Council of Warriors
By Evan Lorentz
Since the original release of the Star Trek CCG in 1994, the thing
Klingon players asked for more than anything else was a way to score
points for battle. Klingon Civil War, from Q-Continuum, provided a
limited answer to the demand. Here is rest of the story.
Once in your point area, Council of Warriors lets you score points for
all ships you destroy in battle and all personnel your Klingons kill --
but you have to earn that benefit. First, you must complete a mission you
have not yet attempted or Scanned, and you'll have only two turns in
which to do it. Furthermore, only a select group of missions qualify, and
you cannot play any non-Klingon personnel before you do it.
To give yourself the best possible chance of pulling off this objective,
be sure to include more than one location you can target with it. Expose
Covert Supply (the Klingon homeworld of Qo'noS) is a natural, since
you'll probably want to use The Great Hall in most Klingon battle decks.
Study Pulsar and Bat'leth Tournament also make tempting possibilities, as
both are universal and thus may be used in multiple.
Even though Council of Warriors is not an easy proposition, the benefits
prove well worth the effort. Cowardice is not the way of the warrior.
Combos:
Council of Warriors + Bat'leth Tournament: This universal mission's point
box is low enough to be targeted by Council of Warriors, but you can
easily get more than 25 points out of it with a mission specialist or the
Sword of Kahless.
Council of Warriors + Preparation: You can still get away with this
limited form of "scanning" a dilemma at the mission you intend to target
-- and in some cases, seeing the first dilemma in a combo is all you need
to guess what will come next.
Council of Warriors + Klingon Civil War: If you come up against a Klingon
opponent, you can score two bonuses for destroying just one ship!
|