[main navigation][star trek main navigation][Image] [side navigation] [side navigation] Basic Training Deck From Jason Winter : Q@decipher.com August 1996 Chances are, you don't have the entire bridge crew. If you do, you're bound to get tired of them after a while. Or, maybe you've just spent a long day at the office and you want to throw diplomacy to the wind and just blow stuff up. You need Klingons. The deck outlined here contains mostly common cards, with two rares and a few uncommons. With a Warp Pack and a few Alternate Universe boosters, you shouldn't have much trouble throwing it together. Missions(6) Personnel(18) Excavation Baran Fever Emergency Batrell x2 Investigate Anomaly B'Etor Relief Mission Bok Sensitive Search Divok x3 Test Mission Gorath x2 J'Ddan Dilemmas(12) Klag x2 Kromm Conundrum Kargan Female's Love Interest Morag Hunter Gangs Vekor x2 Impassable Door Interphasic Plasma Ships(6) Creatures x2 Male's Love Interest Combat Vessel Malfunctioning Door Husnock Ship Menthar Booby Trap I.K.C. K'Vort x2 Microbiotic Colony I.K.C. K'Ratak Tarellian Plague Ship I.K.C. Vor'Cha Worshiper Equipment(2) Interrupts(7) Engineering Kit Anti-Matter Spread Klingon Disruptor Auto-Destruct Sequence Distortion of Space/Time Events(7) Continuum Kevin Uxbridge x2 Atmospheric Ionization [Image] [ImagPalor Toff - Alien Trader Bynars: Weapon [Image] Particle Fountain Enhancement Espionage: Klingon on Other Seed Cards(2) Federation Neural Servo Device Alternate Universe Door Nutational Shields Klingon Outpost Static Warp Bubble Tetryon Field The main strategy of this deck is to attack, attack, attack! Load your ships up with Officers, so you'll be able to attack and wait for your opponent to make his move. Mission accomplishment is secondary with this deck. Cripple your opponent first, and then worry about the missions. If you try to do missions first, you risk losing personnel and ships to dilemmas. Bynars - Weapon Enhancement: One of the two rares, this raises the weapons of all your ships by two. How useful can you get? Nutational Shields does the same to your shields. Auto-Destruct Sequence: The best way for a true warrior to die. Distortion of Space/Time Continuum: This will allow you to make another move or attack with a ship, so you can damage and then destroy him in one turn. Husnock Ship: With Weapons of 9 and Shields of 12, this baby can really dish out the pain and walk away without a scratch. K'Vorts & K'Ratak: Each of these ships only require one person to staff them. Stick a single Officer on each, and you've got a deadly armada. Excavation: Espionage allows you to do this Fed/Rom mission. If nothing else, it'll confuse the heck out of your opponents. Dilemmas: Conundrum makes him attack you; the Love Interests strand his characters, leaving them vulnerable to attack; Impassable Door, Malfunctioning Door, Menthar Booby Trap, Worshiper slow him down, allowing you to move in to attack; Interphasic Plasma Creatures lower his personnel's Strengths; and Hunter Gangs, Microbiotic Colony, and Tarellian Plague Ship can decimate his ships and Away Teams. [back to the top][Decipher Inc.][go to the lobby] [Decipher Copyrights] text map