Star Trek CCG Current Rulings 02/13/98

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STAR TREK CUSTOMIZABLE CARD GAME
CURRENT RULINGS 02/13/98

Current Rulings are periodic updates to the FAQ, including rules
changes, clarifications and situations not addressed in the rulebook,
supplements or FAQ. Current Rulings are the official supplement to the
FAQ and should be used by tournament directors in making tournament
rulings.

Answers given by official Decipher representatives are not official
until included in the FAQ or in a Current Rulings document. Such answers
are highly recommended for use by tournament directors, but the TD
always has the final authority on rulings.

NOTE: Borg drones are listed by their designations (e.g., Interlink
Drone, not Nine of Eleven). Text in square brackets represents an icon.
Most icon designations are listed below.

LEGEND

[AU] Alternate Universe
[BO] Borg use only
[Borg] Borg affiliation
[C] Command
[CD] Optical Compact Disk
[Com] Communication subcommand (blue icon)
[D] Delta Quadrant
[Def] Defense subcommand (red icon)
[EE] U.S.S. Enterprise-E
[Fed] Federation affiliation
[H] Holographic re-creation
[HA] Hidden Agenda
[Klg] Klingon affiliation
[NA] Non-Aligned
[Nav] Navigation subcommand (green icon)
[Nem] Nemesis
[P] Planet
[Rom] Romulan affiliation
[S] Space
[S/P] Space/Planet
[SD] Special download
[ST] Staff
[univ] Universal

{3} Countdown box
[35] Point box


SIGNIFICANT RULES CHANGES TO NOTE

Several earlier rulings have been changed to enhance gameplay. For
details, see the following listings:

BRAINWASH: Now removes all affiliation-based restrictions.
DUAL-ICON MISSIONS: Planet dilemmas are not removed during
space-location scouting by Borg.
EQUIPMENT CARDS, AFFILIATION-SPECIFIC: Affiliation-specific equipment
may not be reported for duty or used by other affiliations in any way.
HOLOGRAPHIC PERSONNEL: May not be projected via Holo-projectors to an
Away Team from an outpost. Holo-Projectors allows projection only from a
ship.
LANDED SHIPS: May not be targeted by cards that do not specifically
target a landed ship.
MATCHING COMMANDERS: Tomalak is the matching commander for the universal
D'deridex. (Complete current list of matching commanders included.)
MISSION ATTEMPTS FROM OUTPOSTS: Space missions may not be attempted from
outposts. A crew on a ship is now required.
PROCUREMENT DRONE: Equipment this drone "steals" may be used regardless
of affiliation restrictions.
READY ROOM DOOR: A Captain's Order event just downloaded may be
nullified before it can be protected by Ready Room Door.
SHIP REPAIRS: Non-aligned ships may be repaired at affiliated outposts.
SHIP SPECIAL EQUIPMENT: "Special equipment" includes only ship systems
expressed in a short phrase, not full-sentence game text.
SELECTING SKILLS: Selected skills may include any classification except
ANIMAL, and any regular skill found in the game.
SOONG-TYPE ANDROID: May not be given ANIMAL classification. May be
neuter gender.


ADAPT: NEGATE OBSTRUCTION

A dilemma may be nullified by this interrupt *only* just after that
dilemma
is revealed in a Borg Scouting attempt.

See Encountered.

ALIEN PARASITES

When you control your opponent's ship and crew with this dilemma, you
may use only "legal moves"--e.g., they must still obey affiliation
attack restrictions, may attempt only missions of appropriate
affiliation, must obey Borg restrictions, etc.

If a Borg scout encounters Alien Parasites without INTEGRITY>32, the
opponent may beam the scout back to the ship, and move the ship along
the spaceline. He must follow all Borg Away Team restrictions (i.e., he
may not beam Borg off the ship, except when counter-attacking or when
allowed by the controlling player's current objective or by another card
such as Emergency Transporter Armbands).

If the opponent is not playing Borg, he may not use the Borg to attempt
a mission, because Borg don't attempt missions; or to scout--not even
the mission where the Parasites were encountered--because he has no
current objective to allow it. He may not initiate battle.

If the opponent *is* also playing Borg, he could use the controlled Borg
to scout for his own current objective.

If a non-Borg ship and crew are controlled by a Borg player, the Borg
player may use them exactly like any non-Borg ship and crew controlled
by Alien Parasites--they may attempt missions, beam personnel off, etc.
They may not mix with the Borg player's Borg personnel. If they complete
a mission, neither player may score the mission points.

In all cases, when the opponent is done controlling the ship, the
dilemma is replaced under the mission to be encountered on the next
mission or scouting attempt. The Borg may nullify the dilemma on a
second encounter with Adapt: Negate Obstruction.

ASSIGN MISSION SPECIALISTS

Although this objective may be seeded, it does not have a Hidden Agenda
icon and may not be seeded face down. The two mission specialists are
downloaded immediately upon seeding of this card, during the seed phase,
so you must seed it after you have seeded an outpost. The mission
specialists are not seed cards, however, but come from your draw deck or
Q's Tent.

BLACK HOLE

When a ship in a Temporal Rift (or Time Travel Pod) is located at a
spaceline location that is pulled into a Black Hole, the ship is not
immediately discarded, because the ship is time traveling and thus not
really at that location; we just leave the card there to indicate where
it will eventually return. Move the ship to the Black Hole location
itself until it reappears "on schedule," at the end of a turn. Note,
however, if you nullify the Temporal Rift with an Alternate Universe
Door before the time it would be pulled in, you may move the ship away
before the end of the turn and escape destruction.

This doorway may currently only be played between two of the missions
named [univ] Space. It does not refer to universal space-location
missions, such as [univ] Patrol Neutral Zone.

BORG-AFFILIATION SHIPS, INTERACTION WITH OTHER CARDS

The First Contact rules supplement indicates how various cards interact
with Borg affiliation ships. The net results of these rules are listed
in the chart below:

Card Affects Borg Affects Borg-
Ship dilemma? affiliation ships?
Plasma Fire NO NO
Warp Core Breach NO NO
Isabella NO NO
Into The Breach NO NO
Anti-Matter Spread
(first function) NO YES
(second function) YES NO
Hugh YES NO

BORG CUBE AND QUEEN'S BORG CUBE

These ships are intended to allow reporting of Borg personnel and Borg
Use Only equipment aboard. Other equipment must be reported at a Borg
Outpost, played with Devidian Door, etc.

BORG QUEEN

The skill that the Borg Queen selects must be a regular skill, and may
be shared through the Interlink Drone like any other regular skill in
the hive.

See Skills, Selecting.

BORG SERVO

The personnel assimilated by this dilemma remains on the ship or planet
where he was assimilated, until the Borg player can beam him to his Borg
ship. Like all Borg, the newly assimilated drone must obey normal attack
and movement requirements. Thus, he cannot normally attack unless
attacked first or allowed by a current objective. If on a ship, he may
be used by the Borg player to scout the ship for Assimilate Starship on
his turn, if that is his current objective.

BRAINWASH

This event removes *all* affiliation-based restrictions on using the
Brainwashed personnel "as your own." Examples:

1. Not only will Galen work with the Federation if Brainwashed, he will
work with a Brainwashed Federation personnel even if not Brainwashed
himself.

2. The Borg may Brainwash a non-Borg captive. The Brainwashed captive is
not assimilated and thus may not share skills with the Borg. He may not
be used to scout (because he is not Borg), but may be used to attempt
missions of his affiliation (though the Borg may not join him because
they do not attempt missions). If the Brainwashed personnel solves a
mission, the Borg player will not score the mission points. The Borg may
use the captive's skills for purposes other than scouting. For example,
if he had SCIENCE classification or skill, he could enhance SHIELDS with
Metaphasic Shields in play; a Brainwashed android could prevent the ship
from being relocated at Paxan "Wormhole."

3. Other affiliations may Brainwash a Borg captive. The Brainwashed
Borg will work with that affiliation, but may not join mission attempts
(because it is still Borg). However, the Brainwashed Borg may be used
in other ways. For example, if it is an ENGINEER, it could facilitate
carrying and launching shuttles with Engage Shuttle Operations; if it
has Navigation skill, it could help deal with cards such as Tetryon
Field and Anti-Matter Pod.

Earlier online rulings removed the restrictions from the Brainwashed
personnel only. This more liberal interpretation enhances the usefulness
of Brainwash and extends its use to the Borg.

CAPTAIN'S LOG

See Matching Commanders.

DUAL-ICON MISSIONS

The Borg do not need both a crew and an Away Team to scout a dual-icon
mission such as Tarchannen Study. They scout the space location *or* the
planet, according to the current objective targeting the mission. The
Borg may first scout the space location and complete an objective such
as Establish Gateway, then target the planet itself for Assimilate
Planet. The objectives may not be completed in reverse order, because
Establish Gateway requires an unscouted location (while Assimilate
Planet only requires that the planet not be already assimilated).

When scouting the space location, the Borg encounter any space-only or
space/planet dilemmas, and any Q-Flash seeded there. If a planet-only
dilemma is turned over, it is moved to the back of the seed stack as for
an artifact. Scouting is complete for the space objective when no space
or space/planet dilemmas or Q-Flashes remain to be encountered. The
remaining planet-only dilemmas will be encountered if and when the
planet is scouted for Assimilate Planet.

Any space-permissible artifacts (Cryosatellite, Magic Carpet Ride OCD)
may be acquired by a Survey Drone upon completion of the space
objective. Any planet artifacts may be acquired by the Survey Drone only
after completion of Assimilate Planet. Picard's Artificial Heart would
be acquired by its owner upon completion of scouting for any objective.

E.M.H. PROGRAM

Although this personnel may be downloaded to an outpost, he will be
deactivated until taken aboard a ship with a holodeck (or any ship with
Holo-Projectors in play).

See Holographic Personnel.

ENCOUNTERED

Dilemmas are considered to be "encountered" (or "faced") only when they
are just revealed in a scouting or mission attempt. Thus, dilemmas that
enter play, such as Cytherians, the Borg Ship dilemma, and Coalescent
Organism, are not considered "encountered" when they affect you later on
the spaceline.

ENTERPRISE-E ICON

This staffing icon, found on most of the new bridge crew, may be used to
staff only the Enterprise-E. It does not substitute for a Command or
Staff star. This represents the fact the personnel were specifically
trained for and assigned to this ship, and is important to the gameplay
balance between the original and new versions of these personas.

EQUIPMENT CARDS, AFFILIATION-SPECIFIC

Affiliation-specific equipment is treated much like affiliated ships for
reporting and use. If an equipment card is restricted to the use of a
specific affiliation (e.g., PADDs), or an affiliation and non-aligned
(e.g., disruptors), it may be reported only to that affiliation's
outposts, or to Neutral or Non-aligned outposts, unless an appropriate
treaty is in play. "Use" of affiliation-specific equipment includes
carrying it in an Away Team or aboard a ship, using for its stated game
text purposes (e.g., enhancing STRENGTH), and using it to overcome a
dilemma (e.g., using a Disruptor to overcome Zaldan).

EQUIPMENT CARDS, USE BY BORG

Like all affiliations, the Borg may possess and carry equipment cards.
However, they may report equipment for duty and use it only if they meet
the requirements for its reporting and use. For example, the Borg may
not report and use a Romulan Disruptor, because it is restricted to
Romulan and non-aligned use only. Borg may not gain SCIENCE skill from a
Tricorder, because they have no classifications, and a Tricorder only
gives the skill to ENGINEER-classification personnel. But they could use
the Tricorder to pass Alien Labyrinth.

See Procurement Drone.

FAR END OF SPACELINE, FARTHEST PLANET, ETC.

See Ties, Who Chooses?

HIDDEN AGENDA

A Hidden Agenda card may not automatically be seeded. Only those Hidden
Agenda cards which say that they are seedable may be seeded.

See "Seeds or plays."

HOLOGRAPHIC PERSONNEL

Holographic personnel are reported normally to an outpost like any other
personnel, but are deactivated while aboard the outpost. Conceptually,
the Holo-Projectors event represents the installation of holodeck and
holoemitter technology aboard all of your ships. Thus, it allows
projection of holograms aboard ships, but not aboard outposts; and
projection to Away Teams only *from* ships, and not from outposts.

INTERLINK DRONE

As indicated in the First Contact Rules Supplement, only *regular* (not
special) skills are shared through this drone. All regular skills from
each group of Borg at one location are shared by all Borg at that
location, if there is a [Com] icon in each group. The skill-sharing is
not limited to the [Com] Borg, or to their skills alone.

LANDED SHIPS

A landed ship may not attack or be attacked by a ship in orbit, and also
may not attack or be attacked by an Away Team. A landed ship may not be
targeted by any card that targets a ship, unless the card specifically
allows it to target a landed ship. (Currently, no cards specifically
allow this.) Thus, landed ships are immune to Temporal Rift, Loss of
Orbital Stability, Wormholes, Warp Core Breach, Magic Carpet Ride OCD,
Rogue Borg Mercenaries, etc.

LAUNCHING SHIPS

When you have game text in play that allows you to launch ships from
other ships, it is implied that you can also recover such ships. For
example, because Engage Shuttle Operations allows you to launch
shuttlecraft (and also scout vessels if enhanced by a Launch Portal), it
also allows you to re-load shuttles (and scouts) aboard your ships with
Tractor Beam and ENGINEER. Likewise, Borg spheres can re-load aboard
Borg cubes.

MATCHING COMMANDERS

For a personnel to be the matching commander of a ship, either the ship
lore must name a personnel as its captain or commander, or the personnel
card must state he/she was the captain or commander of a ship card.

Earlier online rulings restricting these benefits to "specific" ships
have been removed, in order to give players maximum creative flexibility
in building their decks. Thus, Tomalak now is the matching commander of
the universal D'deridex card (as well as the Decius).

The current list of matching commanders follows. (P = defined by
personnel lore, S = defined by ship lore)

U.S.S. Bozeman: Morgan Bateson (S, P)
U.S.S. Enterprise: Jean-Luc Picard [Premiere] (P); Admiral Picard (P)
U.S.S. Enterprise-C: Rachel Garrett (S, P)
U.S.S. Enterprise-E: Jean-Luc Picard [First Contact] (P)
U.S.S. Pasteur: Beverly Picard (S, P)
U.S.S. Phoenix: Benjamin Maxwell (S, P)
U.S.S. Stargazer: Jean-Luc Picard [Premiere or First Contact] (S)
U.S.S. Sutherland: Data [Premiere or First Contact] (S)

I.K.C. Bortas: Gowron (S) *
I.K.C. Chang: Governor Worf (S)
I.K.C. Hegh'ta: Kurn (S)
I.K.C. Maht-H'a: Nu'Daq (S, P)
I.K.C. Pagh: Kargan (S, P)

D'deridex: Tomalak (P)
Decius: Tomalak (S) *
Devoras: Mendak (S, P)
Haakona: Taris (P)
Khazara: Toreth (P)
Terix: Sirol (S, P)

Queen's Borg Cube: Borg Queen (S)
Queen's Borg Sphere: Borg Queen (S)

Gomtuu: Tam Elbrun (S)
Mercenary Ship: Baran (S, P)
Phoenix: Zefram Cochrane (S)
Tama: Dathon (S) *
Vulcan Lander: Solkar (S)

* Three matching commander definitions need a bit of clarification:
I.K.C. Bortas: "Gowron's flagship" means "flagship commanded by
Gowron".
Tama: "Dathon, speaking first" is Tamarian for "commanded by Dathon".
Decius: The Decius was actually commanded by a Tomalak for whom no
card
currently exists (not Commander Tomalak). As a result, we have elected
to give command to the original Tomalak.

MIRROR IMAGE

When this Hidden Agenda event is activated in response to the play of
one of the target cards, the target card immediately takes effect for
all players. For example, if Kivas Fajo - Collector is played and Mirror
Image is immediately activated in response, both players must choose
someone to draw 3 cards. If they both choose the *same* player, that
player must draw 6 cards.

MISSION ATTEMPTS FROM OUTPOSTS

Missions may not be attempted directly from an outpost or station.
Planet missions have always required an Away Team on the planet;
now, space missions require a crew aboard a ship. (The ship need
not meet staffing requirements, which only affect ship movement.)

Conceptually, outposts and stations do not have all of the specialized
equipment a ship would have for attempting missions, and an outpost or
station cannot nimbly maneuver around a spatial anomaly, wrap a warp
field around an errant moon, etc.

There is now no question of whether a dilemma encountered at a mission
where the outpost is located will have any effect; there will always be
a ship involved in the mission attempt to "trigger" a ship-related
dilemma.

MISSIONS

All players must still include 6 missions among their seed cards, even
if playing Borg.

MONTANA MISSILE COMPLEX

The personnel and ships listed on this time location ("native to this
timeline") may be reported only to the time location if it is in play
(by either player). Even when using an unusual reporting mechanism such
as Devidian Door, the personnel is still required to report to the time
location. If the time location is not in play, they may be reported at
any outpost as normal Alternate Universe personnel (with an open
Alternate Universe Door).

MOST CUNNING, STRONGEST, HIGHEST TOTAL ATTRIBUTES, ETC.

See Ties, Who Chooses?

NEAREST PLANET, ETC.

See Ties, Who Chooses?

NINE OF ELEVEN

See Interlink Drone.

ONE OF ELEVEN

See Procurement Drone.

OUTPOSTS

Seeded outposts still count toward your maximum of 30 seed cards. The
new rule that you are not required to seed or stock outposts in your
deck simply eliminates the old requirement to have a minimum number of
outposts (one for each affiliation you play) and the implied requirement
to seed at least one.

PERSONAS

Two different personnel cards with exactly the same name are personas,
such as Data (Premiere) and Data (First Contact).

PROCUREMENT DRONE (ONE OF ELEVEN)

The Procurement Drone may steal *any* equipment card for the Borg to
use, regardless of that equipment's affiliation restrictions.

READY ROOM DOOR

When this doorway is used to download Assign Mission Specialists, the
timing works as follows:

Play Ready Room Door.
Download and play Assign Mission Specialists (shuffle*).
Download and report the two mission specialists (shuffle*).
Assign Mission Specialists has now had its result.
Ready Room Door has now had its result.

(* Shuffling your draw deck is required if you look through it. However,
because shuffling twice is usually redundant, you may skip the first one
if you will be performing the second.)

Dispose of the Ready Room Door in one of the three ways specified. If it
is placed on top of the draw deck, this happens *after* all shuffling is
over.

When Ready Room Door is used to download, play and protect a Captain's
Order event, the placing of the doorway to protect the event happens
only *after* the opponent declines or fails to nullify that event.

REGENERATE

All discarded cards go to their owner's discard pile, including
artifacts, dilemmas, Q-icon cards, missions discarded due to a Supernova
or Black Hole, etc., and thus will be shuffled into the owner's draw
deck when this event is played to replenish the deck. Because there is
no valid way to play any of these seed cards from the hand (though
dilemmas and one artifact may be reseeded at a Q's Planet), they may not
be played in any way when drawn from the deck. They may be discarded
only when a card allows you to discard (e.g., Ooby Dooby, Visit Cochrane
Memorial, Static Warp Bubble).

The Regenerate card itself is not shuffled into the deck, but instead is
discarded after the deck regeneration.

SCOUTING WITH MULTIPLE BORG

The rules on beginning planet scouting by beaming down a single scout
merely represent the normal situation. If you have multiple unstopped
Borg on a planet by any legal means (Emergency Transporter Armbands,
Near-Warp Transport, Iconian Gateway, left over from a counter-attack,
etc.), they may be used together to scout the planet if it is targeted
by a current objective, even if you have not previously begun scouting
with a single Borg.

The same rule applies to scouting a ship, if you have one or more Borg
aboard a ship from Undetected Beam-In, left over from a counter-attack,
etc.

"SEEDS OR PLAYS"

As stated in the First Contact Rules Supplement, cards with this phrase
may be seeded during any part of the seed phase. Players alternate
seeding cards as usual during each phase, regardless of whether they are
seeding the normal cards for that phase (such as dilemmas during the
dilemma seed phase) or a "seeds or plays" card.

Not all cards with this phrase are seeded face down as Hidden Agendas.
Cards which say "Seeds or plays" may seed face down *only* if they have
a Hidden Agenda icon.

SHIP REPAIRS

The rulebook states, "A damaged ship can be repaired by returning to its
outpost." Previously, "its outpost" was interpreted as an outpost of
matching affiliation, so non-aligned ships could not be repaired without
a Spacedock. We are adopting a more liberal interpretation. Your ships
may now be repaired at any of your outposts of compatible affiliation
(except the Neutral Outpost, which allows no repairs). If the ship is
able to report for duty at an outpost, it may be repaired there. This
includes non-aligned ships at any affiliated outpost, affiliated ships
at a different affiliation's outpost with an appropriate treaty in play,
and affiliated ships at a Non-aligned Outpost (should one ever exist).

SHIP SPECIAL EQUIPMENT

When a card refers to a ship's "special equipment," this means ship
systems expressed as a phrase of just a few words. Special equipment
currently includes Cloaking Device, Holodeck, Tractor Beam, Long-Range
Scan Shielding, Particle Scattering Device and MEDICAL (on U.S.S.
Pasteur). Other game text on the ship card, usually expressed as a
complete sentence, is not considered special equipment. For example, the
U.S.S. Stargazer's text, "Once each game, may be taken from discard pile
to hand.", is not special equipment.

SKILLS, SELECTING

Most restrictions on selecting regular skills have been removed. When
selecting skills for the Borg Queen, K'chiQ, Frame of Mind, etc., valid
choices include any classification except ANIMAL and any regular skill
that exists in the game. Currently, the following are all selectable as
skills:

CIVILIAN, ENGINEER, MEDICAL, OFFICER, SCIENCE, SECURITY, V.I.P.,
Anthropology, Acquisition, Archaeology, Astrophysics, Barbering,
Biology,
Cantankerousness, Computer Skill, Cybernetics, Diplomacy, Empathy,
Exobiology, FCA, Geology, Greed, Honor, Klingon Intelligence,
Leadership, Mindmeld, Miracle Worker, Music, Navigation, Obsidian Order,
Physics, Stellar Cartography, Tal Shiar, Transporter Skill, Treachery,
and Youth.

SKILLS VS. RED DOT ICONS

The number of skills possessed by a personnel is not necessarily the
same as the number of [red dot] skill icons on the personnel card.
Skills may be added or lost; some personnel, such as Major Rakal, have
several skills preceded by only one dot; and [special download] skills
have the triangular icon instead of the dot. When a card such as
Assimilate Counterpart or Mandarin Bailiff refers to the number of [red
dot] icons on a personnel, use the actual number of dots printed on the
card. The only exceptions are for cards that have errata, which are
official changes; for example, Tasha Yar - Alternate's special skill has
been changed to mean [SD] Starfleet Type II Phaser, so she should be
considered to have one less dot than the printed card shows.

SOONG-TYPE ANDROID

This personnel may not be given the classification of ANIMAL. It may be
assigned the gender of "neuter," like Soren and Exocomp.

TARCHANNEN STUDY

See Dual-Icon Missions.

TARELLIAN PLAGUE SHIP

This dilemma has conditions of "Unless MEDICAL volunteers to permanently
beam over (discarded)." If these conditions are met, the dilemma is
overcome and the points are scored (unless playing Borg). Because these
are *conditions*, this is not considered "choosing a point-related
option" for the Borg; thus, the Borg are allowed to beam over a MEDICAL
to overcome this dilemma. That MEDICAL skill may be a shared skill
(through the Interlink Drone) if a [Com] Borg is beamed over.

THE LINE MUST BE DRAWN HERE

When this Hidden Agenda event is activated in response to the play of
one of the target cards, the player of that target card loses 5 points,
even if the target card is then nullified by a counter-card responding
to it.

THINE OWN SELF

This interrupt may be played on Borg scouts, which are an Away team like
any other. Since the Borg do not complete missions, the scout is not
retrieved when the Borg complete their objective.

TIES, WHO CHOOSES?

When a dilemma specifies a superlative such as "strongest," "most
CUNNING" or "highest total attributes" and there is a tie, the opponent
of the player encountering the dilemma gets to choose.

To determine such things as "nearest planet" and "far end of spaceline,"
compare the number of *cards* in each direction; if there is a tie, then
compare the total *span* needed to go in each direction. If still a tie,
the opponent chooses.

TRANSWARP DRONE

This personnel's special skill allows him to download one doorway or
interrupt whose title includes "Transwarp", i.e., currently, Transwarp
Network Gateway (doorway) or Transwarp Conduit (interrupt). It does not
allow the download of any other interrupt.

TWO OF NINETEEN

See TransWarp Drone.

TWO OF SEVENTEEN

See Unity Drone.

UNDETECTED BEAM-IN

The drones downloaded by this dilemma remain on the ship, outpost or
planet to which they were downloaded, until the Borg player can beam
them to his Borg ship. Like all Borg, these drones must obey normal
attack and movement requirements. Thus, they cannot normally attack
unless attacked first or allowed by a current objective. If on a ship,
they may be used by the Borg player to scout the ship for Assimilate
Starship on his turn, if that is his current objective.

Note that, because Rogue Borg play only on occupied ships, they may not
be downloaded to a planet, outpost or unoccupied ship.

UNITY DRONE

Example: You have an Away Team on a planet consisting of three Borg:
Bio-Med Drone [Com] CUNNING 5
Tactical Drone [Def] CUNNING 5
Talon Drone [Def] CUNNING 5
This Away Team alone has a total CUNNING of 15.

You have a Borg ship at a neighboring spaceline location containing the
following personnel:
Astrogation Drone [Nav] CUNNING 7
Guard Drone [Def] CUNNING 5
Unity Drone [Com] CUNNING 5
This crew alone has a total CUNNING of 17.

If you bring the ship to the planet location (in the same hive), the
CUNNING of the ship's crew is added to the total CUNNING of the Away
Team, giving the Away Team a total CUNNING of 32 when facing a dilemma.
Likewise, the Away Team's CUNNING is added to that of the ship's crew,
so the crew has an effective total CUNNING of 32. This has no effect on
the CUNNING of each individual Borg.

Now suppose that the Bio-Med Drone is killed. Because there is no longer
a [Com] Borg on the planet, the Away Team now has a total CUNNING of
only 10, and the ship's crew has a total CUNNING of only 17.


Jolan tru,

Major Rakal
(Kathy McCracken)

Star Trek CCG Intelligence Officer

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