Rule –
See keywords.
ships –
Each Second Edition ships with staffing requirements has a Tractor Beam.
They do not have a Holodeck (though you may play Holodeck Door on such
a ship to add one). See persona.
skills –
Each new skill used in the Second Edition corresponds to a specific First
Edition skill.
Astrometrics – This skill is treated as Astrophysics OR Stellar Cartography.
You choose one of those two skills each time you encounter a dilemma
referring to Astrometrics or use a non-dilemma card providing (or requiring)
Astrometrics. You do not have to choose in advance whether an
Astrometrics personnel has Astrophysics or Stellar Cartography, and you
may choose differently each time you use the skill. If a personnel has 2 or
more Astrometrics (or a dilemma requires 2 or more Astrometrics), each
level of Astrometrics can be assigned differently as either of the two First
Edition skills.
Intelligence – This skill is treated as Klingon Intelligence when used on a
Klingon-affiliation personnel, Obsidian Order when used on a Cardassian-
affiliation personnel, Section 31 when used on a Federation-affiliation
personnel or a Starfleet-affiliation personnel, Tal Shiar when used on a
Romulan-affiliation personnel and FCA when used on a Ferengi-affiliation
personnel. A card’s printed affiliation is used to make this determination; for
example, the skill is not changed or lost if a personnel becomes Non-
Aligned. If the printed affiliation of the card has no counterpart for
Intelligence in First Edition, the Intelligence Skill is treated simply as
Intelligence. Klingon Intelligence, Obsidian Order, Section 31, Tal Shiar and
FCA may be used to meet Intelligence requirements on Second Edition
missions and dilemmas.
Programming – This skill is treated as Computer Skill.
Telepathy – This skill is treated as Empathy.
Transporters – This skill is treated as Transporter Skill.
When you add or change a skill using a First Edition card (such as
Reflection Therapy or Frame of Mine), you cannot select one of these
Second Edition skills to add or change to.
Spock (Trainee Instructor) –
Add Mr. Spock to this personnel’s lore.
Starfleet affiliation cards –
All Starfleet affiliation cards (except those with a Future icon) are treated as
if they had a
icon.
take command –
When a player takes command of an opponent’s personnel by using a
Second Edition card, they now control that personnel as if they had reported
it. This does not eliminate affiliation-mixing restrictions. When a Borg player
takes command of personnel, those personnel are assimilated as drones.
Telepathy –
See skills.
T’Pol (Austere Commander) [0 AP 2] – Erratum:
This card has the First Edition Compatibility indicator.
T’Pol (Dutiful Commander) [13 U 113] – Erratum:
This personnel’s Integrity is 3.
Tractor Beam –
See ships.
Transporters –
See skills.
uniqueness –
Non-unique personnel and ships are universal, and treated as though they
had the universal symbol (❖) at the beginning of their card title.
Unique personnel, ships, and missions as much, though the dots (•) at the
beginning of their titles are ignored.
If an event card is marked unique (•), treat it as though it had the word
“(Unique.)” at the end of its game text.
U.S.S. Enterprise (Earth’s Savior) –
Add Starship Enterprise to this ship’s lore. This ship is not the same
persona as the First Edition U.S.S. Enterprise.
U.S.S. Enterprise-D (Battleship) –
Add U.S.S. Enterprise to this ship’s lore.
U.S.S. Enterprise-J [0 VP 85] – Erratum:
This card has the First Edition Compatibility indicator.
Voyager Icon –
All ships and personnel with the Voyager Icon are treated as if they had a
icon.
Warrior’s Resolve –
See cost.
when –
As in Second Edition rules, you may use text beginning with this world only
once each time the described trigger occurs.