decipher.comhelphome
about decipher art show tournaments message boards
The Eccentric Order Party Zone Star Trek CCG Star Wars CCG Young Jedi Star Trek CCG
 

what is it?

card lists

>>rules and
current rulings<<


strategy articles

deck designs

tournaments

message boards

fun stuff

where to buy





DECIPHER.com > star trek ccg > rules and current rulings


ABC

DEF

GHI

JKL

MNO

PQR

ST

UVW

XYZ

main

RULINGS

D'DERIDEX ADVANCED - This ship is considered D'deridex-class for any card that requires that class of ship, such as Romulan Ambush, unless otherwise specified. However, Tomalak is not its matching commander, because that status depends on an exact ship name match, not ship class.

If no Tal Shiar is aboard, its RANGE is considered reduced for Abandon Ship! See skills vs. lore.

DAMAGE MARKERS - (This replaces the existing Glossary entry on damage.) When you are using a Battle Bridge side deck, any damage to your opponent's ships, whether from a "hit" in battle, dilemmas or other causes, is indicated by damage markers, which are Tactic cards from your side deck. (See ship battle rules for details on determining a "hit" or "direct hit" in battle.) The damage results appear at the bottom of each Tactic card.

Some damage results are immediate and have a one-time effect (such as killing a crew member or downloading a Warp Core Breach). Other damage results have an ongoing effect (such as reduced attributes, off-line transporters or fluctuating shields) as long as that damage marker is in play. Most damage markers also specify a reduction to HULL integrity. When a ship's or facility's HULL is reduced to 0%, it is destroyed.

Multiple copies of the same damage marker are cumulative, including reductions to attributes and HULL integrity.

If you are not using a Battle Bridge side deck, any damage to your opponent's ship is indicated by rotating the target 180 degrees to indicate that it is damaged, with these effects: RANGE is reduced to 5 (if it is already less than 5, it remains the same), Cloaking Device is off line and HULL integrity is reduced by 50%. If you scored a direct hit in battle, HULL integrity is reduced by 100% and the target is thus immediately destroyed. If a ship with "rotation damage" is damaged again before it is repaired, the additional HULL integrity reduction of 50% also destroys the ship.

If your side deck is ever completely out of Tactic cards (because they are all in play as damage markers), you will be unable to further damage your opponent until some of your damage markers return to your side deck. You may not mix damage markers and "rotation damage" on your opponent's ship.

"Off line" - When a damage result indicates that something is "off line," the affected item may not be used in any way as long as that damage marker is in play. Attribute enhancements being off line affects all enhancements to the specified attribute (but ATTACK and DEFENSE bonuses are conceptually based on battle strategies and tactics, and thus are not considered enhancements to WEAPONS and SHIELDS).

Default damage - When you are using a Battle Bridge side deck, sometimes your opponent's ship or facility will be damaged when you do not have a current tactic (such as when encountering a dilemma or during a battle in which you choose not to play a current tactic). Whenever this occurs, the default damage is two cards from your side deck, or four cards for a direct hit.

Order of damage results - In most cases, the sequence in which you apply damage results will not matter. Once in a while, though, the order may be significant. In these cases, carry out immediate damage results first and check the HULL reduction last. For example, suppose the HULL integrity of your opponent's ship has already been reduced by 80% when it is damaged again, and the two damage markers from your side deck each specify one casualty and HULL -30%. Normally the casualties are moot because the ship is about to be destroyed. However, if your opponent wants to play an Escape Pod, he must suffer both casualties first, so the Escape Pod saves only the remaining crew.

Repair - If your ship's damage is indicated by your opponent's damage markers, you may remove one damage marker (random selection) at the end of each of your turns that ship remains docked at an outpost or at a Docking Pylons site for the full turn.

Whenever a ship or facility is fully repaired (for example, by a card such as Defense System Upgrade, Exocomp, Into the Breach, Regenerate or Spacedock), remove all of its damage markers. Damage markers are also removed if the ship or facility leaves play for any reason (for example, being returned to hand or placed out-of-play).

If your ship's damage is not indicated by your opponent's damage markers but by card rotation instead (because he is not using a Battle Bridge side deck), you may repair it by docking at an outpost that makes repairs or a Docking Pylons site for two of your full turns. (Any outpost can make repairs unless its text says it does not. A Spacedock played on an outpost allows immediate repair of ships that dock there, even if the outpost itself does not allow repairs.)

DEANNA TROI (FIRST CONTACT) - This personnel's special skill allows her to "unstop" her Away Team. She must be part of the "stopped" Away Team to do so. For example, if two other personnel in her Away Team are "stopped" by Parallel Romance, they become a separate Away Team. She may not "unstop" them because she is not part of that Away Team.

DEFAULT DAMAGE- See damage markers.

DEVIDIAN DOOR - See Reporting for duty.

"DIRECT HIT" - See ship battle rules.

DISTORTION FIELD - This event has a clarification in the Beta printing: "Plays crosswise face up on any planet location. On each of your turns, flip card over. While face up, prevents beam down/up here unless pattern enhancers in play."

DISTORTION OF SPACE/TIME CONTINUUM - You may not play this interrupt on your ship during your opponent's turn. Your opponent's ship which you control with Alien Parasites is a valid target.

DOCKED SHIPS - The following cards may not be played to target a docked ship:

Asteroid Sanctuary Loss of Orbital Stability Near-Warp Transport Temporal Rift Wormhole (on a ship as it undocks) Temporal Wake (to force it to follow another time-traveling ship)

All other cards that target a ship may target docked ships (if applicable) unless otherwise specified on the card.

"DOES NOT WORK WITH" - "does not work with" - (This replaces the existing Glossary entry.) A card that "does not work with" a particular group (affiliation, species, specific skills) cannot mix or cooperate with cards of that group in any way, in the same way that cards of incompatible affiliations cannot work together without a treaty. For example:

  • Galen has "Does not work with (Fed) affiliation" in his restriction box. He doesn't mix with (Fed) personnel, cannot board a (Fed) ship and cannot report to or board a (Fed) outpost or headquarters.

  • Miles O'Brien "does not work with Cardassians." He doesn't mix or cooperate with personnel of Cardassian species or affiliation, even under treaty. If he is aboard your ship, that ship cannot assist another of your ships in battle if it has Cardassians aboard, just as a Non-Aligned ship with a Romulan aboard is a Romulan force and cannot assist your Klingon ship without a treaty.

If a personnel is inadvertently placed in a situation where he is mixing with cards that he "cannot work with," he will form a separate Away Team or (on your ship or facility) be placed under house arrest, as if a treaty had been destroyed. For example, Solkar "does not work with personnel who have Treachery." If your opponent boarded your ship and played Reflection Therapy on one of your crew to give him Treachery, Solkar would be placed under house arrest. You may not voluntarily place your personnel in a house arrest situation (e.g., you may not bring Solkar aboard a ship with a Treachery personnel aboard and place him under house arrest).

"Does not work with" restrictions that are affiliation-based are overcome by any card that allows cards to mix "regardless of affiliation," such as Brainwash or the Ferengi Trading Post. .

DOWNLOADING - - If you attempt a download using a resource such as your card draw (e.g., the Borg Queen's download skill) and the download is invalid because there is no target card available, you may not attempt to use that download again unless a downloading source is replenished (discard pile regenerated into the draw deck) or reopened (a closed Q's Tent).

When a card allows a download and lists no destination or other restrictions (e.g., "Downloads two [Def] drones"), the downloaded card(s) may be downloaded to your hand or into play. If downloaded into play, you must obey all normal requirements for playing that card. Normal requirements include those stated in the rules and those stated in the cards' game text.

For example, a personnel must report to a compatible facility in its native quadrant, or to another place that allows reporting; a ship must report docked at a space facility or in orbit of a headquarters; only specified cards may report to a site; an outpost must be built at a location with a matching affiliation icon, with an appropriate ENGINEER present; an [AU] card requires an open Alternate Universe Door or Space-Time Portal.

Downloading Ships, Personnel and Equipment: When a card allows a download of a Ship, Personnel or Equipment card to a specific destination, you may not download it to hand, but must play it at the specified destination. "Specific destinations" include "download to here," "to this location," "to one of your ships," "to an outpost" etc. A special download [SD] icon also implies a specific destination for cards played at a spaceline or timeline location. See downloading - Special Download.

When the download is allowed by a card other than a facility or site, the specific destination overrides normal reporting requirements related to *where* you play the card (e.g., a compatible facility, appropriate site, matching quadrant or a docking site on a Nor). It does not override any restrictions on the downloaded card, such as an [AU] card requiring an open Alternate Universe Door or Space-Time Portal. When the download is allowed by a facility or site, you must obey all normal requirements.

Examples:

  • Wall of Ships: "Downloads any Enterprise." All normal requirements apply. The ship must report to a compatible facility (and appropriate docking site at a Nor) in its native quadrant (except Enterprise-C), reports docked at a space facility, Enterprise-C requires an open Alternate Universe Door or Space-Time Portal etc.
  • Admiral Riker: "[SD] Any Enterprise (if aboard your matching facility)." The ship may report anywhere (in space) at the location of the matching facility Admiral Riker is aboard. A docking site is not required and it may report undocked, in the Gamma Quadrant etc. Enterprise-C requires an appropriate doorway.
  • Recruit Mercenaries: "Downloads ... Treachery personnel ... to where you have Treachery present." A specific destination is given, so a facility is not required, and matching quadrant is not required even if downloaded to a facility.
  • Sleeper Trap: "may download to one site or planet here up to three different [univ] Cardassians and one hand weapon." A specific destination is given, so the cards may be downloaded to any one site at the location, regardless of the personnel classifications or the normal requirement to report a hand weapon to Security Office.
  • Empok Nor: "each player may download to station any number of different compatible Site and Equipment cards." Because a facility allows the download, you must obey the facility's site restrictions for downloading equipment (e.g., MEDICAL-related equipment to Infirmary).

Downloading Facilities: When a card allows you to download a facility to a location, you must meet all normal requirements for building (playing) the facility, unless *specifically* overridden by the card text. These requirements include matching affiliation icons for outposts, no outposts at homeworlds, no other facility controlled by you at the location and any play requirements in the facility's game text (such as the presence of an appropriate ENGINEER for building an outpost).

Examples:

  • Primary Supply Depot may not be downloaded with Establish Dominion Foothold, because that outpost may only be seeded, not built. Remote Supply Depot may be downloaded with that objective only to a non-homeworld, [Dom] mission where you have no other facility, and only where you have a Dominion ENGINEER.
  • Subjugate Planet specifically states that you may download Remote Supply Depot to the non-homeworld, non-[Dom] planet mission targeted by the objective. This overrides the matching affiliation requirement, but not the requirement for a Dominion ENGINEER.

Downloading Sites: When a card allows the download of a Site card to a facility, the site must be allowed to exist on that facility. For example, you may not download Garak's Tailor Shop to Empok Nor, because that site plays only on Terok Nor or DS9.

Special Download Ð A card with a special download icon allows you to suspend any action at any time while you download the specified target card and immediately play it. If the card is played at (or to affect something at) one particular spaceline or timeline location, the special download icon must be at that location. (If it is not possible to play the card according to these rules, then the target card may not be downloaded.) For example, 10 and 01 may download Bynars Weapon Enhancement to the table at any time, because that event is not specific to one location.

When you use a special download icon to download a hidden agenda card, you must play that card to the table, then immediately reveal it and follow its game text (targeting something at the location of the special download icon if applicable).

DRONES - A Borg drone has "Drone" as part of its Identification. All personnel assimilated from the opponent are drones unless assimilated as a counterpart. The Borg Queen and counterparts are not drones and may not be downloaded or affected by cards that specify drones.

DUAL-ICON MISSIONS - If a dual-icon mission is attempted using alternate requirements provided by an objective, such as Subjugate Planet, both a ship and crew and an Away Team are still required to attempt and solve the mission. See Subjugate Planet., Crystalline Entity.

DUKAT OF BORG - See counterpart.

*ECHO PAPA 607 KILLER DRONE - This equipment is not a hand weapon or weapon.

EMERGENCY TRANSPORTER ARMBANDS - This interrupt has errata in the Beta printing: "Beam your Personnel up or down at any time, except during a dilemma (unless specifically permitted). May be used during battle before the winner is determined."

This interrupt may be played "during battle before the winner is determined." For a personnel battle, this means at any point from the initiation of the battle up to the point of determining the winner, either before or between combat pairings. You may not interrupt a combat pairing.

For a ship battle, you may play this interrupt to beam personnel to or from the ship after the initiation of the battle and before the actual attack, between the attack and the return fire, or after damage is assigned and before the ship is destroyed.

EMPATHIC ECHO - This dilemma has conditions of SECURITY and MEDICAL. If these skills (or classifications) are present in your crew or Away Team when you encounter the dilemma, you meet the conditions and discard the dilemma. (Empathy is a "target" and not a condition for overcoming the dilemma.) If you do not meet the conditions, your crew or Away Team is "stopped" and the dilemma is reseeded under the mission to be encountered again, regardless of whether an Empath is present to be killed, because it does not say "discard dilemma." See dilemma resolution.

*EMPOK NOR - When this station is first commandeered and flipped over, each player may download to the station any number of different compatible Site and Equipment cards. The commandeering player performs all of his downloads first, then the opponent. While the downloaded cards must all be different for each player, both players could download copies of the same card (but not the same unique site). These downloads are all results of the action of commandeering the station. Thus, a Computer Crash will cancel all downloads attempted at that time.

Even though this station seeds uncontrolled, for the purposes of seeding or building other facilities there, you remain its owner. Thus, you may not seed or build another facility at the same location. To be "related to Empok Nor" and seedable under this station, a dilemma must have "Empok Nor" in its lore. Currently, the dilemmas related to Empok Nor are:

Friendly Fire
Garak Has Some Issues
Sleeper Trap

END TRANSMISSION - Because this interrupt is not cumulative, you may not play a second copy of it to delay again the actions that you delayed on your previous turn.

ENGAGE CLOAK - When a cloaked ship placed on this objective is about to decloak and is returned to its former location, it decloaks *after* it makes any of the allowed movements. No other actions may be performed between the movements or between the last movement and decloaking.

The movements allowed for each full turn on the objective are separate movements of up to the ship's RANGE, not one movement. For example, a ship with RANGE 8 which stays on Engage Cloak for three full turns may make three separate movements of up to RANGE 8 each, not a single movement of RANGE 24.

A cloaked ship on this objective is not on the spaceline. It may be targeted by any card which may normally target a cloaked ship and which does not require the ship to be present or at the same location with anything else. For example, it may be targeted by Tachyon Detection Grid but not by La Forge Maneuver.

If a ship is cloaked and on this objective when an Anti-Time Anomaly resolves, killing all personnel in play, the ship may not decloak and return to the spaceline unless a personnel can be reported aboard in some way (e.g., Devidian Door).

If the ship's original location at the time of cloaking is destroyed by a Black Hole, upon decloaking the ship must be returned to the Black Hole location.

ERRATA - See revised game text.

EVACUATION - This mission has a clarification in the Beta printing: the requirement of Strength should be in uppercase (STRENGTH).

EVEK - See Cardassians, Non-Aligned.

EXTRADITION - The SECURITY personnel that you may beam aboard your opponent's ship with this dilemma must be aboard your ship or non-Nor facility with transporters at the same location. The dilemma does not allow a download. You may not beam from a Nor or use your opponent's transporters to beam them.

FACILITIES - Facilities no longer slide underneath a mission, but are instead placed in front of the mission on your side of the spaceline. Whenever you have personnel or ships aboard (or docked at) a facility, stack them on top of the appropriate site (for a Nor) or underneath the Facility card (for any other facility). Personnel aboard a ship docked at an outpost should be stacked underneath the Ship card, while personnel aboard the outpost itself should be stacked between the Ship card and the outpost card. See Showing your cards.

FACILITIES, CONTROL OF - When you seed or build a facility, it is under the control of the affiliation whose icon is printed on the card, or under Neutral or Non-Aligned control (Neutral and Husnock Outposts), regardless of the affiliations you are playing or treaties in effect. (Empok Nor seeds uncontrolled.) Thus, Deep Space 9 is under Bajoran control when you seed it, even if you are playing Federation (with or without a treaty).

As stated in the Current Rulings and the Dominion rules supplement, "When you commandeer a Nor, its affiliation changes to match any one of the affiliated personnel in your commandeering Away Team." It is now under the control of the commandeering affiliation. For example, if you commandeer your opponent's Deep Space 9 with your Romulan Away Team, its affiliation changes to Romulan, as though it were printed on the card. (It is also flipped to the Terok Nor side, but its affiliation is *not* Cardassian.)

See commandeering, Ore Processing Unit.

FAIR PLAY - When this event is in play, Espionage cards will not allow you to solve an opponent's unique mission. A unique mission without a point box (e.g., Q's Planet) is not solvable by the opponent because it does not have a point box showing at least 40 points. See point box.

Revealing this hidden agenda is a valid response to solving a mission, a sub-action of the mission attempt. After the last seed card has been resolved, check conditions (having a matching affiliation personnel and the mission requirements present) for solving the mission, after which your opponent may respond by revealing Fair Play, which prevents solving the mission. It is not a valid response to the initiation of a mission attempt, because it does not specifically modify a mission attempt. See timing, responses.

FIRESTORM - This dilemma has errata: "Kills all Away Team members with INTEGRITY<5 (but Away Team may escape using Emergency Transporter Armbands). Discard dilemma."

This replaces the revised text from the Beta print run. The text referring to Thermal Deflectors is redundant because that event specifies that it nullifies Firestorm.

FRIENDLY FIRE - Like all dilemmas with conditions, this dilemma is discarded immediately if the conditions (2 Leadership and 2 SECURITY) are met when encountered. It is not placed on the mission to count down. See dilemma resolution.

ABC

DEF

GHI

JKL

MNO

PQR

ST

UVW

XYZ

main

 

   

TOP

MAP

TM & © 1999 Decipher Inc. All Rights Reserved. TERMS AND USAGE