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DECIPHER.com > star trek ccg > deck designs


It's a Volatile Galaxy
expert level design
07/99 - Brad DeFruiter

"He's a danger to himself and to others."
Evan Lorentz


What It's About:
Here's a Patrol Neutral Zone design with a twist. It uses Isabella, instead of Temporal Rifts, to clear opposing ships from the Neutral Zone. He played it brilliantly to place second at the Wizard World Invitational, a Star Trek CCG qualifying event for World Championships '99.

SEED DECK

DOORWAYS
Q's Tent
Q-Flash
Space-Time Portal x 2

MISSIONS
Patrol Neutral Zone x 6

DILEMMAS
Lack of Preparation
Dal'Rok
Maglock

Lack of Preparation
Dal'Rok
Maglock

Dal'Rok
Dead End

Lack of Preparation
Alien Parasites
Berserk Changeling

Hide And Seek
Interphasic Plasma Creatures
Chula: The Dice

Hide And Seek
Dal'Rok
Berserk Changeling

OTHER SEEDS
Beware of Q
Mirror Image
Computer Crash x 2
HQ: Defensive Measures
Romulan Outpost
Neutral Outpost
Spacedoor
Assign Mission Specialist

CONTINUUM
Hide And Seek x 4
Penalty Box x 4
Mandarin Bailiff x 3
Fightin' Words x 2
Rhetorical Question x 2
Door-Net
Risky Business
Scottish Setter


DRAW DECK

DOORWAYS
Alternate Universe Doorway
Q's Tent x 7

EVENTS
Anti-Time Anomaly x 6
Masaka Transformations x 2

INTERRUPT
Wormhole x 2
Isabella x 3
Palor Toff-Alien Trader x 7

PERSONNEL
Alidar Jarok
Commander Tomalak
Sirol
Tebok
Tomalak
Toreth
Tallus
Takket
Soong Type Android x4

SHIPS
Science Vessel x 3

Q's TENT
Res-Q
The Devil
Yellow Alert
Scorched Hand
Revolving Door
Intruder Force Field
Q-Flash
Warp Core Breach
Temporal Rift
Destroy Radioactive Garbage Scow
Madred
Dathon
Selveth

How It Works:
Redshirt with Romulans and use the Stooges, Larry, Moe, Curly and Shemp (Soong Type Androids x 4) and Q's Tent personnel to get around wall dilemmas. Use Anti-Time Anomalies to keep opponent's personnel down and off of ships that can be Isabella'ed if in the Neutral Zone.


   

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