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Current Rulings Update (Repost - note correction to posted documents) ... Major Rakal ... 11.28-10:38 |
Since my message has already scrolled pretty far down, I want to alert everyone again to the fact that the pdf and text files posted on the website have an incorrect version of the "mirror universe" ruling. The correct version is included in this update. I will get the corrected files posted as soon as I can (I'd suggest waiting to print the pdf until the correct version is available).
Also, the HTML version of the Current Rulings is incomplete; most of the new entries are missing. Do not use the HTML version for any purpose until the complete version is up. I will notify you on this board when the correct documents are available. My apologies for the inconvenience. Jolan tru, Major Rakal STAR TREK CUSTOMIZABLE CARD GAME CURRENT RULINGS UPDATE 11/27/00 This special "update" document contains only new or changed Current Rulings issued since the last Current Rulings document (10/30/00), including all rules from the Mirror, Mirror Rules Supplement. A complete set of Star Trek Customizable Card Game rules consists of the following documents, available on the Decipher website: Rulebook Version 1.7 (August 2000) Glossary Version 1.7 (August 2000) Current Rulings (11/27/00 - full version) SIGNIFICANT RULINGS CHANGES AND CLARIFICATIONS Several earlier formal and informal rulings have been changed or clarified. For details, see the following listings: * Admiral Riker: The preview version has the correct game text. * "any": Definition expanded to include mirror versions. * Cha'Joh: You may no longer simultaneously change the affiliations of this ship and the Sisters of Duras aboard. * Conundrum: The affected ship may not be assisted by other ships in its attack. A ship that is phased or in a Temporal Rift is not a valid target for this dilemma. * Kira Nerys: The [DS9] version has the correct game text and lore. * Masaka Transformations: Clarification of treatment of an artifact returned to deck with this event. * mirror universe: Clarification of mirror universe rules. * mission attempt: If all matching personnel are removed during a dilemma encounter, but non-matching personnel remain, the dilemma resolves normally before the mission attempt ends. * Mission II: Clarification of how to indicate cards aboard or docked at a built-in outpost. * Stop First Contact: Cards with a [MQ] icon are protected from the effects of Borg timeline disruption. * "stopped": Equipment cards which are part of a crew or Away Team are "stopped" when the crew or Away Team is "stopped." * tribble: When you breed tribbles, the original tribbles do not leave play. You may not report or breed tribbles on your opponent's Delta Quadrant Borg Outpost. RULINGS * A Fast Ship Would Be Nice - See commandeering. * Admiral Riker - This personnel's special download requires him to be aboard your matching facility. The Reflections foil version is misprinted ("compatible facility") and should be treated as though it has the same text as the original non-foil preview version from The Dominion. * "any" - Replace the first paragraph of the Glossary entry with the following: If a card refers to a specific Star Trek character using the word "any" (e.g., "any Miles"), it refers to any Personnel card representing the specified character (including [AU]-icon personnel, [MQ] personnel, and holograms). Impersonators are never considered true representations of the character they depict. Thus, both Chief O’Brien and Smiley are "any Miles;" both Montgomery Scott and Mr. Scott are "any Scotty;" but Odo Founder is not "any Odo". * artifact - When a card specifically downloads an artifact (e.g., James Tiberius Kirk has a special download icon for the Tantalus Field), that artifact is used as if earned. * "between" - When a card allows a ship or personnel to move "between" one location and another, it may move in either direction. For example, Bajoran Wormhole: Mirror Universe allows a ship to move "between here and a [DS9] Bajoran Wormhole." The ship may move either to or from the [DS9] Bajoran Wormhole. * Blood Screening - See pooling skills. * Cha'Joh - Delete the first sentence of this glossary entry. You may no longer simultaneously change the affiliations of a ship and the personnel aboard. See multi-affiliation cards. * Classic Communicator - Because this card is not cumulative, you may not use two copies to add two skills to the same personnel, but you may use two copies to add a skill (the same or different) to two different personnel (even in the same crew or Away Team). * cloaking and phasing - Any Glossary reference to cloaking applies to phasing as well, unless the cloaking and phasing Glossary entry specifically says otherwise. For example, the entry on "actions - required" says that a ship affected by a required action may not cloak; it also may not phase. * commandeering - Replace the second paragraph of the Glossary entry with the following: When you commandeer a ship or facility, it comes under your control, and its affiliation changes to match the affiliation of one of the non-ANIMAL commandeering personnel (your choice) in the Away Team (e.g., Ops or Commandeer Ship) or crew(s) (e.g., Outgunned). If you have no personnel at the location (e.g., A Fast Ship Would Be Nice), the ship's affiliation does not change until your personnel arrive to take custody of the ship. * Conundrum - Replace the entire Glossary entry as follows (this also corrects the incorrect interpretation in the 7/00 Dilemma Resolution Guide): When you fail to overcome this dilemma, your ship and crew are "stopped" and you must immediately target one of your opponent's ships (however, if there is no valid target, the dilemma is immediately discarded without effect and your cards are not "stopped"). Once "unstopped," the ship and crew must chase and attack that target. This is a required action (see actions - required), and must be carried out alone; your other ships at the location may not join the battle. You may not target a cloaked, phased, or landed ship, a ship in a Temporal Rift or Time Travel Pod, or a Borg ship at its Delta Quadrant outpost (they are invalid targets). You may change targets at any time. If the selected target at any time becomes invalid or leaves play, you must target a different ship. If at any time there are no valid targets in play, the dilemma is discarded. Moving to a different spaceline or to a time location does not invalidate the target (the Delta Quadrant Borg Outpost is not a spaceline location). Once you have attacked a target ship, the dilemma is "cured" and discarded. * docking - When compatibility with a facility is required to dock a ship, only the ship itself must be compatible with the facility; incompatible crew members aboard do not prevent docking. Such personnel cannot board an outpost from the ship, but they may board a Nor. * doorway - If a doorway card with a countdown icon is closed, the countdown stops. It resumes if the doorway is reopened. * downloading - See artifact. * enigma icon - This symbol represents things whose nature is mysterious or unexplained, such as the Borg Queen and the mirror universe version of Vic Fontaine. Each player may have only one copy of each enigma card in play at any time. However, such cards are neither unique nor universal, and thus are not affected by cards that specifically affect unique or universal cards. * equipment - Equipment cards are "stopped" by the same circumstances that "stop" personnel cards. * [univ] Federation Outpost - See outpost. * Hero of the Empire - All Alpha Quadrant missions are affected by this objective, even if completed by [MQ] personnel. * Kira Nerys - This personnel's fourth skill is Navigation x2 and she is a former member of the Shakaar resistance cell. The Reflections foil version is misprinted ("Navigation" and "Skakaar") and should be treated as though it has the same text as the original non-foil Deep Space Nine version. * Klingon/Cardassian Alliance icon [KCA] - This icon indicates members of the dominant mirror universe power in the 24th century. It is a special staffing icon, and also has other uses defined by cards in the Mirror, Mirror expansion set. * [univ] Klingon Outpost - See outpost. * infiltration icon - Mirror versions of personnel are not impersonators. See persona - Mirror versions. * Masaka Transformations - Replace the Glossary entry with the following: If you have earned an artifact that is placed on the bottom of your draw deck due to this event, you may still play that artifact if you later draw it back into your hand. However, if you have additional copies of that artifact in your draw deck, you must notify your opponent of that fact at the time you place the artifact under your draw deck, and you must be able to verify that the copy you draw is the same copy that you placed under your deck. (For example, you might mark the face side of the artifact with a slip of paper in its sleeve.) Your opponent may request that the tournament director look through your deck to verify whether you have additional copies and if so, that the earned one is distinguishable from the others. * Mirror Quadrant icon [MQ] - Personnel, ships, and facilities with this icon are native to the Mirror Quadrant. See native quadrant. Missions with an "M" symbol in their point boxes may be seeded only on the Mirror Quadrant spaceline. * mirror universe - The mirror universe is represented by the Mirror Quadrant. (The normal universe is represented by the Alpha, Gamma, and Delta Quadrants.) In general, the Mirror Quadrant functions exactly like other quadrants (for example, to report a card to a facility, both the card and the facility must be native to the quadrant; cards that allow travel between "normal" quadrants also allow travel to and from the Mirror Quadrant). Cards that are physically in one universe (on a spaceline) do not normally affect cards in the opposite universe. For example, closing Bajoran Wormhole: Mirror Universe does not affect movement through the Bajoran Wormhole between the Alpha and Gamma Quadrants. However, when game text refers to cards matching the affiliation of a homeworld (or vice versa), it applies only to cards that are also native to the universe of the homeworld. For example, HQ: War Room on the mirror-universe Bajor will enhance the attributes of your [MQ] Bajorans, but not your Alpha Quadrant Bajorans (regardless of which quadrant the personnel are located in); Homefront on mirror-universe Bajor will allow you to download only [MQ][Baj] SECURITY personnel; downloading cards with Defend Homeworld depends on your [MQ][Baj] card being attacked at mirror-universe Bajor; and Assimilate Homeworld requires a counterpart matching the homeworld's universe and affiliation. Also, if an Assimilate Homeworld objective is completed on Bajor in the mirror universe, mirror-universe Bajorans may not report to any outpost for the rest of the game, but normal-universe Bajorans are not affected and may still report to outposts in the normal universe. If completed on Cardassia Prime, normal-universe Cardassians may not report to any outposts for the rest of the game, but mirror-universe Cardassians are not affected and may still report to outposts in the mirror universe. Borg timeline disruption does not affect cards native to the mirror universe. See Stop First Contact, Hero of the Empire. Some cards refer to "opposite quadrant;" the Alpha Quadrant is the opposite of the Mirror Quadrant, and vice versa. * mission attempt - Add to the existing Current Rulings entry: (However, if you remove all matching personnel during a dilemma encounter with a card that suspends play, such as Flight of the Intruder, but other non-matching personnel remain, the dilemma resolves normally with the remaining personnel before the attempt ends.) A mission attempt may not be voluntarily aborted, either between dilemmas or before solving. If you resolve all dilemmas and Q-Flashes and the remaining crew or Away Team meets the mission requirements, they must solve the mission (for example, they may not wait until a mission specialist joins the Away Team or crew for bonus points). * Mission II - Built-in Outpost: To show that a ship is docked or that personnel are aboard a built-in outpost, place those cards so that the mission partially overlaps both the seed cards and your cards aboard or docked at the outpost. * movement - A ship flying by a location cannot affect, and is not affected by, cards at that location, even if an action suspends play at the moment the ship is passing the location. For example, if play is suspended when a ship is passing the [univ] Nebula mission and the opponent scores points while play is suspended, that ship does not face a dilemma. * multi-affiliation cards - When a multi-affiliation personnel is aboard your ship or facility, you may not change the affiliation of either the Personnel card or the ship/facility if it would cause that personnel to be placed under house arrest. You must remove the personnel from the ship/facility before changing its affiliation. You may not simultaneously change the affiliations of one or more Personnel cards, ships, and/or facilities; each change is a separate game action. Thus, if the Sisters of Duras are aboard the Cha'Joh, both in Romulan mode, you may not change either the Sisters of Duras or the Cha'Joh to Klingon mode without removing the Sisters first. * Multidimensional Transport Device - This equipment may be beamed along with the personnel it is affecting, or left behind. * Navigate Plasma Storms - This objective's probe result applies to each Badlands Region where there is a ship. Thus, for example, any facility in the mirror Badlands Region is not affected by a flare-up or maelstrom unless there is a ship there. * [univ] Nebula - See movement. * "opposite" - See persona, mirror universe. * outpost - The card titles of the Bajoran, Borg, Cardassian, Federation, Ferengi, Husnock, Klaestron, Klingon, Neutral, and Romulan outposts have been revised to explicitly include the word "Outpost." In addition, *all* outposts have an implied [univ] symbol in the card title. These revisions will be incorporated into any reprint of these cards. Thus, the card titled "[univ] Klingon Outpost" from the Trouble With Tribbles preconstructed deck is the same card as the Premiere outpost titled "Klingon," and you may seed only one of the two. * persona - Add the following to the Glossary entry: Mirror versions - A personnel who has a bold italic persona name in its lore, and a mirror quadrant icon, is a mirror version, not a true version, of that persona. You may have both in play at the same time. Regular version(s) of a persona are called the opposites of the mirror version, and vice versa. For example, the mirror universe personnel Mr. Quark is the opposite version of both Quark and Quark Son of Keldar, and he does not qualify as a Quark unless the reference is to “any Quark.” (Opposite versions may not replace each other using the persona replacement rule.) * pooling skills - This phrase (e.g., on Blood Screening) refers to two or more personnel combining their skills together for a dilemma, mission, etc. * Radioactive Garbage Scow - When this dilemma is encountered and placed on the spaceline, the mission attempt ends immediately. The ship and crew (or Away Team, when encountered on a planet in the Female's Love Interest & Garbage Scow combo dilemma) are not "stopped," because the dilemma has no conditions. * Regent Worf - When this personnel assigns a new matching commander to a ship, this supersedes the ship's previous matching commander, if it had one. (The assigned personnel must match the ship's affiliation.) * seed deck - Your seed deck has two parts: up to 30 "counted" seed cards (dilemmas, artifacts, and any other card allowed or required by game text to seed), which do *not* seed for free, and missions and sites, which seed for free and should be kept separate from the 30 "counted" seed cards throughout the seed phases. Site cards included in the "seed for free" portion of your seed deck may not be used as bluffs, either by mis-seeding under a mission or by representing them as possible seeds during the dilemma phase. They may only be seeded on a Nor or placed out-of-play at the end of the seed phases. If you choose to include sites in your 30 "counted" seed cards, they may *only* be mis-seeded as a bluff or placed out-of-play. Site cards may not be moved between the "seed for free" and "counted" portions of your seed deck; this constitutes an illegal change to your deck. * seed phases - mission phase - There may now be up to three spacelines, representing the Alpha, Gamma, and Mirror Quadrants. The Mirror Quadrant is seeded in the same way as the other quadrants. * ship staffing - Add [KCA] (Klingon/Cardassian Alliance) and [TE] (Terran Empire) to the list of special staffing icons. * species - "Terran" personnel are human. * Stop First Contact - Add to the list of cards which are protected from the effects of timeline disruption: • Cards with a [MQ] icon. Humans and Federation cards which are not protected by [AU] or [MQ] icons are not protected by being in the Gamma, Delta, or Mirror Quadrant when the timeline is disrupted. * "stopped" - When an entire Away Team or crew is "stopped" by failing to overcome a dilemma with conditions (e.g., Chula: The Dice), by a dilemma that does not have conditions, but specifically says it "stops" an entire Away Team or crew (e.g., Sarjenka), or by participating in battle, any Equipment cards in that Away Team or crew are also "stopped." When specific members of a crew or Away Team are "stopped" by a dilemma or other card that specifically "stops" only selected personnel (e.g., Lineup), any Equipment cards are not "stopped" (even if the selected personnel are the only ones in the Away Team or crew). * Temporal Vortex - The Borg Ship dilemma does not attack when reappearing from this doorway, whether the countdown expired or the doorway was "closed." * Terran - See species. * Terran Empire icon [TE] - This icon indicates Terrans (and their allies) from the mirror universe. It includes 23rd-century personnel as well as the 24th-century “remnants” of the Terran Empire known as the Terran Rebellion. It is a special staffing icon, and also has other uses defined by cards in the Mirror, Mirror expansion set. * Terran Rebellion HQ - When this facility is in play at the Search for Rebels mission location, that location becomes a homeworld for all Federation cards with a [TE] Terran Empire icon, and thus may be targeted by cards such as Assimilate Homeworld and Gold-Pressed Latinum. * The Art of Diplomacy - This incident allows your personnel to use 2 Treachery as if it were 1 Diplomacy, and two personnel with 1 Treachery each may work together to do so. For example, two personnel who have Treachery and another who has Treachery x2 can work together to provide 2 Diplomacy (and if any of those personnel are mission specialists, this counts as using their skill to meet a mission requirement for the Assign Mission Specialists objective). However, a personnel may not use their skill as Treachery and Diplomacy at the same time. * tribble - When you "breed" a large tribble card, the tribbles required to breed that card remain in play. For example, you breed 100 Tribbles where you have a 10 Tribbles card; the 10 Tribbles card does not leave play. You may not report or breed tribbles at your opponent's Delta Quadrant Borg outpost (or aboard any ship there). However, if your opponent moves his ship to the Delta Quadrant with your tribbles aboard, you may continue to use the game text of those tribble cards to "stop" personnel, etc. |
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