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I don't think that enough people realize something here...txt ... Solkar of Vulcan ... [7/19/99 17:38]
There are so many ways to defeat this deck. It doesn't take just one type of strategy to kill it quickly. The only thing you have to understand is that it gets out with great speed. After that, if you can slow him down, you'll have a better chance to win. Computer Crash, Hide and Seek, Scorched Hand, a battle deck, Mission Debriefing, any number of other things will slow it down. You also have to understand that this guy only seeded 6 dilemmas under his opponent's missions. This is a huge weakness to be exploited and almost no one figured that out. The deck I have in design right now will really mess with a deck like that--and for good reason. Though the ability to do so is just a fringe benefit--the deck has other purposes. It's a tough deck, but it can be beaten.

This may be a mildly cheesy strategy, but to what end should Decipher govern deck construction? To what end should they make cards which will defeat various strategies? Will we soon see the straight mission decks go by the board because too many people whine that they're too tough to design because dilemmas have gotten too difficult to pass? I was also in attendance at Origins and know one of the people that played against this deck--he's still not happy about his only loss of the day. But you have to expect unusual things [call it 'cheese' if you will] like this at qualifiers--how many really tough and creative strategies are out there that have yet to be discovered? Should Decipher restrict those too? I think that Decipher should give careful consideration to this matter before making any kind of ruling, if they care to rule on this at all.

Peace and long life....

--Solkar of Vulcan

PS: In case you're wondering, no. I was not the one to bring the Plans deck to Origins.

>I was AT Origins and there was this buzz about a deck that used about 15 plans of the Obsidian Order and Tal Shiar to draw itself out in just a matter of turns.
>
>It appeared again in a post about Wizard World this weekend.
>
>Does anyone know how it works? I keep looking at the cards and can't quite figure it out. My best bet is to discard a plans to download an espionage card--then discard the espionage card (via a second plans) to draw a card.
>
>Since cards are NOT cumulative, this could result in two additional card draws per turn (assuming one of the Obsidian Order and one of the Tal Shiar). But I don't exactly see the card advantage in using up a LOT of seed cards to pull this off...
>
>What did the deck do next? How did IT score points?? How did it stop its opponent from solving what have to clearly weakend dilemma combos...
>
>Keevan

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