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Major Rakal's Romulan Review #67 Aefvadh! Now that we know all the basics on actions, the "building blocks" of our game, let's look a little closer at one of their finer points... ACTIONS, RESPONSES AND TIMING, PART 2: RESPONSES Last time we saw that optional responses are the second step of any action; that is, after you initiate an action (checking conditions, choosing targets and paying costs), both you and your opponent (opponent first, then alternating) may make appropriate valid responses to the action before it resolves. Responses are actions themselves, but a particular type of action: attempts to modify or cancel another action. To be a valid response, an action must specifically relate to the action just initiated. This almost always means an explicit mention of the first action in the game text. (It also may include a download of a card that specifically nullifies the first action.) For example, if you just initiated a battle, valid responses would include any action (card play or use of game text) that says it is used or played "at start of battle", "just after battle is initiated" or "if your opponent attacks you", or that "prevents a battle" or "cancels a battle". Other actions may be valid responses to sub-actions which are part of the results of battle. In this case you would perform the response just after that sub-action was initiated. Examples would include actions that are used "during battle" or that occur when an adversary is "engaged" or a personnel is selected to die. Valid responses to the initiation of a personnel battle would include:
Valid responses to sub-actions within the battle action would include:
Many of these responses may themselves be responded to; any of the interrupts
may be responded to with Amanda Rogers, and the abduction of a personnel may be
responded to with Mercy Kill.
Although in each case the action might affect the outcome of the battle, none
of these actions directly and specifically refer to or modify battle, engaging
adversaries, personnel deaths or any other part of battle, so they may not be
performed during a personnel battle action. Valid responses:
Not valid responses (do not specifically mention or affect ship movement):
Beaming Valid responses:
Not valid responses:
Encountering a dilemma
Not valid responses:
Initiation of a ship battle Valid responses:
Not valid responses:
CAN I USE THIS AS A RESPONSE TO...? Now let's look at a few specific actions and decide when they can be used as a valid response (and to what) and when they can't. Discarding a Space-Time Portal This action is a valid response to:
Discarding it to return your ship to your hand is not a valid response
to:
In fact, it is not a valid response to any other action! Space-Time Portal does not say that the discard for this purpose may respond to any other action, such as battle or dilemmas. You may perform this action only between other actions, and not between dilemmas (that is, during a mission attempt action), because it is not "playing a doorway card." Playing Rogue Borg Mercenaries This interrupt is a valid response only to your own play of another Rogue Borg Mercenaries card, or to the initiation of a Rogue Borg battle at the start of a turn. In other words, you play a Rogue Borg; if I do not nullify it, you may respond by playing another Rogue Borg, etc. You may also add more Rogue Borg to reinforce an existing group in their battle at the start of a turn. You may play the first Rogue Borg Mercenaries card only between other actions (including between dilemmas). You may not play it as a response to ship movement or beaming. For example, if I declare that I am moving my ship, you may not play a Rogue Borg on it to prevent it from moving; I have already initiated the movement. After the ship reaches its destination, you may play the Rogue Borg on the ship before I initiate another action. Playing Temporal Rift This interrupt is a valid response to...nothing. That's right; you can't escape from a dilemma or a battle by Rifting your ship. Once you encounter the dilemma or I initiate a battle against your ship, it's too late to hide in a Temporal Rift. You may play Temporal Rift only between other actions. Playing Palor Toff - Alien Trader This interrupt is also a valid response to...nothing. While it allows you to retrieve a card from your discard pile, it does not say it may be used during any other action or that it responds to another action. So if your opponent plays Amanda Rogers, and you don't have a Q2 in your hand, you may not respond to Amanda by playing Palor Toff to get one from your discard pile. You may play Palor Toff only between other actions. Activating The Line Must Be Drawn Here Activating this hidden agenda is a valid response to anyone playing Amanda Rogers, Kevin Uxbridge or Q2, because those card plays are all specifically affected (the player will lose points for playing the card). You may not activate it in response to your opponent encountering the Q dilemma (to try to deter him from playing Q2). It does not mention or affect the Q dilemma; you must wait until he plays Q2 to activate it. He may not then take back the Q2, because it was validly initiated and responded to. Note that you may, if you wish, activate this or any other hidden agenda as a separate game action between other actions. (Some hidden agendas may only be activated as separate actions, because they do not respond to anything. Assimilate Planet is an example.) Activating Mirror Image Revealing this hidden agenda is a valid response to the play of Red Alert, Kivas Fajo - Collector, Masaka Transformations or The Traveler: Transcendence, all cards which are explicitly affected by Mirror Image. (In practice, it makes little sense to reveal it as a response to Red Alert or The Traveler, as those cards play on the table and would not affect you immediately anyway. You might as well wait until just before you wish to make use of their texts.) It is not a valid response to your opponent encountering Thought Fire. While it can cause your opponent to be affected by your The Traveler: Transcendence, which would trigger Thought Fire's effects, Mirror Image does not directly modify Thought Fire (it modifies The Traveler). Activating HQ: Defensive Measures This hidden agenda may be revealed as a response to your opponent initiating a mission attempt at one of your missions with more than one affiliation icon on each end; it prevents that mission attempt. It is not a valid response to the attempted completion of the mission immediately following the resolution of the last seed card. Since it prevents the mission attempt from even being initiated (returning you to "step 0" of the action), it must be revealed during the response step of the mission attempt, not during the results step. Although it allows your personnel to initiate battle against their own affiliation, it is not a valid response to initiating battle. Meeting battle affiliation restrictions is a condition for initiating battle, so you must activate the hidden agenda before the initiation itself. BUT IT SAYS I CAN DO IT "AT ANY TIME"! Just because a card says it may be used "at any time" does not mean you may use it as a response. I'll talk about this more in the article on timing, but briefly, "at any time" does not mean literally at any time, in the everyday sense of the phrase. It is gameplay shorthand for "at any time between other actions." "At any time" does not override the basic rule that you can't interrupt one action with another, unless you are making a valid response. What is does mean is that you may perform the action on your opponent's turn, or before your normal card play, for example. Most interrupt cards have an implied "at any time" (unless the card text limits you to a particular time or situation). The prime example of this limitation is Space-Time Portal, which says it may
be discarded "at any time" for one of a variety of functions. As noted above,
this does not mean you may do it during a mission attempt (which is one overall
game action) or during battle. Ironically, a card that explicitly "suspends play" may be played literally at any time. An action that suspends play may be used as a response (for example, Temporal Vortex may be played as a response to the encounter of The Sheliak, making that dilemma "disappear"), but it also may suspend any action, whether related or not, even during the results step of an action. Launch Portal is a card that suspends play. Although it is a doorway (normally playable only on your own turn), because suspending play by definition may happen "at any time," you may play Launch Portal even during your opponent's turn. Its most obvious use is during battle. You might play it as a response to the initiation of the battle (after your opponent targets your ship), but you may also wait and play it during the results of the battle, for example, just before the mothership is destroyed. Using a special download icon also suspends play, by definition. (Other downloads do not suspend play unless they specify that they do.) So, while you may not use Suna's skill to download Reflection Therapy to change a crew member's skill to MEDICAL while facing a dilemma, you may use Alyssa Ogawa's special download icon to download a Medical Kit, adding MEDICAL skill to your OFFICER-classification personnel in the crew. If you encountered Rascals, you could use her special download after the dilemma took effect to download the Medical Kit, giving you a second MEDICAL skill to cure the dilemma. "JUST" ACTIONS AND RESPONSES Some actions may be initiated only "just after" some other action has occurred, before anything else can happen. Usually the action will use the word "just" or "immediately." It may be a response to another action (for example, "just initiated" or "just played"), but in some cases it may be a new action that must immediately follow the result of another action ("just completed," "just after stunning" etc.). A "just" action will always take place before a non-"just" action. This might mean you get to take an action when it would normally be your opponent's turn to initiate an action.
That wraps up Responses. Next time, an in-depth discussion of Timing. Jolan tru, Kathy McCracken |