E-CardsParty ZoneStar Trek 
CCGStar Wars CCGAustin 
PowersDECIPHER.comThe Eccentric 
OrderYoung Jedihome
Star Trek CCG what 
is it. card lists rules strategy where to buy star trek fun message boards tournaments deck designs






Rulings Updated 02/26/01

INTRODUCTION | CHANGES & CLARIFICATIONS | RULINGS A-G | RULINGS H-Z

*The new Current Rulings are available in print-quality PDF and easy to print TXT formats.

RULINGS

35th Rule of Acquisition - On this event, "35th Rule nullifies every 34th Rule, and vice versa" means that playing a 35th Rule card nullifies all 34th Rule cards already in play, and vice versa. A 35th Rule card in play does not prevent the play of a 34th Rule card (or vice versa). See turn.

* 62nd Rule of Acquisition - This event is nullified if you begin an attempt of the mission on which it is played with <3 or >7 personnel, or if you play or have played Scan or Full Planet Scan on any mission. Attempts of other missions have no effect on this event.

A Fast Ship Would Be Nice - When encountering this dilemma, you may not substitute a ship for the victim if your opponent is playing Borg. See commandeering.

* actions - step 1: initiation - Once you begin to choose targets for an action, you must complete the initiation of that action (if legal). For example, if you start looking through your draw deck for a target card to download with the Ops text, you may not decide to abort the download by not selecting a target; you must select a target card and complete the download if you have any valid target card in your deck, Q's Tent, hand, or Zalkonian Storage Capsule.

actions - required - A ship under the influence of a required action remains under that influence after it is commandeered or assimilated; the new controller must complete the action.

When a ship is under the influence of a moving required action, it may not time travel to a time location, even with the intention of time-travelling to the end of the spaceline on the next turn (e.g., with Orb of Time). The ship must make visible progress toward its destination, generally by using available RANGE.

Add Distinctiveness - If you obtain Jean-Luc Picard from an expansion pack using this incident, you may play him even if you have Locutus of Borg in play, and may not perform a persona exchange with the two cards. Personnel cards are assimilated as drones and their names and lore are irrelevant to the Borg. See assimilation.

* adjacent - Two spaceline locations are adjacent to each other if there is no other location between them. If a card which does not form a location (e.g., Q-Net) is between two locations, they are still adjacent.

Admiral Riker - This personnel's special download requires him to be aboard your matching facility. The Reflections foil version is misprinted ("compatible facility") and should be treated as though it has the same text as the original non-foil preview version from The Dominion.

affiliation and ship origin - Some cards, such as tactics, affect "Klingon ships," "Romulan ships," etc. These cards apply to ships currently holding that affiliation as well as ships that "originated" with that affiliation. A ship's class or lore may indicate that its origin is different from its affiliation. For example, the B'Rel is a Ferengi-affiliation ship identified in its lore as a "Klingon Bird-of-Prey." It counts as a Klingon ship for Pulse Disruptor and as a Ferengi ship for Ferengi Energy Weapon. The Cha'Joh is a multi-affiliation [Rom][Klg] ship of Klingon origin ("Bird-of-Prey"); thus, it is a Klingon ship regardless of its current affiliation mode, but a Romulan ship only in Romulan affiliation mode. A Romulan ship commandeered by Klingons counts as both a Romulan ship and a Klingon ship.

The Naprem (K'Vort-class "Bird-of-Prey") is of Klingon origin; the Stolen Attack Ship ("Jem'Hadar attack ship") is of Dominion origin.

Alien Parasites - Replace the first paragraph of the Glossary entry with the following:

This entry covers both the original Alien Parasites dilemma and the version included in the combo dilemma Alien Parasites & REM Fatigue, whether encountered on a planet or in space.

Although this dilemma has conditions, your Away Team or ship and crew are not immediately "stopped" if they do not meet those conditions, but the mission attempt immediately ends. At a planet mission, beam the Away Team back to the ship or facility with which they are associated, if any (if not, they remain on the planet surface) or have them reboard their landed ship without transporters. At a space mission, the crew remains aboard their ship.

Your opponent then chooses whether or not to take control of the ship/facility and the crew or Away Team. If he chooses to take control, your turn is suspended (you may not initiate actions except as normally allowed during your opponent's turn) while he temporarily controls the ship or facility (if any), the Away Team or crew which encountered the dilemma, and any other personnel aboard that ship or facility. (If any personnel aboard are already "stopped," they remain so unless your opponent plays a card that "unstops" them, such as Distortion of Space/Time Continuum; they then join the rest of the crew.) He does not control any other ship or facility at the location or any personnel who were previously "stopped" on the planet. He may not take any actions that would normally occur only during his turn, except those using your ship and crew which he controls.

Your opponent may make legal moves (see control - temporary for limitations) with the ship and crew until they become "stopped" (he may not then take any action to "unstop" them) OR he cannot take any further meaningful actions with them (e.g., he may not simply beam them up and down endlessly) OR he chooses not to take any further actions with them. Then control returns to you and your suspended turn resumes.

If the ship and crew are not already "stopped" (or if your opponent chose not to take control), the personnel who originally encountered the dilemma (and the ship, if encountered at a space mission) are now "stopped" by their failure to overcome it. The dilemma is replaced under the mission to be encountered on the next mission or scouting attempt.

"any" - Delete the entire Glossary entry and replace with the following:

If a card refers to a specific Star Trek character using the word "any" (e.g., "any Miles"), it refers to any Personnel card representing the specified character (including [AU]-icon personnel, [MQ] personnel, and holograms). Impersonators are never considered true representations of the character they depict. Thus, both Chief O'Brien and Smiley are "any Miles;" both Montgomery Scott and Mr. Scott are "any Scotty;" but Odo Founder is not "any Odo".

"Any Enterprise" is any ship with "Enterprise" in its card title. "Any Nor" is any station identified in its title or lore as a Nor (including Deep Space 9).

For equipment, "any" (or "a", "an", or "one") refers to any Equipment card (or artifact used as Equipment) designated by the given characteristic in its card title or lore. For example, "any disruptor" includes Varon-T Disruptor, Klingon Disruptor Rifle, and Breen CRM114.

For other card types (e.g., events and interrupts), "any", "a", "an", and "one" refer to any card with the designated words in its card title. For example, "Any Emblem card" includes Emblem of the Empire and Emblem of the Alliance (but not cards displaying the icons representing those emblems).

When a card refers to a specific card title without a modifier such as "any", it refers only to a card of that exact title (or a member of that card title group). For example, a mission that requires "Tomalak" to solve it cannot be solved by Ambassador Tomalak.

Arne Darvin - This personnel does not allow you to draw a card for his own report aboard K-7.

Art of Diplomacy, The - This incident allows your personnel to use 2 Treachery as if it were 1 Diplomacy, and two personnel with 1 Treachery each may work together to do so. For example, two personnel who have Treachery an d another who has Treachery x2 can work together to provide 2 Diplomacy (and if any of those personnel are mission specialists, this counts as using their skill to meet a mission requirement for the Assign Mission Specialists objective). However, a personnel may not use their skill as Treachery and Diplomacy at the same time. When a requirement for Diplomacy arises, you may meet that requirement by showing 2 Treachery on qualifying personnel in the crew or Away Team. You do not have to declare in advance how you are using the 2 Treachery.

* artifact - An artifact may be downloaded only by a card that specifically downloads artifacts (e.g., Secret Compartment) or that has a special download icon for a named artifact (e.g., James Tiberius Kirk for Tantalus Field). When a card specifically downloads an artifact, that artifact is used as if earned.

Assign Support Personnel - Any special skill disqualifies a personnel from being a support personnel for this objective, including a special download. See Major Rakal.

If a multi-affiliation personnel has different skill sets for each affiliation, the skill set for the affiliation selected for reporting determines support personnel status. For example, Stefan de Seve is a support personnel if reported in Romulan mode, but not in Federation mode.

Assimilate Counterpart - Participating in any battle at the location of the target prevents you from probing to complete this objective, even if the target is no longer at the location of that battle.

assimilation - personnel assimilation - Replace the third bullet concerning assimilation as a counterpart with the following:

  • His previous affiliation remains relevant for all cards requiring a matching counterpart, such as Assimilate Homeworld or Service the Collective. If he is multi-affiliation, all of his affiliation icons may be used for this purpose.

Bajoran Raider - See report with crew.

Bajoran Shrine - "Using a disruptor at an adjacent site," which can destroy this site, means that a personnel is present therewith a disruptor which he can legally use (see equipment). For example, a Klingon could destroy the site if he is carrying a Klingon Disruptor, but not a Romulan Disruptor (which can be used only by Romulans and Non-Aligned personnel). The disruptor does not have to be used in battle, nor does destroying the Shrine count as a battle.

Bajoran Wormhole - Whenever you play or download this doorway to the Alpha Quadrant, you must use its text to download another copy to the Gamma Quadrant (even if there are no missions in the Gamma Quadrant).

Bajoran Wormhole: Mirror Universe - When you seed or play this doorway, you are not required to download [DS9] Bajoran Wormhole, but if you fail to do so, the download opportunity is lost. Only one player may download [DS9] Bajoran Wormhole; the player who seeded or played Bajoran Wormhole: Mirror Universe gets the first opportunity to do so. This doorway is not discarded If the [DS9] Bajoran Wormhole is destroyed. See "between", card titles.

* Bareil - This personnel cannot download an artifact used as equipment.

* battle - When a card, such as Emblem of the Empire, removes affiliation attack restrictions from a group of cards, they may attack any affiliation, including their own. If cards from that group mix with other cards whose affiliation attack restrictions have not been removed, the entire force is subject to the restrictions of the second group. A card that allows a specific attack (e.g., Captain Kirk may initiate battle against non-[Fed]) does not remove affiliation attack restrictions.

battle - personnel - Add to step 2: See Emergency Transporter Armbands.

battle - ship - You may use a current tactic even if your only card participating in the battle is a facility. ATTACK and DEFENSE bonuses work normally; if the facility has no usable WEAPONS, it cannot target an opponent's card and thus cannot use the ATTACK bonus.

"between" - When a card allows a ship or personnel to move "between" one location and another, it may move in either direction. For example, Bajoran Wormhole: Mirror Universe allows a ship to move "between here and a [DS9] Bajoran Wormhole." The ship may move either to or from the [DS9] Bajoran Wormhole.

Beware of Q - See Q-Continuum side deck.

* Black Hole - This doorway will pull in all cards (including ships) at the adjacent location even if a Q-Net is between the Black Hole and the adjacent location.

Blood Screening - See pooling skills.

Borg - cooperation - A Borg player may not include any non-Borg facilities in his deck, including a Mission II with a built-in non-Borg outpost, even if he does not use that function of the card.

Captain Kirk - This personnel's special skill, "May initiate battle against non-[Fed]," allows only his ship to initiate battle. Your other Federation ships (or ships with any Federation crew) present may not participate in that battle. (He may also lead an Away Team or crew in personnel battle.)

capturing - Replace the first bullet of the Glossary entry with the following:

  • When first captured, captives are immediately relocated to one of your crews or Away Teams at that location, if possible. If a specific crew or Away Team makes the capture (e.g., Ilon Tandro, or using Captured), the captive must be relocated to that crew or Away Team.

A trap card placed on a captive has resolved (is a marker of captive status) and can no longer be nullified. For example, you may nullify Mandarin Bailiff with Q2 or Q-Flash when it is encountered (after the captive is selected but before placing the card on it as a trap), but not later.

card draw - See turn.

card titles - Cards (other than Personnel and Ship cards) are grouped together in terms of their interactions with other cards by their card titles.

A card title group consists of a card with a basic card title, plus one or more cards with the same basic card title followed by a colon or dash and an additional phrase. (Cards such as "HQ:" cards also form a card title group, even though there is no card named "HQ".) When a card refers to the basic card title of a card title group (e.g., nullifies it, downloads it, is immune to it, plays on it), it applies to all cards in that card title group. Examples:

  • Calamarain is immune to both Kevin Uxbridge and Kevin Uxbridge: Convergence.
  • Incoming Message: Attack Authorization and Incoming Message - Federation are both nullified by Subspace Interference.
  • Bajoran Wormhole and Bajoran Wormhole: Mirror Universe may both be downloaded by Ultimatum or The Emissary.

If one card title includes another, but they are not differentiated by a colon or dash, those cards do not form a card title group. Examples:

  • Neela cannot download Bajoran Phaser Rifle.
  • Long-Range Scan cannot be used to initiate battle at Nebula.

Sometimes a card or rule will refer to the titles (or part of the titles) of cards that are not part of a card title group. These references are preceded by the word "a", "an", "any", or "one", or are followed by the name of a card type or by the word "card." Examples:

  • Open Diplomatic Relations may retrieve either Organian Peace Treaty or any "Treaty:" card, such as Treaty: Federation/Romulan.
  • Orb of Time and Mysterious Orb are both "Orb artifacts".
  • Yint may download any Equipment card with "Disruptor Rifle" in its title (Klingon Disruptor Rifle, etc.).
  • Disrupt Alliance may download either Emblem of the Empire or Emblem of the Alliance.

Personnel and Ship cards do not belong to card title groups; they are covered by the persona rule. A Personnel card is never grouped with a non-Personnel card. For example, Jovis cannot download Kivas Fajo - Collector. See "any".

Words in lowercase (e.g., "disruptor") are not necessarily references to card titles; they refer to any card with those characteristics (which may be expressed in the card title or elsewhere on the card).

card title groups - Delete this entire Glossary entry and replace it with the card titles entry.

card type - Mission II and Combo Dilemma cards are not separate card types; they are Mission cards and Dilemma cards, respectively.

* Cargo Bay - Because the ship performing a cargo run must "arrive at a different facility" to complete the run (as stated in the Glossary), you may not complete a cargo run by beaming a crew member with equipment between universes with a Multidimensional Transport Device. You may not complete a cargo run begun by your opponent (e.g, if you take control of the ship with Neural Servo Device).

Cha'Joh - Delete the first sentence of this glossary entry. You may no longer simultaneously change the affiliations of a ship and the personnel aboard. See multi-affiliation cards.

Chamber of Ministers - This facility can play (but not seed) on the Mirror Universe Bajor. It would not allow reporting because the facility is not in its native quadrant.

characteristics - Personnel, Ship, and Equipment cards have game-relevant features called characteristics (e.g., human, female, admiral, leader, shuttlecraft, Jem'Hadar ship, disruptor). Some characteristics (species, gender, ship origin) are determined from a combination of affiliation, appearance (card image), and lore. Others are defined by a rule or card text, based on skills or other features of the card (e.g., a leader is any personnel with OFFICER or Leadership). However, many characteristics, especially ranks and titles, are printed on the cards, usually in the card title, ship class, or lore. For example:

  • The characteristic "admiral" is found in Admiral McCoy's card title and Norah Satie's lore.
  • The characteristic "Nagus" is found in Krax's special skill.
  • The characteristic "shuttlecraft" is found in the class of Quark's Treasure and Romulan Shuttle, and in the lore of Type 18 Shuttlepod.
  • The characteristic "Jem'Hadar ship" is found in the card title of Jem'Hadar Attack Ship and the lore of Stolen Attack Ship.
  • The characteristic "disruptor" is found in the title of Romulan Disruptor Rifle and the lore of Breen CRM114.

Context determines whether a word actually defines a characteristic or not. For example, the phrases "Uses the same hull as the Cardassian shuttlecraft" and "Used to intercept Geordi La Forge's shuttle" in the lore of Patrol Ship and Goraxus do not make these ships shuttlecraft.

The presence in lore of a word or phrase that is the name of a skill is not a characteristic and does not confer that skill on a personnel. For example, Jaron ("former member of the Tal Shiar") does not have Tal Shiar skill and is not a "Tal Shiar personnel" (e.g., for Continuing Committee).

Classic Communicator - The skill added by a personnel with this Equipment card is retained only while that personnel is present with the communicator and the personnel from whom the skill was added remains at the same location, or until you re-select the skill. See re-selecting skills.

Because this card is not cumulative, you may not use two copies to add two skills to the same personnel, but you may use two copies to add a skill (the same or different) to two different personnel (even in the same crew or Away Team).

Classic Medical Tricorder - This Equipment card works in all respects like the Classic Tricorder, but adding a skill to [OS] MEDICAL- and SCIENCE-classification personnel.

Classic Tricorder - When this Equipment card joins your crew or Away Team, select which skill the [OS] ENGINEER- and SCIENCE-classification personnel present add. They retain that skill until they are no longer present with the tricorder, or until you re-select the skill added by that tricorder (see re-selecting skills). If more personnel of appropriate classification join the crew or Away Team, they add the same skill already selected.

Because this card is not cumulative, you may not use two copies to add two skills to the same personnel. If you combine two personnel groups, each with a skill added from a Classic Tricorder, you must choose one tricorder to add its selected skill to all applicable personnel.

cloaking and phasing - Any Glossary reference to cloaking applies to phasing as well, unless the cloaking and phasing Glossary entry specifically says otherwise. For example, the actions - required entry says that a ship affected by a required action may not cloak; it also may not phase.

combo dilemma - A combo dilemma is a two-dilemma combination in one Dilemma card. (See card type.) Encountering a combo dilemma is like encountering two separate dilemmas: if you get past the first half, you continue on to face the second half; if not, you place the card back under the mission and will have to face the first half again. However, some combo dilemmas say "not repeatable" in the first half; this phrase takes the place of "discard dilemma" and means that the first half is conceptually discarded after you face it; when you re-encounter that same exact card on another attempt, you skip the first half of the combo.

Cards that specifically affect the first half of a combo dilemma do not automatically affect the second half. For example, if Male's Love Interest is replaced by Beware of Q, overridden by Jealous Amanda, or nullified by Kareen Brianon or Adapt: Negate Obstruction, you still encounter the Tarellian Plague Ship half of the card. Similarly, if you fail to overcome Alien Parasites and your opponent uses your personnel to re-attempt the mission, they will begin by facing REM Fatigue Hallucinations. However, Mission Fatigue "stops" a personnel before each subsequent dilemma, so one personnel will be "stopped" before each half of the combo.

You may not legally seed a combo dilemma at the same location as either of the original dilemma cards on which it is based; the second one encountered would be a mis-seed. If the mis-seed is the first half of a combo dilemma, place it "conceptually" out-of-play while you encounter the second half, then place it physically out-of-play (instead of discarding it) once the second half has been resolved.

Commandeer Ship - The personnel who commandeers a ship with this objective may meet any three staffing icon requirements, whether he has those icons or not. For example, Christpher Hobson may commandeer the Decius and meet its entire staffing icon requirement of [Cmd][Stf][AU].

commandeering - You may commandeer a Nor or ship that your Borg opponent assimilated from you.

Replace the second paragraph of the Glossary entry with the following:

When you commandeer a ship or facility, it comes under your control, and its affiliation changes to match the affiliation of one of the non-ANIMAL commandeering personnel (your choice) in the Away Team (e.g., Ops or Commandeer Ship) or crew(s) (e.g., Outgunned). If you have no personnel at the location (e.g., A Fast Ship Would Be Nice), the ship's affiliation does not change until your personnel arrive to take custody of the ship. You do not take control of any opposing personnel or equipment aboard unless otherwise specified by the card allowing you to commandeer.

Conundrum - Replace the entire Glossary entry as follows (this also corrects the incorrect interpretation in the 7/00 Dilemma Resolution Guide):

When you fail to overcome this dilemma, your ship and crew are "stopped" and you must immediately target one of your opponent's ships (however, if there is no valid target, the dilemma is immediately discarded without effect and your cards are not "stopped"). Once "unstopped," the ship and crew must chase and attack that target. This is a required action (see actions - required), and must be carried out alone; your other ships at the location may not join the battle.

You may not target a cloaked, phased, or landed ship, a ship in a Temporal Rift or Time Travel Pod, or a Borg ship at its Delta Quadrant outpost (they are invalid targets). You may change targets at any time. If the selected target at any time becomes invalid or leaves play, you must target a different ship. If at any time there are no valid targets in play, the dilemma is discarded. Moving to a different spaceline or to a time location does not invalidate the target (the Delta Quadrant Borg Outpost is not a spaceline location). Once you have attacked a target ship, the dilemma is "cured" and discarded.

* corresponding - The corresponding spaceline location for a time location is the mission with the same location in its lore. For example, the mission Agricultural Assessment (Sherman's Planet) corresponds to the time location Sherman's Peak (2267 Sherman's Planet).

A corresponding location or region in an "opposite quadrant" is a location or region with the same name. For example, Bajor in the normal universe (Alpha Quadrant) corresponds to Bajor in the mirror universe (Mirror Quadrant).

Council of Warriors - This objective may not be nullified once it is relocated to your point area. Bringing a non-Klingon personnel into play by persona exchange, earning a Cryosatellite, or switching the affiliation of a multi-affiliation personnel is not "playing a non-Klingon personnel." See card play, reporting for duty, affiliation and species.

counterpart - An assimilated counterpart's skill that enhances their ship's WEAPONS and SHIELDS +4 against their former affiliation works against any force that includes that affiliation. For example, Locutus of Borg's skill enhances his ship "against [Fed]", including a Non-Aligned ship with some Federation crew or a mixed fleet of Federation and other ships under treaty.

Crossover - When this incident allows your [MQ] personnel to ignore their [MQ] icon when reporting, treat them as if they have no quadrant icon (i.e., as if native to the Alpha Quadrant). Thus they may report to a native Alpha Quadrant facility, or (if [AU][OS]) to Sherman's Peak.

The incident is discarded only when you report a Multidimensional Transport Device as your normal card play and then download one of the listed personnel to that Device.

cumulative - Add the following example to the bulleted list:

  • Universal personnel: Multiple copies of the same universal personnel may not score points for Colony, Ressikan Flute, or Assign Mission Specialists at the same time. (But they may be used to meet mission or dilemma requirements.)

Defend Homeworld - When this objective allows a download of personnel and ships in response to battle, it is to a specific destination ("download there") and thus the cards may report anywhere at the location (e.g., personnel may report aboard ships). However, a SECURITY personnel downloaded with the objective's final function must be reported to a facility or other place where that personnel may normally report, because no destination is specified. See downloading.

You may not download cards with this objective when your opponent attacks your Non-Aligned ship at your homeworld, even if there are crew members aboard matching the homeworld's affiliation. The specific card that is attacked (the ship) must match the homeworld.

An attack by a Borg Ship dilemma or Rogue Borg, which are considered self-controlling, will not allow the download. Your opponent must attack your card with his ships or personnel.

Destroy Radioactive Garbage Scow - See mission.

dilemma resolution - Add the following to the Targets section:

A specified number of personnel is not a "specific characteristic."

See combo dilemma.

Disrupt Alliance - See card titles.

Disruptor Overload - Errata:

Plays on any ship or Away Team. Where present, destroys one Equipment card or one card used as an Equipment card (random selection).

Distortion Field - Revised text:

Plays crosswise face up on any planet location. Once each turn, flip card over. While face up, prevents all beaming up/down here. (Cumulative.)

docking - When compatibility with a facility is required to dock a ship, only the ship itself must be compatible with the facility; incompatible crew members aboard do not prevent docking. Such personnel cannot board an outpost from the ship, but they may board a Nor.

doorway - A card that closes a Doorway card (such as Door-Net or Revolving Door) may be played on a doorway that is already closed. If a Doorway card with a countdown icon is closed, the countdown stops. It resumes if the doorway is reopened.

Doppelganger - Altered images or copyright dates do not affect whether a card is a "duplicate" for this event. For example, a copy of Alyssa Ogawa (with a tribble on her shoulder) from the Trouble With Tribbles starter deck is considered a duplicate of the original Alyssa Ogawa card (without the tribble) from First Contact.

* doubling - When numerical values, such as attributes or point boxes, are simultaneously modified by a card that adds or subtracts and another card that doubles that value, add or subtract first, then multiply.

downloading - See artifact.

Drought Tree - This event is discarded and its points are lost if the mission it is played on is destroyed.

dual-personnel cards - If one of the personnel on a dual-personnel card can be downloaded (e.g., a SECURITY personnel with Defend Homeworld), or reported for free (e.g., an android with Cybernetics present), the entire card may be downloaded or reported for free. Cards that affect the affiliation of one of the personnel on the card affect the affiliation of both personnel. Thus, Data and Picard both become Non-Aligned if Lore's Fingernail is in play. See Q-Type Android.

When a card targets a personnel of a specific gender, you must include a male/female dual-personnel card in the selection regardless of gender. For example, if Beverly and Will are in the Away Team encountering Parallel Romance, you must include the card in the selections of both the male and the female. Normal group limit rules apply.

* Earring of Li Nalas, The - This artifact must have already been earned prior to earning Li Nalas from Rescue Prisoners to double its point box. The doubling effect remains even if the Earring leaves play. See once in play.

Edo Vessel - Any time this ship is fired upon (even by return fire), there is a 50/50 chance that the attack is nullified. You may determine the 50/50 chance by any agreeable, random method (e.g., coin toss).

Emblem of the Empire - This incident gives immunity to Navigate Plasma Storms to your [TE] facilities and [TE] ships. It removes affiliation attack restrictions only from [TE] cards and the four personnel listed, not from other cards that they mix with. For example, while Benjamin Sisko has no affiliation attack restrictions, he cannot initiate ship battle while aboard the U.S.S. Defiant, because the ship is subject to normal Federation attack restrictions.

Emergency Transporter Armbands - If you remove all your personnel from a personnel battle with this interrupt before any personal combat takes place, the battle is cancelled and there is no winner or loser, but all participants are "stopped."

Emperor's New Cloak, The - See stealing.

* Empok Nor - On this facility, "No reporting aboard" means that you may not use the text of any site cards to report cards aboard. Another card's text may allow a card to report aboard. For example, Luther Sloan "may report anywhere," including to a site on an uncommandeered Empok Nor. The game text on all Site cards on Empok Nor is inactive until it is commandeered, other than the Ops text allowing commandeering, docking site text allowing docking and undocking, and any text related to the placement of the sites (including the module locations and the Commander's Office placement restriction). (However, a card that plays on a site, such as Weapons Locker, may be played on an uncommandeered Empok Nor site.) Because the station is Neutral before it is commandeered, all non-Borg affiliations are compatible with the station.

Engage Shuttle Operations - Delete the second paragraph of this entry. See characteristics.

enigma icon - This symbol represents things whose nature is mysterious or unexplained, such as the Borg Queen and the mirror universe version of Vic Fontaine. Each player may have only one copy of each enigma card in play at any time. However, such cards are neither unique nor universal, and thus are not affected by cards that specifically affect unique or universal cards.

equipment - Equipment cards are "stopped" by the same circumstances that "stop" personnel cards.

exchanging cards - When a card in play is exchanged for a card in hand (either by persona replacement or with a card that allows such an exchange, such as In the Bag), the new card is not reporting for duty. When a card in play is discarded and replaced by a card downloaded into play (e.g., Transporter Mixup), the downloaded card is reporting for duty.

Explore Gamma Quadrant - A "Gamma Quadrant mission" is a mission with a Gamma Quadrant icon in the point box. Missions without point boxes may not be used for this objective, even if seeded in the Gamma Quadrant.

Extradition - The SECURITY personnel beamed to the opponent's ship with this dilemma may capture a dual-personnel card by exceeding the STRENGTH of either of the personnel on the card.

Federation Outpost - See outpost.

Ferengi Conference - If you download a dual-personnel card with this objective, only the [skill] icons of Ferengi CIVILIANs on the card count toward the maximum of 11. For example, if you download The Trois, only Deanna's [skill] icons count, but if you download Jake and Nog, all their [skill] icons count.

Ferengi Trading Post - Both players may use this outpost regardless of ownership. Your cards may report and mix aboard (i.e., they are compatible with each other and with the outpost), board and disembark from your own ships, dock and undock, and beam to and from the outpost.

* For Cardassia! - You may play multiple copies of this objective on multiple legates. If they all help complete HQ: Secure Homeworld, you may discard each objective; only one may place cards out-of-play to score points, while the rest may each download two Cardassians with Honor.

Fractal Encryption Code - A ship affected by this interrupt may move by a means that does not require use of RANGE (e.g., Wormholes, time travel).

Going to the Top - The personnel downloaded with this interrupt must be compatible with the two [Cmd] personnel.

Grebnedlog - If this personnel captures an ENGINEER who received that skill from an Equipment card, the Equipment card is not relocated along with the captive.

Guardian of Forever, The - To use this doorway to "return here from there," at least one of the personnel returning from the time location must have originally time traveled to that time location from planet Gateway using The Guardian of Forever. They may perform other actions (including other forms of time travel) between the original time travel and the return. To draw cards, your Archaeology or Anthropology personnel must time travel to, and return from, a time location using the Guardian.

INTRODUCTION | CHANGES & CLARIFICATIONS | RULINGS A-G | RULINGS H-Z


TOP

MAP

TM & © 1996-2001 Decipher Inc. All Rights Reserved. TERMS AND USAGE | PRIVACY NOTICE