We Are The Borg
by Evan LorentzFrom the moment this image first appeared in an advertisement for the First Contact expansion, players were eagerly awaiting the arrival of We Are The Borg. Unfortunately, First Contact did not deliver, but Enhanced First Contact does -- and in a big way. The card's first function is a great supplement to existing downloading cards. It downloads Defense drones without the restrictions Awaken has, but does not cost your card draw as Activate Subcommands does.
However, it is We Are The Borg's second function that will excite Borg players everywhere. If you play this card on the table, every turn you get to play a free Borg affiliation card or draw an extra card at the end of your turn. It just became twice as easy to staff a Borg Cube. And don't forget that extra end-of-turn card draw can be converted into a download. You can use the special skills of various drones.... or even that of the Borg Queen herself. Imagine the power, downloading two cards each turn and playing a third. Or playing two cards while drawing one. Or simply using it as a Borg version of The Traveler: Transcendence (complete with an icon which will probe successfully for many of your objectives). There are even more possible combinations, and it's all immune to Kevin Uxbridge!
Resistance is futile.
Combos:
We Are The Borg + Seven of Nine: The ultimate flexibility for manipulating your resources.
We Are The Borg + The Traveler: Transcendence: Now you've got the equivalent of a free Kivas Fajo - Collector every single turn!
We Are The Borg + Mercy Kill: There is a risk to using We Are The Borg... if the game goes on too long it can threaten to exhaust your deck through forced card draws. Mercy Kill will slow you down in time to leave some successful probes in your draw deck.