Heisenberg Compensators
By: Matt Zinno
aka Comm. Decker (matzinno@math.columbia.edu)
Besides its old uses (helping the Telepathic Alien Kidnappers
is my favorite), turning the draw decks over now has a very profound
effect
on probing! There's no more guesswork involved --
you can see your probe card before you probe. If you don't like it, try
to
download
something first, necessitating a reshuffle.
Combos:
Heisenberg Compensators + probing - see your probe card
in advance, try to change it with downloads.
Heisenberg Compensators + Telepathic Alien Kidnappers -
know what card types are going into your opponent's hand
so you can remove them.
Heisenberg Compensators + Telepathic Alien Kidnappers + Static Warp
Bubble -
The Static Warp Bubble, if not nullified, eventually
gets your opponent down to one use-it-or-lose-it card
which he draws at the end of each turn and must play by the end of his
next
turn,
or it will be discarded. But with Heisenberg Compensators,
you know what the card is, and with Telepathic Alien Kidnappers
you can get rid of it at the end of YOUR turn, before his card play.
All he can play are interrupts, during your turn!
TM & © 1998 Decipher Inc. All Rights Reserved.