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Ores From Nors
Adam Chmelka (ajc4627@ksu.edu)
September 1998

Introduction:
Here's an all-DS9 Cardassian deck based around Nors and the Process Ore objective

SEED DECK

Missions (6)
Orb Negotiations
Search for Survivors
Eliminate Virus
Acquire Illicit Explosives
Characterize Neutrino Emissions
Verify Evidence

Sites (6)
Ops
Security Office
Guest Quarters
Science Lab
Ore Processing Unit
Docking Ports

Artifacts (3)
Alien Gambling Device
Orb of Prophecy and Change
Orb Fragment

Facilities (3)
Terok Nor
Central Command
Nor

Other Seed (3)
Treaty: Cardassian / Romulan
Beware of Q
HQ: Secure Homeworld

Dilemmas (21)
Framed for Murder
Duonetic Field Generator
Garak Has Some Issues

Odo's "Cousin"
Common Thief
Angry Mob
Flaxian Assassin
Seismic Quake

Hippocratic Oath
Aphasia Device
Vole Infestation

"Subspace Seaweed"
Garak Has Some Issues
The Three Vipers

Altonian Brain Teaser
Lethean Telepathic Attack
Trauma
Assassin's Blade

Rhetorical Question
Fightin' Words
"Subspace Seaweed"

 

DRAW DECK (57)

Personnel (29)
Dukat
Danar
Korinas
Toran
Sorus
Selveth
Sakonna
Amaros x2
Derell x2
Altovar
Entek
Perak x2
Borad
Gilora Rejal
Ulani Belor x2
Makbar
Enabran Tain
Turrel
Vakis
Ruwon
Sharat
Elim Garak
Hogue
Retaya
Martus Mazur

Ships (6)
Aldara
Prakesh
Galor
Xepolite Freighter
Flaxian Scout Vessel x2

Sites (9)
Ops
Security Office
Garak's Tailor Shop
Infirmary x2
Science Lab
Guest Quarters
Docking Ports
Ore Processing Unit

Facilities (1)
Nor

Equipment (3)
Cardassian Disruptor
Cardassian Disruptor Rifle
Engineering Tricorder

Objectives (3)
Process Ore x3

Events (3)
Automated Security System
Defiant Dedication Plaque
HQ: War Room

Interrupts (2)
Reclamation
Oof!

Other Draw (1)
Dal'Rok

Just a couple of things to keep in mind. The Nor in the seed deck is only a backup in case your opponent beats you to the punch with Deep Space Nine. When laying your sites, make sure that the Ore Processing Unit is at the far end (past the docking sites) so you can move freely while the Automated Security System is in effect. The deck is a bit big, at 57 cards, but with the Process Ores, Guest Quarters, and Orb of Prophecy and Change, you'll barely notice it. You'll be able to quickly churn through your deck and find exactly what you need to score points and win. Dilemma strategy is fairly basic-- I've organized them into combos. The two combos with Garak Has Some Issues are my favorites, though. Both will usually result in your opponent's crew / away team being trapped as one of their number hunts the others down one by one. What fun! To double your pleasure, you could send the Dal'Rok to keep them company! (insert maniacal laugh) Watch out with this though, since!

the Dal'Rok could eliminate the psychopath if you're not careful. This deck could benefit greatly from cards in earlier expansions, but for the DS9 only environment, it should serve you well. Good luck!




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