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Re: ... The Ninja Scot ... 07.15-16:41
1 Ferengi infestation
>
>Takes 7 people to pass, isn't that difficult.

Yes but it needs 7 people : no other dilemma can mass so many people and you know, with that many you can do what you want ;)

Same can be said for Founder Secret, but this is also an argument for a build-up/killer combination which in space doesn't work, thanks to MiS/SSM. And no, there's other dilemmas which can mass more people, see Founder Secret.

>>2 Odo's cousin , Aggressive behaviour
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>Odo's Cousin is fodder to Bajorans, Vidiians, Feds and anyone using The >Albino and with Bricklayer, getting a Geology personnel has never been >easier. Dr. McCoy with a Officer can pass alone.

Heheh if there is a WALL real dilemma that no one can pass so where is the fun?;) All dilemma can be discarded but in more time than other or if you choose right , never ;) Depends on the opponent you face and his cards, i never see a Dr. Mccoy for example and odo's cousin blocks more than you think ;)

Vidiians pass Odo's Cousin on turn 1, thanks to QIR Sulan for free via Sodality and Organ Thief one of their expendable AMS personnel for Motura/Dereth or they can simply Bricklayer someone.

For the Bajorans, they have Mora Pol and whomever they get with Geology and Mora is downloadable via ASP (Geology, various means)

Feds: McCoy passes it by himself with Bricklayer, in the DQ that role is up to the Doctor and anyone with Geology, thanks to his Mobile Emitter and that's excluding all of the OS personnel via their equipment.

For other affiliations, it all depends on who they download but the more people they get out on turn 1, the more likely they are to pass that dilemma, these are just a few affiliations which do it faster than others.

>Aggressive Behavior: Melts to Chakotay. Anyone with Anthropology in a >space mission attempt will most likely have Leadership, if not a second >Anthropology. And it's not that hard to have 35 in any attribute.

not everyone has chakotay or an anthropology in his deck;)

Chakotay, I understand because not everyone plays DQ. But no Anthropology is just asking for it. It's a popular dilemma wall in space and it's the only way to pass said dilemma is to have at least one Anthropology. If you do not stock it, then that's your own fault.

I am listing wall dilemmas not combos, so if you put an "opponent choise" killer you can stall your opponent and this dilemma kill also

Same thing can be said for any wall dilemmas, just that some are more potently deadly than others.

>Dangerous Liasons is easy. Ty Kajada via ASP, done.

sure, if you know that i am playing this dilemma you can fill your deck with as many ty as you want ;)) Be realistic, how many play ty with asp??

She's ASPable to any quadrant, she's female, she can pass Maglock, she won't lose her skills via Fighting Words and can help overcome Friendly Fire/End Transmission decks which the Vidiians are especially vulnerable. She's great in a Vidiian deck. The fact that she helps the Vidiians get an Officer out on turn 1 to help Senior Staff Meeting space dilemmas is an added bonus.

Repeat: all dilemma can be passed , i am trying to listing the ones that can be a little more difficult than others without know what dilemmas you face ;)

Two Science and two Security is not that difficult to have out on turn 1, any affiliation in the game can do that, with AMS, ASP, DH, QIR and TMW.

>Since people are playing more DQ-based decks, less chance of the Dominion making their presense known and therefore, less Changelings.

Same i can say for dr mccoy: i never see one in my area also with now the dq

He can report via the Array-dropping with crew ship or via TMW to any ship in the DQ, there's no reason why he couldn't be in the DQ if you wanted him there and it doesn't require anything extra that people usually use.

> The only ones that come to mind are the Kazon who can download any >Engineering-related equipment and Samantha Wildman who can download any >Science-related equipment

be realistic: you don't need to dwl a tricorder, just have it in deck and you can pass.

And this is realistic: If you plan on relying on being able to draw one instance of one particular card to pass a dilemma, you'll be sorely disappointed if you're unable to grab one. At least this way, you wouldn't need to rely on grabbing that card, which will take your card play to report anyway, but rather can download it whenever you need it via personnel who are more helpful to actually solving dilemmas and missions than a mere piece of equipment can be. Plus, there's something to be said for passing a dilemma simply with a special download. 1 turn can mean the difference between winning and losing a game.

but if founder secrect needs only a tricorder or cunning>40 is better, but you can pass it with str>70 : with so many hand weapon like you say you need less people that ferengi infestation!

With the Vidiians, even with Lower Decks and a Harvester (both of which can be s/d), you're looking at a minimum of 9 people on average because their average strength is 4.85 and that's assuming that you're using only universal Vidiians. Sure, you can add the Rock, but then you're at 8 people that are needed, not everyone has the Rock and you're still using more people to solve it over Infestation.

Kazon need the same number of people to pass Founder Secret as they'd need to pass Infestation, provided that they have their Disruptor Rifle or have the Rock's assistance.

Feds and other Non-Aligned, without anyone to download weapons of any kind, you're looking at 9, assuming that you have the Rock's help.

Besides, as you stated for Ferengi Infestation: "no other dilemma can mass so many people and you know, with that many you can do what you want ;)"

Bottom line: Against DQ decks, Founder Secret is more difficult to pass because it's harder to come up with 71 in Strength than 50 in Cunning.

Thanx anyway for you opinion, now i am really interestend in your top 5 wall dilemma if you want to share them to us;) Thanx again!

As far as my favorite walls, it depends on the purpose of the deck. If I just want to stop you and rely on Mission Debriefing, dilemmas like Ferengi Bug, Lethan Telepathic Attack, FLI/Scow combo will work just fine. Other dilemmas that I find work more often than not is Maglock (hard to get three Officers with Strength > 5 on most first turn decks), Executive Authorization (which is a nice dilemma if you can pick off who you need to take down to pass said dilemma) but in reality, it all depends on what you're doing with the deck to say what makes a good wall and what doesn't.

Michael


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