these functions. Some can be used only on your own turn, others on either player's turn; some are valid responses to certain actions, others are not. Let's pick apart some game text and see what makes the difference.

Seeding and Playing

The first text on almost every hidden agenda is either "Seeds or plays on table" or "Plays on table." (If it doesn't say either, then "Plays on table" is implied.) The most important thing to realize about this text is that it has absolutely nothing to do with the rest of the text on the card. All it does is tell you whether the hidden agenda is seedable, or only playable. (A common misconception is that all hidden agendas can be seeded. Unless it says "Seeds or plays", you cannot seed it. If you do seed it by mistake, when you reveal it, it is placed out-of-play as a mis-seed.)

Whether you seed it or play it, a hidden agenda goes "on table," in the same area where you would seed or play any card that seeds or plays on table. It never goes on the spaceline, on a ship, etc. This retains the mystery of the card: your opponent can't tell whether the card will target a mission, foil his wormhole strategy, or keep his excess bonus points from counting toward winning. If it's going to target something, it will do so only later, when you activate it.

Unlike all other cards you play, a hidden agenda is *always* played (or seeded) face down, even if you are downloading it. You don't show it to your opponent unless you download it (which you must do for every download). Although you may have just played the card, it still is not "in play" -- a face-down hidden agenda event cannot be nullified by Kevin Uxbridge, for example, because it isn't in play.

Activating

Once the hidden agenda is face down on the table, you may "activate" it (turn it face up) at any time during the play phase. (*Not* during the seed phase! In particular, you cannot activate a seeded Computer Crash to prevent a seed phase download of Bajoran Wormhole, mission specialists, Emblem cards, etc.)

"At any time" means the same thing it does in card text: "at any time between other actions or as a valid response", and that includes during your opponent's turn. In other words, you can activate a hidden agenda at any time you could play an interrupt. Activation does *not* suspend play (even if some function of the card itself may suspend play), so you cannot interrupt another action unless the hidden agenda qualifies as a valid response to that action.

Therw is one special rule for activating a hidden agenda that you download with a special download icon. When you download it, you show it to your opponent as usual, play it face down as usual, and then *immediately* activate it and carry out its text (if appropriate). If it says to target something, you must do so; if there is no valid target, you can't do the download. Remember, this applies *only* to a special download. For any other download, immediate activation is not required; but if you do wish to activate it, that is a separate action (not part of the downloading process).

Valid Responses

Activating a hidden agenda "between other actions" is clear enough. Players alternate initiating actions. I report Tomalak; you play a Palor Toff. I move the Decius; when it's done moving, you activate Assimilate Counterpart and target Tomalak. These actions don't have anything to do with each other, so one of us must complete one action before the other can perform a new action. But what about actions that *do* have a direct connection, because one directly and specifically affects the other one? These are called "valid responses." (For a detailed look at responses, see Romulan Review #67.)

In simplest terms, activating a hidden agenda is a valid response to action (or card play) X if it says some form of: "this affects X". It might be "changes the conditions for X" or "changes the results of X" or "when X happens, you can do Y" or "prevents X" or "nullifies X". But the game text must mention X. Not some *other* card that might affect X, but X itself.

Some examples:

"Changes the conditions for X." Obelisk of Masaka says, "Also, to move or initiate battle, each ship that has one or more staffing icons (and each Interceptor) requires at least two crew members aboard." Activating it is a valid response to initiating movement or battle with such a ship, because it says it alters the conditions for those specific actions.

"Changes the results of X." It's Only a Game says, "Limits each non-Borg report with crew action to four total personnel/equipment." Activating it is a valid response to the initiation of reporting an [AU] ship with crew by discarding a Space-Time Portal, because it changes the possible results of that action (you may report only four cards aboard, not the ten you had in your hand).

"When X happens, you can do Y." Bodyguards says, "At start of any personnel battle, each of your bodyguards and leaders who has SECURITY in that battle may exclude from battle one of your V.I.P. or CIVILIAN personnel." Activating it is a valid response to the initiation of a personnel battle, because that is exactly when it says it has an effect.

"Prevents X." Computer Crash says, "No player may play a Q's Tent doorway, download any card or play any card that requires downloading." Activating it is a valid response to an attempt to play Q's Tent, or to play a card requiring a download, or to perform a download with a card in play, because it says it prevents each of those specific actions.

"Nullifies X." Panel Overload says, "Also, you may... discard incident to nullify Bynars Weapon Enhancement or Genetronic Replicator." Activating it (and discarding it) is a valid response to the *play* of either of those cards, because it says it nullifies those specific cards.

Note that I said it can respond to the *play* of those cards, not to the "use" of those cards. That is, you can't activate Panel Overload when my Away Team encounters Armus - Skin of Evil and Sela is saved from death by my Genetronic Replicator; or when I initiate battle against your ship, to remove the effect of my Bynars Weapon Enhancement before I calculate my ATTACK total. That's because valid responses must be made to *actions*, and Genetronic Replicator and Bynars Weapon Enhancement work as "automatic modifiers," which are not actions.

As long as the card is in play and any conditions are met (having the two MEDICAL present, for example), the effects of these cards are automatic, without my performing any specific action -- I don't declare that "I'm using my Bynars Weapon Enhancement to add to my WEAPONS" or "I'm saving Sela with my Genetronic Replicator," because I have no choice. So the only "action" you ever take with Bynars or a GR is playing the card in the first place, not "using" it, and that is the only action that Panel Overload can respond to.

Here's another example of an activation that is not a valid response. Intruder Alert says, "At any time, you may... download Intruder Force Field..." Intruder Force Field says, "Rogue Borg invading your ships must be three or more to be effective." So, can I activate Intruder Alert as a response when you play a single Rogue Borg on my ship, to disable that Rogue Borg? No, because Intruder Alert does *not* say any form of, "affects Rogue Borg" -- it does not mention Rogue Borg at all. All it does is download a card that *does* affect the results of Rogue Borg, but that isn't enough to make it a valid response.

So much for when you can activate a hidden agenda. Next time, we'll look at the rest of the text after "Seeds or plays on table," and decide when (after it's activated) you can or must do what the card says.

Jolan tru,

Major Rakal
(Kathy McCracken)

Tal Shiar Agent and Star Trek CCG Intelligence Officer

 

Major Rakal's Romulan Review #118
04/29/01

Aefvadh! Last time we looked at seeding, playing, and activating hidden agendas, including examples of activating as a valid response to some action. Once you activate a hidden agenda, when can you -- or must you -- use the different parts of its text? That's the subject of...

REVEALING THE MYSTERIES OF HIDDEN AGENDAS, Part 2

The text we're now interested in is whatever comes *after* "[Seeds or] plays on table". Remember that that introductory sentence has nothing to do with the rest of the card text, but just lets you know whether it's seedable or not; it *always* goes face down on the table. When you activate a hidden agenda, pretend that part of the text doesn't exist, and that you just played an interrupt (one that stays in play, usually) that has the remaining text on it. (A hidden agenda is activated like playing an interrupt -- it's an "at any time" action.)

The rest of the text falls into three basic categories.

"Do this (now)"

This kind of text always comes right after "Seeds or plays on table." It doesn't actually tell you when to "do this", because it always means "do it now," just like playing an interrupt that says "do this." You must perform the action immediately. If it's not possible to do that (for example, it says, "Target X", and there is no X for you to target, or there is a condition, such as "If X is true, do this," but X isn't true), then you can't activate that card; you must turn it face down again.

It's fairly rare for this to be the only kind of text on a hidden agenda. Usually, once you "do this", it results in one or more of the other kinds of text ("this condition exists" and "you may do something later").

A good example is Impersonate Captive. "Place on your Founder present with a non-Borg personnel you've captured." If you don't have a Founder present with a non-Borg personnel you've captured, activating this card is an illegal action. The rest of the text describes what happens to that Founder after you place the card on it.

A variant that appears on a couple of cards is "does this" (that is, "this card does this"). It's just as mandatory and immediate as "do this." Examples are Assimilate Starship ("Targets an opponent's ship") and Writ of Accountability's first function ("Once per game, downloads an FCA personnel").

Important timing note: Because "Do this (now)" text *must* be done whenever you activate the hidden agenda, and activating a hidden agenda may be done "at any time", it follows that that text may be used (by activating the card) during your opponent's turn, or during your own turn without advancing to executing orders. It's exactly as if you played an interrupt that said, "Place on your Founder..."

"This condition exists"

Next is text that provides an ongoing effect. Once the card is activated, you don't take an action to get the effect; it's always there (until the card is nullified). This can be considered more or less an "automatic modifier." You don't "use" the card, but simply play in accordance with its effect.

The simplest example of this kind of text is Treaty: Romulan/Cardassian. Just like a non-hidden agenda treaty, once it's face up on the table, "Your Romulan and Cardassian affiliations recognize this treaty. They can now mix and cooperate."

Another example is Computer Crash. While it is in play, "No player may play a Q's Tent doorway, download any card or play any card that requires downloading."

Other examples include E-Band Emissions, Fair Play, and Intermix Ratio.

Important timing note: Actually, a "non-timing" note. Since you don't perform an action in order to "use" this kind of text (it's always "on"), there is no issue of "when you can do it."

"You may do something later"

The final category, and the most common, is text that allows you to do something at a later time. It may let you do something "during your turn" or "once each turn" (exactly when you can do it during your turn depends on whether it's executing orders or not); at any time; or when some specific action or condition occurs. It may require you to discard the hidden agenda card when you perform the allowed action (so you only get one action from one copy of that card), or it may stay in play indefinitely, allowing you to perform that action repeatedly.

Fajo's Gallery is one example. "You may draw two cards each time you capture a unique personnel, and one card each time one of your [Fajo] cards or your Mona Lisa enters play." Here, another action triggers the use of the text, and you get to do it each time one of those triggering actions occurs.

Some cards have more than one of these functions, such as Plans of the Tal Shiar. Let's look at each of the functions separately.

"Wherever you have a Tal Shiar personnel in play, your Romulan espionage cards play at any time (for free) and may not be nullified." This is a little bit of "this condition exists" (the fact that your espionage cards can't be nullified) plus some "you may do this later" (you can play espionage cards for free and at any time).

"Also, once each turn, you may discard one of your Romulan espionage cards from hand or table, then draw one card." You can do this only during your own turns ("once EACH turn"), and since it's not playing or downloading a card, and doesn't say "at any time" or "suspends play", it's executing orders. But you can keep on doing it each turn as long as the Plans card is in play -- this function doesn't require you to discard it.

"At any time you may discard this objective from table to download one Romulan espionage card." This you can do on either player's turn, and it isn't executing orders ("at any time"), but you have to discard it to get the function.

Important timing note: Because this type of text is *not* tied to the time of activating the hidden agenda, it's not all automatically allowed "at any time". You must follow the normal timing rules for performing whatever action the card allows. For example, while I may activate Plans of the Tal Shiar (like any other hidden agenda) during my opponent's turn, I cannot discard an espionage card to draw a card during his turn. That function is limited to my own turns by the text "once each turn". Likewise, while I may activate it during my card play phase and still make my normal card play after that, I cannot activate it during the card play phase, immediately discard an espionage card to draw a card, and then play the drawn card as my normal card play. The activation is "at any time", but the discard/draw is not, and it advances me to executing orders.

More examples

Another card that combines several types of hidden agenda text is Q the Referee. "Intermix Ratio, Mirror Image, Oof!, Intruder Alert!, Temporal Vortex, Scorched Hand, and The Juggler have [Ref] icon." This is an ongoing effect.

"Once each turn, you may play one [Ref] card for free OR discard (or place beneath draw deck) one of your [Ref] cards from hand or in play to draw a card." This is a "you may do this later" function, which remains in play indefinitely.

"Also, you may suspend play while you download any other [Ref] card (ignoring Computer Crash), then discard incident." And this is a "later" function that requires discarding the incident.

Finally, all the hidden agenda Borg objectives combine "do this (now)" with "you may do this later." For example, Assimilate Counterpart says, "Target an opponent's unique male personnel. Your Borg may beam to and battle target's crew or Away Team. One of your Borg who engages target in combat may abduct target. If target is occupying an Assimilation Table, you may probe:..." The targeting step is always "do this (now)" -- you must target an appropriate card immediately when you activate the card. Once you do that, you may do the rest of it later on -- beam to the target's crew or Away Team and battle them, and abduct the target if the triggering action (engaging him in combat) occurs. Following that, if you meet the conditions (both those on the card and the standard rule-based conditions for probing for a Borg objective), you may probe at the end of your turn.


Jolan tru,

Major Rakal
(Kathy McCracken)
Tal Shiar Agent and Star Trek CCG Intelligence Officer

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