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ARTICLE:
TORPEDO ATTACK By Tim Ellington,
Decipher Game Designer | The
ship is rocked by the impact of another photon torpedo...
"Damage
report."
"Shields failing,hull integrity down to 40 percent."
"There's a plasma leak in Engineering,captain. Sensors are off line!" An
explosion rips through a control panel,destroying a tactical station and sending
the security officer manning the position sprawling across the bridge.
"Helm,hard
to port. Prepare for another attack run. Ready disruptors!"
"If we
take another hit, she'll fall apart."
"Fire!"
Familiar?
A typical space battle on a Star Trek television show. Now you can experience
the same excitement and variety in the Star Trek Customizable Card Game. The Blaze
of Glory expansion set introduces the Battle Bridge side deck, which gives ship
battle a brand new feel and interjects many of the detailed battle elements you
have come to expect from Star Trek. From photon torpedoes to warp core breaches,
the side deck takes ship battle to a higher level. New battle strategies and damage
outcomes, as well as more player interaction make the Battle Bridge side deck
a wonderful addition to the Star Trek CCG universe. The Battle Bridge side
deck is composed entirely of new "Tactic" cards. There are over 20 different Tactic
cards in Blaze of Glory, and your side deck can contain any number of Tactic cards.
Tactic cards can add bonuses to your attack and/or defense total in battle, as
well as inflicting various damage outcomes to opposing ships and facilities. In
addition, if you're using the Battle Bridge side deck, dilemma-inflicted damage
to an opponent's ships and facilities is also handed out via the Tactic cards.
The new cards are not only versatile, but can be customized into your overall
deck strategy. | For instance,
you have built a deck with the new Klingons Kang,
Koloth and Kor. Kang's bird-of-prey, the I.K.C.
Lukara, has RANGE 7, WEAPONS 7, and SHIELDS 7. You want to attack the
U.S.S. Bozeman (with stats of 5, 8, 7). In the past, you wouldn't attack because
you already know you couldn't hit the Bozeman and you would take damage in the
return fire. But with the new Tactic cards, there is a random element introduced
by the attack and defense bonuses that make battle unpredictable, and much more
realistic. Here's an example. If you are using the Pulse
Disruptor Tactic card, you get an Attack bonus of 1 (added to your attack
total) and a Defense bonus of 2 (added to your defense total). And since you are
using the Pulse Disruptor with a Klingon ship, you get an additional Attack bonus
of 2, bringing your attack total against the Bozeman to 10 and your defense total
to 9. Now you're ready to fight! But you don't know what Tactic card your
opponent may be playing! All Tactic cards have attack and defense bonuses. Some
are heavily weighted toward attacking. Some are geared more for defense. Others
have a balance between both effects. You'll want to build your deck with a variety
of cards to benefit from the bonuses the different cards can provide, as well
as having a variety of damage outcomes. Here's how the Battle Bridge side deck
works, in a nutshell.... |
| You
construct your side deck by choosing which Tactic cards you want to put in it.
You may have multiple copies of the same card, and there is no minimum or maximum
side deck size. During the seed phase, you will seed one Battle Bridge Door on
your side deck. It's now ready for action. When you or your opponent initiates
a battle, and after the targets are selected for both the attack and return fire,
draw two Tactic cards (or more, if allowed by another card). You then select which
of the Tactic cards you want to use for that battle. Discard any others. This
way, you always have a choice of how to execute your battle. The more variety
in your side deck, the more options you will have. Once you and your opponent
have decided which Tactic cards you will play, turn them over, add any attack
and defense bonuses that are relevant, and see who is damaged, just like always.
If one or both players score a hit, they get to place "damage markers" on the
opposing ship as indicated on the Tactic cards played.
Each Tactic card
uses symbols to show how many damage markers it delivers. In the case of the Pulse
Disruptor, this is shown with two red flipping arrows. This means you flip over
two damage markers from the top of your side deck. The damage results from those
two cards (as indicated by white text at the bottom of the card and reductions
to range, weapons,or shields) are the damage you have caused the opponent's ship
this turn. Most damage markers also inflict hull damage to the opposing ship.
When this happens, the hull integrity is reduced by the amount shown on the damage
marker. Each ship starts with 100% hull integrity; if it ever is reduced to zero,
the ship and all personnel and equipment aboard are destroyed.
So let's
assume your Lukara scored a hit on my Bozeman. Since the Pulse Disruptor has two
red flipping arrows, you draw two damage markers from your side deck. Let's say
you drew Photon Torpedo and another Pulse Disruptor. They are placed on the U.S.S.
Bozeman with the following results (discard the Tactic card you played at the
start of the battle): Range is reduced by 3 Weapons
are reduced by 2 Shields are reduced by 2 Hull integrity
is reduced by 65% One SECURITY or Computer Skill personnel on my ship
is killed. One personnel on my ship is killed randomly Note:
the SECURITY or Computer Skill personnel is killed before the random casualty
because you drew the Photon Torpedo damage marker first.
A lot more realistic
than just having my range reduced to 5 and my cloaking device not working, huh?
Of course, if I had been using a Battle Bridge side deck, who knows what might
have happened? In this case, I wasn't, and I didn't even get to damage you. While
the new side deck isn't mandatory (if your opponent has no side deck, you take
damage as described in the existing battle rules), you can see how much more fun
it can be to have ship versus ship battles, or even ship versus facility battles. | A
bit more about the new side deck. You'll notice there was a Photon
Torpedo card in the side deck used by the I.K.C. Lukara. Why? It doesn't
give as much of an Attack bonus as the Pulse Disruptor when used by a Klingon
ship, so why would you put it in the deck?
Two reasons. First, it causes
35% hull damage instead of 30%, and second, it targets SECURITY and Computer Skill
personnel specifically, instead of a random personnel from the entire ship. If
your goal is to simply blow up my ship, you want cards that give as much hull
degradation as possible. And if you've also used dilemmas that require lots of
SECURITY and Computer Skill, then attacking me can make it harder for me to complete
missions even if you don't destroy me. | | The
Tactic cards in Blaze of Glory are designed to give a random assortment of attack
and defense bonuses, as well as a variety of damage outcomes. But deck construction
is important. Cards with the best damage outcomes may only reduce hull integrity
by 15%, so you'll have to hit them more than twice to destroy them. Cards with
the highest attack bonuses may have low defense bonuses, making your own ship
vulnerable. The cards are designed to allow flexibility and thematic design. Some
cards, like the Pulse Disruptor, give extra bonuses to Klingon ships. Others give
bonuses to Romulan ships, or specific classes of ships, as shown on the Photon
Torpedo card.
As mentioned earlier, if you are using the Battle Bridge
side deck, you also use the side deck for damage caused by dilemmas. If I am damaged,
for instance, by Null Space, I would suffer the default damage of two damage markers
from your side deck. Imagine Null Space suddenly reducing my hull integrity by
50% or more, reducing my shields so that my ship is vulnerable to cards like Loss
of Orbital Stability, and taking out my only science personnel with Barclay's
Protomorphosis Disease coming up.
So get ready to battle for control of
your favorite quadrant, and enjoy the exciting new Battle Bridge side deck. Space
just a got a little more dangerous. << back
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