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Ores From Nors
Adam Chmelka (ajc4627@ksu.edu)
September 1998
Introduction:
Here's an all-DS9 Cardassian deck based around Nors and the Process Ore
objective
SEED DECK
Missions (6)
Orb Negotiations
Search for Survivors
Eliminate Virus
Acquire Illicit Explosives
Characterize Neutrino Emissions
Verify Evidence
Sites (6)
Ops
Security Office
Guest Quarters
Science Lab
Ore Processing Unit
Docking Ports
Artifacts (3)
Alien Gambling Device
Orb of Prophecy and Change
Orb Fragment
Facilities (3)
Terok Nor
Central Command
Nor
Other Seed (3)
Treaty: Cardassian / Romulan
Beware of Q
HQ: Secure Homeworld
Dilemmas (21)
Framed for Murder
Duonetic Field Generator
Garak Has Some Issues
Odo's "Cousin"
Common Thief
Angry Mob
Flaxian Assassin
Seismic Quake
Hippocratic Oath
Aphasia Device
Vole Infestation
"Subspace Seaweed"
Garak Has Some Issues
The Three Vipers
Altonian Brain Teaser
Lethean Telepathic Attack
Trauma
Assassin's Blade
Rhetorical Question
Fightin' Words
"Subspace Seaweed"
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DRAW DECK (57)
Personnel (29)
Dukat
Danar
Korinas
Toran
Sorus
Selveth
Sakonna
Amaros x2
Derell x2
Altovar
Entek
Perak x2
Borad
Gilora Rejal
Ulani Belor x2
Makbar
Enabran Tain
Turrel
Vakis
Ruwon
Sharat
Elim Garak
Hogue
Retaya
Martus Mazur
Ships (6)
Aldara
Prakesh
Galor
Xepolite Freighter
Flaxian Scout Vessel x2
Sites (9)
Ops
Security Office
Garak's Tailor Shop
Infirmary x2
Science Lab
Guest Quarters
Docking Ports
Ore Processing Unit
Facilities (1)
Nor
Equipment (3)
Cardassian Disruptor
Cardassian Disruptor Rifle
Engineering Tricorder
Objectives (3)
Process Ore x3
Events (3)
Automated Security System
Defiant Dedication Plaque
HQ: War Room
Interrupts (2)
Reclamation
Oof!
Other Draw (1)
Dal'Rok
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Just a couple of things to keep in mind. The Nor in the seed deck is only
a backup in case your opponent beats you to the punch with Deep Space Nine.
When laying your sites, make sure that the Ore Processing Unit is at the
far end (past the docking sites) so you can move freely while the Automated
Security System is in effect. The deck is a bit big, at 57 cards, but with
the Process Ores, Guest Quarters, and Orb of Prophecy and Change, you'll
barely notice it. You'll be able to quickly churn through your deck and
find exactly what you need to score points and win. Dilemma strategy is
fairly basic-- I've organized them into combos. The two combos with Garak
Has Some Issues are my favorites, though. Both will usually result in your
opponent's crew / away team being trapped as one of their number hunts the
others down one by one. What fun! To double your pleasure, you could send
the Dal'Rok to keep them company! (insert maniacal laugh) Watch out with
this though, since!
the Dal'Rok could eliminate the psychopath if you're not careful. This
deck could benefit greatly from cards in earlier expansions, but for the
DS9 only environment, it should serve you well. Good luck!
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