High Council From Sean Smallman : seans@decipher.com May 1997 This deck is built for speed. With only 12 personnel, it relies on stopping the opponent until it can win in one or two turns. Prepared for anything, this deck virtually ignores most dilemmas and proceeds to victory with its high-range ships.
The deck practices the old modem, "Do unto others, then split!" Using Temporal Rifts to slow down the opponent, and a high dosage of potent dilemmas, this deck will keep your opponent from getting very far in points. Meanwhile, with such a small play deck and a couple of Kivas Fajos, the Klingon commandos can be formed quickly. The personnel are fine-tuned to provide a multiple of all needed skills and classifications for the missions and to overcome most deadly dilemmas from the opponent. The missions are all planet, causing a number of the opponent's dilemmas to be worthless. They all have skill requirements that are easy to come up with for Klingons, and most of the personnel can participate in solving a majority of those. |