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Ferengi Solver
by Mark Bloom First of all, I'd like to start off with a word of apology to Daniel Bell, known online as Kavok. The deck I wrote up for last month's issue (Cardassian Armada) was based on a deck he cleaned house with at a tournament in Clive, Iowa (suburban Des Moines). The deck published was his main theme (RRD/Captain's Log with Colony for the win) superimposed over my existing Klingon armada (RRD/Captain's Log with Colony for the win). The decks ended up similar, mainly adjusted to each of our playing styles. The biggest difference between our decks (and this was added to mine) was his use of Wormhole/Bajoran Wormhole in a great combo that I hadn't seen before. Now on to this month's deck... The deck that got smacked at the aforementioned tourney :). This deck has lost only one game, winning 3 of 4 at the tourney as well as a few online games.
My favorite thing to do is hide behind missions that look like something else. I was accused of playing either Dominion or Borg during the mission phase of nearly every game I've played this deck in. ;)
Fill with dilemmas, doorways, and other seeds... I used an entirely downloadable Q's Tent, and a dilemma set based on Hippocratic Oath and Scientific Method. If you don't have 6 Hippocratic Oaths, replace Aid Fugitives with Tulaberry Wine Negotiations.
I consider there to be 2 optimum deck sizes... 28 cards (30 - 2 AMS) and 50 cards. Very seldom do I play more than 50, and very seldom do I play with anything between 30 and 50. Also keep in mind the advice that is so often given about any (non-Borg) affiliation with lots of "extras," "Remember, you win by getting 100 points, not by playing cool cards!" That said, I forwent the rules (other than the seeded 1st rule) and other "cool" cards, in order to put lots of Ferengi out quickly, to do missions.
The deck plays relatively fast, and centers around early card advantage to get through the deck. Some pointers for the early game: (1) Send the "Paradox" (Farek and Borts) to Terok Nor on the D'Kora Transport. Have them sit at the Promenade Shops. (2) Get Morn early through the Cargo Bay, have him sit at Quark's. (3) Get Brunt early through Writ, have him sit at a Guest Quarters. With this setup (which can be accomplished, and more, on turn one) you have the potential to draw three cards a turn (and look at a fourth!). Once you get a start, search out those Ferengi Conferences... there are a large number of CIVILIANS in the deck who would just love to meet Grand Nagus Zek. Use the B'rels with Engage Cloak to avoid enemy fire (its worked against 2/3s of the armadas this deck has faced :) ) Go after a mission where you've seeded Establish Trade Route, to get the new Trading Post, as well as a couple of Latinum. Now you can use that Latinum to bribe your way into other missions, or buy new equipment, like that flashy EP607 Killer Drone :) If you are attacked, you'd be surprised how long you can hold out by paloring Trading Posts, and using Bribery to build them at any of your missions :) Suggested modifications - some or all of these have been implemented at one time or another...
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