RULINGS MADRED - This personnel
does *not* have Obsidian Order skill. A skill must be in the skills box (not the
lore) to qualify as a skill. See also Cardassians, Non-Aligned. Effective
upon release of the Blaze of Glory expansion set. This personnel may add 1
to Interrogation or Torture only when Madred and the captive are both aboard the
same outpost. MANDARIN BAILIFF - You may "post bail" for this Q-dilemma
by transferring points to your opponent even if your score is zero or less. This
will give you a negative score. *MARTOK - This personnel has a clarification:
His special download of "D'k Tagh" should read "D'k Tahg". MATCHING
COMMANDER - Add the following ships and matching commanders to the list in
the glossary (P = defined by personnel lore, S = defined by ship lore):
Future Enterprise | Admiral
Riker (S) | U.S.S. Defiant | Kudek'Etan
(P) | U.S.S. Enterprise | Kavok
(P) | U.S.S. Odyssey |
Keogh (S, P) | U.S.S. Rio Grande |
Benjamin Sisko (S) | U.S.S. Thunderchild | Fleet
Admiral Shanthi (S) | U.S.S. Yamato Donald | Varley
(S,P) | I.K.C. Buruk | Kavok
(P) | I.K.C. K'Ratak | Voktak
(P) | I.K.C. Koraga | Worf
Son of Mogh (S) | I.K.C. Lukara |
Kang (S) | I.K.C. Negh'Var | Gowron
(S), Martok (S) | I.K.C. Rotarran |
Martok (S) | I.K.C. Toh'Kaht | Hon'Tihl
(S,P) | Decius | Ambassador
Tomalak (P) | Goraxus | Sela
(S) | Romulan Shuttle | Senator
Vreenak (S) | Locutus' Borg Cube | Locutus
of Borg (S) | Kraxon | Dolak
(P) | Trager | Macet
(S) | Matching commanders are defined only for ships. While
Benjamin Sisko's lore states that he "commands Deep Space 9," his presence on
that station does not confer any benefits from cards such as Captain's Log.
MEMORY WIPE - This event implements a special play environment when playing
Starter Deck II vs. Starter Deck II. You and your opponent each seed the card
and agree not to nullify it. This allows each player's cards of different affiliations
to mix without having to use one or more Treaty cards. (Memory Wipe may also be
used in the normal play environment for its second function, but your opponent
is of course free to nullify it.) See Away Team and crew,
timeline disruption. MENDAK - See Going
to the Top, headquarters. MIRROR IMAGE - Revealing this hidden
agenda event is not a valid response to your opponent encountering Thought Fire.
Its text does not specifically modify or cancel Thought Fire. *MISSEEDS
- As stated in the rulebook, misseeds are placed out-of-play when "discovered."
Seed cards are "discovered" only when they are encountered during a mission attempt
(when both players see the card). For example, game text (e.g., Ocular Implants)
that allows you look at the bottom seed card under a mission does not "discover"
a misseed. It remains under the mission and you cannot look at the next card instead.
If a player encounters their own misseeded card under any mission, they
may not solve that mission (or complete any objective targeting it) for the rest
of the game. Any opponent's misseeds encountered do not affect your ability to
solve a mission. As defined in the Glossary, misseeds include non-seed
cards (such as equipment cards) placed under a mission as a bluff, multiple copies
of the same card seeded under one mission by a single player and multiple artifacts
seeded by a single player. Other examples of misseeds include space dilemmas under
planet missions (and vice versa) and personnel with no game text allowing them
to seed (such as Mirasta Yale under a mission other than First Contact). If
cards you seeded legally become misseeds later in the game, they will not affect
your ability to complete a mission. For example, using a Pla-Net to discard a
Cryosatellite will not make any personnel seeded with the artifact prevent you
from completing the mission. *MISSION FATIGUE - While this dilemma
is in play atop the mission, treat each subsequent dilemma or Q-Flash encountered
as if it had the following text before its actual text: " 'Stops' one personnel
(random selection); cannot get past unless any other personnel remain." (A Q-Flash
will "stop" only one personnel, for the Q-Flash card itself, not one for each
Q-icon card encountered.) In other words, the randomly selected personnel is not
"stopped" until the dilemma is revealed and encountered, but you must have at
least one personnel left to face the actual dilemma text. Personnel are
"stopped" normally by subsequent dilemmas, not for all turns the countdown is
in effect. MISSION-SOLVING, TIMING - When you meet the requirements
for solving a mission, you first score any mission points, then earn and resolve
any artifacts or cards seeded like artifacts. If scoring the mission points brings
your score to victory conditions, the game ends immediately and you do not resolve
any artifacts. See artifacts. MISSION TEXT -
Game text in italic type on a mission card represents special instructions for
use of the mission (not requirements for solving the mission). Unless the text
specifies when it takes effect (e.g., "when mission solved"), it is
always in effect. For example, no ship-to-ship beaming is allowed at any time
at Quash Conspiracy, before or after the mission is solved. All special
mission text applies even when the mission is attempted and solved with alternate
requirements (e.g., Subjugate Planet). See Reunion.
Unless otherwise specified by a card, each player is affected by the following
only on the end of the mission facing him: mission requirements, special instructions
(italic game text), affiliation icons (or other indication of who may attempt
a mission), point box and span. Thus, Construct Depot may not be attempted or
scouted by the opponent, because the opponent's end has no affiliation icons or
text enabling an attempt, and no point box. Any information not normally
included in the opponent's mission summary, including quadrant icons, [Space]
and [Planet] icons, and the mission name and lore (including regions) apply to
both players. "MIX AND COOPERATE" - See compatible
affiliation. MULTIPLEXOR DRONE (Nine of Seventeen) - See ship
battle rules (multiple targets). NAVIGATE PLASMA STORMS - A
cloaked ship in the Badlands triggers probing for, and may be damaged or destroyed
by, Navigate Plasma Storms, because it is a natural phenomenon that does not depend
on visibility of the ship. NEBULA - Add the following mission to
the list of nebulas in the glossary: Intelligence Operation ("...in the
Omarion Nebula.") NEMESIS ICON - If one of the nemesis ships is
cloaked, neither is destroyed. NOR, CONTROL OF - See facilities,
control of. NULLIFY - "May not be nullified" on a card refers
to attempts to specifically nullify the card with a counter card; it does not
prevent general destruction such as by battle, Black Hole or Supernova.
OBJECTIVES - A Borg player is limited to one [Borg Only] current objective
at a time. See Borg. Any player may have any number of non- [Borg Only] objectives
in play at a time. OBSIDIAN ORDER - See skills
vs. lore. OCETT - See Cardassians, Non-Aligned.
"OFF LINE" - See damage markers.
"ONCE PER GAME" - If you control your opponent's ship and crew (e.g., with
Alien Parasites), and use a "once per game" skill of one of the crew, you have
used only your own "once per game" allotment (because you treat the personnel
as your own). Your opponent can still use that personnel's skill. OPERATE
WORMHOLE RELAYS - The previous Current Ruling on this objective is reversed.
Moving through a pair of Wormholes kept open by this objective *can* be part of
a single movement action to the mouth of the wormhole and through it, continuing
along the spaceline upon exit. This is consistent with the ruling that a ship
may continue moving upon exit from a normally played pair of Wormholes. OPPOSING
- See unopposed. OPS - To download a personnel
or ship to any site using this site's text, it "must be of matching affiliation."
The card must have the same affiliation icon as the Nor. A treaty makes two or
more affiliations compatible but does not make the cards "matching affiliation."
ORE PROCESSING UNIT - This site states, "This unit does not process
ore when station is under Federation or Bajoran control." The controlling affiliation
is the one printed on the card, or the one that the station changed to when you
commandeered it. The affiliations you are playing or treaties you may have do
not affect the affiliation controlling the station. See facilities,
control of. For example, if you commandeer your opponent's DS9 with
Klingons in your Away Team and choose Klingon as its affiliation, it becomes Terok
Nor and is under Klingon control (not Bajoran or Cardassian). You may process
ore with a Klingon-affiliation ENGINEER or SECURITY in the Ore Processing Unit,
even if you have Bajoran personnel aboard and have a Klingon/Bajoran treaty in
play. OUT-OF-PLAY - When you place any card out-of-play (including
unused seed cards), you must first show it to your opponent. OUTPOST
- When a card specifically plays on or affects an outpost, it does not play
on or affect any other type of facility (unless specified). Any cards added
to your deck from "outside the game" (e.g., universal missions used to replace
duplicated unique ones, Phoenix seeded under Montana Missile Complex or the contents
of a First Contact expansion pack added by Add Distinctiveness) must be removed
from your deck at the end of the game, and your deck restored to its original
condition. |