RULINGS
* 10 and 01 - See
Bynars card.
35th Rule of Acquisition - You may not use this event for a download
or card draw at the end of your first turn. "35th Rule
nullifies every 34th Rule, and vice versa" means that
playing a 35th Rule card nullifies all 34th Rule cards
already in play, and vice versa. A 35th Rule card in
play does not prevent the play of a 34th Rule card (or
vice versa). See turn.
* '45 Dom Perignon - Discarding
this equipment card to replace a ship cannot interrupt
another action (such as battle). It is not a valid response
to any other action and does not suspend play. Any cards
on or aboard the universal ship are transferred to the
replacement ship.
You may replace a universal ship with a unique ship
of different affiliation if the class name is identical
and any personnel aboard are compatible with
the new ship (you may not place them under house
arrest).
"UNKNOWN CLASS" is not a specific class of ship; it
is a statement that the class is unknown. Thus you may
not replace a Mercenary Ship with the Fesarius.
62nd Rule of Acquisition - This event is nullified if you begin an attempt of the mission on which it is played with <3 or >7 personnel, or if you play or have played Scan or Full Planet Scan on any mission. Attempts of other missions have no effect on this event.
A Fast Ship Would Be Nice - When encountering
this dilemma, you may not substitute a ship for the victim if your opponent is
playing Borg. See commandeering.
* actions - step 1: initiation - Once you
begin to choose targets for an action, you must complete
the initiation of that action (if legal). For example,
if you start looking through your draw deck for a target
card to download with the Ops text, you may not decide
to abort the download by not selecting a target; you
must select a target card and complete the download
if you have any valid target card in your deck, Q's
Tent, hand, or Zalkonian Storage Capsule.
The initiation of a dilemma encounter is complete (i.e, it has been "just encountered" and may be responded to) once any targets for the dilemma have been chosen and you have checked to see if the crew or Away Team can meet the dilemma's conditions (if any). If the dilemma requires a trigger or specifies targets with specific characteristics which are not present, the dilemma will have no effect, but the initiation is still complete. (See dilemma resolution.) A mis-seed, or a unique dilemma that must be discarded because a copy seeded by the same player is already in play, is not encountered.
For example, your Away Team encounters Nausicaans.
The target must be selected and you must check the Away
Team's total STRENGTH to see if it is greater than 44
before you may nullify the dilemma with Interphase Generator
or your opponent may respond by replacing the dilemma
with a Q-Flash (using Beware of Q).
Some cards, such as Mission Fatigue and Cyrus Redblock,
add a sub-action to dilemmas, randomly selecting a personnel
to be "stopped" or killed before the dilemma's own game
text is resolved. The dilemma has been "just encountered"
and may be responded to after you complete initiation
of this sub-action (choosing a target to be "stopped"
or killed). If the opponent responds by swapping the
dilemma for a Q-Flash with Beware of Q, the personnel
is not "stopped" or killed because no results are obtained
from the dilemma.
actions - step 3: results
- When you play a card that is discarded
after use (e.g., most interrupts), it is discarded after
it has its results.
actions - "just" - When a card allows an action to be performed when another action has "just happened," it must be performed before any other action takes place (except another "just" action).
actions - required - A ship under the
influence of a required action remains under that influence after it is commandeered
or assimilated; the new controller must complete the action.
When a ship is under the influence of a moving required action, it may not
time travel to a time location, even with the intention of time-travelling to
the end of the spaceline on the next turn (e.g., with Orb of Time). The ship
must make visible progress toward its destination, generally by using available
RANGE.
active - An active personnel is
one which is not "stopped," not disabled, and not in stasis.
Adapt: Modulate Shields - See immune.
Adapt: Negate Obstruction - Revised text:
Nullifies a dilemma (except a Q-related dilemma) just encountered ...
Add Distinctiveness - If you obtain Jean-Luc Picard from an expansion
pack using this incident, you may play him even if you have Locutus of Borg in
play, and may not perform a persona exchange with the two cards. Personnel
cards are assimilated as drones and their names and lore are irrelevant to the
Borg. See assimilation.
adjacent - Two spaceline locations are adjacent to each other if there is no other location between them. If a card which does not form a location (e.g., Q-Net) is between two locations, they are still adjacent.
Admiral Riker - This personnel's special download
requires him to be aboard your matching facility. The Reflections foil version
is misprinted ("compatible facility") and should be treated as though it has the
same text as the original non-foil preview version from The Dominion.
affiliation and ship origin - Some cards, such as tactics, affect "Klingon
ships," "Romulan ships," etc. These cards apply to ships currently holding that
affiliation as well as ships that "originated" with that affiliation. A ship's
class or lore may indicate that its origin is different from its affiliation.
For example, the B'Rel is a Ferengi-affiliation ship identified in its
lore as a "Klingon Bird-of-Prey." It counts as a Klingon ship for Pulse Disruptor
and as a Ferengi ship for Ferengi Energy Weapon. The Cha'Joh is a multi-affiliation
[Rom][Klg] ship of Klingon origin ("Bird-of-Prey"); thus, it is a Klingon ship
regardless of its current affiliation mode, but a Romulan ship only in Romulan
affiliation mode. A Romulan ship commandeered by Klingons counts as both a Romulan
ship and a Klingon ship.
The Naprem (K'Vort-class "Bird-of-Prey") is of Klingon origin; the
Stolen Attack Ship ("Jem'Hadar attack ship") is of Dominion origin.
Ajur and Boratus - When using one of these personnel's special skills, they are considered to be "with" the Archaeology personnel on the planet even if one of them is "stopped." Likewise, they are not "alone with Archaeology" if there is any other personnel on the planet (even if that personnel is "stopped").
Alien Parasites - Replace
the first paragraph of the Glossary entry with the following:
This entry covers both the original Alien Parasites dilemma and the version included
in the combo dilemma Alien Parasites & REM Fatigue, whether encountered on a planet
or in space.
Although this dilemma has conditions, your Away Team or ship and crew are not
immediately "stopped" if they do not meet those conditions, but the mission attempt
immediately ends. At a planet mission, beam the Away Team back to the ship or
facility with which they are associated, if any (if not, they remain on the planet
surface) or have them reboard their landed ship without transporters. At a space
mission, the crew remains aboard their ship.
Your opponent then chooses whether or not to take control of the ship/facility
and the crew or Away Team. If he chooses to take control, your turn is suspended
(you may not initiate actions except as normally allowed during your opponent's
turn) while he temporarily controls the ship or facility (if any), the Away Team
or crew which encountered the dilemma, and any other personnel aboard that ship
or facility. (If any personnel aboard are already "stopped," they remain so unless
your opponent plays a card that "unstops" them, such as Distortion of Space/Time
Continuum; they then join the rest of the crew.) He does not control any other
ship or facility at the location or any personnel who were previously "stopped"
on the planet. He may not take any actions that would normally occur only during
his turn, except those using your ship and crew which he controls.
Your opponent may make legal moves (see control - temporary for limitations)
with the ship and crew until they become "stopped" (he may not then take any action
to "unstop" them) OR he cannot take any further meaningful actions with them (e.g.,
he may not simply beam them up and down endlessly) OR he chooses not to take any
further actions with them. Then control returns to you and your suspended turn
resumes.
If the ship and crew are not already "stopped" (or if your opponent chose not
to take control), the personnel who originally encountered
the dilemma (and the ship, if encountered at a space
mission) are now "stopped" by their failure to overcome
it. The dilemma is replaced under the mission to be
encountered on the next mission or scouting attempt.
All Threes - When you play this interrupt, reveal the first three cards and the next three cards from the top of your draw deck in two sets. You may not rearrange these sets. See any, reveal, in play.
Ambush Ship - See WEAPONS.
* Anastasia Komananov - To
use her special skill, this personnel must have been
aboard the opponent's ship (like an infiltrator) since
the start of the opponent's last turn.
"any" - Delete the entire Glossary entry
and replace with the following:
If a card refers to a specific Star Trek character using the word "any" (e.g.,
"any Miles"), it refers to any Personnel card representing the specified character
(including [AU]-icon personnel, [MQ] personnel, and holograms). Impersonators
are never considered true representations of the character they depict. Thus,
both Chief O'Brien and Smiley are "any Miles;" both Montgomery Scott and Mr. Scott
are "any Scotty;" but Odo Founder is not "any Odo".
"Any Enterprise" is any ship with "Enterprise" in its card title. "Any Nor" is
any station identified in its title or lore as a Nor (including Deep Space 9).
For equipment, "any" (or "a", "an", or "one") refers to any Equipment card (or
artifact used as Equipment) designated by the given characteristic in its card
title or lore. For example, "any disruptor" includes Varon-T Disruptor, Klingon
Disruptor Rifle, and Breen CRM114.
For other card types (e.g., events and interrupts), "any", "a", "an", and "one"
refer to any card with the designated words in its card title. For example, "Any
Emblem card" includes Emblem of the Empire and Emblem of the Alliance (but not
cards displaying the icons representing those emblems).
When a card refers to a specific card title without a modifier such as "any",
it refers only to a card of that exact title (or a member of that card title
group). For example, a mission that requires "Tomalak" to solve it cannot be solved
by Ambassador Tomalak.
Ar-Q-ologist - The definition of "Q" in this
Q-icon dilemma's game text has no relevance to Mortal
Q's CUNNING of Q.
* Arachnia - This
personnel's special skill has no effect on Borg-affiliation
ships.
Arne Darvin - This personnel does not allow you to draw a card for
his own report aboard K-7.
Art of Diplomacy, The - This incident allows
your personnel to use 2 Treachery as if it were 1 Diplomacy, and two personnel
with 1 Treachery each may work together to do so. For example, two personnel who
have Treachery an d another who has Treachery x2 can work together to provide
2 Diplomacy (and if any of those personnel are mission specialists, this counts
as using their skill to meet a mission requirement for the Assign Mission Specialists
objective). However, a personnel may not use their skill as Treachery and Diplomacy
at the same time. When a requirement for Diplomacy arises, you may meet that requirement
by showing 2 Treachery on qualifying personnel in the crew or Away Team. You do
not have to declare in advance how you are using the 2 Treachery.
artifact - An artifact may be downloaded only by a card that specifically downloads artifacts (e.g., Secret Compartment) or that has a special download icon for a named artifact (e.g., James Tiberius Kirk for Tantalus Field). When a card specifically downloads an artifact, that artifact is used as if earned.
Cards seeded like artifacts are earned or acquired in the same way as artifacts.
See scouting.
Artificial Intelligence, The - This personnel's
"NO STRENGTH" is an undefined attribute.
Assign Mission Specialists - Revised game text:
...You may download to one of your outposts up to two different mission specialists (personnel whose only skill is a regular skill) that you do not already have in play....
Assign Support Personnel - Any special skill disqualifies a personnel
from being a support personnel for this objective, including a special download.
See Major Rakal.
If a multi-affiliation personnel has different skill sets for each affiliation,
the skill set for the affiliation selected for reporting determines support personnel
status. For example, Stefan de Seve is a support personnel if reported in Romulan
mode, but not in Federation mode.
Assimilate Counterpart - Participating in any battle at the location of the target prevents you from probing to complete this objective, even if the target is no longer at the location of that battle. See drone.
Assimilate Homeworld - See mirror universe.
Assimilate Planet - Revised text:
Plays on table. Target an unassimilated, non-homeworld planet mission with
a point box showing at least 35 points. Your Borg may scout that planet. After
scouting complete, if you have Borg at that location, you may probe ...
Assimilate Species - You may not target
a species with this objective if the species is unnamed (e.g., Vekor,
Fennim). Your opponent need not show you his personnel until after you have
targeted a species. See showing your cards.
Assimilate Starship - Revised text:
Plays on table. Target an opponent's ship. Your Borg may scout that ship.
(Whenever no active Borg aboard target during your turn, you may beam one scout
aboard.) After scouting complete, if your Borg have Computer Skill aboard that
ship, you may probe ...
assimilation - When a personnel or ship
is assimilated, its name, species, lore, miscellaneous icons, and restriction
box (but not gender) now remain relevant.
Replace the Personnel assimilation section of this glossary entry with
the following:
Personnel assimilation - When your Borg assimilate an opposing personnel,
it becomes a Borg drone under your control (however, your opponent must
still obey the persona rule and may not report another instance of that persona)
and it undergoes the following transformations:
- Its affiliation changes to [Borg].
- Its gender becomes irrelevant to the Borg.
- Its classification (if any) becomes a regular skill (the first-listed skill).
- It retains any existing subcommand icons. If it was non-Borg-affiliation,
its staffing ability changes to a subcommand icon, as follows:
Old Staffing New Icon
[Cmd] [Com/Blue]
[Stf] [Nav/Green]
Neither icon [Def/Red]
A drone will never have more than one copy of each subcommand icon. For example,
if [NA][Fed] Seven of Nine is assimilated as a drone, her [Stf] icon is lost
rather than converted.
- Its attributes adapt to service the collective based on its subcommand icons,
as follows:
[Com] icon sets INTEGRITY to 7
[Nav] icon sets CUNNING to 7
[Def] icon sets STRENGTH to 7
Any attribute not set by a subcommand icon is set to 5..
Borg do not assimilate (or target for assimilation) ANIMALs or holographic re-creations. Such personnel are excluded from any selections for abduction or assimilation. All other personnel, including androids, changelings, and your opponent's Borg, may be assimilated normally unless otherwise specified by a card. For example, if your opponent has The Kazon Collective in play, his Kazon are immune to assimilation.
In addition to drone assimilation, you may assimilate a male personnel as a counterpart by completing the Assimilate Counterpart objective. When this occurs, the counterpart undergoes the same transformations as a drone, with the following exceptions:
- He retains his gender for Borg-related cards only. For example, a counterpart is not affected by Male's Love Interest.
- His staffing ability adapts to service the Collective by changing to all three subcommand icons ([Com][Nav][Def]). His INTEGRITY and CUNNING remain the same, and his STRENGTH is +3 (if he was already a counterpart, all attributes remain the same).
- His previous affiliation remains relevant for all cards requiring a matching counterpart, such as Assimilate Homeworld or Service the Collective. If he is multi-affiliation, all of his affiliation icons may be used for this purpose.
Your Collective is limited to one counterpart (or personnel targeted as such) at a time. While any personnel is targeted to become a counterpart, that personnel may not be assimilated as a drone and is therefore excluded from all such selections. Dual-personnel cards may not be targeted for assimilation as a counterpart. A counterpart may be converted to a drone with He Will Make an Excellent Drone.
* Away Team and crew - Delete
the following sentence from the Glossary entry: "Your
holographic personnel may not join Away Teams unless
you have Holo-projectors in play." See Holo-projectors,
Holographic personnel and equipment.
Away Team battle - This phrase (or "Away Team or Rogue Borg battle") on a card means "personnel battle," which may include Away Teams, crews, and/or Rogue Borg.
Bajoran Raider - See report with crew.
* Bajoran Resistance Cell
- Revised text (correction of typographical
error):
...may download a Bajoran espionage card to one of
your missions...
A Resistance personnel is one with Resistance skill.
Mention of resistance in lore does not confer that skill.
Bajoran Shrine - "Using a disruptor at an adjacent site," which can
destroy this site, means that a personnel is present there with a disruptor which
he can legally use (see equipment). For example, a Klingon could destroy
the site if he is carrying a Klingon Disruptor, but not a Romulan Disruptor (which
can be used only by Romulans and Non-Aligned personnel). The disruptor does not
have to be used in battle, nor does destroying the Shrine count as a battle.
Bajoran Wormhole - Whenever you play or
download this doorway to the Alpha Quadrant, you must use its text to download
another copy to the Gamma Quadrant (even if there are no missions in the Gamma
Quadrant).
Bajoran Wormhole: Mirror Universe - When
you seed or play this doorway, you are not required to download [DS9] Bajoran
Wormhole, but if you fail to do so, the download opportunity is lost. Only
one player may download [DS9] Bajoran Wormhole; the player who seeded or played
Bajoran Wormhole: Mirror Universe gets the first opportunity to do so. This doorway
is not discarded If the [DS9] Bajoran Wormhole is destroyed. See "between",
card titles.
Bareil - This personnel cannot download an artifact used as equipment.
* Barzan Wormhole - Reporting
a ship with crew is a result of playing this doorway,
which you may do at any time during your turn. It does
not use your normal card play. See between,
Supernova .
battle - When a card, such as Emblem of the Empire, removes affiliation attack restrictions from a group of cards, they may attack any affiliation, including their own. If cards from that group mix with other cards whose affiliation attack restrictions have not been removed, the entire force is subject to the restrictions of the second group. A card that allows a specific attack (e.g., Captain Kirk may initiate battle against non-[Fed]) does not remove affiliation attack restrictions.
The Vidiian affiliation has the standard attack restriction: it may initiate battle against any affiliation except its own (unless allowed by another card), but may return fire and counter-attack against anyone. The Kazon affiliation has no affiliation attack restrictions (just like the Klingons).
battle - personnel - Add to step 2: See Emergency Transporter Armbands.
battle - ship - You may use a current tactic even if your only card
participating in the battle is a facility. ATTACK and DEFENSE bonuses work normally;
if the facility has no usable WEAPONS, it cannot target an opponent's card and
thus cannot use the ATTACK bonus.
beaming - The rule that Borg SHIELDS
do not block transporter beams is cancelled. You may not beam through any SHIELDS
unless a card allows it.
"between" - When a card allows a ship or personnel to move "between" one
location and another, it may move in either direction. For example, Bajoran Wormhole:
Mirror Universe allows a ship to move "between here and a [DS9] Bajoran Wormhole."
The ship may move either to or from the [DS9] Bajoran Wormhole.
Beware of Q - Using this objective to replace a dilemma with a Q-Flash is a valid response to the initiation of the dilemma encounter. See actions - step 1: initiation, Q-Continuum side deck.
Beyond the Subatomic - If the last card
in your deck is the card type you named when you played
this interrupt, you do not lose the game.
Black Hole - This doorway will pull in all cards (including ships) at the adjacent location even if a Q-Net is between the Black Hole and the adjacent location.
Blood Screening - See pooling skills.
bonus point area - Unless otherwise specified,
cards in the bonus point area are no longer in play. For example, a unique captive
placed in the point area using Relics of the Chase does not prevent its owner
from reporting another copy of that personnel.
* Borg - "Borg"
is both an affiliation and a species.
Borg personnel - Borg-affiliation cards are
not affected by gender-related text on non-Borg-related
cards.
Cooperation - A player using Borg-affiliation cards may not stock any
non-Borg-affiliation personnel, ships, or facilities in their game deck or any
side decks, including a Mission II with a built-in non-Borg outpost,
even if they do not use that function of the card.
With the introduction of a Delta Quadrant spaceline,
the interim Borg Outpost rules (introduced in First
Contact) are no longer needed. Replace the section The
Delta Quadrant and Borg Outpost in this glossary
entry with the following:
The Delta Quadrant and Borg Outpost - All Borg
affiliation cards (except assimilated counterparts)
have a Delta icon and are native to the Delta Quadrant.
Thus, they follow normal quadrant rules for seeding
facilities and reporting cards (see reporting
for duty).
In order to make outpost requirements more consistent
with other affiliations, you may now seed or build a
Borg Outpost at any [S] mission with no affiliation
icons (or build at an assimilated planet). (Seeding
is still restricted to its native Delta Quadrant.) This
outpost (and any cards there) may be attacked or targeted
normally.
You may not report cards for duty at an outpost built outside the Delta Quadrant
(because the outpost is not native to the quadrant), except as allowed by Population
9 Billion - All Borg. You may report your Borg to other quadrants using cards
such as Borg Cube, Borg Scout Vessel, and Retask.
Other Borg Restrictions - Borg-affiliation personnel do not use hand
weapons in any way (even if "stolen").
Non-[Borg]-affiliation Borg - Non-[Borg]-affiliation personnel who
are identified in their lore as Borg or former Borg, and who have at least one
Borg subcommand icon, are considered both Borg species and their native species.
They are not drones.
Borg Cube, Queen's Borg Cube, Locutus' Borg Cube - Revised text:
Your equipment and Borg personnel may report aboard.
Delete the ruling in the Glossary that only [BO] equipment may report aboard
these ships.
* Borg Nanoprobes - This
Equipment card is not a hand weapon. A "Species
8472-related dilemma" is one that mentions Species 8472
in its lore. See drone.
Borg Outpost - Revised text:
Seed one at any [S] mission with no affiliation icons
OR build at such a mission (or at an assimilated planet)
where you have a Borg ENGINEER.
All rules and rulings prohibiting playing cards at, moving to, or otherwise
targeting the Borg Outpost in the Delta Quadrant are cancelled.
Borg Tactical Cube - This ship is a "Borg
cube" (for cards such as Commandeer Ship or Harness Particle 010) but may not
be downloaded by Retask (which downloads the ship named
Borg Cube).
Borg Vinculum - This equipment enables
skill-sharing in the same way that the Interlink Drone does.
Breen CRM114 - This Equipment card may report wherever your Breen or
arms dealer is present (and only where your Breen
or arms dealer is present).
* Bynars card - A
"Bynars card" is any card with "Bynars" in its title.
The personnel card 10 and 01 is not a Bynars card. See
any, card titles.
Captain Kirk - This personnel's special skill, "May initiate battle against
non-[Fed]," allows only his ship to initiate battle. Your other Federation ships
(or ships with any Federation crew) present may not participate in that battle.
(He may also lead an Away Team or crew in personnel battle.)
Captain Proton cards - Several cards in the Holodeck Adventures set represent people and things from Tom Paris' holoprogram based on the 1930s sci-fi serial, The Adventures of Captain Proton. Like the world of Captain Proton itself, these cards are entirely in black-and-white. Any icons appearing on them should be treated as normal, color versions of those icons. Thus, Captain Proton is treated as a normal, Non-Aligned personnel; also, if you are probing for Omega Directive and reveal him as your probe card, his special download icon triggers the "Threat eliminated" outcome.
capturing - Replace the first bullet of the Glossary entry with the
following:
- When first captured, captives are immediately relocated to one of your
crews or Away Teams at that location, if possible. If a specific crew or Away
Team makes the capture (e.g., Ilon Tandro, or using Captured), the captive must
be relocated to that crew or Away Team.
A trap card placed on a captive has resolved (is a marker of captive status)
and can no longer be nullified. For example, you may nullify Mandarin Bailiff
with Q2 or Q-Flash when it is encountered (after the captive is selected but before
placing the card on it as a trap), but not later.
card draw - If an action imposes a restriction of "draw no cards this
turn," but that action triggers a "just" action or valid
response of drawing a card, the "just" action or valid
response occurs before the restriction takes effect.
See turn.
card play - If
you are allowed to report a card as the direct result
of playing an interrupt or doorway (which does not use
your normal card play), then the report also does not
use your normal card play (unless otherwise specified).
If you are allowed to report a card using ongoing game
text of a card that remains in play, then that report
uses your normal card play (unless otherwise specified).
card titles - Cards (other than Personnel
and Ship cards) are grouped together in terms of their interactions with other
cards by their card titles.
A card title group consists of a card with a basic card title, plus one or more
cards with the same basic card title followed by a colon or dash and an additional
phrase. (Cards such as "HQ:" cards also form a card title group, even though there
is no card named "HQ".) When a card refers to the basic card title of a card title
group (e.g., nullifies it, downloads it, is immune to it, plays on it), it applies
to all cards in that card title group. Examples:
- Calamarain is immune to both Kevin Uxbridge and Kevin Uxbridge: Convergence.
- Incoming Message: Attack Authorization and Incoming Message - Federation are both nullified by Subspace Interference.
- Bajoran Wormhole and Bajoran Wormhole: Mirror Universe may both be downloaded by Ultimatum or The Emissary.
If one card title includes another, but they are not differentiated by a colon
or dash, those cards do not form a card title group. Examples:
- Neela cannot download Bajoran Phaser Rifle.
- Long-Range Scan cannot be used to initiate battle at Nebula.
Sometimes a card or rule will refer to the titles (or part of the titles) of cards
that are not part of a card title group. These references are preceded by the
word "a", "an", "any", or "one", or are followed by the name of a card
type or by the word "card." Examples:
- Open Diplomatic Relations may retrieve either Organian Peace Treaty or any "Treaty:" card, such as Treaty: Federation/Romulan.
- Orb of Time and Mysterious Orb are both "Orb artifacts".
- Yint may download any Equipment card with "Disruptor Rifle" in its title (Klingon Disruptor Rifle, etc.).
- Disrupt Alliance may download either Emblem of the Empire or Emblem of the Alliance.
Personnel and Ship cards do not belong to card title groups; they are covered
by the persona rule. A Personnel card is never grouped with a non-Personnel card.
For example, Jovis cannot download Kivas Fajo - Collector. See "any".
Words in lowercase (e.g., "disruptor") are not necessarily references to card
titles; they refer to any card with those characteristics (which may be
expressed in the card title or elsewhere on the card).
card title groups - Delete this entire Glossary
entry and replace it with the card titles entry.
card type - Mission II and Combo Dilemma cards are not separate card
types; they are Mission cards and Dilemma cards, respectively.
Caretaker's Array - This
incident allows a ship to relocate here from any
Badlands Region location in any quadrant. It allows
any ship with fewer than four staffing icons
to report with crew here, regardless of the native
quadrant of the ship or crew members (but you may not
disregard [AU] icons or ship text restricting where
it may report). See reporting for duty. Reporting
with crew uses your normal card play and may
not be combined with other reporting mechanisms (e.g.,
the Delta Flyer may not report with crew for free aboard
your Voyager at the Caretaker's Array). The ship may
not report landed, but may report docked at your compatible
outpost there.
Cargo Bay - See reporting for duty.
Replace the first paragraph of the Glossary entry with the following:
You begin a "cargo run" (as described on this site) when one or more of your personnel aboard a facility pick up one or more Equipment cards aboard that facility and carry them directly aboard your ship at the same location. You must announce the run and show your opponent which personnel and equipment are involved (but you do not have to specify now which personnel, equipment, or Cargo Bay you will use to complete it). When that ship arrives at a different facility any number of turns later, any of those same personnel who has been a member of the ship's crew since the run was announced may carry any of those equipment cards directly to the Cargo Bay to complete the cargo run.
You may not begin or complete a cargo run by beaming
a crew member with equipment between universes with
a Multidimensional Transport Device, or by beaming them
aboard a ship with Invasive Transporters and then to
Cargo Bay. You may not complete a cargo run begun by
your opponent (e.g, if you take control of the ship
with Neural Servo Device).
* Carlos - This
personnel's special skill has no effect on probing or
any function that involves the draw deck other than
drawing cards that would normally come from the draw
deck.
carried ships - If
you launch a carried ship into space from a landed ship,
it counts as both launching and taking off; reloading
a ship aboard a landed ship counts as both reloading
and landing. For example, to launch the Delta Flyer
from your landed U.S.S. Voyager, you must have a card
such as Blue Alert to allow it to take off, using 2
RANGE.
Cha'Joh - Delete the first sentence of this glossary entry. You may no
longer simultaneously change the affiliations of a ship and the personnel aboard.
See multi-affiliation cards.
Chamber of Ministers - This facility can
play (but not seed) on the Mirror Universe Bajor. It would not allow reporting
because the facility is not in its native quadrant.
characteristics - Personnel, Ship, and Equipment
cards have game-relevant features called characteristics (e.g., human, female,
admiral, leader, shuttlecraft, Jem'Hadar ship, disruptor). Some characteristics
(species, gender, ship origin) are determined from a combination of affiliation,
appearance (card image), and lore. Others are defined by a rule or card text,
based on skills or other features of the card (e.g., a leader is any personnel
with OFFICER or Leadership). However, many characteristics, especially ranks and
titles, are printed on the cards, usually in the card title, ship class, or lore.
For example:
- The characteristic "admiral" is found in Admiral McCoy's card title and Norah Satie's lore.
- The characteristic "Nagus" is found in Krax's special skill.
- The characteristic "shuttlecraft" is found in the class of Quark's Treasure and Romulan Shuttle, and in the lore of Type 18 Shuttlepod.
- The characteristic "Jem'Hadar ship" is found in the card title of Jem'Hadar Attack Ship and the lore of Stolen Attack Ship.
- The characteristic "disruptor" is found in the title of Romulan Disruptor Rifle and the lore of Breen CRM114.
Context determines whether a word actually defines a characteristic or not. For
example, the phrases "Uses the same hull as the Cardassian shuttlecraft" and "Used
to intercept Geordi La Forge's shuttle" in the lore of Patrol Ship and Goraxus
do not make these ships shuttlecraft.
The presence in lore of a word or phrase that is the name of a skill is not a
characteristic and does not confer that skill on a personnel. For example, Jaron
("former member of the Tal Shiar") does not have Tal Shiar skill and is not a
"Tal Shiar personnel" (e.g., for Continuing Committee).
Children of Light - This incident allows you to capture your opponent's [Holo] personnel present with (or aboard a damaged ship at his location) your Iden.
Chula: The Abyss - If more than one Quark's Bar is in play, the player encountering this dilemma chooses which one to relocate his personnel to.
Chula: The Way Home - If more than one Quark's Bar is in play, the opponent
of the player encountering this dilemma chooses which
one to relocate the personnel to.
* Chula: Trickery -
For this dilemma, your opponent "recites [the personnel's]
attribute numbers" by reading the printed attributes
off the card, in order (INTEGRITY, CUNNING, STRENGTH),
without applying modifiers. Attributes of dual-personnel
cards are not added together, but are read as printed,
for example, 3+3, 8+8, 5+5.
Classic Communicator - The skill added by a personnel with this Equipment
card is retained only while that personnel is present with the communicator and
the personnel from whom the skill was added remains at the same location, or until
you re-select the skill. See re-selecting skills.
Because this card is not cumulative, you may not use two copies to
add two skills to the same personnel, but you may use two copies to add a skill
(the same or different) to two different personnel (even in the same crew or Away
Team).
Classic Medical Tricorder - This Equipment card works in all respects
like the Classic Tricorder, but adding a skill to [OS] MEDICAL- and SCIENCE-classification
personnel.
Classic Tricorder - When this Equipment card joins your crew or Away
Team, select which skill the [OS] ENGINEER- and SCIENCE-classification personnel
present add. They retain that skill until they are no longer present with the
tricorder, or until you re-select the skill added by that tricorder (see re-selecting
skills). If more personnel of appropriate classification join the crew or
Away Team, they add the same skill already selected.
Because this card is not cumulative, you may not use two copies to
add two skills to the same personnel. If you combine two personnel groups, each
with a skill added from a Classic Tricorder, you must choose one tricorder to
add its selected skill to all applicable personnel.
cloaking and phasing - Any Glossary reference to cloaking applies to
phasing as well, unless the cloaking and phasing Glossary entry specifically says
otherwise. For example, the actions - required entry says that a ship affected
by a required action may not cloak; it also may not phase.
Clone Machine - This incident allows you to have more than one copy of a unique personnel in play (if you report them as specified), but not more than one version of the same persona. For example, if you clone Tom Paris, you may not exchange one copy for a Captain Proton from your hand. Also, you may download a different version of your Vorta who just died only if that download will not violate the persona rule.
This incident mentions two missions. Boreth is the premiere mission Investigate
Disturbance. No mission at Mariposa exists yet.
* Clown: Playing Doctor, The
- See skill - first-listed.
combo dilemma - A combo dilemma is a two-dilemma combination in one
Dilemma card. (See card type.) Encountering a combo dilemma is like encountering
two separate dilemmas: if you get past the first half, you continue on to face
the second half; if not, you place the card back under the mission and will have
to face the first half again. However, some combo dilemmas say "not repeatable"
in the first half; this phrase takes the place of "discard dilemma" and means
that the first half is conceptually discarded after you face it; when you re-encounter
that same exact card on another attempt, you skip the first half of the combo.
Cards that specifically affect the first half of a combo dilemma do not automatically
affect the second half. For example, if Male's Love Interest is replaced by Beware
of Q, overridden by Jealous Amanda, or nullified by Kareen Brianon or Adapt: Negate
Obstruction, you still encounter the Tarellian Plague Ship half of the card. Similarly,
if you fail to overcome Alien Parasites and your opponent uses your personnel
to re-attempt the mission, they will begin by facing REM Fatigue Hallucinations.
However, Mission Fatigue "stops" a personnel before each subsequent dilemma, so
one personnel will be "stopped" before each half of the combo.
You may not legally seed a combo dilemma at the same location as either of
the original dilemma cards on which it is based; the second one encountered would
be a mis-seed. If the mis-seed is the first half of a combo dilemma, place
it "conceptually" out-of-play while you encounter the second half, then place
it physically out-of-play (instead of discarding it) once the second half has
been resolved.
Commandeer Ship - The personnel who commandeers a ship with this
objective may meet any three staffing icon requirements, whether he has those
icons or not. For example, Christpher Hobson may commandeer the Decius and meet
its entire staffing icon requirement of [Cmd][Stf][AU].
commandeering - You may commandeer
a Nor or ship that your Borg opponent assimilated from you.
Replace the second paragraph of the Glossary entry with the following:
When you commandeer a ship or facility, it comes under your control, and its affiliation
changes to match the affiliation of one of the non-ANIMAL commandeering personnel
(your choice) in the Away Team (e.g., Ops or Commandeer Ship) or crew(s) (e.g.,
Outgunned). If you have no personnel at the location (e.g., A Fast Ship Would
Be Nice), the ship's affiliation does not change until your personnel arrive to
take custody of the ship. You do not take control of any opposing personnel or
equipment aboard unless otherwise specified by the card allowing you to commandeer.
Computer Crash - You may not suspend the activation of this event by
using a special download icon.
Construct Starship - This objective will
not allow you to download a facility that has no text allowing it to play, such
as Husnock Outpost, which may only be seeded.
Containment Field - If
this incident is discarded or placed beneath the draw
deck using Q the Referee, any cards stacked on it are
likewise discarded or placed beneath their owners' draw
decks. If you were scheduled to show a Devidian Door
during a turn that you must skip because you still have
cards stacked on the incident, you lose the game because
you are unable to show the door during that turn.
Activating this incident will nullify a Destroy Radioactive
Garbage Scow that is already in play on a mission. The
mission's point value is restored (even if it has already
been solved) and the owner of the Destroy Radioactive
Garbage Scow places the interrupt in his bonus point
area to score -10 points.
control - If you control your opponent's ship,
any cards "played on" or "placed on" the ship (such
as Kurlan Naiskos or Cytherians) come under your control
also. Cards that are aboard the ship (personnel, equipment,
carried ships) do not come under your control unless
specifically stated by the card or rule giving you control.
Conundrum - Replace the entire
Glossary entry as follows:
When you fail to overcome this dilemma, your ship and crew are "stopped" and you
must immediately target one of your opponent's ships (however, if there is no
valid target, the dilemma is immediately discarded without effect and your cards
are not "stopped"). Once "unstopped," the ship and crew must chase and attack
that target. This is a required action (see actions - required), and must
be carried out alone; your other ships at the location may not join the battle.
You may not target a cloaked, phased, or landed ship,
or a ship in a Temporal Rift or Time Travel Pod (they
are invalid targets). You may change targets at any
time. If the selected target at any time becomes invalid
or leaves play, you must target a different ship. If
at any time there are no valid targets in play, the
dilemma is discarded. Moving to a different spaceline
or to a time location does not invalidate the target
. Once you have attacked a target ship, the dilemma
is "cured" and discarded.
copy - A copy (or duplicate) of
a card is defined by its card title and, for personnel
and ships, its game text. Different images, copyright
dates, lore, expansion icons, affiliation border colors,
or property logos do not affect whether cards are copies.
Personnel and ships: Two Personnel (or Ship) cards are copies of each other if their card titles and game text are the same (taking into account revised titles and game text of reprinted cards). Examples of copies:
- Alyssa Ogawa (First Contact) is a copy of Alyssa Ogawa (Trouble With Tribbles starter deck reprint with a tribble in the card image). Alyssa Ogawa (Premiere) is not a copy of this card because her game text is different (they are two versions of the same persona).
- Quark Son of Keldar (First Anthology preview) is a copy of Quark Son of Keldar (Blaze of Glory reprint) despite a minor rewording of his game text and the Blaze of Glory expansion icon.
- Tasha Yar - Alternate (Alternate Universe) is a copy of Tasha Yar - Alternate (Reflections foil). Her special skill was changed by errata.
- Lwaxanna Troi (Premiere alpha printing) is a copy of Lwaxana Troi (Premiere beta printing).
- B'Elanna Torres (blue Federation border) is a copy of B'Elanna Torres (gold Non-Aligned border). See multi-affiliation cards.
Other cards: Other than personnel and ships, two cards are copies of each other if their card titles are the same (taking into account revised titles of reprinted cards). Also, each half of a Combo Dilemma is considered a copy of the original dilemma on which it was based (the "card title" included in its game text). Examples of copies:
- Radioactive Garbage Scow (Premiere) is a copy of Radioactive Garbage Scow (Voyager) and of the Radioactive Garbage Scow half of Female's Love Interest & Garbage Scow. You may not seed more than one of these under one mission; your Borg could Adapt to any of them after encountering any version.
- Medical Kit (Premiere) is a copy of Medical Kit (Voyager). You may not use a copy of each to add two MEDICAL skills to your OFFICER.
- Ready Room Door (First Contact) is a copy of Ready Room Door (Voyager). You may not play both during one turn.
- Klingon Outpost (Trouble With Tribbles starter deck reprint) is a copy of the Outpost card titled "Klingon" (Premiere). The card titles of most outposts have been revised. You may seed only one.
corresponding - The corresponding spaceline location for a time location is the mission with the same location in its lore. For example, the mission Agricultural Assessment (Sherman's Planet) corresponds to the time location Sherman's Peak (2267 Sherman's Planet).
A corresponding location or region in an "opposite quadrant" is a location or region with the same name. For example, Bajor in the normal universe (Alpha Quadrant) corresponds to Bajor in the mirror universe (Mirror Quadrant).
Council of Warriors - This objective may not be nullified once
it is relocated to your point area. Bringing a non-Klingon personnel into play
by persona exchange, earning a Cryosatellite, or switching the affiliation
of a multi-affiliation personnel is not "playing a non-Klingon personnel." See
card play, reporting for duty, affiliation and species.
counterpart - An assimilated counterpart's skill that enhances their ship's WEAPONS and SHIELDS +4 against their former affiliation works against any force that includes that affiliation. For example, Locutus of Borg's skill enhances his ship "against [Fed]", including a Non-Aligned ship with some Federation crew or a mixed fleet of Federation and other ships under treaty.
When a card requires that a counterpart match the affiliation of a homeworld, it must also match the homeworld's universe. See mirror universe.
Crossover - When this incident allows your [MQ] personnel to ignore their [MQ] icon when reporting, treat them as if they have no quadrant icon (i.e., as if native to the Alpha Quadrant). Thus they may report to a native Alpha Quadrant facility, or (if [AU][OS]) to Sherman's Peak.
The incident is discarded only when you report a Multidimensional Transport Device as your normal card play and then download one of the listed personnel to that Device.
If you report Ezri without this incident in play, and immediately use her special download for Crossover, you cannot then use Crossover to download a Multi-Dimensional Transporter Device to Ezri because it is no longer "just after" she reported. See actions - "just".
* cumulative - Add the following example
to the bulleted list:
- Personnel: Multiple copies of the same personnel
(whether universal or unique) may not score points
for Colony, Ressikan Flute, or Assign Mission Specialists,
or extra points for missions such as Establish Settlement
or A Good Day to Live, at the same time. (But they
may be used to meet mission or dilemma requirements.)
* Cybernetics - Delete
this Glossary entry. See Cybernetics Expertise.
* Cybernetics Expertise -
To streamline the comprehensive rules and
improve gameplay, this incident replaces all previously
published rules on the skill of Cybernetics. Personnel
with the skill of Cybernetics now only allow androids
to report for free when the Cybernetics Expertise incident
is in play, according to the card's text.
* Cyrus Redblock - This
personnel's special skill includes dilemmas with variants
such as "murdered" and "murderous" in title or lore
(but not synonyms such as "assassinated"). See actions
- step 1: initiation.
Cytoplasmic Life-form - For this dilemma, "different personnel" may include multiple copies of a personnel. For example, a mission with requirements of Computer Skill x2 + Navigation would require three personnel to complete, and could be solved with three copies of Sam Lavelle.
Dabo - While you may have a copy of this incident in play on each of two Quark's Bars, you may not get probe results using both copies at the end of a turn. See cumulative.
Defend Homeworld - When this objective allows a download of personnel
and ships in response to battle, it is to a specific destination ("download there")
and thus the cards may report anywhere at the location (e.g., personnel may report
aboard ships). However, a SECURITY personnel downloaded with the objective's final
function must be reported to a facility or other place where that personnel may
normally report, because no destination is specified. See downloading. If a facility or site allows the downloaded SECURITY personnel to report, both the personnel and facility must be in their native quadrant. See reporting for duty.
You may not download cards with this objective when your opponent attacks
your Non-Aligned ship at your homeworld, even if there are crew members aboard
matching the homeworld's affiliation. The specific card that is attacked (the
ship) must match the homeworld.
An attack by a Borg Ship dilemma or Rogue Borg, which are considered self-controlling,
will not allow the download. Your opponent must attack
your card with his ships or personnel.
* Dejaren - If
the crew or Away Team which encounters this dilemma
contains no [Holo] (or no non-[Holo]) personnel, select
just one from the group which is present.
Delta Quadrant - A "Delta Quadrant mission"
is a mission with a Delta Quadrant icon in its
point box.
Delta Quadrant Spatial Scission - When you use this incident to place a card out-of-play, you may choose one of the following effects: you may play two cards OR you may draw two cards OR you may play one card and draw one card (in any order). You may not draw two cards AND play two cards.
This incident allows you to have more than one copy of a unique personnel in play, but not more than one version of the same persona. For example, if you play two copies of Tom Paris, you may not exchange one copy for a Captain Proton from your hand.
Denevan Neural Parasites - If the group selected by this dilemma contains a dual-personnel card and you have only one disruptor present, you may "protect" only one of the two personnel. Since the other is not protected, both of the personnel die.
Destroy Radioactive Garbage
Scow - See mission, Containment
Field.
Devidian Door - You may not play a card by "Devidian
Door" when playing in a restricted environment where
this doorway is not a legal card. See Containment
Field.
Deyos - Using this personnel's special skill to draw a card is a "just" action; it must be used immediately after the non-Youth Jem'Hadar enters play at his location, even if that Jem'Hadar enters play as a sub-action of a group action (e.g., multiple reports under Red Alert). See actions - "just", card draw.
dilemma resolution - Add the following
to the Targets section:
A specified number of personnel is not a "specific characteristic."
See combo dilemma.
Nullifiers - Nullifying a dilemma is a valid
response to the initiation of the dilemma encounter.
See actions - step 1: initiation.
If personnel are placed or "held" with a dilemma atop
a mission, they may not use (or share) their skills
or attributes.
disabled - A disabled personnel may not be used to enable game text requiring that personnel to be "in play".
discard pile - When you play a card which allows
you to exchange it for a card in your discard pile,
the two cards trade places: the card from the discard
pile goes into your hand, and the card you played takes
the position of that card in the discard pile.
discarding - When
multiple discards result from the same action (e.g.,
you discard a destroyed ship and all cards aboard; you
discard your entire hand using Handshake), place the
cards in your discard pile one at a time (allowing your
opponent to see them), in the order you choose.
Disrupt Alliance - See card titles.
Disruptor Overload - Errata:
Plays on any ship or Away Team. Where present, destroys one Equipment card or one card used as an Equipment card (random selection).
This interrupt is not a valid response to the play of an Equipment card.
Distortion Field - Revised text:
Plays crosswise face up on any planet location. Once each turn, flip card over.
While face up, prevents all beaming up/down here. (Cumulative.)
Dixon Hill - This personnel's skill allows you to ignore the requirements of a mission only when solving it. Ignoring requirements is not the same as meeting requirements. For example, if his Away Team encounters Lack of Preparation and would not have been able to meet the requirements at the start of that mission attempt, they lose points and are "stopped."
docking - When compatibility with a facility is required to dock a
ship, only the ship itself must be compatible with the facility; incompatible
crew members aboard do not prevent docking. Such personnel cannot board an outpost
from the ship, but they may board a Nor.
Doctor, The - This personnel is not a version of the E.M.H. Program
persona and cannot be downloaded by Beverly Crusher.
* Dominion War Efforts - To
use this event's provision for downloading a [Dom] or
[Car] support personnel without discarding Assign Support
Personnel, a dual-affiliation personnel must be downloaded
in [Dom] or [Car] mode. For example, if you download
Dar in [Hir] mode to a [Hir] ship with a Holodeck Door,
you must discard Assign Support Personnel.
doorway - A card that closes a Doorway card (such as Door-Net or Revolving
Door) may be played on a doorway that is already closed. If a Doorway card with
a countdown icon is closed, the countdown stops. It resumes if the doorway is
reopened.
Doppelganger - A
"duplicate" is equivalent to a copy. With this
event in play, if two copies of a unique Personnel card
are in play at two different locations, and one moves
to the location of the other, the non-moving
one is discarded. If the two cards are always at the
same location (even if they are moving simultaneously),
no one is discarded. Reporting, beaming from a planet
to a ship, or moving from one site to another is not
"moving to a location"
doubling - When numerical values, such as attributes or point boxes, are simultaneously modified by a card that adds or subtracts and another card that doubles that value, add or subtract first, then multiply.
* downloading - If
a card allows you to download a personnel or equipment
card during a mission attempt, it cannot join the attempt
unless downloaded by a special download icon at the
mission location. See artifact.
downloading - special download - See seed phases.
drone - Non-[Borg]-affiliation personnel who are Borg or former Borg are not drones. You may not target a drone with Assimilate Counterpart or any card that targets a male personnel. See gender.
Drought Tree - This event is discarded and its
points are lost if the mission it is played on is destroyed.
dual-personnel cards - If one of the personnel on a dual-personnel card can be downloaded (e.g., a SECURITY personnel with Defend Homeworld), or reported for free (e.g., an android with Cybernetics present), the entire card may be downloaded or reported for free. Cards that affect the affiliation of one of the personnel on the card affect the affiliation of both personnel. Thus, Data and Picard both become Non-Aligned if Lore's Fingernail is in play. See Q-Type Android.
When a card targets a personnel of a specific gender, you must include a male/female dual-personnel card in the selection regardless of gender. For example, if Beverly and Will are in the Away Team encountering Parallel Romance, you must include the card in the selections of both the male and the female. Normal group limit rules apply.
To make a random selection from a group including a dual-personnel card, select the appropriate number of cards as if all were single personnel. For example, Denevan Neural Parasites requires random selection of "half the Away Team." If your Away Team contains six personnel cards, your opponent will select three cards (regardless of whether there are any dual-personnel cards in the group). If one or more cards are dual-personnel, your opponent may choose to allow the increase, or require a re-selection.
Classifications, staffing icons, and attributes on a dual-personnel card appear in the same order as the individual personnel's skills are listed. For example, on Sons of Mogh, Kurn's skills, classification (OFFICER), and STRENGTH (8) are listed before Worf's.
If you pay a cost for reporting or downloading a dual-personnel card, you pay that cost only for the individual(s) to whom the costs apply. See Ferengi Conference. If you gain a benefit (such as scoring points) based on the features of an individual personnel, you get that benefit only for the individual(s) on the card with those features. See No Way Out.
duplicate - See copy.
Earring of Li Nalas, The - This artifact must have already been earned
prior to earning Li Nalas from Rescue Prisoners to double
its point box. The doubling effect remains even if the
Earring leaves play. See once in play.
* E.C.H., The - A
Maneuver card, which this personnel can download, is
any card with "Maneuver" in the title. See any, card
titles.
Edo Vessel - Any time this ship is fired upon (even by return fire),
there is a 50/50 chance that the attack is nullified. You may determine the 50/50
chance by any agreeable, random method (e.g., coin toss).
Eli Hollander - This personnel is not a version of the Data persona, but he is "any Data."
Emblem of the Empire - This incident gives immunity to Navigate Plasma
Storms to your [TE] facilities and [TE] ships. It removes affiliation attack restrictions
only from [TE] cards and the four personnel listed, not from other cards that
they mix with. For example, while Benjamin Sisko has no affiliation attack restrictions,
he cannot initiate ship battle while aboard the U.S.S. Defiant, because the ship
is subject to normal Federation attack restrictions.
Emergency Transporter Armbands - If you remove all your personnel from
a personnel battle with this interrupt before any personal combat takes place,
the battle is cancelled and there is no winner or loser, but all participants
are "stopped."
E.M.H. Program - A Mobile Holo-Emitter does not overcome this personnel's restriction box. See Doctor, The.
Emperor's New Cloak, The - See stealing.
Empok Nor - On this facility, "No reporting aboard" means that you may not use the text of any site cards to report cards aboard. Another card's text may allow a card to report aboard. For example, Luther Sloan "may report anywhere," including to a site on an uncommandeered Empok Nor. The game text on all Site cards on Empok Nor is inactive until it is commandeered, other than the Ops text allowing commandeering, docking site text allowing docking and undocking, and any text related to the placement of the sites (including the module locations and the Commander's Office placement restriction). (However, a card that plays on a site, such as Weapons Locker, may be played on an uncommandeered Empok Nor site.) Because the station is Neutral before it is commandeered, all non-Borg affiliations are compatible with the station.
End Transmission - You may repeatedly postpone the same end-of-turn actions by playing additional copies of this interrupt on successive turns. Because the effects of multiple copies are not happening at the same time, this is not affected by the cumulative rules.
Engage Shuttle Operations - Delete the second
paragraph of this entry. See characteristics.
enigma icon -
This symbol represents things whose nature is mysterious or unexplained, such
as the Borg Queen and the mirror universe version of Vic Fontaine. Each player
may have only one copy of each enigma card in play at any time. However, such
cards are neither unique nor universal, and thus are not affected by cards that
specifically affect unique or universal cards.
Equinox Doctor - This personnel's "NO
INTEGRITY" is an undefined attribute.
equipment - Equipment cards are "stopped" by the same circumstances
that "stop" personnel cards.
Establish Gateway - Revised text:
Seeds or plays on table. Target a space mission with a point box, if not yet
scouted. Your Borg may scout that location. After scouting complete, if you
have Borg at that location, you may probe ...
exchanging cards - When a card in play is
exchanged for a card in hand (either by persona replacement or with a card that
allows such an exchange, such as In the Bag), the new card is not reporting for
duty. When a card in play is discarded and replaced by a card downloaded into
play (e.g., Transporter Mixup), the downloaded card is reporting for duty.
Explore Gamma Quadrant -
See mission.
Extradition - The SECURITY personnel beamed
to the opponent's ship with this dilemma may capture
a dual-personnel card by exceeding the STRENGTH
of either of the personnel on the card.
Ezri - See Crossover.
Fair Play - Revised game text:
Seeds or plays on table; may not be nullified. No player may solve an opponent's unique mission unless its point box shows at least 40 points OR both players have a copy of it in play.
Fajo's Gallery - The card draws allowed by this event are a "just" action that must be done immediately after the action occurs which allows the card draws. See actions - "just", card draw.
Federation Outpost - See outpost.
* Feedback Surge - This
incident causes your opponent to lose 10 points for
each seed card he discards using the listed cards, whether
you reseed them or not.
Ferengi Conference - If you download a dual-personnel card with
this objective, only the [skill] icons of Ferengi CIVILIANs
on the card count toward the maximum of 11. For example,
if you download The Trois, only Deanna's [skill] icons
count, but if you download Jake and Nog, all their [skill]
icons count.
* Ferengi Financial Data Net
- For this event, a "unique [Fer] Greed personnel"
is a non-universal [Fer] personnel with Greed. "Unique"
does not mean it must be the only copy in play; for
example, you may draw a card for each copy of Quark
you have in play (e.g., with Clone Machine).
Ferengi Trading Post - Both players may use this outpost regardless of ownership. Your cards (including ships) may report and mix aboard (i.e., they are compatible with each other and with the outpost), board and disembark from your own ships, dock and undock, and beam to and from the outpost.
Fifth - This personnel cannot return to hand a [BO] objective which has been completed and relocated. It is no longer in play, but is a point marker.
For Cardassia! - You may play multiple copies of this objective on multiple
legates. If they all help complete HQ: Secure Homeworld, you may discard each
objective; only one may place cards out-of-play to score points, while the rest
may each download two Cardassians with Honor.
for uniqueness only - See in play.
Fractal Encryption Code - A ship affected by this interrupt may move
by a means that does not require use of RANGE (e.g., Wormholes, time travel).
Frank Hollander - This personnel is not a version of the Data persona, but he is "any Data."
Friendly Fire - This dilemma, when placed
on Empok Nor, prevents both commandeering attempts (dilemma encounters) and
actual commandeering.
Gamma Quadrant - A "Gamma Quadrant mission" is a mission with
a Gamma Quadrant icon in its point box.
Gegis - This personnel's special skill
makes all your [Holo] and [Fer] personnel at his location compatible.
gender - Borg drones are considered to have no gender, even if gender-specific pronouns are used in their lore.
Going to the Top - The personnel downloaded with this interrupt must
be compatible with the two [Cmd] personnel.
Gomtuu - This ship cannot target or "hurl" any facility.
Grebnedlog - If this personnel captures an ENGINEER who received that skill
from an Equipment card, the Equipment card is not relocated along with the captive.
Guardian of Forever, The - To use this doorway to "return here from
there," at least one of the personnel returning from
the time location must have originally time traveled
to that time location from planet Gateway using The
Guardian of Forever. They may perform other actions
(including other forms of time travel) between the original
time travel and the return. To draw cards, your Archaeology
or Anthropology personnel must time travel to, and return
from, a time location using the Guardian.
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