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Rulings Updated 09/24/01

INTRODUCTION | CHANGES & CLARIFICATIONS | RULINGS A-G | RULINGS H-Z

*The new Current Rulings are available in print-quality PDF and easy to print TXT formats.

RULINGS

35th Rule of Acquisition - You may not use this event for a download or card draw at the end of your first turn. "35th Rule nullifies every 34th Rule, and vice versa" means that playing a 35th Rule card nullifies all 34th Rule cards already in play, and vice versa. A 35th Rule card in play does not prevent the play of a 34th Rule card (or vice versa). See turn.

62nd Rule of Acquisition - This event is nullified if you begin an attempt of the mission on which it is played with <3 or >7 personnel, or if you play or have played Scan or Full Planet Scan on any mission. Attempts of other missions have no effect on this event.

A Fast Ship Would Be Nice - When encountering this dilemma, you may not substitute a ship for the victim if your opponent is playing Borg. See commandeering.

actions - step 1: initiation - Once you begin to choose targets for an action, you must complete the initiation of that action (if legal). For example, if you start looking through your draw deck for a target card to download with the Ops text, you may not decide to abort the download by not selecting a target; you must select a target card and complete the download if you have any valid target card in your deck, Q's Tent, hand, or Zalkonian Storage Capsule.

The initiation of a dilemma encounter is complete (i.e, it has been "just encountered" and may be responded to) once any targets for the dilemma have been chosen and you have checked to see if the crew or Away Team can meet the dilemma's conditions (if any). If the dilemma requires a trigger or specifies targets with specific characteristics which are not present, the dilemma will have no effect, but the initiation is still complete. (See dilemma resolution.) A mis-seed, or a unique dilemma that must be discarded because a copy seeded by the same player is already in play, is not encountered.

For example, your Away Team encounters Nausicaans. The target must be selected and you must check the Away Team's total STRENGTH to see if it is greater than 44 before you may nullify the dilemma with Interphase Generator or your opponent may respond by replacing the dilemma with a Q-Flash (using Beware of Q).

actions - step 3: results - When you play a card that is discarded after use (e.g., most interrupts), it is discarded after it has its results.

actions - "just" - When a card allows an action to be performed when another action has "just happened," it must be performed before any other action takes place (except another "just" action).

actions - required - A ship under the influence of a required action remains under that influence after it is commandeered or assimilated; the new controller must complete the action.

When a ship is under the influence of a moving required action, it may not time travel to a time location, even with the intention of time-travelling to the end of the spaceline on the next turn (e.g., with Orb of Time). The ship must make visible progress toward its destination, generally by using available RANGE.

* active - An active personnel is one which is not "stopped," not disabled, and not in stasis.

Adapt: Modulate Shields - See immune.

* Adapt: Negate Obstruction - Revised text:

Nullifies a dilemma (except a Q-related dilemma) just encountered ...

Add Distinctiveness - If you obtain Jean-Luc Picard from an expansion pack using this incident, you may play him even if you have Locutus of Borg in play, and may not perform a persona exchange with the two cards. Personnel cards are assimilated as drones and their names and lore are irrelevant to the Borg. See assimilation.

adjacent - Two spaceline locations are adjacent to each other if there is no other location between them. If a card which does not form a location (e.g., Q-Net) is between two locations, they are still adjacent.

Admiral Riker - This personnel's special download requires him to be aboard your matching facility. The Reflections foil version is misprinted ("compatible facility") and should be treated as though it has the same text as the original non-foil preview version from The Dominion.

affiliation and ship origin - Some cards, such as tactics, affect "Klingon ships," "Romulan ships," etc. These cards apply to ships currently holding that affiliation as well as ships that "originated" with that affiliation. A ship's class or lore may indicate that its origin is different from its affiliation. For example, the B'Rel is a Ferengi-affiliation ship identified in its lore as a "Klingon Bird-of-Prey." It counts as a Klingon ship for Pulse Disruptor and as a Ferengi ship for Ferengi Energy Weapon. The Cha'Joh is a multi-affiliation [Rom][Klg] ship of Klingon origin ("Bird-of-Prey"); thus, it is a Klingon ship regardless of its current affiliation mode, but a Romulan ship only in Romulan affiliation mode. A Romulan ship commandeered by Klingons counts as both a Romulan ship and a Klingon ship.

The Naprem (K'Vort-class "Bird-of-Prey") is of Klingon origin; the Stolen Attack Ship ("Jem'Hadar attack ship") is of Dominion origin.

Ajur and Boratus - When using one of these personnel's special skills, they are considered to be "with" the Archaeology personnel on the planet even if one of them is "stopped." Likewise, they are not "alone with Archaeology" if there is any other personnel on the planet (even if that personnel is "stopped").

Alien Parasites - Replace the first paragraph of the Glossary entry with the following:

This entry covers both the original Alien Parasites dilemma and the version included in the combo dilemma Alien Parasites & REM Fatigue, whether encountered on a planet or in space.

Although this dilemma has conditions, your Away Team or ship and crew are not immediately "stopped" if they do not meet those conditions, but the mission attempt immediately ends. At a planet mission, beam the Away Team back to the ship or facility with which they are associated, if any (if not, they remain on the planet surface) or have them reboard their landed ship without transporters. At a space mission, the crew remains aboard their ship.

Your opponent then chooses whether or not to take control of the ship/facility and the crew or Away Team. If he chooses to take control, your turn is suspended (you may not initiate actions except as normally allowed during your opponent's turn) while he temporarily controls the ship or facility (if any), the Away Team or crew which encountered the dilemma, and any other personnel aboard that ship or facility. (If any personnel aboard are already "stopped," they remain so unless your opponent plays a card that "unstops" them, such as Distortion of Space/Time Continuum; they then join the rest of the crew.) He does not control any other ship or facility at the location or any personnel who were previously "stopped" on the planet. He may not take any actions that would normally occur only during his turn, except those using your ship and crew which he controls.

Your opponent may make legal moves (see control - temporary for limitations) with the ship and crew until they become "stopped" (he may not then take any action to "unstop" them) OR he cannot take any further meaningful actions with them (e.g., he may not simply beam them up and down endlessly) OR he chooses not to take any further actions with them. Then control returns to you and your suspended turn resumes.

If the ship and crew are not already "stopped" (or if your opponent chose not to take control), the personnel who originally encountered the dilemma (and the ship, if encountered at a space mission) are now "stopped" by their failure to overcome it. The dilemma is replaced under the mission to be encountered on the next mission or scouting attempt.

Ambush Ship - See WEAPONS.

"any" - Delete the entire Glossary entry and replace with the following:

If a card refers to a specific Star Trek character using the word "any" (e.g., "any Miles"), it refers to any Personnel card representing the specified character (including [AU]-icon personnel, [MQ] personnel, and holograms). Impersonators are never considered true representations of the character they depict. Thus, both Chief O'Brien and Smiley are "any Miles;" both Montgomery Scott and Mr. Scott are "any Scotty;" but Odo Founder is not "any Odo".

"Any Enterprise" is any ship with "Enterprise" in its card title. "Any Nor" is any station identified in its title or lore as a Nor (including Deep Space 9).

For equipment, "any" (or "a", "an", or "one") refers to any Equipment card (or artifact used as Equipment) designated by the given characteristic in its card title or lore. For example, "any disruptor" includes Varon-T Disruptor, Klingon Disruptor Rifle, and Breen CRM114.

For other card types (e.g., events and interrupts), "any", "a", "an", and "one" refer to any card with the designated words in its card title. For example, "Any Emblem card" includes Emblem of the Empire and Emblem of the Alliance (but not cards displaying the icons representing those emblems).

When a card refers to a specific card title without a modifier such as "any", it refers only to a card of that exact title (or a member of that card title group). For example, a mission that requires "Tomalak" to solve it cannot be solved by Ambassador Tomalak.

Arne Darvin - This personnel does not allow you to draw a card for his own report aboard K-7.

Art of Diplomacy, The - This incident allows your personnel to use 2 Treachery as if it were 1 Diplomacy, and two personnel with 1 Treachery each may work together to do so. For example, two personnel who have Treachery an d another who has Treachery x2 can work together to provide 2 Diplomacy (and if any of those personnel are mission specialists, this counts as using their skill to meet a mission requirement for the Assign Mission Specialists objective). However, a personnel may not use their skill as Treachery and Diplomacy at the same time. When a requirement for Diplomacy arises, you may meet that requirement by showing 2 Treachery on qualifying personnel in the crew or Away Team. You do not have to declare in advance how you are using the 2 Treachery.

artifact - An artifact may be downloaded only by a card that specifically downloads artifacts (e.g., Secret Compartment) or that has a special download icon for a named artifact (e.g., James Tiberius Kirk for Tantalus Field). When a card specifically downloads an artifact, that artifact is used as if earned.

Cards seeded like artifacts are earned or acquired in the same way as artifacts. See scouting.

* Artificial Intelligence, The - This personnel's "NO STRENGTH" is an undefined attribute.

Assign Mission Specialists - Revised game text:

...You may download to one of your outposts up to two different mission specialists (personnel whose only skill is a regular skill) that you do not already have in play....

Assign Support Personnel - Any special skill disqualifies a personnel from being a support personnel for this objective, including a special download. See Major Rakal.

If a multi-affiliation personnel has different skill sets for each affiliation, the skill set for the affiliation selected for reporting determines support personnel status. For example, Stefan de Seve is a support personnel if reported in Romulan mode, but not in Federation mode.

Assimilate Counterpart - Participating in any battle at the location of the target prevents you from probing to complete this objective, even if the target is no longer at the location of that battle.

Assimilate Homeworld - See mirror universe.

* Assimilate Planet - Revised text:

Plays on table. Target an unassimilated, non-homeworld planet mission with a point box showing at least 35 points. Your Borg may scout that planet. After scouting complete, if you have Borg at that location, you may probe ...

* Assimilate Starship - Revised text:

Plays on table. Target an opponent's ship. Your Borg may scout that ship. (Whenever no active Borg aboard target during your turn, you may beam one scout aboard.) After scouting complete, if your Borg have Computer Skill aboard that ship, you may probe ...

* assimilation - When a personnel or ship is assimilated, its name, species, lore, miscellaneous icons, and restriction box (but not gender) now remain relevant.

Replace the Personnel assimilation section of this glossary entry with the following:

Personnel assimilation - When your Borg assimilate an opposing personnel, it becomes a Borg drone under your control (however, your opponent must still obey the persona rule and may not report another instance of that persona) and it undergoes the following transformations:

  • Its affiliation changes to [Borg].
  • Its gender becomes irrelevant to the Borg.
  • Its classification (if any) becomes a regular skill (the first-listed skill).
  • It retains any existing subcommand icons. If it was non-Borg-affiliation, its staffing ability changes to a subcommand icon, as follows:
       Old Staffing New Icon
       [Cmd] [Com/Blue]
       [Stf] [Nav/Green]
       Neither icon [Def/Red]
    A drone will never have more than one copy of each subcommand icon. For example, if [NA][Fed] Seven of Nine is assimilated as a drone, her [Stf] icon is lost rather than converted.
  • Its attributes adapt to service the collective based on its subcommand icons, as follows:
       [Com] icon sets INTEGRITY to 7
       [Nav] icon sets CUNNING to 7
       [Def] icon sets STRENGTH to 7
    Any attribute not set by a subcommand icon is set to 5..

Borg do not assimilate (or target for assimilation) ANIMALs or holographic re-creations. Such personnel are excluded from any selections for abduction or assimilation. All other personnel, including androids, changelings, and your opponent's Borg, may be assimilated normally unless otherwise specified by a card. For example, if your opponent has The Kazon Collective in play, his Kazon are immune to assimilation.

In addition to drone assimilation, you may assimilate a male personnel as a counterpart by completing the Assimilate Counterpart objective. When this occurs, the counterpart undergoes the same transformations as a drone, with the following exceptions:

  • He retains his gender, species, and other lore information for Borg-related cards only. For example, an android counterpart will not trigger a dilemma that says, "If android present..."; a Klingon-species counterpart cannot enable the use of "Klingon use only" equipment; a counterpart is not affected by Male's Love Interest.
  • His staffing ability adapts to service the Collective by changing to all three subcommand icons ([Com][Nav][Def]). His INTEGRITY and CUNNING remain the same, and his STRENGTH is +3 (if he was already a counterpart, all attributes remain the same).
  • His previous affiliation remains relevant for all cards requiring a matching counterpart, such as Assimilate Homeworld or Service the Collective. If he is multi-affiliation, all of his affiliation icons may be used for this purpose.

Your Collective is limited to one counterpart (or personnel targeted as such) at a time. While any personnel is targeted to become a counterpart, that personnel may not be assimilated as a drone and is therefore excluded from all such selections. Dual-personnel cards may not be targeted for assimilation as a counterpart. A counterpart may be converted to a drone with He Will Make an Excellent Drone.

Away Team and crew - Delete the following sentence from the Glossary entry: "Your holographic personnel may not join Away Teams unless you have Holo-projectors in play." Holo-projectors no longer allow holograms to join Away Teams. Holographic personnel and equipment may now exist only on ships or facilities, unless using a Mobile Holo-Emitter.

Away Team battle - This phrase (or "Away Team or Rogue Borg battle") on a card means "personnel battle," which may include Away Teams, crews, and/or Rogue Borg.

Bajoran Raider - See report with crew.

Bajoran Shrine - "Using a disruptor at an adjacent site," which can destroy this site, means that a personnel is present there with a disruptor which he can legally use (see equipment). For example, a Klingon could destroy the site if he is carrying a Klingon Disruptor, but not a Romulan Disruptor (which can be used only by Romulans and Non-Aligned personnel). The disruptor does not have to be used in battle, nor does destroying the Shrine count as a battle.

Bajoran Wormhole - Whenever you play or download this doorway to the Alpha Quadrant, you must use its text to download another copy to the Gamma Quadrant (even if there are no missions in the Gamma Quadrant).

Bajoran Wormhole: Mirror Universe - When you seed or play this doorway, you are not required to download [DS9] Bajoran Wormhole, but if you fail to do so, the download opportunity is lost. Only one player may download [DS9] Bajoran Wormhole; the player who seeded or played Bajoran Wormhole: Mirror Universe gets the first opportunity to do so. This doorway is not discarded If the [DS9] Bajoran Wormhole is destroyed. See "between", card titles.

Bareil - This personnel cannot download an artifact used as equipment.

Barzan Wormhole - Reporting a ship with crew is a result of playing this doorway, which you may do at any time during your turn. It does not use your normal card play. See between.

battle - When a card, such as Emblem of the Empire, removes affiliation attack restrictions from a group of cards, they may attack any affiliation, including their own. If cards from that group mix with other cards whose affiliation attack restrictions have not been removed, the entire force is subject to the restrictions of the second group. A card that allows a specific attack (e.g., Captain Kirk may initiate battle against non-[Fed]) does not remove affiliation attack restrictions.

The Vidiian affiliation has the standard attack restriction: it may initiate battle against any affiliation except its own (unless allowed by another card), but may return fire and counter-attack against anyone. The Kazon affiliation has no affiliation attack restrictions (just like the Klingons).

battle - personnel - Add to step 2: See Emergency Transporter Armbands.

battle - ship - You may use a current tactic even if your only card participating in the battle is a facility. ATTACK and DEFENSE bonuses work normally; if the facility has no usable WEAPONS, it cannot target an opponent's card and thus cannot use the ATTACK bonus.

* beaming - The rule that Borg SHIELDS do not block transporter beams is cancelled. You may not beam through any SHIELDS unless a card allows it.

"between" - When a card allows a ship or personnel to move "between" one location and another, it may move in either direction. For example, Bajoran Wormhole: Mirror Universe allows a ship to move "between here and a [DS9] Bajoran Wormhole." The ship may move either to or from the [DS9] Bajoran Wormhole.

Beware of Q - Using this objective to replace a dilemma with a Q-Flash is a valid response to the initiation of the dilemma encounter. See actions - step 1: initiation, Q-Continuum side deck.

Beyond the Subatomic - If the last card in your deck is the card type you named when you played this interrupt, you do not lose the game.

Black Hole - This doorway will pull in all cards (including ships) at the adjacent location even if a Q-Net is between the Black Hole and the adjacent location.

Blood Screening - See pooling skills.

* Borg - Cooperation - A player using Borg-affiliation cards may not stock any non-Borg-affiliation personnel, ships, or facilities in their game deck or any side decks, including a Mission II with a built-in non-Borg outpost, even if they do not use that function of the card.

With the introduction of a Delta Quadrant spaceline, the interim Borg Outpost rules (introduced in First Contact) are no longer needed. Replace the section The Delta Quadrant and Borg Outpost in this glossary entry with the following:

The Delta Quadrant and Borg Outpost - All Borg affiliation cards (except assimilated counterparts) have a Delta icon and are native to the Delta Quadrant. Thus, they follow normal quadrant rules for seeding facilities and reporting cards (see reporting for duty).

In order to make outpost requirements more consistent with other affiliations, you may now seed or build a Borg Outpost at any [S] mission with no affiliation icons (or build at an assimilated planet). (Seeding is still restricted to its native Delta Quadrant.) This outpost (and any cards there) may be attacked or targeted normally.

You may not report cards for duty at an outpost built outside the Delta Quadrant (because the outpost is not native to the quadrant), except as allowed by Population 9 Billion - All Borg. You may report your Borg to other quadrants using cards such as Borg Cube, Borg Scout Vessel, and Retask.

Other Borg Restrictions - Borg-affiliation personnel do not use hand weapons in any way (even if "stolen").

Non-[Borg]-affiliation Borg - Non-[Borg]-affiliation personnel who are identified in their lore as Borg or former Borg, and who have at least one Borg subcommand icon, are considered both Borg species and their native species. They are not drones.

* Borg Nanoprobes - A "Species 8472-related dilemma" is one that mentions Species 8472 in its lore. See drone.

Borg Outpost - Revised text:

Seed one at any [S] mission with no affiliation icons OR build at such a mission (or at an assimilated planet) where you have a Borg ENGINEER.

All rules and rulings prohibiting playing cards at, moving to, or otherwise targeting the Borg Outpost in the Delta Quadrant are cancelled.

* Borg Vinculum - This equipment enables skill-sharing in the same way that the Interlink Drone does.

Breen CRM114 - This Equipment card may report wherever your Breen or arms dealer is present (and only where your Breen or arms dealer is present).

Captain Kirk - This personnel's special skill, "May initiate battle against non-[Fed]," allows only his ship to initiate battle. Your other Federation ships (or ships with any Federation crew) present may not participate in that battle. (He may also lead an Away Team or crew in personnel battle.)

capturing - Replace the first bullet of the Glossary entry with the following:

  • When first captured, captives are immediately relocated to one of your crews or Away Teams at that location, if possible. If a specific crew or Away Team makes the capture (e.g., Ilon Tandro, or using Captured), the captive must be relocated to that crew or Away Team.

A trap card placed on a captive has resolved (is a marker of captive status) and can no longer be nullified. For example, you may nullify Mandarin Bailiff with Q2 or Q-Flash when it is encountered (after the captive is selected but before placing the card on it as a trap), but not later.

card draw - If an action imposes a restriction of "draw no cards this turn," but that action triggers a "just" action or valid response of drawing a card, the "just" action or valid response occurs before the restriction takes effect. See turn.

card play - If you are allowed to report a card as the direct result of playing an interrupt or doorway (which does not use your normal card play), then the report also does not use your normal card play (unless otherwise specified). If you are allowed to report a card using ongoing game text of a card that remains in play, then that report uses your normal card play (unless otherwise specified).

card titles - Cards (other than Personnel and Ship cards) are grouped together in terms of their interactions with other cards by their card titles.

A card title group consists of a card with a basic card title, plus one or more cards with the same basic card title followed by a colon or dash and an additional phrase. (Cards such as "HQ:" cards also form a card title group, even though there is no card named "HQ".) When a card refers to the basic card title of a card title group (e.g., nullifies it, downloads it, is immune to it, plays on it), it applies to all cards in that card title group. Examples:

  • Calamarain is immune to both Kevin Uxbridge and Kevin Uxbridge: Convergence.
  • Incoming Message: Attack Authorization and Incoming Message - Federation are both nullified by Subspace Interference.
  • Bajoran Wormhole and Bajoran Wormhole: Mirror Universe may both be downloaded by Ultimatum or The Emissary.

If one card title includes another, but they are not differentiated by a colon or dash, those cards do not form a card title group. Examples:

  • Neela cannot download Bajoran Phaser Rifle.
  • Long-Range Scan cannot be used to initiate battle at Nebula.

Sometimes a card or rule will refer to the titles (or part of the titles) of cards that are not part of a card title group. These references are preceded by the word "a", "an", "any", or "one", or are followed by the name of a card type or by the word "card." Examples:

  • Open Diplomatic Relations may retrieve either Organian Peace Treaty or any "Treaty:" card, such as Treaty: Federation/Romulan.
  • Orb of Time and Mysterious Orb are both "Orb artifacts".
  • Yint may download any Equipment card with "Disruptor Rifle" in its title (Klingon Disruptor Rifle, etc.).
  • Disrupt Alliance may download either Emblem of the Empire or Emblem of the Alliance.

Personnel and Ship cards do not belong to card title groups; they are covered by the persona rule. A Personnel card is never grouped with a non-Personnel card. For example, Jovis cannot download Kivas Fajo - Collector. See "any".

Words in lowercase (e.g., "disruptor") are not necessarily references to card titles; they refer to any card with those characteristics (which may be expressed in the card title or elsewhere on the card).

card title groups - Delete this entire Glossary entry and replace it with the card titles entry.

card type - Mission II and Combo Dilemma cards are not separate card types; they are Mission cards and Dilemma cards, respectively.

Caretaker's Array - This incident allows a ship to relocate here from any Badlands Region location in any quadrant. It allows any ship with fewer than four staffing icons to report with crew here, regardless of the native quadrant of the ship or crew members (but you may not disregard [AU] icons or ship text restricting where it may report). See reporting for duty. Reporting with crew uses your normal card play and may not be combined with other reporting mechanisms (e.g., the Delta Flyer may not report with crew for free aboard your Voyager at the Caretaker's Array). The ship may not report landed, but may report docked at your compatible outpost there.

Cargo Bay - See reporting for duty.

Replace the first paragraph of the Glossary entry with the following:

You begin a "cargo run" (as described on this site) when one or more of your personnel aboard a facility pick up one or more Equipment cards aboard that facility and carry them directly aboard your ship at the same location. You must announce the run and show your opponent which personnel and equipment are involved (but you do not have to specify now which personnel, equipment, or Cargo Bay you will use to complete it). When that ship arrives at a different facility any number of turns later, any of those same personnel who has been a member of the ship's crew since the run was announced may carry any of those equipment cards directly to the Cargo Bay to complete the cargo run.

You may not begin or complete a cargo run by beaming a crew member with equipment between universes with a Multidimensional Transport Device, or by beaming them aboard a ship with Invasive Transporters and then to Cargo Bay. You may not complete a cargo run begun by your opponent (e.g, if you take control of the ship with Neural Servo Device).

carried ships - If you launch a carried ship into space from a landed ship, it counts as both launching and taking off; reloading a ship aboard a landed ship counts as both reloading and landing. For example, to launch the Delta Flyer from your landed U.S.S. Voyager, you must have a card such as Blue Alert to allow it to take off, using 2 RANGE.

Cha'Joh - Delete the first sentence of this glossary entry. You may no longer simultaneously change the affiliations of a ship and the personnel aboard. See multi-affiliation cards.

Chamber of Ministers - This facility can play (but not seed) on the Mirror Universe Bajor. It would not allow reporting because the facility is not in its native quadrant.

characteristics - Personnel, Ship, and Equipment cards have game-relevant features called characteristics (e.g., human, female, admiral, leader, shuttlecraft, Jem'Hadar ship, disruptor). Some characteristics (species, gender, ship origin) are determined from a combination of affiliation, appearance (card image), and lore. Others are defined by a rule or card text, based on skills or other features of the card (e.g., a leader is any personnel with OFFICER or Leadership). However, many characteristics, especially ranks and titles, are printed on the cards, usually in the card title, ship class, or lore. For example:

  • The characteristic "admiral" is found in Admiral McCoy's card title and Norah Satie's lore.
  • The characteristic "Nagus" is found in Krax's special skill.
  • The characteristic "shuttlecraft" is found in the class of Quark's Treasure and Romulan Shuttle, and in the lore of Type 18 Shuttlepod.
  • The characteristic "Jem'Hadar ship" is found in the card title of Jem'Hadar Attack Ship and the lore of Stolen Attack Ship.
  • The characteristic "disruptor" is found in the title of Romulan Disruptor Rifle and the lore of Breen CRM114.

Context determines whether a word actually defines a characteristic or not. For example, the phrases "Uses the same hull as the Cardassian shuttlecraft" and "Used to intercept Geordi La Forge's shuttle" in the lore of Patrol Ship and Goraxus do not make these ships shuttlecraft.

The presence in lore of a word or phrase that is the name of a skill is not a characteristic and does not confer that skill on a personnel. For example, Jaron ("former member of the Tal Shiar") does not have Tal Shiar skill and is not a "Tal Shiar personnel" (e.g., for Continuing Committee).

Chula: The Abyss - If more than one Quark's Bar is in play, the player encountering this dilemma chooses which one to relocate his personnel to.

Chula: The Way Home - If more than one Quark's Bar is in play, the opponent of the player encountering this dilemma chooses which one to relocate the personnel to.

Classic Communicator - The skill added by a personnel with this Equipment card is retained only while that personnel is present with the communicator and the personnel from whom the skill was added remains at the same location, or until you re-select the skill. See re-selecting skills.

Because this card is not cumulative, you may not use two copies to add two skills to the same personnel, but you may use two copies to add a skill (the same or different) to two different personnel (even in the same crew or Away Team).

Classic Medical Tricorder - This Equipment card works in all respects like the Classic Tricorder, but adding a skill to [OS] MEDICAL- and SCIENCE-classification personnel.

Classic Tricorder - When this Equipment card joins your crew or Away Team, select which skill the [OS] ENGINEER- and SCIENCE-classification personnel present add. They retain that skill until they are no longer present with the tricorder, or until you re-select the skill added by that tricorder (see re-selecting skills). If more personnel of appropriate classification join the crew or Away Team, they add the same skill already selected.

Because this card is not cumulative, you may not use two copies to add two skills to the same personnel. If you combine two personnel groups, each with a skill added from a Classic Tricorder, you must choose one tricorder to add its selected skill to all applicable personnel.

cloaking and phasing - Any Glossary reference to cloaking applies to phasing as well, unless the cloaking and phasing Glossary entry specifically says otherwise. For example, the actions - required entry says that a ship affected by a required action may not cloak; it also may not phase.

combo dilemma - A combo dilemma is a two-dilemma combination in one Dilemma card. (See card type.) Encountering a combo dilemma is like encountering two separate dilemmas: if you get past the first half, you continue on to face the second half; if not, you place the card back under the mission and will have to face the first half again. However, some combo dilemmas say "not repeatable" in the first half; this phrase takes the place of "discard dilemma" and means that the first half is conceptually discarded after you face it; when you re-encounter that same exact card on another attempt, you skip the first half of the combo.

Cards that specifically affect the first half of a combo dilemma do not automatically affect the second half. For example, if Male's Love Interest is replaced by Beware of Q, overridden by Jealous Amanda, or nullified by Kareen Brianon or Adapt: Negate Obstruction, you still encounter the Tarellian Plague Ship half of the card. Similarly, if you fail to overcome Alien Parasites and your opponent uses your personnel to re-attempt the mission, they will begin by facing REM Fatigue Hallucinations. However, Mission Fatigue "stops" a personnel before each subsequent dilemma, so one personnel will be "stopped" before each half of the combo.

You may not legally seed a combo dilemma at the same location as either of the original dilemma cards on which it is based; the second one encountered would be a mis-seed. If the mis-seed is the first half of a combo dilemma, place it "conceptually" out-of-play while you encounter the second half, then place it physically out-of-play (instead of discarding it) once the second half has been resolved.

Commandeer Ship - The personnel who commandeers a ship with this objective may meet any three staffing icon requirements, whether he has those icons or not. For example, Christpher Hobson may commandeer the Decius and meet its entire staffing icon requirement of [Cmd][Stf][AU].

commandeering - You may commandeer a Nor or ship that your Borg opponent assimilated from you.

Replace the second paragraph of the Glossary entry with the following:

When you commandeer a ship or facility, it comes under your control, and its affiliation changes to match the affiliation of one of the non-ANIMAL commandeering personnel (your choice) in the Away Team (e.g., Ops or Commandeer Ship) or crew(s) (e.g., Outgunned). If you have no personnel at the location (e.g., A Fast Ship Would Be Nice), the ship's affiliation does not change until your personnel arrive to take custody of the ship. You do not take control of any opposing personnel or equipment aboard unless otherwise specified by the card allowing you to commandeer.

Computer Crash - You may not suspend the activation of this event by using a special download icon.

Containment Field - If this incident is discarded or placed beneath the draw deck using Q the Referee, any cards stacked on it are likewise discarded or placed beneath their owners' draw decks. If you were scheduled to show a Devidian Door during a turn that you must skip because you still have cards stacked on the incident, you lose the game because you are unable to show the door during that turn.

Activating this incident will nullify a Destroy Radioactive Garbage Scow that is already in play on a mission. The mission's point value is restored (even if it has already been solved) and the owner of the Destroy Radioactive Garbage Scow places the interrupt in his bonus point area to score -10 points.

control - If you control your opponent's ship, any cards "played on" or "placed on" the ship (such as Kurlan Naiskos or Cytherians) come under your control also. Cards that are aboard the ship (personnel, equipment, carried ships) do not come under your control unless specifically stated by the card or rule giving you control.

Conundrum - Replace the entire Glossary entry as follows:

When you fail to overcome this dilemma, your ship and crew are "stopped" and you must immediately target one of your opponent's ships (however, if there is no valid target, the dilemma is immediately discarded without effect and your cards are not "stopped"). Once "unstopped," the ship and crew must chase and attack that target. This is a required action (see actions - required), and must be carried out alone; your other ships at the location may not join the battle.

You may not target a cloaked, phased, or landed ship, or a ship in a Temporal Rift or Time Travel Pod (they are invalid targets). You may change targets at any time. If the selected target at any time becomes invalid or leaves play, you must target a different ship. If at any time there are no valid targets in play, the dilemma is discarded. Moving to a different spaceline or to a time location does not invalidate the target . Once you have attacked a target ship, the dilemma is "cured" and discarded.

copy - A copy (or duplicate) of a card is defined by its card title and, for personnel and ships, its game text. Different images, copyright dates, lore, expansion icons, affiliation border colors, or property logos do not affect whether cards are copies.

Personnel and ships: Two Personnel (or Ship) cards are copies of each other if their card titles and game text are the same (taking into account revised titles and game text of reprinted cards). Examples of copies:

  • Alyssa Ogawa (First Contact) is a copy of Alyssa Ogawa (Trouble With Tribbles starter deck reprint with a tribble in the card image). Alyssa Ogawa (Premiere) is not a copy of this card because her game text is different (they are two versions of the same persona).
  • Quark Son of Keldar (First Anthology preview) is a copy of Quark Son of Keldar (Blaze of Glory reprint) despite a minor rewording of his game text and the Blaze of Glory expansion icon.
  • Tasha Yar - Alternate (Alternate Universe) is a copy of Tasha Yar - Alternate (Reflections foil). Her special skill was changed by errata.
  • Lwaxanna Troi (Premiere alpha printing) is a copy of Lwaxana Troi (Premiere beta printing).
  • B'Elanna Torres (blue Federation border) is a copy of B'Elanna Torres (gold Non-Aligned border). See multi-affiliation cards.

Other cards: Other than personnel and ships, two cards are copies of each other if their card titles are the same (taking into account revised titles of reprinted cards). Also, each half of a Combo Dilemma is considered a copy of the original dilemma on which it was based (the "card title" included in its game text). Examples of copies:

  • Radioactive Garbage Scow (Premiere) is a copy of Radioactive Garbage Scow (Voyager) and of the Radioactive Garbage Scow half of Female's Love Interest & Garbage Scow. You may not seed more than one of these under one mission; your Borg could Adapt to any of them after encountering any version.
  • Medical Kit (Premiere) is a copy of Medical Kit (Voyager). You may not use a copy of each to add two MEDICAL skills to your OFFICER.
  • Ready Room Door (First Contact) is a copy of Ready Room Door (Voyager). You may not play both during one turn.
  • Klingon Outpost (Trouble With Tribbles starter deck reprint) is a copy of the Outpost card titled "Klingon" (Premiere). The card titles of most outposts have been revised. You may seed only one.

corresponding - The corresponding spaceline location for a time location is the mission with the same location in its lore. For example, the mission Agricultural Assessment (Sherman's Planet) corresponds to the time location Sherman's Peak (2267 Sherman's Planet).

A corresponding location or region in an "opposite quadrant" is a location or region with the same name. For example, Bajor in the normal universe (Alpha Quadrant) corresponds to Bajor in the mirror universe (Mirror Quadrant).

Council of Warriors - This objective may not be nullified once it is relocated to your point area. Bringing a non-Klingon personnel into play by persona exchange, earning a Cryosatellite, or switching the affiliation of a multi-affiliation personnel is not "playing a non-Klingon personnel." See card play, reporting for duty, affiliation and species.

counterpart - An assimilated counterpart's skill that enhances their ship's WEAPONS and SHIELDS +4 against their former affiliation works against any force that includes that affiliation. For example, Locutus of Borg's skill enhances his ship "against [Fed]", including a Non-Aligned ship with some Federation crew or a mixed fleet of Federation and other ships under treaty.

When a card requires that a counterpart match the affiliation of a homeworld, it must also match the homeworld's universe. See mirror universe.

Crossover - When this incident allows your [MQ] personnel to ignore their [MQ] icon when reporting, treat them as if they have no quadrant icon (i.e., as if native to the Alpha Quadrant). Thus they may report to a native Alpha Quadrant facility, or (if [AU][OS]) to Sherman's Peak.

The incident is discarded only when you report a Multidimensional Transport Device as your normal card play and then download one of the listed personnel to that Device.

If you report Ezri without this incident in play, and immediately use her special download for Crossover, you cannot then use Crossover to download a Multi-Dimensional Transporter Device to Ezri because it is no longer "just after" she reported. See actions - "just".

cumulative - Add the following example to the bulleted list:

  • Universal personnel: Multiple copies of the same universal personnel may not score points for Colony, Ressikan Flute, or Assign Mission Specialists at the same time. (But they may be used to meet mission or dilemma requirements.)

Dabo - While you may have a copy of this incident in play on each of two Quark's Bars, you may not get probe results using both copies at the end of a turn. See cumulative.

Defend Homeworld - When this objective allows a download of personnel and ships in response to battle, it is to a specific destination ("download there") and thus the cards may report anywhere at the location (e.g., personnel may report aboard ships). However, a SECURITY personnel downloaded with the objective's final function must be reported to a facility or other place where that personnel may normally report, because no destination is specified. See downloading. If a facility or site allows the downloaded SECURITY personnel to report, both the personnel and facility must be in their native quadrant. See reporting for duty.

You may not download cards with this objective when your opponent attacks your Non-Aligned ship at your homeworld, even if there are crew members aboard matching the homeworld's affiliation. The specific card that is attacked (the ship) must match the homeworld.

An attack by a Borg Ship dilemma or Rogue Borg, which are considered self-controlling, will not allow the download. Your opponent must attack your card with his ships or personnel.

Delta Quadrant - A "Delta Quadrant mission" is a mission with a Delta Quadrant icon in its point box.

Delta Quadrant Spatial Scission - When you use this incident to place a card out-of-play, you may choose one of the following effects: you may play two cards OR you may draw two cards OR you may play one card and draw one card (in any order). You may not draw two cards AND play two cards.

Denevan Neural Parasites - If the group selected by this dilemma contains a dual-personnel card and you have only one disruptor present, you may "protect" only one of the two personnel. Since the other is not protected, both of the personnel die.

Destroy Radioactive Garbage Scow - See mission, Containment Field.

Devidian Door - You may not play a card by "Devidian Door" when playing in a restricted environment where this doorway is not a legal card. See Containment Field.

Deyos - Using this personnel's special skill to draw a card is a "just" action; it must be used immediately after the non-Youth Jem'Hadar enters play at his location, even if that Jem'Hadar enters play as a sub-action of a group action (e.g., multiple reports under Red Alert). See actions - "just", card draw.

dilemma resolution - Add the following to the Targets section:

A specified number of personnel is not a "specific characteristic."

See combo dilemma.

Nullifiers - Nullifying a dilemma is a valid response to the initiation of the dilemma encounter. See actions - step 1: initiation.

If personnel are placed or "held" with a dilemma atop a mission, they may not use (or share) their skills or attributes.

discard pile - When you play a card which allows you to exchange it for a card in your discard pile, the two cards trade places: the card from the discard pile goes into your hand, and the card you played takes the position of that card in the discard pile.

discarding - When multiple discards result from the same action (e.g., you discard a destroyed ship and all cards aboard; you discard your entire hand using Handshake), place the cards in your discard pile one at a time (allowing your opponent to see them), in the order you choose.

Disrupt Alliance - See card titles.

Disruptor Overload - Errata:

Plays on any ship or Away Team. Where present, destroys one Equipment card or one card used as an Equipment card (random selection).

This interrupt is not a valid response to the play of an Equipment card.

Distortion Field - Revised text:

Plays crosswise face up on any planet location. Once each turn, flip card over. While face up, prevents all beaming up/down here. (Cumulative.)

docking - When compatibility with a facility is required to dock a ship, only the ship itself must be compatible with the facility; incompatible crew members aboard do not prevent docking. Such personnel cannot board an outpost from the ship, but they may board a Nor.

Doctor, The - This personnel is not a version of the E.M.H. Program persona and cannot be downloaded by Beverly Crusher.

doorway - A card that closes a Doorway card (such as Door-Net or Revolving Door) may be played on a doorway that is already closed. If a Doorway card with a countdown icon is closed, the countdown stops. It resumes if the doorway is reopened.

Doppelganger - A "duplicate" is equivalent to a copy. With this event in play, if two copies of a unique Personnel card are in play at two different locations, and one moves to the location of the other, the non-moving one is discarded. If the two cards are always at the same location (even if they are moving simultaneously), no one is discarded. Reporting, beaming from a planet to a ship, or moving from one site to another is not "moving to a location"

doubling - When numerical values, such as attributes or point boxes, are simultaneously modified by a card that adds or subtracts and another card that doubles that value, add or subtract first, then multiply.

downloading - See artifact.

downloading - special download - See seed phases.

* drone - Non-[Borg]-affiliation personnel who are Borg or former Borg are not drones.

Drought Tree - This event is discarded and its points are lost if the mission it is played on is destroyed.

dual-personnel cards - If one of the personnel on a dual-personnel card can be downloaded (e.g., a SECURITY personnel with Defend Homeworld), or reported for free (e.g., an android with Cybernetics present), the entire card may be downloaded or reported for free. Cards that affect the affiliation of one of the personnel on the card affect the affiliation of both personnel. Thus, Data and Picard both become Non-Aligned if Lore's Fingernail is in play. See Q-Type Android.

When a card targets a personnel of a specific gender, you must include a male/female dual-personnel card in the selection regardless of gender. For example, if Beverly and Will are in the Away Team encountering Parallel Romance, you must include the card in the selections of both the male and the female. Normal group limit rules apply.

To make a random selection from a group including a dual-personnel card, select the appropriate number of cards as if all were single personnel. For example, Denevan Neural Parasites requires random selection of "half the Away Team." If your Away Team contains six personnel cards, your opponent will select three cards (regardless of whether there are any dual-personnel cards in the group). If one or more cards are dual-personnel, your opponent may choose to allow the increase, or require a re-selection.

Classifications, staffing icons, and attributes on a dual-personnel card appear in the same order as the individual personnel's skills are listed. For example, on Sons of Mogh, Kurn's skills, classification (OFFICER), and STRENGTH (8) are listed before Worf's.

If you pay a cost for reporting or downloading a dual-personnel card, you pay that cost only for the individual(s) to whom the costs apply. See Ferengi Conference. If you gain a benefit (such as scoring points) based on the features of an individual personnel, you get that benefit only for the individual(s) on the card with those features. See No Way Out.

duplicate - See copy.

Earring of Li Nalas, The - This artifact must have already been earned prior to earning Li Nalas from Rescue Prisoners to double its point box. The doubling effect remains even if the Earring leaves play. See once in play.

Edo Vessel - Any time this ship is fired upon (even by return fire), there is a 50/50 chance that the attack is nullified. You may determine the 50/50 chance by any agreeable, random method (e.g., coin toss).

Emblem of the Empire - This incident gives immunity to Navigate Plasma Storms to your [TE] facilities and [TE] ships. It removes affiliation attack restrictions only from [TE] cards and the four personnel listed, not from other cards that they mix with. For example, while Benjamin Sisko has no affiliation attack restrictions, he cannot initiate ship battle while aboard the U.S.S. Defiant, because the ship is subject to normal Federation attack restrictions.

Emergency Transporter Armbands - If you remove all your personnel from a personnel battle with this interrupt before any personal combat takes place, the battle is cancelled and there is no winner or loser, but all participants are "stopped."

E.M.H. Program - A Mobile Holo-Emitter does not overcome this personnel's restriction box. See Doctor, The.

Emperor's New Cloak, The - See stealing.

Empok Nor - On this facility, "No reporting aboard" means that you may not use the text of any site cards to report cards aboard. Another card's text may allow a card to report aboard. For example, Luther Sloan "may report anywhere," including to a site on an uncommandeered Empok Nor. The game text on all Site cards on Empok Nor is inactive until it is commandeered, other than the Ops text allowing commandeering, docking site text allowing docking and undocking, and any text related to the placement of the sites (including the module locations and the Commander's Office placement restriction). (However, a card that plays on a site, such as Weapons Locker, may be played on an uncommandeered Empok Nor site.) Because the station is Neutral before it is commandeered, all non-Borg affiliations are compatible with the station.

End Transmission - You may repeatedly postpone the same end-of-turn actions by playing additional copies of this interrupt on successive turns. Because the effects of multiple copies are not happening at the same time, this is not affected by the cumulative rules.

Engage Shuttle Operations - Delete the second paragraph of this entry. See characteristics.

enigma icon - This symbol represents things whose nature is mysterious or unexplained, such as the Borg Queen and the mirror universe version of Vic Fontaine. Each player may have only one copy of each enigma card in play at any time. However, such cards are neither unique nor universal, and thus are not affected by cards that specifically affect unique or universal cards.

* Equinox Doctor - This personnel's "NO INTEGRITY" is an undefined attribute.

equipment - Equipment cards are "stopped" by the same circumstances that "stop" personnel cards.

* Establish Gateway - Revised text:

Seeds or plays on table. Target a space mission with a point box, if not yet scouted. Your Borg may scout that location. After scouting complete, if you have Borg at that location, you may probe ...

exchanging cards - When a card in play is exchanged for a card in hand (either by persona replacement or with a card that allows such an exchange, such as In the Bag), the new card is not reporting for duty. When a card in play is discarded and replaced by a card downloaded into play (e.g., Transporter Mixup), the downloaded card is reporting for duty.

Explore Gamma Quadrant - See mission.

Extradition - The SECURITY personnel beamed to the opponent's ship with this dilemma may capture a dual-personnel card by exceeding the STRENGTH of either of the personnel on the card.

Ezri - See Crossover.

Fair Play - Revised game text:

Seeds or plays on table; may not be nullified. No player may solve an opponent's unique mission unless its point box shows at least 40 points OR both players have a copy of it in play.

Fajo's Gallery - The card draws allowed by this event are a "just" action that must be done immediately after the action occurs which allows the card draws. See actions - "just", card draw.

Federation Outpost - See outpost.

Ferengi Conference - If you download a dual-personnel card with this objective, only the [skill] icons of Ferengi CIVILIANs on the card count toward the maximum of 11. For example, if you download The Trois, only Deanna's [skill] icons count, but if you download Jake and Nog, all their [skill] icons count.

Ferengi Trading Post - Both players may use this outpost regardless of ownership. Your cards (including ships) may report and mix aboard (i.e., they are compatible with each other and with the outpost), board and disembark from your own ships, dock and undock, and beam to and from the outpost.

For Cardassia! - You may play multiple copies of this objective on multiple legates. If they all help complete HQ: Secure Homeworld, you may discard each objective; only one may place cards out-of-play to score points, while the rest may each download two Cardassians with Honor.

* for uniqueness only - See in play.

Fractal Encryption Code - A ship affected by this interrupt may move by a means that does not require use of RANGE (e.g., Wormholes, time travel).

* Friendly Fire - This dilemma, when placed on Empok Nor, prevents both commandeering attempts (dilemma encounters) and actual commandeering.

Gamma Quadrant - A "Gamma Quadrant mission" is a mission with a Gamma Quadrant icon in its point box.

Going to the Top - The personnel downloaded with this interrupt must be compatible with the two [Cmd] personnel.

Gomtuu - This ship cannot target or "hurl" any facility.

Grebnedlog - If this personnel captures an ENGINEER who received that skill from an Equipment card, the Equipment card is not relocated along with the captive.

Guardian of Forever, The - To use this doorway to "return here from there," at least one of the personnel returning from the time location must have originally time traveled to that time location from planet Gateway using The Guardian of Forever. They may perform other actions (including other forms of time travel) between the original time travel and the return. To draw cards, your Archaeology or Anthropology personnel must time travel to, and return from, a time location using the Guardian.

INTRODUCTION | CHANGES & CLARIFICATIONS | RULINGS A-G | RULINGS H-Z


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