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Victory or Bust by Andrew Wiley
Seed Cards
Neutral Outpost
Assign Mission Specialists

Dilemmas

Q
Cosmic String-Fragment x2
Null Space x2
Unscientific Method
Menthar Booby Trap
Hippocratic Oath
Hologram Ruse
Cytherians
Shaka, When the Walls Fell
Dead End
Ancient Computer
Rebel Encounter
Lack of Preparation
Edo Probe
Iconian Computer Weapon
Blended
Primitive Culture
Barclay’s Protomorphosis Dease x2
Cardassian Trap
Zaldan
Maglock x2
Shot in the Back x2

Deck

Event

3 Kivas Fajo-Collector
Regenerate
Masaka Transformations
2 The Traveler: Transcendence
Red Alert!
Wall of Ships

Interrupts

2 Transwarp Conduit
3 Parallax Arguers
4 Temporal Rift
2 Distortion of Space/Time Continuum
Remodulation
2 Q2
4 Palor Toff
2 Amanda Rogers
Kevin Uxbridge

Personnel

Darian Wallace
Reginald Barclay
Benjamin Maxwell
Jean-Luc Picard
Mendon
Worf
Calloway
Leah Brahms

Objectives

2 Assign Mission Specialist

Surprise!
Score the points necessary to win the game in one turn.

Doorway Phase- No Doorways.

Mission Phase-When seeding Missions, you put Repair Mission as close to the end of the spaceline as you can get it. The rest of the Missions go where ever you feel like putting them.

Dilemma Phase- Start out by seeding your first 20 dilemmas. Then pick out one of your missions in the approximate center of the spaceline, and place a 4 card dilemma combo: Null Space, Cosmic String Fragment, Barclay’s Protomorphosis Disease, and Cytherians. Now under your Repair Mission seed Null Space, Cosmic String Fragment, Barclay’s Protomorphosis Disease, and Q. Note that if these two Dilemma combos aren’t the last cards seeded under the missions; you’re screwed. However, you shouldn’t worry about this because you have 28 dilemma’s to seed, so your opponent will stop seeding dilemmas before you.

Facility Phase- Seed your Outpost wherever you seeded the Null Space, Cosmic String Fragment, Barclay’s Protomorphosis Disease, and Cytherians combo. Next seed your Assign Mission Specialist and download Reginald Barclay and Leah Brahms because they have all the skills necessary to complete Repair Mission.

Objective- There are only 6 personnel that you need to win the game: Darian Wallace, Mendon, Calloway, Benjamin Maxwell, Jean-Luc Picard, and Worf. Remember, the 4 mission specialist can be downloaded in order to get them out sooner. However, I have found that even with the smallest deck possible it still takes a while to get your personnel into play, so you will have to stall you opponent with Temporal Rifts and Palor Toffs. By the time you have all eight of your personnel out and the U.S.S. Enterprise-E you should have a Transwarp Conduit and a Distortion of space/Time Continuum in your hand. Now you are all set. Place all eight personnel on your ship, undock, attempt the mission, breeze through 3 dilemmas scoring 20 points, play a Transwarp Conduit, move to the end of the spaceline scoring 15 points, if necessary play your Distortion of Space/Time Continuum, move to Repair Mission, attempt mission, score 20 point from first three dilemmas, encounter Q, destroy all other dilemmas at this location, complete mission score 35 points plus 10 points from Assign Mission Specialist, and win the game.

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