RULINGS
* 35th Rule of Acquisition - You may not use this event for a download or card draw at the end of your first turn. "35th Rule nullifies every 34th Rule, and vice versa" means that playing a 35th Rule card nullifies all 34th Rule cards already in play, and vice versa. A 35th Rule card in play does not prevent the play of a 34th Rule card (or vice versa). See turn.
62nd Rule of Acquisition - This event is nullified if you begin an attempt of the mission on which it is played with <3 or >7 personnel, or if you play or have played Scan or Full Planet Scan on any mission. Attempts of other missions have no effect on this event.
A Fast Ship Would Be Nice - When encountering
this dilemma, you may not substitute a ship for the victim if your opponent is
playing Borg. See commandeering.
actions - step 1: initiation - Once you begin to choose targets for an action, you must complete the initiation of that action (if legal). For example, if you start looking through your draw deck for a target card to download with the Ops text, you may not decide to abort the download by not selecting a target; you must select a target card and complete the download if you have any valid target card in your deck, Q's Tent, hand, or Zalkonian Storage Capsule.
actions - required - A ship under the
influence of a required action remains under that influence after it is commandeered
or assimilated; the new controller must complete the action.
When a ship is under the influence of a moving required action, it may not
time travel to a time location, even with the intention of time-travelling to
the end of the spaceline on the next turn (e.g., with Orb of Time). The ship must
make visible progress toward its destination, generally by using available RANGE.
Add Distinctiveness - If you obtain Jean-Luc Picard from an expansion
pack using this incident, you may play him even if you have Locutus of Borg in
play, and may not perform a persona exchange with the two cards. Personnel
cards are assimilated as drones and their names and lore are irrelevant to the
Borg. See assimilation.
adjacent - Two spaceline locations are adjacent to each other if there is no other location between them. If a card which does not form a location (e.g., Q-Net) is between two locations, they are still adjacent.
Admiral Riker - This personnel's special download
requires him to be aboard your matching facility. The Reflections foil version
is misprinted ("compatible facility") and should be treated as though it has the
same text as the original non-foil preview version from The Dominion.
affiliation and ship origin - Some cards, such as tactics, affect "Klingon
ships," "Romulan ships," etc. These cards apply to ships currently holding that
affiliation as well as ships that "originated" with that affiliation. A ship's
class or lore may indicate that its origin is different from its affiliation.
For example, the B'Rel is a Ferengi-affiliation ship identified in its
lore as a "Klingon Bird-of-Prey." It counts as a Klingon ship for Pulse Disruptor
and as a Ferengi ship for Ferengi Energy Weapon. The Cha'Joh is a multi-affiliation
[Rom][Klg] ship of Klingon origin ("Bird-of-Prey"); thus, it is a Klingon ship
regardless of its current affiliation mode, but a Romulan ship only in Romulan
affiliation mode. A Romulan ship commandeered by Klingons counts as both a Romulan
ship and a Klingon ship.
The Naprem (K'Vort-class "Bird-of-Prey") is of Klingon origin; the
Stolen Attack Ship ("Jem'Hadar attack ship") is of Dominion origin.
Alien Parasites - Replace
the first paragraph of the Glossary entry with the following:
This entry covers both the original Alien Parasites dilemma and the version included
in the combo dilemma Alien Parasites & REM Fatigue, whether encountered on a planet
or in space.
Although this dilemma has conditions, your Away Team or ship and crew are not
immediately "stopped" if they do not meet those conditions, but the mission attempt
immediately ends. At a planet mission, beam the Away Team back to the ship or
facility with which they are associated, if any (if not, they remain on the planet
surface) or have them reboard their landed ship without transporters. At a space
mission, the crew remains aboard their ship.
Your opponent then chooses whether or not to take control of the ship/facility
and the crew or Away Team. If he chooses to take control, your turn is suspended
(you may not initiate actions except as normally allowed during your opponent's
turn) while he temporarily controls the ship or facility (if any), the Away Team
or crew which encountered the dilemma, and any other personnel aboard that ship
or facility. (If any personnel aboard are already "stopped," they remain so unless
your opponent plays a card that "unstops" them, such as Distortion of Space/Time
Continuum; they then join the rest of the crew.) He does not control any other
ship or facility at the location or any personnel who were previously "stopped"
on the planet. He may not take any actions that would normally occur only during
his turn, except those using your ship and crew which he controls.
Your opponent may make legal moves (see control - temporary for limitations)
with the ship and crew until they become "stopped" (he may not then take any action
to "unstop" them) OR he cannot take any further meaningful actions with them (e.g.,
he may not simply beam them up and down endlessly) OR he chooses not to take any
further actions with them. Then control returns to you and your suspended turn
resumes.
If the ship and crew are not already "stopped" (or if your opponent chose not
to take control), the personnel who originally encountered the dilemma (and the
ship, if encountered at a space mission) are now "stopped" by their failure to
overcome it. The dilemma is replaced under the mission to be encountered on the
next mission or scouting attempt.
"any" - Delete the entire Glossary entry
and replace with the following:
If a card refers to a specific Star Trek character using the word "any" (e.g.,
"any Miles"), it refers to any Personnel card representing the specified character
(including [AU]-icon personnel, [MQ] personnel, and holograms). Impersonators
are never considered true representations of the character they depict. Thus,
both Chief O'Brien and Smiley are "any Miles;" both Montgomery Scott and Mr. Scott
are "any Scotty;" but Odo Founder is not "any Odo".
"Any Enterprise" is any ship with "Enterprise" in its card title. "Any Nor" is
any station identified in its title or lore as a Nor (including Deep Space 9).
For equipment, "any" (or "a", "an", or "one") refers to any Equipment card (or
artifact used as Equipment) designated by the given characteristic in its card
title or lore. For example, "any disruptor" includes Varon-T Disruptor, Klingon
Disruptor Rifle, and Breen CRM114.
For other card types (e.g., events and interrupts), "any", "a", "an", and "one"
refer to any card with the designated words in its card title. For example, "Any
Emblem card" includes Emblem of the Empire and Emblem of the Alliance (but not
cards displaying the icons representing those emblems).
When a card refers to a specific card title without a modifier such as "any",
it refers only to a card of that exact title (or a member of that card title
group). For example, a mission that requires "Tomalak" to solve it cannot be solved
by Ambassador Tomalak.
Arne Darvin - This personnel does not allow you to draw a card for
his own report aboard K-7.
Art of Diplomacy, The - This incident allows
your personnel to use 2 Treachery as if it were 1 Diplomacy, and two personnel
with 1 Treachery each may work together to do so. For example, two personnel who
have Treachery an d another who has Treachery x2 can work together to provide
2 Diplomacy (and if any of those personnel are mission specialists, this counts
as using their skill to meet a mission requirement for the Assign Mission Specialists
objective). However, a personnel may not use their skill as Treachery and Diplomacy
at the same time. When a requirement for Diplomacy arises, you may meet that requirement
by showing 2 Treachery on qualifying personnel in the crew or Away Team. You do
not have to declare in advance how you are using the 2 Treachery.
artifact - An artifact may be downloaded only by a card that specifically downloads artifacts (e.g., Secret Compartment) or that has a special download icon for a named artifact (e.g., James Tiberius Kirk for Tantalus Field). When a card specifically downloads an artifact, that artifact is used as if earned.
Assign Support Personnel - Any special skill disqualifies a personnel
from being a support personnel for this objective, including a special download.
See Major Rakal.
If a multi-affiliation personnel has different skill sets for each affiliation,
the skill set for the affiliation selected for reporting determines support personnel
status. For example, Stefan de Seve is a support personnel if reported in Romulan
mode, but not in Federation mode.
Assimilate Counterpart - Participating in any battle at the location
of the target prevents you from probing to complete this objective, even
if the target is no longer at the location of that battle.
assimilation - personnel assimilation - Replace
the third bullet concerning assimilation as a counterpart with the following:
- His previous affiliation remains relevant for all cards requiring a matching counterpart, such as Assimilate Homeworld or Service the Collective. If he is multi-affiliation, all of his affiliation icons may be used for this purpose.
* Away Team battle - This phrase (or "Away Team or Rogue Borg battle") on a card means "personnel battle," which may include Away Teams, crews, and/or Rogue Borg.
Bajoran Raider - See report with crew.
Bajoran Shrine - "Using a disruptor at an adjacent site," which can
destroy this site, means that a personnel is present there with a disruptor which
he can legally use (see equipment). For example, a Klingon could destroy
the site if he is carrying a Klingon Disruptor, but not a Romulan Disruptor (which
can be used only by Romulans and Non-Aligned personnel). The disruptor does not
have to be used in battle, nor does destroying the Shrine count as a battle.
Bajoran Wormhole - Whenever you play or
download this doorway to the Alpha Quadrant, you must use its text to download
another copy to the Gamma Quadrant (even if there are no missions in the Gamma
Quadrant).
Bajoran Wormhole: Mirror Universe - When
you seed or play this doorway, you are not required to download [DS9] Bajoran
Wormhole, but if you fail to do so, the download opportunity is lost. Only
one player may download [DS9] Bajoran Wormhole; the player who seeded or played
Bajoran Wormhole: Mirror Universe gets the first opportunity to do so. This doorway
is not discarded If the [DS9] Bajoran Wormhole is destroyed. See "between",
card titles.
Bareil - This personnel cannot download an artifact used as equipment.
battle - When a card, such as Emblem of the Empire, removes affiliation attack restrictions from a group of cards, they may attack any affiliation, including their own. If cards from that group mix with other cards whose affiliation attack restrictions have not been removed, the entire force is subject to the restrictions of the second group. A card that allows a specific attack (e.g., Captain Kirk may initiate battle against non-[Fed]) does not remove affiliation attack restrictions.
battle - personnel - Add to step 2: See Emergency Transporter Armbands.
battle - ship - You may use a current tactic
even if your only card participating in the battle is a facility. ATTACK and DEFENSE
bonuses work normally; if the facility has no usable WEAPONS, it cannot target
an opponent's card and thus cannot use the ATTACK bonus.
"between" - When a card allows a ship or personnel to move "between" one
location and another, it may move in either direction. For example, Bajoran Wormhole:
Mirror Universe allows a ship to move "between here and a [DS9] Bajoran Wormhole."
The ship may move either to or from the [DS9] Bajoran Wormhole.
Beware of Q - See Q-Continuum side deck.
Black Hole - This doorway will pull in all cards (including ships) at the adjacent location even if a Q-Net is between the Black Hole and the adjacent location.
Blood Screening - See pooling skills.
Borg - cooperation - A Borg player may not include any non-Borg facilities
in his deck, including a Mission II with a built-in non-Borg outpost, even
if he does not use that function of the card.
Captain Kirk - This personnel's special skill, "May initiate battle against
non-[Fed]," allows only his ship to initiate battle. Your other Federation ships
(or ships with any Federation crew) present may not participate in that battle.
(He may also lead an Away Team or crew in personnel battle.)
capturing - Replace the first bullet of the Glossary entry with the
following:
- When first captured, captives are immediately relocated to one of your
crews or Away Teams at that location, if possible. If a specific crew or Away
Team makes the capture (e.g., Ilon Tandro, or using Captured), the captive must
be relocated to that crew or Away Team.
A trap card placed on a captive has resolved (is a marker of captive status)
and can no longer be nullified. For example, you may nullify Mandarin Bailiff
with Q2 or Q-Flash when it is encountered (after the captive is selected but before
placing the card on it as a trap), but not later.
card draw - See turn.
card titles - Cards (other than Personnel
and Ship cards) are grouped together in terms of their interactions with other
cards by their card titles.
A card title group consists of a card with a basic card title, plus one or more
cards with the same basic card title followed by a colon or dash and an additional
phrase. (Cards such as "HQ:" cards also form a card title group, even though there
is no card named "HQ".) When a card refers to the basic card title of a card title
group (e.g., nullifies it, downloads it, is immune to it, plays on it), it applies
to all cards in that card title group. Examples:
- Calamarain is immune to both Kevin Uxbridge and Kevin Uxbridge: Convergence.
- Incoming Message: Attack Authorization and Incoming Message - Federation are both nullified by Subspace Interference.
- Bajoran Wormhole and Bajoran Wormhole: Mirror Universe may both be downloaded by Ultimatum or The Emissary.
If one card title includes another, but they are not differentiated by a colon
or dash, those cards do not form a card title group. Examples:
- Neela cannot download Bajoran Phaser Rifle.
- Long-Range Scan cannot be used to initiate battle at Nebula.
Sometimes a card or rule will refer to the titles (or part of the titles) of cards
that are not part of a card title group. These references are preceded by the
word "a", "an", "any", or "one", or are followed by the name of a card
type or by the word "card." Examples:
- Open Diplomatic Relations may retrieve either Organian Peace Treaty or any "Treaty:" card, such as Treaty: Federation/Romulan.
- Orb of Time and Mysterious Orb are both "Orb artifacts".
- Yint may download any Equipment card with "Disruptor Rifle" in its title (Klingon Disruptor Rifle, etc.).
- Disrupt Alliance may download either Emblem of the Empire or Emblem of the Alliance.
Personnel and Ship cards do not belong to card title groups; they are covered
by the persona rule. A Personnel card is never grouped with a non-Personnel card.
For example, Jovis cannot download Kivas Fajo - Collector. See "any".
Words in lowercase (e.g., "disruptor") are not necessarily references to card
titles; they refer to any card with those characteristics (which may be
expressed in the card title or elsewhere on the card).
card title groups - Delete this entire Glossary
entry and replace it with the card titles entry.
card type - Mission II and Combo Dilemma cards are not separate
card types; they are Mission cards and Dilemma cards, respectively.
* Cargo Bay - Replace the first paragraph of the Glossary entry with the following:
You begin a "cargo run" (as described on this site) when one or more of your personnel aboard a facility pick up one or more Equipment cards aboard that facility and carry them directly aboard your ship at the same location. You must announce the run and show your opponent which personnel and equipment are involved (but you do not have to specify now which personnel, equipment, or Cargo Bay you will use to complete it). When that ship arrives at a different facility any number of turns later, any of those same personnel who has been a member of the ship's crew since the run was announced may carry any of those equipment cards directly to the Cargo Bay to complete the cargo run.
You may not begin or complete a cargo run by beaming a crew member with equipment between universes with a Multidimensional Transport Device, or by beaming them aboard a ship with Invasive Transporters and then to Cargo Bay. You may not complete a cargo run begun by your opponent (e.g, if you take control of the ship with Neural Servo Device).
Cha'Joh - Delete the first sentence of this glossary entry. You may no
longer simultaneously change the affiliations of a ship and the personnel aboard.
See multi-affiliation cards.
Chamber of Ministers - This facility can
play (but not seed) on the Mirror Universe Bajor. It would not allow reporting
because the facility is not in its native quadrant.
characteristics - Personnel, Ship, and Equipment
cards have game-relevant features called characteristics (e.g., human, female,
admiral, leader, shuttlecraft, Jem'Hadar ship, disruptor). Some characteristics
(species, gender, ship origin) are determined from a combination of affiliation,
appearance (card image), and lore. Others are defined by a rule or card text,
based on skills or other features of the card (e.g., a leader is any personnel
with OFFICER or Leadership). However, many characteristics, especially ranks and
titles, are printed on the cards, usually in the card title, ship class, or lore.
For example:
- The characteristic "admiral" is found in Admiral McCoy's card title and Norah Satie's lore.
- The characteristic "Nagus" is found in Krax's special skill.
- The characteristic "shuttlecraft" is found in the class of Quark's Treasure and Romulan Shuttle, and in the lore of Type 18 Shuttlepod.
- The characteristic "Jem'Hadar ship" is found in the card title of Jem'Hadar Attack Ship and the lore of Stolen Attack Ship.
- The characteristic "disruptor" is found in the title of Romulan Disruptor Rifle and the lore of Breen CRM114.
Context determines whether a word actually defines a characteristic or not. For
example, the phrases "Uses the same hull as the Cardassian shuttlecraft" and "Used
to intercept Geordi La Forge's shuttle" in the lore of Patrol Ship and Goraxus
do not make these ships shuttlecraft.
The presence in lore of a word or phrase that is the name of a skill is not a
characteristic and does not confer that skill on a personnel. For example, Jaron
("former member of the Tal Shiar") does not have Tal Shiar skill and is not a
"Tal Shiar personnel" (e.g., for Continuing Committee).
* Chula: The Abyss - If more than one Quark's Bar is in play, the player encountering this dilemma chooses which one to relocate his personnel to.
* Chula: The Way Home - If more than one Quark's Bar is in play, the opponent of the player encountering this dilemma chooses which one to relocate the personnel to.
Classic Communicator - The skill added by a personnel with this Equipment
card is retained only while that personnel is present with the communicator and
the personnel from whom the skill was added remains at the same location, or until
you re-select the skill. See re-selecting skills.
Because this card is not cumulative, you may not use two copies to
add two skills to the same personnel, but you may use two copies to add a skill
(the same or different) to two different personnel (even in the same crew or Away
Team).
Classic Medical Tricorder - This Equipment card works in all respects
like the Classic Tricorder, but adding a skill to [OS] MEDICAL- and SCIENCE-classification
personnel.
Classic Tricorder - When this Equipment card joins your crew or Away
Team, select which skill the [OS] ENGINEER- and SCIENCE-classification personnel
present add. They retain that skill until they are no longer present with the
tricorder, or until you re-select the skill added by that tricorder (see re-selecting
skills). If more personnel of appropriate classification join the crew or
Away Team, they add the same skill already selected.
Because this card is not cumulative, you may not use two copies to
add two skills to the same personnel. If you combine two personnel groups, each
with a skill added from a Classic Tricorder, you must choose one tricorder to
add its selected skill to all applicable personnel.
cloaking and phasing - Any Glossary reference to cloaking applies to
phasing as well, unless the cloaking and phasing Glossary entry specifically says
otherwise. For example, the actions - required entry says that a ship affected
by a required action may not cloak; it also may not phase.
combo dilemma - A combo dilemma is a two-dilemma combination in one
Dilemma card. (See card type.) Encountering a combo dilemma is like encountering
two separate dilemmas: if you get past the first half, you continue on to face
the second half; if not, you place the card back under the mission and will have
to face the first half again. However, some combo dilemmas say "not repeatable"
in the first half; this phrase takes the place of "discard dilemma" and means
that the first half is conceptually discarded after you face it; when you re-encounter
that same exact card on another attempt, you skip the first half of the combo.
Cards that specifically affect the first half of a combo dilemma do not automatically
affect the second half. For example, if Male's Love Interest is replaced by Beware
of Q, overridden by Jealous Amanda, or nullified by Kareen Brianon or Adapt: Negate
Obstruction, you still encounter the Tarellian Plague Ship half of the card. Similarly,
if you fail to overcome Alien Parasites and your opponent uses your personnel
to re-attempt the mission, they will begin by facing REM Fatigue Hallucinations.
However, Mission Fatigue "stops" a personnel before each subsequent dilemma, so
one personnel will be "stopped" before each half of the combo.
You may not legally seed a combo dilemma at the same location as either of
the original dilemma cards on which it is based; the second one encountered would
be a mis-seed. If the mis-seed is the first half of a combo dilemma, place
it "conceptually" out-of-play while you encounter the second half, then place
it physically out-of-play (instead of discarding it) once the second half has
been resolved.
Commandeer Ship - The personnel who commandeers a ship with this
objective may meet any three staffing icon requirements, whether he has those
icons or not. For example, Christpher Hobson may commandeer the Decius and meet
its entire staffing icon requirement of [Cmd][Stf][AU].
commandeering - You may commandeer
a Nor or ship that your Borg opponent assimilated from you.
Replace the second paragraph of the Glossary entry with the following:
When you commandeer a ship or facility, it comes under your control, and its affiliation
changes to match the affiliation of one of the non-ANIMAL commandeering personnel
(your choice) in the Away Team (e.g., Ops or Commandeer Ship) or crew(s) (e.g.,
Outgunned). If you have no personnel at the location (e.g., A Fast Ship Would
Be Nice), the ship's affiliation does not change until your personnel arrive to
take custody of the ship. You do not take control of any opposing personnel or
equipment aboard unless otherwise specified by the card allowing you to commandeer.
* Computer Crash - You may not suspend the activation of this event by using a special download icon.
Conundrum - Replace the entire Glossary entry as follows (this
also corrects the incorrect interpretation in the 7/00 Dilemma Resolution Guide):
When you fail to overcome this dilemma, your ship and crew are "stopped" and you
must immediately target one of your opponent's ships (however, if there is no
valid target, the dilemma is immediately discarded without effect and your cards
are not "stopped"). Once "unstopped," the ship and crew must chase and attack
that target. This is a required action (see actions - required), and must
be carried out alone; your other ships at the location may not join the battle.
You may not target a cloaked, phased, or landed ship, a ship in a Temporal Rift
or Time Travel Pod, or a Borg ship at its Delta Quadrant outpost (they are invalid
targets). You may change targets at any time. If the selected target at any time
becomes invalid or leaves play, you must target a different ship. If at any time
there are no valid targets in play, the dilemma is discarded. Moving to a different
spaceline or to a time location does not invalidate the target (the Delta Quadrant
Borg Outpost is not a spaceline location). Once you have attacked a target ship,
the dilemma is "cured" and discarded.
corresponding - The corresponding spaceline location for a time location is the mission with the same location in its lore. For example, the mission Agricultural Assessment (Sherman's Planet) corresponds to the time location Sherman's Peak (2267 Sherman's Planet).
A corresponding location or region in an "opposite quadrant" is a location or region with the same name. For example, Bajor in the normal universe (Alpha Quadrant) corresponds to Bajor in the mirror universe (Mirror Quadrant).
Council of Warriors - This objective may not be nullified once
it is relocated to your point area. Bringing a non-Klingon personnel into play
by persona exchange, earning a Cryosatellite, or switching the affiliation
of a multi-affiliation personnel is not "playing a non-Klingon personnel." See
card play, reporting for duty, affiliation and species.
counterpart - An assimilated counterpart's skill that enhances their
ship's WEAPONS and SHIELDS +4 against their former affiliation works against any
force that includes that affiliation. For example, Locutus of Borg's skill enhances
his ship "against [Fed]", including a Non-Aligned ship with some Federation crew
or a mixed fleet of Federation and other ships under treaty.
Crossover - When this incident allows your [MQ] personnel to ignore their
[MQ] icon when reporting, treat them as if they have no quadrant icon (i.e., as
if native to the Alpha Quadrant). Thus they may report to a native Alpha Quadrant
facility, or (if [AU][OS]) to Sherman's Peak.
The incident is discarded only when you report a Multidimensional Transport Device
as your normal card play and then download one of the listed personnel to that
Device.
cumulative - Add the following example to the bulleted list:
- Universal personnel: Multiple copies of the same universal personnel may not
score points for Colony, Ressikan Flute, or Assign Mission Specialists at the
same time. (But they may be used to meet mission or dilemma requirements.)
* Dabo - While you may have a copy of this incident in play on each of two Quark's Bars, you may not get probe results using both copies at the end of a turn. See cumulative.
Defend Homeworld - When this objective allows a download of personnel
and ships in response to battle, it is to a specific destination ("download there")
and thus the cards may report anywhere at the location (e.g., personnel may report
aboard ships). However, a SECURITY personnel downloaded with the objective's final
function must be reported to a facility or other place where that personnel may
normally report, because no destination is specified. See downloading.
You may not download cards with this objective when your opponent attacks
your Non-Aligned ship at your homeworld, even if there are crew members aboard
matching the homeworld's affiliation. The specific card that is attacked (the
ship) must match the homeworld.
An attack by a Borg Ship dilemma or Rogue Borg, which are considered self-controlling,
will not allow the download. Your opponent must attack your card with his ships
or personnel.
* Denevan Neural Parasites - If the group selected by this dilemma contains a dual-personnel card and you have only one disruptor present, you may "protect" only one of the two personnel. Since the other is not protected, both of the personnel die.
Destroy Radioactive Garbage Scow - See mission.
* Devidian Door - You may not play a card by "Devidian Door" when playing in a restricted environment where this doorway is not a legal card.
dilemma resolution - Add the following to the Targets section:
A specified number of personnel is not a "specific characteristic."
See combo dilemma.
Disrupt Alliance - See card titles.
* Disruptor Overload - Errata:
Plays on any ship or Away Team. Where present, destroys one Equipment card or one card used as an Equipment card (random selection).
This interrupt is not a valid response to the play of an Equipment card.
Distortion Field - Revised text:
Plays crosswise face up on any planet location. Once each turn, flip card over.
While face up, prevents all beaming up/down here. (Cumulative.)
docking - When compatibility with a facility is required to dock a
ship, only the ship itself must be compatible with the facility; incompatible
crew members aboard do not prevent docking. Such personnel cannot board an outpost
from the ship, but they may board a Nor.
doorway - A card that closes a Doorway card (such as Door-Net or Revolving
Door) may be played on a doorway that is already closed. If a Doorway card with
a countdown icon is closed, the countdown stops. It resumes if the doorway is
reopened.
Doppelganger - Altered images or copyright dates do not affect whether
a card is a "duplicate" for this event. For example, a copy of Alyssa Ogawa (with
a tribble on her shoulder) from the Trouble With Tribbles starter deck is considered
a duplicate of the original Alyssa Ogawa card (without the tribble) from First
Contact.
doubling - When numerical values, such as attributes or point boxes, are simultaneously modified by a card that adds or subtracts and another card that doubles that value, add or subtract first, then multiply.
downloading - See artifact.
Drought Tree - This event is discarded and its points are lost if the
mission it is played on is destroyed.
* dual-personnel cards - If one of the personnel on a dual-personnel card can be downloaded (e.g., a SECURITY personnel with Defend Homeworld), or reported for free (e.g., an android with Cybernetics present), the entire card may be downloaded or reported for free. Cards that affect the affiliation of one of the personnel on the card affect the affiliation of both personnel. Thus, Data and Picard both become Non-Aligned if Lore's Fingernail is in play. See Q-Type Android.
When a card targets a personnel of a specific gender, you must include a male/female dual-personnel card in the selection regardless of gender. For example, if Beverly and Will are in the Away Team encountering Parallel Romance, you must include the card in the selections of both the male and the female. Normal group limit rules apply.
To make a random selection from a group including a dual-personnel card, select the appropriate number of cards as if all were single personnel. For example, Denevan Neural Parasites requires random selection of "half the Away Team." If your Away Team consists of six personnel (four single personnel and the dual-personnel card Sons of Mogh), you select three cards. If one card is Sons of Mogh, your opponent may choose to allow the increase to four personnel, or require you to re-select.
Classifications, staffing icons, and attributes on a dual-personnel card appear in the same order as the individual personnel's skills are listed. For example, on Sons of Mogh, Kurn's skills, classification (OFFICER), and STRENGTH (8) are listed before Worf's.
If you pay a cost for reporting or downloading a dual-personnel card, you pay that cost only for the individual(s) to whom the costs apply. See Ferengi Conference. If you gain a benefit (such as scoring points) based on the features of an individual personnel, you get that benefit only for the individual(s) on the card with those features. See No Way Out.
Earring of Li Nalas, The - This artifact must have already been earned prior to earning Li Nalas from Rescue Prisoners to double its point box. The doubling effect remains even if the Earring leaves play. See once in play.
Edo Vessel - Any time this ship is fired upon (even by return fire),
there is a 50/50 chance that the attack is nullified. You may determine the 50/50
chance by any agreeable, random method (e.g., coin toss).
Emblem of the Empire - This incident gives immunity to Navigate Plasma
Storms to your [TE] facilities and [TE] ships. It removes affiliation attack restrictions
only from [TE] cards and the four personnel listed, not from other cards that
they mix with. For example, while Benjamin Sisko has no affiliation attack restrictions,
he cannot initiate ship battle while aboard the U.S.S. Defiant, because the ship
is subject to normal Federation attack restrictions.
Emergency Transporter Armbands - If you remove all your personnel from
a personnel battle with this interrupt before any personal combat takes place,
the battle is cancelled and there is no winner or loser, but all participants
are "stopped."
Emperor's New Cloak, The - See stealing.
Empok Nor - On this facility, "No reporting aboard" means that you may not use the text of any site cards to report cards aboard. Another card's text may allow a card to report aboard. For example, Luther Sloan "may report anywhere," including to a site on an uncommandeered Empok Nor. The game text on all Site cards on Empok Nor is inactive until it is commandeered, other than the Ops text allowing commandeering, docking site text allowing docking and undocking, and any text related to the placement of the sites (including the module locations and the Commander's Office placement restriction). (However, a card that plays on a site, such as Weapons Locker, may be played on an uncommandeered Empok Nor site.) Because the station is Neutral before it is commandeered, all non-Borg affiliations are compatible with the station.
Engage Shuttle Operations - Delete the second
paragraph of this entry. See characteristics.
enigma icon -
This symbol represents things whose nature is mysterious or unexplained, such
as the Borg Queen and the mirror universe version of Vic Fontaine. Each player
may have only one copy of each enigma card in play at any time. However, such
cards are neither unique nor universal, and thus are not affected by cards that
specifically affect unique or universal cards.
equipment - Equipment cards are "stopped" by the same circumstances
that "stop" personnel cards.
exchanging cards - When a card in play is
exchanged for a card in hand (either by persona replacement or with a card that
allows such an exchange, such as In the Bag), the new card is not reporting for
duty. When a card in play is discarded and replaced by a card downloaded into
play (e.g., Transporter Mixup), the downloaded card is reporting for duty.
Explore Gamma Quadrant - A "Gamma Quadrant mission" is a mission with
a Gamma Quadrant icon in the point box. Missions without point boxes may not be
used for this objective, even if seeded in the Gamma Quadrant.
Extradition - The SECURITY personnel beamed
to the opponent's ship with this dilemma may capture a dual-personnel card by
exceeding the STRENGTH of either of the personnel on the card.
Federation Outpost - See outpost.
Ferengi Conference - If you download a
dual-personnel card with this objective, only the [skill] icons of Ferengi CIVILIANs
on the card count toward the maximum of 11. For example, if you download The Trois,
only Deanna's [skill] icons count, but if you download Jake and Nog, all their
[skill] icons count.
Ferengi Trading Post - Both players may use this outpost regardless
of ownership. Your cards may report and mix aboard (i.e., they are compatible
with each other and with the outpost), board and disembark from your own ships,
dock and undock, and beam to and from the outpost.
For Cardassia! - You may play multiple copies of this objective on multiple legates. If they all help complete HQ: Secure Homeworld, you may discard each objective; only one may place cards out-of-play to score points, while the rest may each download two Cardassians with Honor.
Fractal Encryption Code - A ship affected by this interrupt may move
by a means that does not require use of RANGE (e.g., Wormholes, time travel).
Going to the Top - The personnel downloaded with this interrupt must
be compatible with the two [Cmd] personnel.
* Gomtuu - This ship cannot target or "hurl" any facility.
Grebnedlog - If this personnel captures an ENGINEER who received that skill
from an Equipment card, the Equipment card is not relocated along with the captive.
Guardian of Forever, The - To use this doorway to "return here from there,"
at least one of the personnel returning from the time location must have originally
time traveled to that time location from planet Gateway using The Guardian of
Forever. They may perform other actions (including other forms of time travel)
between the original time travel and the return. To draw cards, your Archaeology
or Anthropology personnel must time travel to, and return from, a time location
using the Guardian.
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