RULINGS
= change in gameplay since previous Current Rulings
§ = revision since previous Current Rulings, no change
in gameplay
- § Defend Homeworld
- The “compatible ships, leaders, [and] SECURITY personnel”
that you may download with this objective when your card is attacked at
a homeworld must be compatible with the card that was attacked
(and with each other, if they are mixing).
dual-personnel cards
- The "group limit" concept has been eliminated and your opponent no longer
may force a re-selection if a selection includes a dual-personnel card.
For a complete explanation of the use of dual-personnel cards, with examples,
see this entry in Glossary 1.8.
Edo Probe
- The ruling on replacing this dilemma under the mission has been reversed
in Glossary 1.8. Because this dilemma has no conditions, the Away Team
or crew is not "stopped" and the dilemma should not be returned under
the mission. Place it on top of the mission to serve as a marker until
the dilemma is resolved, then discard it. For this card's previously issued
revised text, see Glossary 1.8.
Kahn
- This glossary entry title is mis-spelled and should read “Khan”.
Khan
- Mis-spelled “Kahn” in Glossary 1.8 and incorrectly alphabetized
under that spelling.
matching commander
- Tomalak and Ocett are no longer considered the matching commanders of
the universal D'deridex and Galor ships. Personnel lore must specify a
ship by name (not as a class) to qualify as matching commander. See this
entry in Glossary 1.8 for more information on matching commanders.
- § Nexus, The
- Personnel under The Nexus are not considered present with each
other. They cannot battle each other, or enable or use any text that requires
them to be present with another personnel.
- Ocular Implants
- Delete the Glossary entry, which was made obsolete by the updated present
ruling.
present
- Personnel and equipment aboard a ship or facility may now be considered
"present" with cards on the spaceline at a space location, such as event,
interrupt, or doorway cards, seeded cards outside the context of a mission
attempt, or dilemmas that enter play. For example, Ocular Implants may
be used to look at a card under a space mission and Borg Nanoprobes can
nullify Your Galaxy Is impure at a space location (even after the mission
attempt) if aboard a ship at that location. For a more complete explanation,
see this entry in Glossary 1.8.
quadrant rule
- The glossary cross-reference should read: See report.
Quark's Bar
- The glossary cross-reference should read: See report.
- § scouting locations
- Replace the second paragraph of this Glossary entry with the following:
Before you may scout a location, you must have an activated current objective
which specifically allows you to scout that location. A dual-icon mission
may be targeted either as a space or a planet location, but only one Borg
objective may be completed at any one mission location (either single-
or dual-icon).
Starship Excelsior
- This ship has special equipment providing one Stellar Cartography
skill. This skill may be used to overcome space dilemmas or satisfy requirements
of space missions.
- U.S.S. Excelsior
- Delete this glossary entry. It belongs under Starship Excelsior.
§ World Championships special rulings
- The following cards will NOT be usable in the 2002 Star Trek
CCG World Championships (all three days):
Barzan Wormhole
Ooby Dooby
Revolving Door
Rogue Borg Mercenaries
Vic Fontaine
The following errata will be in effect for play during the 2002 Star Trek
CCG World Championships (all three days):
Caretaker’s Array
Delete: “Once per turn, a ship with fewer than four staffing icons
may report with crew here (limit 3 cards aboard).”
(Other text remains; only the “report with crew” function is
eliminated.)
These temporary rulings, which were published online September 20, 2002,
apply to the 2002 World Championships only.
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