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The Task Force
Bill Bewlay
(Mongoose3b@aol.com)
January 1999

With the introduction of The Dominion expansion, most players would figure that those bad boys from the gamma quadrant are the way to go. Although most of the cards in the set are geared towards the Dominion, lo and behold, the Federation and Klingons also greatly benifited from the set. Oh, and if the Borg pop up, this deck can take care of them, too.

SEED DECK (30 cards + 6 missions)

Missions (6)
Expose Covert Supply
Brute Force
Espionage Mission
Repair Mission
Military Exercises
Botanical Research

Objectives, Facilities and other seeded stuff: (9)
Open Diplomatic Relations
Treaty: Federation/Klingon
Space-Time Portal
Beware of Q
Empok Nor
The Great Hall
Office of the President
Q's Tent
Saltah'na Clock

Sites: (6)
Commander's Office
Ops
Infirmary
Security Office
Ore Processing Unit
Docking Pylons

Dilemmas: (21)
Vendetta
Dal'rok x2
Beserk Changeling
Founder Secret
Primitive Culture
The Sheliak
Q
Rhetorical Question
Hippocratic Oath x2
DNA Clues
Aphasia Device
Unscientific Method
Fightin' Words
Barclay's Protomorphosis Disease
The Three Vipers
"Pup"
Abandon Ship!
Chula: The Chandra
Alien Parasites

DRAW DECK (55)

Personnel: (29)
Lightner
Michael Eddington
Geordi La Forge (FC)
Jean-Luc Picard (FC)
Deanna Troi (FC)
Beverly Crusher (FC)
William T. Riker (FC)
Julian Bashir
Benjamin Sisko
Keogh
Beverly Picard
Reginald Barclay (FC)
Jadzia Dax
Admiral Leyton
Admiral Hayes
Data (Premiere)
Admiral Riker



 

DRAW DECK CONT'D

Personnel (cont'd)
Kahlest
Kitrik
T'Kar
Grilka
Worf Son of Mogh
Quark Son of Keldar
Kargan
Gowron
Kurn
Martok
Governor Worf
10 and 01

Ships: (7)
I.K.C. Rotarran
I.K.C. Bortas
I.K.C. Hegh'Ta
I.K.C. Pagh
U.S.S. Defiant
U.S.S. Odyssey
U.S.S. Pasteur

Objectives: (3)
HQ: Secure Homeworld x2
Engage Cloaking Device

Equipment: (4)
Starfleet Type III Phaser Rifle
Science Padd
Tricorder
Science Kit

Events: (6)
Memory Wipe
Klingon Civil War
The Traveller: Transcendence
HQ: War Room x2
Wartime Conditions

Interrupts: (6)
Oof!
Incoming Message: Attack Authorization x2
Kevin Uxbridge
The Devil
Going to the Top


Q'S TENT SIDE DECK (13)

Tactical Console
Starfleet Type III Phaser Rifle
Baseball
E.M.H. Program
Anti-Matter Spread
Plexing
U.S.S. Enterprise-E
Defiant Dedication Plaque
Bynars Weapon Enhancement
Crew Reassignment
Captain's Log
Ocular Implants
Science Lab


How This Deck Works:

Worf once said: "In war, there is no greater honor than victory."

The same holds true here. The absolute, without a doubt first thing that must be done with this deck is to gain control of Empok Nor as rapidly as possible. Without it, kiss your victory goodbye.

With the two headquarters, one can play three or four cards in a turn (and who says you need Red Alert?), but with Empok Nor in the mix, all the sites and equipment cards are yours from the get-go. Downloading the Captain's order cards to make an insanely powerful fleet with enough firepower to send the vaunted founders running to their big puddle.

With Empok Nor around, and the amount of ships and commanders, every game will be different with what ship will be your "flagship." With the Admiral Leyton and Riker cards, using the Clock as a dilemma, combined with the Attack Authorization, along with Wartime conditions, the Federation part of this deck can get into the fray.

Throw 'em down and prepare to engage!!




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