RULINGS
35th Rule of Acquisition - On
this event,
"35th Rule nullifies every 34th Rule, and vice versa"
means that playing a 35th
Rule card nullifies all 34th Rule cards
already in play, and vice versa. A 35th
Rule card in play does not
prevent the play of a 34th Rule card (or vice versa).
See
turn.
* 62nd Rule of
Acquisition - This event is nullified if you begin an
attempt of the mission on which it is played with <3 or >7
personnel, or if you play or have played Scan or Full Planet Scan on
any mission. Attempts of other missions have no effect on this
event.
A Fast Ship Would Be Nice - When encountering
this dilemma, you may not substitute a ship for the victim if your
opponent is
playing Borg. See commandeering.
* actions - step 1: initiation - Once you
begin to choose targets for an action, you must complete the
initiation of that action (if legal). For example, if you start
looking through your draw deck for a target card to download with the
Ops text, you may not decide to abort the download by not selecting a
target; you must select a target card and complete the download if
you have any valid target card in your deck, Q's Tent, hand, or
Zalkonian Storage Capsule.
actions - required - A ship
under the
influence of a required action remains under that
influence after it is commandeered
or assimilated; the new
controller must complete the action.
When a ship is under
the influence of a moving required action, it may not
time travel to
a time location, even with the intention of time-travelling to
the
end of the spaceline on the next turn (e.g., with Orb of Time). The
ship must
make visible progress toward its destination, generally by
using available RANGE.
Add Distinctiveness - If you
obtain Jean-Luc Picard from an expansion
pack using this incident,
you may play him even if you have Locutus of Borg in
play, and may
not perform a persona exchange with the two cards. Personnel
cards are assimilated as drones and their names and lore are
irrelevant to the
Borg. See assimilation.
* adjacent - Two spaceline locations are
adjacent to each other if there is no other location between
them. If a card which does not form a location (e.g., Q-Net) is
between two locations, they are still adjacent.
Admiral
Riker - This personnel's special download
requires him to be
aboard your matching facility. The Reflections foil version
is
misprinted ("compatible facility") and should be treated as though it
has the
same text as the original non-foil preview version from The
Dominion.
affiliation and ship origin - Some cards,
such as tactics, affect "Klingon
ships," "Romulan ships," etc. These
cards apply to ships currently holding that
affiliation as well as
ships that "originated" with that affiliation. A ship's
class or
lore may indicate that its origin is different from its affiliation.
For example, the B'Rel is a Ferengi-affiliation ship
identified in its
lore as a "Klingon Bird-of-Prey." It counts as a
Klingon ship for Pulse Disruptor
and as a Ferengi ship for Ferengi
Energy Weapon. The Cha'Joh is a multi-affiliation
[Rom][Klg]
ship of Klingon origin ("Bird-of-Prey"); thus, it is a Klingon ship
regardless of its current affiliation mode, but a Romulan ship only
in Romulan
affiliation mode. A Romulan ship commandeered by Klingons
counts as both a Romulan
ship and a Klingon ship.
The
Naprem (K'Vort-class "Bird-of-Prey") is of Klingon origin; the
Stolen Attack Ship ("Jem'Hadar attack ship") is of Dominion
origin.
Alien Parasites - Replace
the first
paragraph of the Glossary entry with the following:
This
entry covers both the original Alien Parasites dilemma and the
version included
in the combo dilemma Alien Parasites & REM
Fatigue, whether encountered on a planet
or in
space.
Although this dilemma has conditions, your Away Team
or ship and crew are not
immediately "stopped" if they do not meet
those conditions, but the mission attempt
immediately ends. At a
planet mission, beam the Away Team back to the ship or
facility with
which they are associated, if any (if not, they remain on the planet
surface) or have them reboard their landed ship without
transporters. At a space
mission, the crew remains aboard their
ship.
Your opponent then chooses whether or not to take
control of the ship/facility
and the crew or Away Team. If he
chooses to take control, your turn is suspended
(you may not
initiate actions except as normally allowed during your opponent's
turn) while he temporarily controls the ship or facility (if any),
the Away Team
or crew which encountered the dilemma, and any other
personnel aboard that ship
or facility. (If any personnel aboard are
already "stopped," they remain so unless
your opponent plays a card
that "unstops" them, such as Distortion of Space/Time
Continuum;
they then join the rest of the crew.) He does not control any other
ship or facility at the location or any personnel who were
previously "stopped"
on the planet. He may not take any actions that
would normally occur only during
his turn, except those using your
ship and crew which he controls.
Your opponent may make legal
moves (see control - temporary for limitations)
with the ship
and crew until they become "stopped" (he may not then take any action
to "unstop" them) OR he cannot take any further meaningful actions
with them (e.g.,
he may not simply beam them up and down endlessly)
OR he chooses not to take any
further actions with them. Then
control returns to you and your suspended turn
resumes.
If
the ship and crew are not already "stopped" (or if your opponent
chose not
to take control), the personnel who originally encountered
the dilemma (and the
ship, if encountered at a space mission) are
now "stopped" by their failure to
overcome it. The dilemma is
replaced under the mission to be encountered on the
next mission or
scouting attempt.
"any" - Delete the entire Glossary
entry
and replace with the following:
If a card refers to a
specific Star Trek character using the word "any" (e.g.,
"any
Miles"), it refers to any Personnel card representing the specified
character
(including [AU]-icon personnel, [MQ] personnel, and
holograms). Impersonators
are never considered true representations
of the character they depict. Thus,
both Chief O'Brien and Smiley
are "any Miles;" both Montgomery Scott and Mr. Scott
are "any
Scotty;" but Odo Founder is not "any Odo".
"Any
Enterprise" is any ship with "Enterprise" in its card
title. "Any Nor" is
any station identified in its title or lore as a
Nor (including Deep Space 9).
For equipment, "any" (or "a",
"an", or "one") refers to any Equipment card (or
artifact used as
Equipment) designated by the given characteristic in its card
title
or lore. For example, "any disruptor" includes Varon-T Disruptor,
Klingon
Disruptor Rifle, and Breen CRM114.
For other card
types (e.g., events and interrupts), "any", "a", "an", and "one"
refer to any card with the designated words in its card title. For
example, "Any
Emblem card" includes Emblem of the Empire and Emblem
of the Alliance (but not
cards displaying the icons representing
those emblems).
When a card refers to a specific card title
without a modifier such as "any",
it refers only to a card of that
exact title (or a member of that card title
group). For
example, a mission that requires "Tomalak" to solve it cannot be
solved
by Ambassador Tomalak.
Arne Darvin - This
personnel does not allow you to draw a card for
his own report
aboard K-7.
Art of Diplomacy, The - This incident
allows
your personnel to use 2 Treachery as if it were 1 Diplomacy,
and two personnel
with 1 Treachery each may work together to do so.
For example, two personnel who
have Treachery an d another who has
Treachery x2 can work together to provide
2 Diplomacy (and if any of
those personnel are mission specialists, this counts
as using their
skill to meet a mission requirement for the Assign Mission
Specialists
objective). However, a personnel may not use their skill
as Treachery and Diplomacy
at the same time. When a requirement for
Diplomacy arises, you may meet that requirement
by showing 2
Treachery on qualifying personnel in the crew or Away Team. You do
not have to declare in advance how you are using the 2
Treachery.
* artifact - An
artifact may be downloaded only by a card that specifically downloads
artifacts (e.g., Secret Compartment) or that has a special download
icon for a named artifact (e.g., James Tiberius Kirk for Tantalus
Field). When a card specifically downloads an artifact, that artifact
is used as if earned.
Assign Support Personnel - Any
special skill disqualifies a personnel
from being a support
personnel for this objective, including a special download.
See
Major Rakal.
If a multi-affiliation personnel has
different skill sets for each affiliation,
the skill set for the
affiliation selected for reporting determines support personnel
status. For example, Stefan de Seve is a support personnel if
reported in Romulan
mode, but not in Federation mode.
Assimilate Counterpart - Participating in any battle at the
location
of the target prevents you from probing to complete
this objective, even
if the target is no longer at the location of
that battle.
assimilation - personnel assimilation -
Replace
the third bullet concerning assimilation as a counterpart
with the following:
- His previous affiliation remains
relevant for all cards requiring a matching counterpart, such as
Assimilate Homeworld or Service the Collective. If he is
multi-affiliation, all of his affiliation icons may be used for this
purpose.
Bajoran Raider - See report with
crew.
Bajoran Shrine - "Using a disruptor at an
adjacent site," which can
destroy this site, means that a personnel
is present therewith a disruptor which
he can legally use (see
equipment). For example, a Klingon could destroy
the site if
he is carrying a Klingon Disruptor, but not a Romulan Disruptor
(which
can be used only by Romulans and Non-Aligned personnel). The
disruptor does not
have to be used in battle, nor does destroying
the Shrine count as a battle.
Bajoran Wormhole -
Whenever you play or
download this doorway to the Alpha Quadrant,
you must use its text to download
another copy to the Gamma Quadrant
(even if there are no missions in the Gamma
Quadrant).
Bajoran Wormhole: Mirror Universe - When
you seed or play this doorway, you are not required to download
[DS9] Bajoran
Wormhole, but if you fail to do so, the
download opportunity is lost. Only
one player may download [DS9]
Bajoran Wormhole; the player who seeded or played
Bajoran Wormhole:
Mirror Universe gets the first opportunity to do so. This doorway
is
not discarded If the [DS9] Bajoran Wormhole is destroyed. See
"between",
card titles.
*
Bareil - This personnel cannot download an artifact
used as equipment.
* battle -
When a card, such as Emblem of the Empire, removes
affiliation attack restrictions from a group of cards, they may
attack any affiliation, including their own. If cards from that group
mix with other cards whose affiliation attack restrictions have not
been removed, the entire force is subject to the restrictions of the
second group. A card that allows a specific attack (e.g., Captain
Kirk may initiate battle against non-[Fed]) does not remove
affiliation attack restrictions.
battle - personnel -
Add to step 2: See Emergency Transporter Armbands.
battle - ship - You may use a current tactic
even if
your only card participating in the battle is a facility. ATTACK and
DEFENSE
bonuses work normally; if the facility has no usable
WEAPONS, it cannot target
an opponent's card and thus cannot use the
ATTACK bonus.
"between" - When a card allows a ship
or personnel to move "between" one
location and another, it may move
in either direction. For example, Bajoran Wormhole:
Mirror Universe
allows a ship to move "between here and a [DS9] Bajoran Wormhole."
The ship may move either to or from the [DS9] Bajoran Wormhole.
Beware of Q - See Q-Continuum side deck.
* Black Hole - This
doorway will pull in all cards (including ships) at the
adjacent location even if a Q-Net is between the Black Hole
and the adjacent location.
Blood Screening - See
pooling skills.
Borg - cooperation - A Borg
player may not include any non-Borg facilities
in his deck,
including a Mission II with a built-in non-Borg outpost, even
if he does not use that function of the card.
Captain
Kirk - This personnel's special skill, "May initiate battle
against
non-[Fed]," allows only his ship to initiate battle.
Your other Federation ships
(or ships with any Federation crew)
present may not participate in that battle.
(He may also lead an
Away Team or crew in personnel battle.)
capturing -
Replace the first bullet of the Glossary entry with the
following:
- When first captured, captives are
immediately relocated to one of your
crews or Away Teams at that
location, if possible. If a specific crew or Away
Team makes the
capture (e.g., Ilon Tandro, or using Captured), the captive must
be
relocated to that crew or Away Team.
A trap card placed on
a captive has resolved (is a marker of captive status)
and can no
longer be nullified. For example, you may nullify Mandarin Bailiff
with Q2 or Q-Flash when it is encountered (after the captive is
selected but before
placing the card on it as a trap), but not
later.
card draw - See turn.
card
titles - Cards (other than Personnel
and Ship cards) are grouped
together in terms of their interactions with other
cards by their
card titles.
A card title group consists of a card with a
basic card title, plus one or more
cards with the same basic card
title followed by a colon or dash and an additional
phrase. (Cards
such as "HQ:" cards also form a card title group, even though there
is no card named "HQ".) When a card refers to the basic card title
of a card title
group (e.g., nullifies it, downloads it, is immune
to it, plays on it), it applies
to all cards in that card
title group. Examples:
- Calamarain is immune to
both Kevin Uxbridge and Kevin Uxbridge: Convergence.
- Incoming
Message: Attack Authorization and Incoming Message - Federation are
both nullified by Subspace Interference.
- Bajoran Wormhole
and Bajoran Wormhole: Mirror Universe may both be downloaded by
Ultimatum or The Emissary.
If one card title includes
another, but they are not differentiated by a colon
or dash, those
cards do not form a card title group. Examples:
- Neela cannot download Bajoran Phaser Rifle.
- Long-Range Scan cannot be used to initiate battle at
Nebula.
Sometimes a card or rule will refer to the titles
(or part of the titles) of cards
that are not part of a card title
group. These references are preceded by the
word "a", "an",
"any", or "one", or are followed by the name of a card
type or
by the word "card." Examples:
- Open Diplomatic
Relations may retrieve either Organian Peace Treaty or any "Treaty:"
card, such as Treaty: Federation/Romulan.
- Orb of Time and
Mysterious Orb are both "Orb artifacts".
- Yint may download
any Equipment card with "Disruptor Rifle" in its title (Klingon
Disruptor Rifle, etc.).
- Disrupt Alliance may download
either Emblem of the Empire or Emblem of the
Alliance.
Personnel and Ship cards do not belong to card
title groups; they are covered
by the persona rule. A
Personnel card is never grouped with a non-Personnel card.
For
example, Jovis cannot download Kivas Fajo - Collector. See
"any".
Words in lowercase (e.g., "disruptor") are not
necessarily references to card
titles; they refer to any card with
those characteristics (which may be
expressed in the card
title or elsewhere on the card).
card title groups -
Delete this entire Glossary
entry and replace it with the card
titles entry.
card type - Mission II and Combo
Dilemma cards are not separate
card types; they are Mission cards
and Dilemma cards, respectively.
*
Cargo Bay - Because the ship performing a cargo run must
"arrive at a different facility" to complete the run (as stated in
the Glossary), you may not complete a cargo run by beaming a crew
member with equipment between universes with a Multidimensional
Transport Device. You may not complete a cargo run begun by your
opponent (e.g, if you take control of the ship with Neural Servo
Device).
Cha'Joh - Delete the first sentence of this
glossary entry. You may no
longer simultaneously change the
affiliations of a ship and the personnel aboard.
See
multi-affiliation cards.
Chamber of Ministers -
This facility can
play (but not seed) on the Mirror Universe Bajor.
It would not allow reporting
because the facility is not in its
native quadrant.
characteristics - Personnel, Ship,
and Equipment
cards have game-relevant features called
characteristics (e.g., human, female,
admiral, leader, shuttlecraft,
Jem'Hadar ship, disruptor). Some characteristics
(species,
gender, ship origin) are determined from a combination of
affiliation,
appearance (card image), and lore. Others are defined
by a rule or card text,
based on skills or other features of the
card (e.g., a leader is any personnel
with OFFICER or Leadership).
However, many characteristics, especially ranks and
titles, are
printed on the cards, usually in the card title, ship class, or lore.
For example:
- The characteristic "admiral" is
found in Admiral McCoy's card title and Norah Satie's lore.
- The characteristic "Nagus" is found in Krax's special
skill.
- The characteristic "shuttlecraft" is found in the class
of Quark's Treasure and Romulan Shuttle, and in the lore of Type 18
Shuttlepod.
- The characteristic "Jem'Hadar ship" is found in
the card title of Jem'Hadar Attack Ship and the lore of Stolen Attack
Ship.
- The characteristic "disruptor" is found in the title of
Romulan Disruptor Rifle and the lore of Breen
CRM114.
Context determines whether a word actually defines
a characteristic or not. For
example, the phrases "Uses the same
hull as the Cardassian shuttlecraft" and "Used
to intercept Geordi
La Forge's shuttle" in the lore of Patrol Ship and Goraxus
do not
make these ships shuttlecraft.
The presence in lore of a word
or phrase that is the name of a skill is not a
characteristic and
does not confer that skill on a personnel. For example, Jaron
("former member of the Tal Shiar") does not have Tal Shiar skill and
is not a
"Tal Shiar personnel" (e.g., for Continuing
Committee).
Classic Communicator - The skill
added by a personnel with this Equipment
card is retained only while
that personnel is present with the communicator and
the personnel
from whom the skill was added remains at the same location, or until
you re-select the skill. See re-selecting skills.
Because this card is not cumulative, you may not use two
copies to
add two skills to the same personnel, but you may use two
copies to add a skill
(the same or different) to two different
personnel (even in the same crew or Away
Team).
Classic Medical Tricorder - This Equipment card works in all
respects
like the Classic Tricorder, but adding a skill to
[OS] MEDICAL- and SCIENCE-classification
personnel.
Classic Tricorder - When this Equipment card joins your crew or
Away
Team, select which skill the [OS] ENGINEER- and
SCIENCE-classification personnel
present add. They retain that skill
until they are no longer present with the
tricorder, or until you
re-select the skill added by that tricorder (see re-selecting
skills). If more personnel of appropriate classification join
the crew or
Away Team, they add the same skill already selected.
Because this card is not cumulative, you may not use
two copies to
add two skills to the same personnel. If you combine
two personnel groups, each
with a skill added from a Classic
Tricorder, you must choose one tricorder to
add its selected skill
to all applicable personnel.
cloaking and phasing -
Any Glossary reference to cloaking applies to
phasing as well,
unless the cloaking and phasing Glossary entry specifically says
otherwise. For example, the actions - required entry says
that a ship affected
by a required action may not cloak; it also may
not phase.
combo dilemma - A combo dilemma is a
two-dilemma combination in one
Dilemma card. (See card type.)
Encountering a combo dilemma is like encountering
two separate
dilemmas: if you get past the first half, you continue on to face
the second half; if not, you place the card back under the mission
and will have
to face the first half again. However, some combo
dilemmas say "not repeatable"
in the first half; this phrase takes
the place of "discard dilemma" and means
that the first half is
conceptually discarded after you face it; when you re-encounter
that
same exact card on another attempt, you skip the first half of the
combo.
Cards that specifically affect the first half of a
combo dilemma do not automatically
affect the second half. For
example, if Male's Love Interest is replaced by Beware
of Q,
overridden by Jealous Amanda, or nullified by Kareen Brianon or
Adapt: Negate
Obstruction, you still encounter the Tarellian Plague
Ship half of the card. Similarly,
if you fail to overcome Alien
Parasites and your opponent uses your personnel
to re-attempt the
mission, they will begin by facing REM Fatigue Hallucinations.
However, Mission Fatigue "stops" a personnel before each subsequent
dilemma, so
one personnel will be "stopped" before each half of the
combo.
You may not legally seed a combo dilemma at the same
location as either of
the original dilemma cards on which it is
based; the second one encountered would
be a mis-seed. If the
mis-seed is the first half of a combo dilemma, place
it
"conceptually" out-of-play while you encounter the second half, then
place
it physically out-of-play (instead of discarding it) once the
second half has
been resolved.
Commandeer Ship - The
personnel who commandeers a ship with this
objective may meet any
three staffing icon requirements, whether he has those
icons or not.
For example, Christpher Hobson may commandeer the Decius and meet
its entire staffing icon requirement of
[Cmd][Stf][AU].
commandeering - You may commandeer
a
Nor or ship that your Borg opponent assimilated from
you.
Replace the second paragraph of the Glossary entry with
the following:
When you commandeer a ship or facility, it
comes under your control, and its affiliation
changes to match the
affiliation of one of the non-ANIMAL commandeering personnel
(your
choice) in the Away Team (e.g., Ops or Commandeer Ship) or crew(s)
(e.g.,
Outgunned). If you have no personnel at the location (e.g., A
Fast Ship Would
Be Nice), the ship's affiliation does not change
until your personnel arrive to
take custody of the ship. You do not
take control of any opposing personnel or
equipment aboard unless
otherwise specified by the card allowing you to
commandeer.
Conundrum - Replace the entire Glossary
entry as follows (this
also corrects the incorrect interpretation in
the 7/00 Dilemma Resolution Guide):
When you fail to overcome
this dilemma, your ship and crew are "stopped" and you
must
immediately target one of your opponent's ships (however, if there is
no
valid target, the dilemma is immediately discarded without effect
and your cards
are not "stopped"). Once "unstopped," the ship and
crew must chase and attack
that target. This is a required
action (see actions - required), and must
be carried out
alone; your other ships at the location may not join the
battle.
You may not target a cloaked, phased, or landed ship,
a ship in a Temporal Rift
or Time Travel Pod, or a Borg ship at its
Delta Quadrant outpost (they are invalid
targets). You may change
targets at any time. If the selected target at any time
becomes
invalid or leaves play, you must target a different ship. If at any
time
there are no valid targets in play, the dilemma is discarded.
Moving to a different
spaceline or to a time location does not
invalidate the target (the Delta Quadrant
Borg Outpost is not a
spaceline location). Once you have attacked a target ship,
the
dilemma is "cured" and discarded.
*
corresponding - The corresponding spaceline location for a
time location is the mission with the same location in its lore. For
example, the mission Agricultural Assessment (Sherman's Planet)
corresponds to the time location Sherman's Peak (2267 Sherman's
Planet).
A corresponding location or region in an "opposite
quadrant" is a location or region with the same name. For example,
Bajor in the normal universe (Alpha Quadrant) corresponds to Bajor in
the mirror universe (Mirror Quadrant).
Council of
Warriors - This objective may not be nullified once
it is
relocated to your point area. Bringing a non-Klingon personnel into
play
by persona exchange, earning a Cryosatellite, or
switching the affiliation
of a multi-affiliation personnel is not
"playing a non-Klingon personnel." See
card play, reporting for
duty, affiliation and species.
counterpart - An
assimilated counterpart's skill that enhances their
ship's WEAPONS
and SHIELDS +4 against their former affiliation works against any
force that includes that affiliation. For example, Locutus of Borg's
skill enhances
his ship "against [Fed]", including a Non-Aligned
ship with some Federation crew
or a mixed fleet of Federation and
other ships under treaty.
Crossover - When this
incident allows your [MQ] personnel to ignore their
[MQ] icon when
reporting, treat them as if they have no quadrant icon (i.e., as
if
native to the Alpha Quadrant). Thus they may report to a native Alpha
Quadrant
facility, or (if [AU][OS]) to Sherman's Peak.
The
incident is discarded only when you report a Multidimensional
Transport Device
as your normal card play and then download one of
the listed personnel to that
Device.
cumulative - Add
the following example to the bulleted list:
- Universal
personnel: Multiple copies of the same universal personnel may not
score points for Colony, Ressikan Flute, or Assign Mission
Specialists at the
same time. (But they may be used to meet mission
or dilemma requirements.)
Defend Homeworld - When
this objective allows a download of personnel
and ships in response
to battle, it is to a specific destination ("download there")
and
thus the cards may report anywhere at the location (e.g., personnel
may report
aboard ships). However, a SECURITY personnel downloaded
with the objective's final
function must be reported to a facility
or other place where that personnel may
normally report, because no
destination is specified. See downloading.
You may
not download cards with this objective when your opponent attacks
your Non-Aligned ship at your homeworld, even if there are crew
members aboard
matching the homeworld's affiliation. The specific
card that is attacked (the
ship) must match the homeworld.
An attack by a Borg Ship dilemma or Rogue Borg, which are considered
self-controlling,
will not allow the download. Your opponent must
attack your card with his ships
or personnel.
Destroy
Radioactive Garbage Scow - See mission.
dilemma resolution - Add the following to the Targets section:
A specified number of personnel is not a "specific
characteristic."
See combo dilemma.
Disrupt Alliance - See card titles.
Disruptor Overload - Errata:
Plays on any
ship or Away Team. Where present, destroys one Equipment card or
one
card used as an Equipment card (random selection).
Distortion Field - Revised text:
Plays
crosswise face up on any planet location. Once each turn, flip card
over.
While face up, prevents all beaming up/down here.
(Cumulative.)
docking - When compatibility with a
facility is required to dock a
ship, only the ship itself must be
compatible with the facility; incompatible
crew members aboard do
not prevent docking. Such personnel cannot board an outpost
from the
ship, but they may board a Nor.
doorway - A card
that closes a Doorway card (such as Door-Net or Revolving
Door) may
be played on a doorway that is already closed. If a Doorway card with
a countdown icon is closed, the countdown stops. It resumes if the
doorway is
reopened.
Doppelganger - Altered images
or copyright dates do not affect whether
a card is a "duplicate" for
this event. For example, a copy of Alyssa Ogawa (with
a tribble on
her shoulder) from the Trouble With Tribbles starter deck is
considered
a duplicate of the original Alyssa Ogawa card (without
the tribble) from First
Contact.
*
doubling - When numerical values, such as attributes or
point boxes, are simultaneously modified by a card that adds or
subtracts and another card that doubles that value, add or subtract
first, then multiply.
downloading - See
artifact.
Drought Tree - This event is
discarded and its points are lost if the
mission it is played on is
destroyed.
dual-personnel cards - If one of the
personnel on a dual-personnel
card can be downloaded (e.g., a
SECURITY personnel with Defend Homeworld), or
reported for free
(e.g., an android with Cybernetics present), the entire card
may be
downloaded or reported for free. Cards that affect the affiliation of
one
of the personnel on the card affect the affiliation of both
personnel. Thus, Data
and Picard both become Non-Aligned if Lore's
Fingernail is in play. See Q-Type
Android.
When a
card targets a personnel of a specific gender, you must include a
male/female
dual-personnel card in the selection regardless of
gender. For example, if Beverly
and Will are in the Away Team
encountering Parallel Romance, you must include
the card in the
selections of both the male and the female. Normal group
limit rules apply.
* Earring of Li
Nalas, The - This artifact must have already been earned
prior to earning Li Nalas from Rescue Prisoners to double its point
box. The doubling effect remains even if the Earring leaves play. See
once in play.
Edo Vessel - Any time this ship
is fired upon (even by return fire),
there is a 50/50 chance that
the attack is nullified. You may determine the 50/50
chance by any
agreeable, random method (e.g., coin toss).
Emblem of the
Empire - This incident gives immunity to Navigate Plasma
Storms
to your [TE] facilities and [TE] ships. It removes affiliation attack
restrictions
only from [TE] cards and the four personnel listed, not
from other cards that
they mix with. For example, while Benjamin
Sisko has no affiliation attack restrictions,
he cannot initiate
ship battle while aboard the U.S.S. Defiant, because the ship
is subject to normal Federation attack restrictions.
Emergency Transporter Armbands - If you remove all your
personnel from
a personnel battle with this interrupt before any
personal combat takes place,
the battle is cancelled and there is no
winner or loser, but all participants
are "stopped."
Emperor's New Cloak, The - See
stealing.
* Empok Nor -
On this facility, "No reporting aboard" means that you may
not use the text of any site cards to report cards aboard. Another
card's text may allow a card to report aboard. For example, Luther
Sloan "may report anywhere," including to a site on an uncommandeered
Empok Nor. The game text on all Site cards on Empok Nor is inactive
until it is commandeered, other than the Ops text allowing
commandeering, docking site text allowing docking and undocking, and
any text related to the placement of the sites (including the module
locations and the Commander's Office placement restriction).
(However, a card that plays on a site, such as Weapons Locker, may be
played on an uncommandeered Empok Nor site.) Because the station is
Neutral before it is commandeered, all non-Borg affiliations are
compatible with the station.
Engage Shuttle
Operations - Delete the second
paragraph of this entry. See
characteristics.
enigma icon -
This symbol represents things whose nature is
mysterious or unexplained, such
as the Borg Queen and the mirror
universe version of Vic Fontaine. Each player
may have only one copy
of each enigma card in play at any time. However, such
cards are
neither unique nor universal, and thus are not affected by cards that
specifically affect unique or universal
cards.
equipment - Equipment cards are
"stopped" by the same circumstances
that "stop" personnel
cards.
exchanging cards - When a card in play is
exchanged for a card in hand (either by persona replacement
or with a card that
allows such an exchange, such as In the Bag),
the new card is not reporting for
duty. When a card in play
is discarded and replaced by a card downloaded into
play (e.g.,
Transporter Mixup), the downloaded card is reporting for duty.
Explore Gamma Quadrant - A "Gamma Quadrant mission"
is a mission with
a Gamma Quadrant icon in the point box. Missions
without point boxes may not be
used for this objective, even if
seeded in the Gamma Quadrant.
Extradition - The
SECURITY personnel beamed
to the opponent's ship with this dilemma
may capture a dual-personnel card by
exceeding the STRENGTH
of either of the personnel on the card.
Federation Outpost - See
outpost.
Ferengi Conference - If you download a
dual-personnel card with this objective, only the [skill]
icons of Ferengi CIVILIANs
on the card count toward the maximum of
11. For example, if you download The Trois,
only Deanna's [skill]
icons count, but if you download Jake and Nog, all their
[skill]
icons count.
Ferengi Trading Post - Both players
may use this outpost regardless
of ownership. Your cards may report
and mix aboard (i.e., they are compatible
with each other and with
the outpost), board and disembark from your own ships,
dock and
undock, and beam to and from the outpost.
* For Cardassia! - You may play multiple
copies of this objective on multiple legates. If they all help
complete HQ: Secure Homeworld, you may discard each objective; only
one may place cards out-of-play to score points, while the rest may
each download two Cardassians with Honor.
Fractal
Encryption Code - A ship affected by this interrupt may move
by
a means that does not require use of RANGE (e.g., Wormholes, time
travel).
Going to the Top - The personnel
downloaded with this interrupt must
be compatible with the two [Cmd]
personnel.
Grebnedlog - If this personnel captures an
ENGINEER who received that skill
from an Equipment card, the
Equipment card is not relocated along with the
captive.
Guardian of Forever, The - To use this
doorway to "return here from there,"
at least one of the personnel
returning from the time location must have originally
time traveled
to that time location from planet Gateway using The Guardian of
Forever. They may perform other actions (including other forms of
time travel)
between the original time travel and the return. To
draw cards, your Archaeology
or Anthropology personnel must time
travel to, and return from, a time location
using the
Guardian.
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